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The Overhaul Update is Live


Reki here. As promised, the Overhaul Update is here. My army of imps gave their lives to deliver this update. Every single one of them. But it was well worth it. Bsurf is in better shape than it ever has been. ... I mean, it should be after every update. Check out the update trailer! https://youtu.be/HgYbVeDN8zI The focus of today's patch is on combat, adjusting it to be easier to learn and less punishing. There is also a new tutorial that should make getting into the game a breeze. Of course, that's not all, there's lots of new content too. Among other things, every boss now drops a weapon and a gunner, perfect to test out the combat changes. One thing to note, bosses will be a bit harder because armor points are no longer a thing. I intend to add a few minion creatures to each boss that you can kill for health to resolve this. Before today's patch, I would have been hesitant to recommend bsurf. "Wait until the Early Access is a little further on", I would've said. Now, I think it's reached that "further on" state. I really hope everyone has a good experience with it. Thanks to everyone who's supported the game and helped it improve. Unless anything comes up, this will probably be the last update before final release. You can expect a big patch on that final release, adding the rest of the monster hearts, many more sound effects, any loose bits of content or polish, and the ending. Please enjoy the update. There's still a bit more to come.

CONTENT:


- The tutorial has been redone for the fifth time. - Added a main menu. - All bosses now drop weapons, and Garden boss's weapon has been given improved sprites. - Rewrote most of the nail message text in the game, and added new ones. - Added unique insults to all spirits, and unique descriptions to all graves. - Added background tiles to all areas. - Added a new creature and its heart, shared between Cathedral and Mine. - Curse Charges now make a sound when destroyed or used. - There is now a sound for eating things. - Added a few living wall spawns to all areas. - Enabled boss music. - Added a death sound. - Added sound to Bloodsword projectile. - Added gameplay tips to inventory. - Added option for controller vibration. - Added new secret passages to a few areas. - Added an unused weapon to Belly. - Added a new random event to Belly. - Monsters now have a visual effect for healing. - Added the Madman's Monument. - Added a secret... Good luck finding it.

GAMEPLAY TWEAKS:


- Single weapon mode is now standard. - Autoaim gunner mode is now standard, with improved accuracy. - The cooldown for missing an attack has been removed. Weapon levels still allow you to attack a tidbit faster. - Finishing moves no longer cost health. You can now simply hold the attack button to charge and release them. - Blocking no longer costs health, and now has a shield animation. It has a cooldown if you use it and block nothing, however. - Almost all enemies now drop health. - There are no longer armor points. Health has been increased to 5. - Light and dark modes are now triggered by regenerating health, or blocking. - Stemmie Heart passive nerfed. - The limbless skeleton's limbs are no longer restricted to appearing in October. They have been given a different, secret timing restriction. - Fungused debuff now drops health for the player. - Moved some pieces of content to different areas. - Burning debuff can now only spread by contact to things that aren't already on fire. - Nerfed Relic Sword swap attack movement abilities. It was fun, but too good for too little effort. - Lowered Green Comet health. - You can now choose not to chain stomp with Plonker Heart by holding down jump. - Bellscum Heart trigger sleep gas is now stun gas instead. - Pingpi Heart passive nerfed to only work with significant knockback.

FIXES:


- Fixed gamepad binds not saving properly. - Fixed Pudon spike throw not doing any damage. - Fixed Taraski Tooth displaying itself twice. - Fixed a crash when dying. - Fixed some bugs with the Wall boss split phase. - Fixed that your first attack after dying wouldn't work. - Gave Skungus Wilds creatures the white outlines that all creatures have.


[ 2019-01-09 17:43:43 CET ] [ Original post ]



Blessed Surface
Corpse King Games
  • Developer

  • Corpse King Games
  • Publisher

  • 2019-02-27
  • Release

  • Indie RPG Adventure Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 35  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mixed

    (32 reviews)


  • Review Score

  • https://store.steampowered.com/app/657810 
  • Steam Store



  • Blessed Surface Linux Depot [208.47 M]

  • Public Linux depots

  • Blessed Surface is an open-world 2d platformer, mixing the depth of its detailed and lively gameworld with fast-paced, chaotic gameplay. Relaxed exploration, a skill-rewarding, diverse combat system, and high potential character-building make up the core of the game.



    ▬ You can equip two weapons, which have two unique attacks each. A wide range of builds with unique movesets is available. You'll need to find weapons that combo well together, and can adapt to any situation.

    ▬ Charge up your finishing move and destroy enemies with style!

    Timed blocking and other mechanics reward speed and accuracy.

    ▬ Collect ammo that drops from defeated creatures, and use your gunner mode for some extra damage on more difficult enemies.





    ▬ Collect armor, guns, melee weapons, and passive or triggered perks. Find what works well together and make your own playstyle!

    ▬ Nearly every creature you meet has a chance to drop its heart. Hearts give you one passive and one triggered perk, and you can have up to three hearts active!

    ▬ Hatch a creature as your pet! With a huge amount of potential pets, find the weirdest one to be your companion!

    ▬ Every armor set has a unique finishing move, as well as a luck stat that gives you a higher chance to meet special encounters.

    Level up your weapons by hitting stuff with them!





    Events, both random and based on the real-time clock, ensure that you'll always see something different each play session, from different creatures emerging at certain hours, to daily bosses, to flowers changing color throughout the year.

    ▬ There's also an in-game ecosystem. Every monster you kill makes an impact on the population. Monsters breed and lay eggs. They multiply with the passing of every real-time day. They have favorite foods, and fight each other. It's a living world.

    ▬ Lore and writing fleshes out a fairy tale-esque world, telling you fantastical stories about its unusual inhabitants through various sources, including item descriptions and an in-depth NPC dialogue system.



    And perhaps, if you are determined, you might just find the Blessed Surface...

    Features

    • A seamless, dungeon-like open world with over 10 uniquely themed areas, including portals, secret passages, and more

    • Large population of well over 50 unique enemies and bosses

    • Skill-based combat system with many different weapons, armor, guns, and over 100 passive/triggered perks

    • Functioning ecosystem allowing for creature population control, invasive species, and other innovative mechanics

    • Random and timed events

    • Keyword-based dialogue system, hiding many secrets if you know what to ask, allowing players to take conversation at their own pace

    • Deep lore and stories to discover

    • Basic two-player online multiplayer; players are synchronized, enemies from another player's world are not (easily join via Steam, no port forwarding or setup required)

    Why open-world, rather than a Metroidvania?

    There are a few subtle differences, in the way content is structured. Metroidvanias are usually based on going from place to place to find new things and unlock new areas, whereas this game contains more dynamic systems to give you a unique and fresh experience no matter where in the map you are!





    For making it to the end, you have been blessed by the Biter of good fortune.
    MINIMAL SETUP
    • OS: Ubuntu 18.04.2Memory: 4 GB RAMStorage: 500 MB available space
    • Memory: 4 GB RAMStorage: 500 MB available space
    • Storage: 500 MB available space
    GAMEBILLET

    [ 5852 ]

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    9.23$ (16%)
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    41.49$ (17%)
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    15.11$ (16%)
    33.96$ (15%)
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    0.38$ (92%)
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    1.5$ (90%)
    9.6$ (84%)
    0.75$ (92%)
    3.75$ (81%)
    9.37$ (63%)
    3.0$ (85%)
    0.23$ (92%)
    1.88$ (81%)
    14.99$ (50%)
    1.31$ (91%)
    3.48$ (83%)
    9.99$ (50%)
    0.51$ (87%)
    0.83$ (92%)
    1.13$ (92%)
    5.0$ (90%)
    1.88$ (92%)
    1.31$ (91%)
    6.0$ (90%)
    0.9$ (70%)
    12.14$ (19%)

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