Reki here. Instead of working on more urgent things, I couldn't resist developing some extra features that I've been excited about. I'll get right into explaining those, no centaur jokes this week. Not that I've ever joked about centaurs, they're a very serious threat, after all. Each corpse now has a fixed luck stat, which affects how often you see albino creatures, golden creatures, and key-holding creatures, as well as a few other bits like eggs. Ones with more difficult to use finishing moves tend to have higher luck to make up for it, while the strongest ones will have very little. Hopefully, this will introduce more reasons to use different corpses. Weapons now have levels. They start at zero and gain xp every time you hit something with them. Higher levels will reduce the attack cooldown for missing an attack. While that system is in place to reward accurate, high-speed attacks, the levelup system should be a well fitting counterpart to it, rewarding you long-term for landing many attacks over your career, opening new potential. There is no level cap, but the effects of leveling will end at level 100, where your weapon will no longer have any cooldowns. Lots more cool stuff to come. Please enjoy this week's update. CONTENT: - Added weapon leveling system. - Added corpse luck system. - Added an unused creature to Skungus Wilds. GAMEPLAY TWEAKS: - Text now quickly scrolls in instead of appearing all at once. - Renamed Dustyhag Mine to Sootyhag mine, to better fit its industrial theme and distinguish it from the Holy Cathedral of Dust. - Adjusted Garden-Drone's attack. - Golden and key monsters now spawn anywhere. - Buffed Demon Bulwark directional attack. - Priko Heart trigger jars no longer count as monsters. - Plague-Blocking Shield now displays a goo in the direction that it is equipped to, while blocking. FIXES: - Fixed crash involving keys. - Fixed a couple bugs with tentacles. - Fixed some crashes and bugs with holding down wield mode to swap equipment. - Rowus more reliably damage you instead of just changing direction. - Fixed some bugs with Boggot Heart undead.
Blessed Surface
Corpse King Games
Corpse King Games
2019-02-27
Indie RPG Adventure Singleplayer Multiplayer Coop
Game News Posts 35
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(32 reviews)
https://store.steampowered.com/app/657810 
Blessed Surface Linux Depot [208.47 M]
▬ You can equip two weapons, which have two unique attacks each. A wide range of builds with unique movesets is available. You'll need to find weapons that combo well together, and can adapt to any situation.
▬ Charge up your finishing move and destroy enemies with style!
▬ Timed blocking and other mechanics reward speed and accuracy.
▬ Collect ammo that drops from defeated creatures, and use your gunner mode for some extra damage on more difficult enemies.
▬ Collect armor, guns, melee weapons, and passive or triggered perks. Find what works well together and make your own playstyle!
▬ Nearly every creature you meet has a chance to drop its heart. Hearts give you one passive and one triggered perk, and you can have up to three hearts active!
▬ Hatch a creature as your pet! With a huge amount of potential pets, find the weirdest one to be your companion!
▬ Every armor set has a unique finishing move, as well as a luck stat that gives you a higher chance to meet special encounters.
▬ Level up your weapons by hitting stuff with them!
▬ Events, both random and based on the real-time clock, ensure that you'll always see something different each play session, from different creatures emerging at certain hours, to daily bosses, to flowers changing color throughout the year.
▬ There's also an in-game ecosystem. Every monster you kill makes an impact on the population. Monsters breed and lay eggs. They multiply with the passing of every real-time day. They have favorite foods, and fight each other. It's a living world.
▬ Lore and writing fleshes out a fairy tale-esque world, telling you fantastical stories about its unusual inhabitants through various sources, including item descriptions and an in-depth NPC dialogue system.
And perhaps, if you are determined, you might just find the Blessed Surface...
Features
- A seamless, dungeon-like open world with over 10 uniquely themed areas, including portals, secret passages, and more
- Large population of well over 50 unique enemies and bosses
- Skill-based combat system with many different weapons, armor, guns, and over 100 passive/triggered perks
- Functioning ecosystem allowing for creature population control, invasive species, and other innovative mechanics
- Random and timed events
- Keyword-based dialogue system, hiding many secrets if you know what to ask, allowing players to take conversation at their own pace
- Deep lore and stories to discover
- Basic two-player online multiplayer; players are synchronized, enemies from another player's world are not (easily join via Steam, no port forwarding or setup required)
Why open-world, rather than a Metroidvania?
There are a few subtle differences, in the way content is structured. Metroidvanias are usually based on going from place to place to find new things and unlock new areas, whereas this game contains more dynamic systems to give you a unique and fresh experience no matter where in the map you are!For making it to the end, you have been blessed by the Biter of good fortune.
- OS: Ubuntu 18.04.2Memory: 4 GB RAMStorage: 500 MB available space
- Memory: 4 GB RAMStorage: 500 MB available space
- Storage: 500 MB available space
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