Reki here. Now that a lot of irritating things are finished, it is time to add and polish content. This update is pretty big, I'll try to summarize the important changes... The final area is accessible, there are some new monster hearts and revamped old ones, some new creatures in various areas, changing your color with scraps looks a lot nicer, and the one-button directional attack option now works with dual wield mode. Uhh, I think that's all the major stuff. The game's in a better state than it's ever been. For the future, a soundtrack is still coming, I'm planning on a feature to give proper objectives, and of course, just more of everything. Please enjoy the update.
CONTENT:
- Finished basic level design of Dawn and added creatures. Three of these were repurposed from the old tutorial, two are brand new.
- Added an unused parasite to Skungus Wilds.
- Added an unused parasite to Belly of the Comet God.
- Added a new fish to Dustyhag Mines, and a water section for it to spawn in.
- Rorus now jumps and moves back while shooting.
- Pudon Heart trigger now fires a projectile to apply its status effect.
- Pingpi Heart trigger now creates a projectile destroying circle.
- Boggot Heart undead and ghosts now die after a while. The undead also knock the player and creatures upwards.
- Winged-Ruru Heart trigger and passive overhauled.
- Biter Heart trigger now has a unique visual.
- Added Amu Heart.
- Added Boofrog Heart.
- Added Poi Heart.
- Further improvements to albino visuals.
- Changing your color with scraps now properly hue shifts. This means that those color changes will be as balanced looking as the original colors were.
- Added pumpkins to halloween event areas.
- Tutorial now shows controller prompts when applicable.
- Familiar Shrine now has unique tiles.
- Equipping a key now displays a needle pointing to the correct area to use it.
GAMEPLAY TWEAKS:
- The directional attack option now works in dual wield mode in addition to single.
- Monster projectiles will now hurt other monsters that aren't the intended target.
- Pudons will receive the spiky status effect if they try to grow another spike when all 3 are already grown.
- Items will now disappear after being offscreen too long.
- Maffpap Heart trigger buffed.
- Bootle Heart trigger buffed.
- Wumworm Heart trigger now only deactivates when you press jump.
- Added some measures to stop status effects from spamming sounds and notifications when quickly applied and removed.
FIXES:
- Cornet shouldn't get stuck biting any more.
- Fixed small water puddles not splashing.
- Otimized code for spawning cells as it was some of the oldest in the game.
- Thorns now show status and damage particles.
- Fixed crash when involving pet's inventory being open when entering a different area.
- Made blocking more consistent for both the player and enemies.
- Fixed some leftover code in the tutorial that was sometimes stealing weapons and armor.
- Marked a ton of stuff as enemy projectiles so they work with interactions.
- Fixed Ultimate Weapon Strend getting stuck in the floor after being revived.
- Probably fixed Ultimate Weapon Strend somehow spawning tons of spinning platforms upon death.
- Fixed Priko not dropping its heart.
Blessed Surface
Corpse King Games
Corpse King Games
2019-02-27
Indie RPG Adventure Singleplayer Multiplayer Coop
Game News Posts 35
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(32 reviews)
https://store.steampowered.com/app/657810 
Blessed Surface Linux Depot [208.47 M]
▬ You can equip two weapons, which have two unique attacks each. A wide range of builds with unique movesets is available. You'll need to find weapons that combo well together, and can adapt to any situation.
▬ Charge up your finishing move and destroy enemies with style!
▬ Timed blocking and other mechanics reward speed and accuracy.
▬ Collect ammo that drops from defeated creatures, and use your gunner mode for some extra damage on more difficult enemies.
▬ Collect armor, guns, melee weapons, and passive or triggered perks. Find what works well together and make your own playstyle!
▬ Nearly every creature you meet has a chance to drop its heart. Hearts give you one passive and one triggered perk, and you can have up to three hearts active!
▬ Hatch a creature as your pet! With a huge amount of potential pets, find the weirdest one to be your companion!
▬ Every armor set has a unique finishing move, as well as a luck stat that gives you a higher chance to meet special encounters.
▬ Level up your weapons by hitting stuff with them!
▬ Events, both random and based on the real-time clock, ensure that you'll always see something different each play session, from different creatures emerging at certain hours, to daily bosses, to flowers changing color throughout the year.
▬ There's also an in-game ecosystem. Every monster you kill makes an impact on the population. Monsters breed and lay eggs. They multiply with the passing of every real-time day. They have favorite foods, and fight each other. It's a living world.
▬ Lore and writing fleshes out a fairy tale-esque world, telling you fantastical stories about its unusual inhabitants through various sources, including item descriptions and an in-depth NPC dialogue system.
And perhaps, if you are determined, you might just find the Blessed Surface...
Features
- A seamless, dungeon-like open world with over 10 uniquely themed areas, including portals, secret passages, and more
- Large population of well over 50 unique enemies and bosses
- Skill-based combat system with many different weapons, armor, guns, and over 100 passive/triggered perks
- Functioning ecosystem allowing for creature population control, invasive species, and other innovative mechanics
- Random and timed events
- Keyword-based dialogue system, hiding many secrets if you know what to ask, allowing players to take conversation at their own pace
- Deep lore and stories to discover
- Basic two-player online multiplayer; players are synchronized, enemies from another player's world are not (easily join via Steam, no port forwarding or setup required)
Why open-world, rather than a Metroidvania?
There are a few subtle differences, in the way content is structured. Metroidvanias are usually based on going from place to place to find new things and unlock new areas, whereas this game contains more dynamic systems to give you a unique and fresh experience no matter where in the map you are!For making it to the end, you have been blessed by the Biter of good fortune.
- OS: Ubuntu 18.04.2Memory: 4 GB RAMStorage: 500 MB available space
- Memory: 4 GB RAMStorage: 500 MB available space
- Storage: 500 MB available space
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