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Reki here. Now that a lot of irritating things are finished, it is time to add and polish content. This update is pretty big, I'll try to summarize the important changes... The final area is accessible, there are some new monster hearts and revamped old ones, some new creatures in various areas, changing your color with scraps looks a lot nicer, and the one-button directional attack option now works with dual wield mode. Uhh, I think that's all the major stuff. The game's in a better state than it's ever been. For the future, a soundtrack is still coming, I'm planning on a feature to give proper objectives, and of course, just more of everything. Please enjoy the update.
CONTENT:
- Finished basic level design of Dawn and added creatures. Three of these were repurposed from the old tutorial, two are brand new.
- Added an unused parasite to Skungus Wilds.
- Added an unused parasite to Belly of the Comet God.
- Added a new fish to Dustyhag Mines, and a water section for it to spawn in.
- Rorus now jumps and moves back while shooting.
- Pudon Heart trigger now fires a projectile to apply its status effect.
- Pingpi Heart trigger now creates a projectile destroying circle.
- Boggot Heart undead and ghosts now die after a while. The undead also knock the player and creatures upwards.
- Winged-Ruru Heart trigger and passive overhauled.
- Biter Heart trigger now has a unique visual.
- Added Amu Heart.
- Added Boofrog Heart.
- Added Poi Heart.
- Further improvements to albino visuals.
- Changing your color with scraps now properly hue shifts. This means that those color changes will be as balanced looking as the original colors were.
- Added pumpkins to halloween event areas.
- Tutorial now shows controller prompts when applicable.
- Familiar Shrine now has unique tiles.
- Equipping a key now displays a needle pointing to the correct area to use it.
GAMEPLAY TWEAKS:
- The directional attack option now works in dual wield mode in addition to single.
- Monster projectiles will now hurt other monsters that aren't the intended target.
- Pudons will receive the spiky status effect if they try to grow another spike when all 3 are already grown.
- Items will now disappear after being offscreen too long.
- Maffpap Heart trigger buffed.
- Bootle Heart trigger buffed.
- Wumworm Heart trigger now only deactivates when you press jump.
- Added some measures to stop status effects from spamming sounds and notifications when quickly applied and removed.
FIXES:
- Cornet shouldn't get stuck biting any more.
- Fixed small water puddles not splashing.
- Otimized code for spawning cells as it was some of the oldest in the game.
- Thorns now show status and damage particles.
- Fixed crash when involving pet's inventory being open when entering a different area.
- Made blocking more consistent for both the player and enemies.
- Fixed some leftover code in the tutorial that was sometimes stealing weapons and armor.
- Marked a ton of stuff as enemy projectiles so they work with interactions.
- Fixed Ultimate Weapon Strend getting stuck in the floor after being revived.
- Probably fixed Ultimate Weapon Strend somehow spawning tons of spinning platforms upon death.
- Fixed Priko not dropping its heart.
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