The Redemption Update
- It now snows in the Belly of the Comet God during December. Look out for demonic snowballs containing a holiday surprise. - Heart slots are now generic, able to contain any blood type. - You can destroy non-anchored hearts by clicking on their slots in inventory now. - Added many new heart blood types with new triggers. - Hearts now beat on the players chest sometimes. - All hearts now state their effects in their item descriptions. - Calamity Card challenges are now active without picking them up. - Calamity Card effects have been overhauled and now trigger only after picking up a card. - Giga bosses are now accessed by beating the game. - Giga bosses now drop a new item type. - Added an arena where you can fight many of the bosses and creatures of the game. Includes boss rush and survival mode functionality. - Added some secret endgame content. - Added rewards for reaching the final rank of each faction. - The Strange Radio is now a transformation item. - New status effect, poison. - Added a new fruit for poison. - Replaced combination code that only spawned a Biter with something else. - Added a little more lore scattered across the world. - You can now rebind mouse buttons. - There is now a second set of keybinds in case you need two buttons for the same thing. - New game now carries over your options settings. - Replaced Peeplits in Cathedral with a new creature. - Added a new creature to Passages. - Re-added some random encounter bosses and gave them loot drops.
- Lowered Hunter spawn rate significantly. - Increased Hunters weapon drop chance to make up for the decrease in spawns. - Hunter life lowered to 12. - Rowu life lowered to 5 since theyre pretty hard to hit. - Boofrog death explosion hitboxes dont linger as long. - Xydrone laser no longer hits as quickly. - Garden boss projectiles no longer drop bones. - Made Giga Cemetery boss more unfair. - Made Giga Garden boss more fair. - You can now hit lesser enemies in the final area. - You now have to more actively collect Hex Seed charges to gain a curse charge from them. - Redfang Returner boomerangs no longer get stuck on solid things, and can be thrown more than once. - Redfang Returner now cycles between its two attacks. - You can now move a bit during Taraski Tooths regular attacks. - Increased Taraski Tooths rage buildup on regular attacks. - Reworked Cobalt Spears regular attacks. - Bow of Fortune regular attacks are faster now. - Its now much easier to let go of Pound Chains regular attack. - You can now move a little during Demon Bulwarks regular attacks. - Demon Bulwark swap attack has had some tweaks and can now be prolonged by tapping the button. - Ghost Knight finisher doesnt lock you in place as long. - Blue Comet finisher now has an additional section to its attack to put it on par with the other comets and its luck level. - Curse Dweller finisher can now only launch up to three curse charges at a time. - Melkrot Assassin finisher hitbox is now larger and also poisons targets. - +gun now works on monsters, allowing them to shoot their prey. - Nerfed +gun's firing rate. - Restored magnetic to its former glory with some tweaks. - Familiars can no longer be shot with gunners. - Fruits no longer apply status effects to familiars while you are in your inventory. They are good pet food once again. - Increase timer for pet starving to death upon loading up the game. - Energized now heals monsters when applied to them. - Tentacles now only grab creatures with 10 or less original health. - Golden and other special monster types now spawn based on luck. - Finishing moves can now only have their damage boosted by rage once. This stops finishing moves with long lasting projectiles from doing ridiculous damage. - Finishing moves no longer get interrupted by your attacks landing. This was most noticeable with ranged weapons like the Hex Seed. - Rage does not fade while youre charging your finisher now, as long as you arent hurt. - You now stop shooting automatically after dying. - Transformation items are now visible on your character. - Transformations are now triggered once every three kills, but can still be maintained by killing once while transformed. - You are no longer invincible while transformed. - You can now use your inventory while transformed. - You can now exit transformations by charging your finisher. - Spirit portals now have text saying where they go. - Water from Dubble Heart expires five times faster. - Nerfed amount of fists generated by Maffpap Heart. - Sroolu Heart tail now has a cooldown on its damage. - Bellscum Heart now only has a 1/3rd chance to convert projectiles. - Pok Heart trigger now destroys the bones when they do damage. - Replaced stun effect from Pokeasite heart with poison. - Scaithe Heart trigger now additionally increases rage based on luck during the effect. - Several objects like the furnace can be destroyed by hitting them. - Gold, soul, and curse crystals now drop loot based on luck. - Ghosts no longer follow you. Instead, you must follow them to try to get their riches. - Shrines now state outright what causes their devotion to decay. - Adjusted a few sound effects that were too loud. - Directional attacks are now the default when starting the game, as this seemed to be the common preference. - Added rage and alignment stats to inventory. - Removed random tips from inventory and instead added tooltips to all inventory stats. - Endgame now respawns bosses, sets your spawn point to Kiriki Garden so you dont just go back, and gives you the option to activate Giga bosses. - Comets and other random encounter creatures now despawn after a while of being offscreen.
- Fixed a crash involving monster target picking. - Removed a certain embarrassing poem. - Fixed end song not playing properly. - Made music player system a bit more robust in general - Fixed being unable to attack after attacking with too high of a weapon level. - Items grabbed with gunner no longer mess up when hovering over other items. - You can no longer use multiple transformations at the same time. - Fixed Key Thief getting stuck when stealing stuff. - Demon Bulwark can now be held with either attack button. - Fixed Xydrone Heart trigger crashing the game. - Fixed crashes with fungused status effect. - Energized and rotting should work better now. - You no longer slide around while attacking with a quick buff. - Made familiars disappear less after you attack. - Improved a couple inconsistent room transitions. - Rain water fades in and out better now. - Stopped a bunch of things from dropping life that werent supposed to drop life. - Stopped cells at graves from escaping off ledges as much. - Fixed gunner crosshair incorrectly resetting its target when target was out of range. - Damage cracks should now show up on Giga bosses. - Bosses no longer freak out when you fly past in a portal. - Belly boss now plays its beam sound effect all the way through its attack as intended. - Passage boss platforms now clean themselves properly. The platforms, not the pink things. - You can no longer ruin your game by binding talk to the esc key. It can instead be used to clear a keybind. - Right shift keybind now works properly. + Hundreds of other minor changes. NOTICE: The new calamity card mechanics might not update properly on all systems. If you have an old save and don't see all three calamity card challenges in each area, please join the Discord server for help.
Theres a decent amount, eh? I wanted to wipe away all the regrets I had when developing this game. All the ideas Ive had but didnt have time to create, with a fresh perspective of the game after having not played it for most of the year. Ive gotten better at a few game dev things at least, after having developed my second work, Ufflegrim. There was indeed a time when I regretted making this game. It was a huge commitment that ultimately not too many people experienced. The people who did experience it helped a lot in bringing out this update. I developed it, but I wouldnt have done so without the knowledge that there are a few people who might enjoy it. Thank you. I'd like to talk about the major features of the update. There are a bunch.
Keep an eye on the new Calamity Card system. While the other overhauls focus on making old mechanics better with new content and polish, Calamity Cards have been completely overhauled. You'll now have a Calamity Card deck with positive and negative calamity effects. You can randomly draw cards by killing monsters. While these effects are unpredictable and hard to master, they can be quite powerful for the player, and a customized deck will fit in with character building.
There's a very last minute feature that I only just added last night, new blood types for hearts. This is actually what I'm personally most excited about. The new triggers will allow you to make some quite elegant builds. I really want to see what everyone comes up with.
To challenge your new builds, there's lots of endgame content as well. Giga bosses have been moved to post-game since they don't work well with Calamity Cards. You'll get a new type of item for defeating them that will help bring your gunner to its full potential. There's also an arena with boss rush and survival mode options, and some other stuff I won't spoil.
While my todo list for the game is mostly empty, there are a few things that couldn't fit in the update. Improved NPC mechanics, improved multiplayer, more interesting effects tied to corpses, and diseases, to name a few. I'm not sure if I'll be able to update again any time soon. I wouldn't say never ever, but it does depend on how this update is received. The game will be on sale momentarily for a massive discount, so we shall see. Ufflegrim will release early next year.
Thanks for reading. Good luck finding the rare heart blood types. I badly need sleep. See ya next time.
[ 2019-12-18 21:38:47 CET ] [ Original post ]
Reki here. Welcome to...
FEATURES:
- It now snows in the Belly of the Comet God during December. Look out for demonic snowballs containing a holiday surprise. - Heart slots are now generic, able to contain any blood type. - You can destroy non-anchored hearts by clicking on their slots in inventory now. - Added many new heart blood types with new triggers. - Hearts now beat on the players chest sometimes. - All hearts now state their effects in their item descriptions. - Calamity Card challenges are now active without picking them up. - Calamity Card effects have been overhauled and now trigger only after picking up a card. - Giga bosses are now accessed by beating the game. - Giga bosses now drop a new item type. - Added an arena where you can fight many of the bosses and creatures of the game. Includes boss rush and survival mode functionality. - Added some secret endgame content. - Added rewards for reaching the final rank of each faction. - The Strange Radio is now a transformation item. - New status effect, poison. - Added a new fruit for poison. - Replaced combination code that only spawned a Biter with something else. - Added a little more lore scattered across the world. - You can now rebind mouse buttons. - There is now a second set of keybinds in case you need two buttons for the same thing. - New game now carries over your options settings. - Replaced Peeplits in Cathedral with a new creature. - Added a new creature to Passages. - Re-added some random encounter bosses and gave them loot drops.
GAMEPLAY TWEAKS:
- Lowered Hunter spawn rate significantly. - Increased Hunters weapon drop chance to make up for the decrease in spawns. - Hunter life lowered to 12. - Rowu life lowered to 5 since theyre pretty hard to hit. - Boofrog death explosion hitboxes dont linger as long. - Xydrone laser no longer hits as quickly. - Garden boss projectiles no longer drop bones. - Made Giga Cemetery boss more unfair. - Made Giga Garden boss more fair. - You can now hit lesser enemies in the final area. - You now have to more actively collect Hex Seed charges to gain a curse charge from them. - Redfang Returner boomerangs no longer get stuck on solid things, and can be thrown more than once. - Redfang Returner now cycles between its two attacks. - You can now move a bit during Taraski Tooths regular attacks. - Increased Taraski Tooths rage buildup on regular attacks. - Reworked Cobalt Spears regular attacks. - Bow of Fortune regular attacks are faster now. - Its now much easier to let go of Pound Chains regular attack. - You can now move a little during Demon Bulwarks regular attacks. - Demon Bulwark swap attack has had some tweaks and can now be prolonged by tapping the button. - Ghost Knight finisher doesnt lock you in place as long. - Blue Comet finisher now has an additional section to its attack to put it on par with the other comets and its luck level. - Curse Dweller finisher can now only launch up to three curse charges at a time. - Melkrot Assassin finisher hitbox is now larger and also poisons targets. - +gun now works on monsters, allowing them to shoot their prey. - Nerfed +gun's firing rate. - Restored magnetic to its former glory with some tweaks. - Familiars can no longer be shot with gunners. - Fruits no longer apply status effects to familiars while you are in your inventory. They are good pet food once again. - Increase timer for pet starving to death upon loading up the game. - Energized now heals monsters when applied to them. - Tentacles now only grab creatures with 10 or less original health. - Golden and other special monster types now spawn based on luck. - Finishing moves can now only have their damage boosted by rage once. This stops finishing moves with long lasting projectiles from doing ridiculous damage. - Finishing moves no longer get interrupted by your attacks landing. This was most noticeable with ranged weapons like the Hex Seed. - Rage does not fade while youre charging your finisher now, as long as you arent hurt. - You now stop shooting automatically after dying. - Transformation items are now visible on your character. - Transformations are now triggered once every three kills, but can still be maintained by killing once while transformed. - You are no longer invincible while transformed. - You can now use your inventory while transformed. - You can now exit transformations by charging your finisher. - Spirit portals now have text saying where they go. - Water from Dubble Heart expires five times faster. - Nerfed amount of fists generated by Maffpap Heart. - Sroolu Heart tail now has a cooldown on its damage. - Bellscum Heart now only has a 1/3rd chance to convert projectiles. - Pok Heart trigger now destroys the bones when they do damage. - Replaced stun effect from Pokeasite heart with poison. - Scaithe Heart trigger now additionally increases rage based on luck during the effect. - Several objects like the furnace can be destroyed by hitting them. - Gold, soul, and curse crystals now drop loot based on luck. - Ghosts no longer follow you. Instead, you must follow them to try to get their riches. - Shrines now state outright what causes their devotion to decay. - Adjusted a few sound effects that were too loud. - Directional attacks are now the default when starting the game, as this seemed to be the common preference. - Added rage and alignment stats to inventory. - Removed random tips from inventory and instead added tooltips to all inventory stats. - Endgame now respawns bosses, sets your spawn point to Kiriki Garden so you dont just go back, and gives you the option to activate Giga bosses. - Comets and other random encounter creatures now despawn after a while of being offscreen.
FIXES:
- Fixed a crash involving monster target picking. - Removed a certain embarrassing poem. - Fixed end song not playing properly. - Made music player system a bit more robust in general - Fixed being unable to attack after attacking with too high of a weapon level. - Items grabbed with gunner no longer mess up when hovering over other items. - You can no longer use multiple transformations at the same time. - Fixed Key Thief getting stuck when stealing stuff. - Demon Bulwark can now be held with either attack button. - Fixed Xydrone Heart trigger crashing the game. - Fixed crashes with fungused status effect. - Energized and rotting should work better now. - You no longer slide around while attacking with a quick buff. - Made familiars disappear less after you attack. - Improved a couple inconsistent room transitions. - Rain water fades in and out better now. - Stopped a bunch of things from dropping life that werent supposed to drop life. - Stopped cells at graves from escaping off ledges as much. - Fixed gunner crosshair incorrectly resetting its target when target was out of range. - Damage cracks should now show up on Giga bosses. - Bosses no longer freak out when you fly past in a portal. - Belly boss now plays its beam sound effect all the way through its attack as intended. - Passage boss platforms now clean themselves properly. The platforms, not the pink things. - You can no longer ruin your game by binding talk to the esc key. It can instead be used to clear a keybind. - Right shift keybind now works properly. + Hundreds of other minor changes. NOTICE: The new calamity card mechanics might not update properly on all systems. If you have an old save and don't see all three calamity card challenges in each area, please join the Discord server for help.
DEVELOPMENT THOUGHTS:
Theres a decent amount, eh? I wanted to wipe away all the regrets I had when developing this game. All the ideas Ive had but didnt have time to create, with a fresh perspective of the game after having not played it for most of the year. Ive gotten better at a few game dev things at least, after having developed my second work, Ufflegrim. There was indeed a time when I regretted making this game. It was a huge commitment that ultimately not too many people experienced. The people who did experience it helped a lot in bringing out this update. I developed it, but I wouldnt have done so without the knowledge that there are a few people who might enjoy it. Thank you. I'd like to talk about the major features of the update. There are a bunch.
Calamity Cards
Keep an eye on the new Calamity Card system. While the other overhauls focus on making old mechanics better with new content and polish, Calamity Cards have been completely overhauled. You'll now have a Calamity Card deck with positive and negative calamity effects. You can randomly draw cards by killing monsters. While these effects are unpredictable and hard to master, they can be quite powerful for the player, and a customized deck will fit in with character building.
New Heart Types
There's a very last minute feature that I only just added last night, new blood types for hearts. This is actually what I'm personally most excited about. The new triggers will allow you to make some quite elegant builds. I really want to see what everyone comes up with.
Endgame Content
To challenge your new builds, there's lots of endgame content as well. Giga bosses have been moved to post-game since they don't work well with Calamity Cards. You'll get a new type of item for defeating them that will help bring your gunner to its full potential. There's also an arena with boss rush and survival mode options, and some other stuff I won't spoil.
The Future
While my todo list for the game is mostly empty, there are a few things that couldn't fit in the update. Improved NPC mechanics, improved multiplayer, more interesting effects tied to corpses, and diseases, to name a few. I'm not sure if I'll be able to update again any time soon. I wouldn't say never ever, but it does depend on how this update is received. The game will be on sale momentarily for a massive discount, so we shall see. Ufflegrim will release early next year.
Thanks for reading. Good luck finding the rare heart blood types. I badly need sleep. See ya next time.
Blessed Surface
Corpse King Games
Corpse King Games
2019-02-27
Indie RPG Adventure Singleplayer Multiplayer Coop
Game News Posts 35
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(32 reviews)
https://store.steampowered.com/app/657810 
Blessed Surface Linux Depot [208.47 M]
Blessed Surface is an open-world 2d platformer, mixing the depth of its detailed and lively gameworld with fast-paced, chaotic gameplay. Relaxed exploration, a skill-rewarding, diverse combat system, and high potential character-building make up the core of the game.
▬ You can equip two weapons, which have two unique attacks each. A wide range of builds with unique movesets is available. You'll need to find weapons that combo well together, and can adapt to any situation.
▬ Charge up your finishing move and destroy enemies with style!
▬ Timed blocking and other mechanics reward speed and accuracy.
▬ Collect ammo that drops from defeated creatures, and use your gunner mode for some extra damage on more difficult enemies.
▬ Collect armor, guns, melee weapons, and passive or triggered perks. Find what works well together and make your own playstyle!
▬ Nearly every creature you meet has a chance to drop its heart. Hearts give you one passive and one triggered perk, and you can have up to three hearts active!
▬ Hatch a creature as your pet! With a huge amount of potential pets, find the weirdest one to be your companion!
▬ Every armor set has a unique finishing move, as well as a luck stat that gives you a higher chance to meet special encounters.
▬ Level up your weapons by hitting stuff with them!
▬ Events, both random and based on the real-time clock, ensure that you'll always see something different each play session, from different creatures emerging at certain hours, to daily bosses, to flowers changing color throughout the year.
▬ There's also an in-game ecosystem. Every monster you kill makes an impact on the population. Monsters breed and lay eggs. They multiply with the passing of every real-time day. They have favorite foods, and fight each other. It's a living world.
▬ Lore and writing fleshes out a fairy tale-esque world, telling you fantastical stories about its unusual inhabitants through various sources, including item descriptions and an in-depth NPC dialogue system.
And perhaps, if you are determined, you might just find the Blessed Surface...
For making it to the end, you have been blessed by the Biter of good fortune.
▬ You can equip two weapons, which have two unique attacks each. A wide range of builds with unique movesets is available. You'll need to find weapons that combo well together, and can adapt to any situation.
▬ Charge up your finishing move and destroy enemies with style!
▬ Timed blocking and other mechanics reward speed and accuracy.
▬ Collect ammo that drops from defeated creatures, and use your gunner mode for some extra damage on more difficult enemies.
▬ Collect armor, guns, melee weapons, and passive or triggered perks. Find what works well together and make your own playstyle!
▬ Nearly every creature you meet has a chance to drop its heart. Hearts give you one passive and one triggered perk, and you can have up to three hearts active!
▬ Hatch a creature as your pet! With a huge amount of potential pets, find the weirdest one to be your companion!
▬ Every armor set has a unique finishing move, as well as a luck stat that gives you a higher chance to meet special encounters.
▬ Level up your weapons by hitting stuff with them!
▬ Events, both random and based on the real-time clock, ensure that you'll always see something different each play session, from different creatures emerging at certain hours, to daily bosses, to flowers changing color throughout the year.
▬ There's also an in-game ecosystem. Every monster you kill makes an impact on the population. Monsters breed and lay eggs. They multiply with the passing of every real-time day. They have favorite foods, and fight each other. It's a living world.
▬ Lore and writing fleshes out a fairy tale-esque world, telling you fantastical stories about its unusual inhabitants through various sources, including item descriptions and an in-depth NPC dialogue system.
And perhaps, if you are determined, you might just find the Blessed Surface...
Features
- A seamless, dungeon-like open world with over 10 uniquely themed areas, including portals, secret passages, and more
- Large population of well over 50 unique enemies and bosses
- Skill-based combat system with many different weapons, armor, guns, and over 100 passive/triggered perks
- Functioning ecosystem allowing for creature population control, invasive species, and other innovative mechanics
- Random and timed events
- Keyword-based dialogue system, hiding many secrets if you know what to ask, allowing players to take conversation at their own pace
- Deep lore and stories to discover
- Basic two-player online multiplayer; players are synchronized, enemies from another player's world are not (easily join via Steam, no port forwarding or setup required)
Why open-world, rather than a Metroidvania?
There are a few subtle differences, in the way content is structured. Metroidvanias are usually based on going from place to place to find new things and unlock new areas, whereas this game contains more dynamic systems to give you a unique and fresh experience no matter where in the map you are!For making it to the end, you have been blessed by the Biter of good fortune.
MINIMAL SETUP
- OS: Ubuntu 18.04.2Memory: 4 GB RAMStorage: 500 MB available space
- Memory: 4 GB RAMStorage: 500 MB available space
- Storage: 500 MB available space
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