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Progress Report #2

Reki here as always. It's been a little while since the last progress report. I wanted to write another just so it doesn't look like I'm slacking off or have abandoned the game, so here goes. First, a reminder of why there are only written updates at this point instead of actual patches. With most of the content completed, release isn't too far off. During this time, I'm working at 200% to cram in every last bit of polish, last minute content, etc. to get the game done in time for the unannounced date I'd like to release on. I'll also need to work on a release trailer, as well as seeing if I can port the game to other operating systems. Lots to do, hence the decision to not update the game more till final release. Can't afford to worry about whether I've left in gamebreaking bugs in smaller patches at this stage, we'll do it all at once.

Content


The Monster Heart system is completed. There are over 50 hearts in the game, one for each ecosystem spawned enemy. With one trigger and one passive effect each, that's over a hundred unique effects to build your character with. Giving a sense of value and potential to the creatures of bsurf was a big goal, and I hope this system has achieved that. NPCs still have work to do. I'd like to go through and edit all of them. I've never written much dialogue, especially not with an unusual conversation system like bsurf has, so it definitely needs some touching up. If there's time, I'd like to add one or two more as well. I've added some more booby traps into the game. I actually created quite a few and tried placing them around, but I found that adding too many doesn't enhance the experience. It's cool to have a few danger zones full of them, but otherwise they just become a chore, and annoying. There's already plenty of gameplay created by the creatures of each area. When I'm done with everything else, I'll add as many random events as I can. I have a fat list of ones I wanna do, hopefully I can get to at least some of them.

Sound Effects


Sound effects are the biggest workload at the moment. All boss and creature sounds have been finished. Currently working on heart ability sounds. Once those are done, it'll be smooth sailing with only a few miscellaneous other things needing sound.

The End


The ending has been fully functional for a while, but I've recently decided to make the buildup more impactful. I moved the creatures from the final area into the rest of the world to make space for some more fitting challenges, which I'll be developing after sounds are done. After that comes NPCs, and after NPCs, hopefully, a little spare time to add more random events. Then I edit together the best trailer I've ever made, see if I can port to Mac and Linux (no promises), and release the game as finished. This will probably be the final bit of communication until I have a release date. Please look forward to final release. Once it's all done, I fully intend to write an agonizingly long post reflecting on the development of Blessed Surface, and looking towards the future. But until then, I'll keep working until bsurf is something I can be proud of.


[ 2019-02-06 00:39:41 CET ] [ Original post ]



Blessed Surface
Corpse King Games
  • Developer

  • Corpse King Games
  • Publisher

  • 2019-02-27
  • Release

  • Indie RPG Adventure Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 35  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mixed

    (32 reviews)


  • Review Score

  • https://store.steampowered.com/app/657810 
  • Steam Store



  • Blessed Surface Linux Depot [208.47 M]

  • Public Linux depots

  • Blessed Surface is an open-world 2d platformer, mixing the depth of its detailed and lively gameworld with fast-paced, chaotic gameplay. Relaxed exploration, a skill-rewarding, diverse combat system, and high potential character-building make up the core of the game.



    ▬ You can equip two weapons, which have two unique attacks each. A wide range of builds with unique movesets is available. You'll need to find weapons that combo well together, and can adapt to any situation.

    ▬ Charge up your finishing move and destroy enemies with style!

    Timed blocking and other mechanics reward speed and accuracy.

    ▬ Collect ammo that drops from defeated creatures, and use your gunner mode for some extra damage on more difficult enemies.





    ▬ Collect armor, guns, melee weapons, and passive or triggered perks. Find what works well together and make your own playstyle!

    ▬ Nearly every creature you meet has a chance to drop its heart. Hearts give you one passive and one triggered perk, and you can have up to three hearts active!

    ▬ Hatch a creature as your pet! With a huge amount of potential pets, find the weirdest one to be your companion!

    ▬ Every armor set has a unique finishing move, as well as a luck stat that gives you a higher chance to meet special encounters.

    Level up your weapons by hitting stuff with them!





    Events, both random and based on the real-time clock, ensure that you'll always see something different each play session, from different creatures emerging at certain hours, to daily bosses, to flowers changing color throughout the year.

    ▬ There's also an in-game ecosystem. Every monster you kill makes an impact on the population. Monsters breed and lay eggs. They multiply with the passing of every real-time day. They have favorite foods, and fight each other. It's a living world.

    ▬ Lore and writing fleshes out a fairy tale-esque world, telling you fantastical stories about its unusual inhabitants through various sources, including item descriptions and an in-depth NPC dialogue system.



    And perhaps, if you are determined, you might just find the Blessed Surface...

    Features

    • A seamless, dungeon-like open world with over 10 uniquely themed areas, including portals, secret passages, and more

    • Large population of well over 50 unique enemies and bosses

    • Skill-based combat system with many different weapons, armor, guns, and over 100 passive/triggered perks

    • Functioning ecosystem allowing for creature population control, invasive species, and other innovative mechanics

    • Random and timed events

    • Keyword-based dialogue system, hiding many secrets if you know what to ask, allowing players to take conversation at their own pace

    • Deep lore and stories to discover

    • Basic two-player online multiplayer; players are synchronized, enemies from another player's world are not (easily join via Steam, no port forwarding or setup required)

    Why open-world, rather than a Metroidvania?

    There are a few subtle differences, in the way content is structured. Metroidvanias are usually based on going from place to place to find new things and unlock new areas, whereas this game contains more dynamic systems to give you a unique and fresh experience no matter where in the map you are!





    For making it to the end, you have been blessed by the Biter of good fortune.
    MINIMAL SETUP
    • OS: Ubuntu 18.04.2Memory: 4 GB RAMStorage: 500 MB available space
    • Memory: 4 GB RAMStorage: 500 MB available space
    • Storage: 500 MB available space
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