Reki here. This update is very late in the week since I've been barricaded in a shed, hiding from the recent centaur invasion. Their hooves were cruel, but I was able to escape at the last moment. However, some stuff for the game that won't be in this update has eaten all my time, so I only had three minutes to cobble together and release this update in its entirety. That other stuff is still ongoing, so there probably won't be an update next week. Anyways, on to this update's features:
The largest amount of work this week went into decorating the world with a tileset of clutter objects. In other words, there is a lot of trash scattered about now. There is still some work to be done with transitions into other areas being inaccurate.
Next up, a bunch of hearts were added or tweaked. There are some truly weird ones that I hope will be a lot of fun. Actually, they're all weird.
That's mostly it this week. I'll go ahead and say what the other stuff I'm working on I mentioned is.
- First off, I have to put together a new trailer for the game since the two I'm currently using are old, and really old.
- Next, I'm planning on adding a weapon leveling system. I've long been jealous of games with levelup systems to encourage you to fight and progress.
- Then, I need to add many more curse cards to the game, each with their own unique challenge and difficulty modifier.
- Finally, I've felt for a long time that the game lacks anything worthwhile to keep collecting long-term. I'm thinking of adding a new type of collectible item you can buy with gold coins. More details on that when I make sure my idea works well. I promise nothing.
CONTENT:
- Added clutter visuals.
- Added a sound for critical hits.
- Added Meat-Imp Heart trigger.
- Added Bellscum Heart trigger.
- Added Priko Heart trigger.
- Added Grimmit Heart trigger and passive.
- Added Plonker Heart trigger and reworked passive.
- Added Dubble Heart.
- Added Scrapheart Heart Heart.
- Added a new random event to Belly of the Comet God.
- Added a light visual effect to various objects.
- Added text displayed when you die, noting the amount of bosses left in the world. This number will not be accurate for preexisting saves, but may be corrected by reviving bosses.
- Updated Skungus Wilds boss battle with new attacks and balance.
- Updated Bakyarl Prison boss sprites.
- Added text to potion delivery cats.
GAMEPLAY TWEAKS:
- Buffed Pudon Heart trigger.
- Bells of the Cemetery now only require 3 hits to break.
- Adjusted Spindle of the Waxing Sun to make it easier to juggle more types of enemies.
- You can now swap out your equipment for those in your storage by holding down wield.
- Gunners on auto-mode aim through walls now.
FIXES:
- Fixed spirits crashing the game if you started the game touching one.
- Fixed a bug where bleed would stop you from jumping temporarily.
- Fixed inconsistent knockback with player melee attacks.
- Monsters that don't require a finishing move to kill no longer die and drop pickups if not damaged by the player.
- Damage that deals no knockback no longer removes existing knockback.
- Tikes no longer damage each other.
Blessed Surface
Corpse King Games
Corpse King Games
2019-02-27
Indie RPG Adventure Singleplayer Multiplayer Coop
Game News Posts 35
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(32 reviews)
https://store.steampowered.com/app/657810 
Blessed Surface Linux Depot [208.47 M]
▬ You can equip two weapons, which have two unique attacks each. A wide range of builds with unique movesets is available. You'll need to find weapons that combo well together, and can adapt to any situation.
▬ Charge up your finishing move and destroy enemies with style!
▬ Timed blocking and other mechanics reward speed and accuracy.
▬ Collect ammo that drops from defeated creatures, and use your gunner mode for some extra damage on more difficult enemies.
▬ Collect armor, guns, melee weapons, and passive or triggered perks. Find what works well together and make your own playstyle!
▬ Nearly every creature you meet has a chance to drop its heart. Hearts give you one passive and one triggered perk, and you can have up to three hearts active!
▬ Hatch a creature as your pet! With a huge amount of potential pets, find the weirdest one to be your companion!
▬ Every armor set has a unique finishing move, as well as a luck stat that gives you a higher chance to meet special encounters.
▬ Level up your weapons by hitting stuff with them!
▬ Events, both random and based on the real-time clock, ensure that you'll always see something different each play session, from different creatures emerging at certain hours, to daily bosses, to flowers changing color throughout the year.
▬ There's also an in-game ecosystem. Every monster you kill makes an impact on the population. Monsters breed and lay eggs. They multiply with the passing of every real-time day. They have favorite foods, and fight each other. It's a living world.
▬ Lore and writing fleshes out a fairy tale-esque world, telling you fantastical stories about its unusual inhabitants through various sources, including item descriptions and an in-depth NPC dialogue system.
And perhaps, if you are determined, you might just find the Blessed Surface...
Features
- A seamless, dungeon-like open world with over 10 uniquely themed areas, including portals, secret passages, and more
- Large population of well over 50 unique enemies and bosses
- Skill-based combat system with many different weapons, armor, guns, and over 100 passive/triggered perks
- Functioning ecosystem allowing for creature population control, invasive species, and other innovative mechanics
- Random and timed events
- Keyword-based dialogue system, hiding many secrets if you know what to ask, allowing players to take conversation at their own pace
- Deep lore and stories to discover
- Basic two-player online multiplayer; players are synchronized, enemies from another player's world are not (easily join via Steam, no port forwarding or setup required)
Why open-world, rather than a Metroidvania?
There are a few subtle differences, in the way content is structured. Metroidvanias are usually based on going from place to place to find new things and unlock new areas, whereas this game contains more dynamic systems to give you a unique and fresh experience no matter where in the map you are!For making it to the end, you have been blessed by the Biter of good fortune.
- OS: Ubuntu 18.04.2Memory: 4 GB RAMStorage: 500 MB available space
- Memory: 4 GB RAMStorage: 500 MB available space
- Storage: 500 MB available space
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