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The Exchange Update

Reki here. Its a pretty big update. Theres a new item type, overhauled npc dialogue system, a new boss, a new miniboss, a new creature, tons of new effects on existing items, etc. As usual, the Discord is the best place to go for technical help or discussion: https://discordapp.com/invite/e73QHcX NOTICE: The Linux version of this update is having crash issues. I will do my best to release it at a later date. Apologies.

FEATURES:


- Rewrote most NPCs. - Gave NPCs unique items theyll give you after going through enough of their dialogue. - Added keyword hints to NPCs. - The big bell now does something interesting if you ring it at 12 o clock. - Added many new things to see throughout the world. - Transformation items and spines now have a dedicated auxiliary item slot. - Parasites can now attach to you as auxiliary items. - Added a new creature shared between Skungus Wilds and Cemetery of Bells. - Enigmas Corpse finisher has been reworked. - Sunless Captain finisher now makes you wet. - Added bone shotgun to Sunless Captain finisher. - Added an additional projectile to Green Comet Form finisher. - Increased speed of Red Comet Form finisher. - Red Comet Form finishers tentacles now count as finishers, and are no longer destroyed by non finisher attacks. - Ancient Cannibal finisher is now controlled with just the jump button, and can be canceled with the swap attack button. - Ancient Cannibal finisher is now canceled when you take a hit. - Ancient Cannibal finisher is now a lot faster and releases worms for every 10 segments. - Hunter of Eyes finisher now collects eyes from strong creatures. - Goop Gorger finisher is now slower and shorter. - Goop Gorger finisher now releases goop. - Ghost Knights Raccoon now counts as a finisher. - Archive Scholar finisher now summons a magic scroll. - Iron Bruiser balls now split into two upon hit, and give you an armor shard. Ten armor shards combine into a guard token. - Iron Bruiser finisher only shrinks at the end of its duration. - Ancestor of Dust finisher no longer gets stuck on terrain. - Ancestor of Dust finisher now releases ghosts. - Yellow-Weight Prisoner finisher shockwaves now stun, and they appear more reliably. - Bandit Warlord finisher now has a guaranteed crit. [No other finisher can crit at all, to clarify.] - Endgame corpse finisher has been made wider to better hit short creatures. - Taraski Tooth swap attack has been made more consistent on max charge, and it now has a unique sound. - Shortened Demon Bulwark swap attack. - Added sounds to wind machines. - Added a sound to bubble potion. - Added an additional visual effect to bouncy status, as well as a sound. - Added more lock blocks to the game to give more use to the recently updated key system. - Added more chests with monsters in them. - Improved visuals of starting area.

GAMEPLAY TWEAKS:


- NPCs now leave the area after you talk to them enough to get their items. - Ravenous creatures can now receive the loaded buff. However, both loaded and magnetic have been made rarer for them to get. - Random encounter bosses are now limited to one encounter per day now. - Gunners and Barrels now behave like edible items. - Added some random variance on barrel firing speed so projectiles dont stack as much. - Holding down an attack key after finisher now always performs that attack, to make longer finishers more consistent with attack queuing instead of charging another immediately after. - Changed the sparkles on items to be easier to distinguish between equippable, edible, and temporary weapons. [I think there are barely any temporary weapon items left in the game, but it doesnt hurt to make the distinction. Maybe more in a future update?] - Chests no longer have a time constraint on refreshing their original contents. - Adjusted rarity of blood types to make the common ones show up more often, and Pink and Orange less. - Bosses now heal every 10 seconds up from 30 seconds if you dont hit them for a while. - Gold Monster Calamity Card now makes monsters Copper instead, to avoid confusion over them dropping gold coins. - Boibes no longer require a finishing move to kill. - Status effects are now removed on fast travel. - Fogroot now removes knockback, so the sleep doesnt instantly get woken up. - Nerfed tentacles to only give you one tentacle per status applied. However, the achievement is easier now. - Tentacles now grab high life enemies, so long as they are not knockback resistant. - Frozen should now slow things more consistently. - Getting wet now extinguishes fires. - Getting wet should be more reliable now. - Plague Shield only applies tentacled to player now, while still applying negative effects to enemies. - Removed grass from Overgrowth Trimmer swap attack. [Looked weird and theres new stuff this update that it overlaps with.] - Goldbox Gunner stakes can now be destroyed with melee attacks, and are only solid if you step on them. - The Oaksbane Rocket is now a lot stronger when its larger. - Nerfed Chain-Walker heart passive. - Cornet Heart trigger lasts longer now. - Drubub Heart passive now keeps you at -85 alignment instead of -80. - Pokeasite Heart stuns once again, since there are enough sources of poison in the game now. - Reworked Priko Heart trigger. - Poison Potion is now called Death Potion, to avoid confusion with the new poison status effect.

FIXES:


- Optimized recent changes to keybinds to greatly improve CPU performance. - Rage no longer decays while finisher is charged, as intended. - Removed a conflicting time limit with alignment super modes that was making them last only a short time. - Fixed some creatures having double the intended Calamity Card drop chance. - Fixed a memory leak with Grimmit Heart. - Fixed dropping certain small items instead of putting them in inventory slots. - Made a bunch of projectiles transfer between areas. - Several fixes have been made to Scrapheart heart heart heart. - Airship shouldnt trap you against the ceiling any more. - Belly boss water no longer stacks. - Belly boss can no longer be pushed into the wall. - Chests should no longer get killed by bosses. [Im looking at you, Gob.] - Boggot Heart should no longer make ghosts of trains, chests, or breakable blocks. - Stopped monster mods from stacking with the same type. - Fixed a bug causing sounds of things offscreen to play. [Should fix multiple audio related issues.] - Enemy Goop Gorger can no longer spam his sound as fast. - Drubub can also no longer spam its sound as fast. - Curse Dweller Curse Charge shot no longer spams sound. - Calamity Card deck no longer carries over to new games. - Fixed Super Mode Calamity Card. - You can no longer use your shield or Blue triggers during Unbreakable Guard Calamity Card. [If you be usin this card, youre about to get scarred, yo yo.] - Stopped Calamity Card text from stacking when you draw two more cards. - Fixed a crash with Rurus. - Fixed a crash with bouncy status effect. - Fixed a crash with Pok Heart. - Fixed a crash with Belly Calamity Card challenge.

REKI WRITES:


With NPC dialogue and auxiliary items in better shape, I think the only thing Im truly unsatisfied with is the games multiplayer. Fleshing out multiplayer would be a big commitment that I can't really justify at the moment. As always, I'll monitor how well this update is received and make plans from there. Also, after the sale, there may be a price increase to reflect the content that's been added. That's all I've got, please enjoy the update!


[ 2020-01-23 15:25:42 CET ] [ Original post ]



Blessed Surface
Corpse King Games
  • Developer

  • Corpse King Games
  • Publisher

  • 2019-02-27
  • Release

  • Indie RPG Adventure Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 35  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mixed

    (32 reviews)


  • Review Score

  • https://store.steampowered.com/app/657810 
  • Steam Store



  • Blessed Surface Linux Depot [208.47 M]

  • Public Linux depots

  • Blessed Surface is an open-world 2d platformer, mixing the depth of its detailed and lively gameworld with fast-paced, chaotic gameplay. Relaxed exploration, a skill-rewarding, diverse combat system, and high potential character-building make up the core of the game.



    ▬ You can equip two weapons, which have two unique attacks each. A wide range of builds with unique movesets is available. You'll need to find weapons that combo well together, and can adapt to any situation.

    ▬ Charge up your finishing move and destroy enemies with style!

    Timed blocking and other mechanics reward speed and accuracy.

    ▬ Collect ammo that drops from defeated creatures, and use your gunner mode for some extra damage on more difficult enemies.





    ▬ Collect armor, guns, melee weapons, and passive or triggered perks. Find what works well together and make your own playstyle!

    ▬ Nearly every creature you meet has a chance to drop its heart. Hearts give you one passive and one triggered perk, and you can have up to three hearts active!

    ▬ Hatch a creature as your pet! With a huge amount of potential pets, find the weirdest one to be your companion!

    ▬ Every armor set has a unique finishing move, as well as a luck stat that gives you a higher chance to meet special encounters.

    Level up your weapons by hitting stuff with them!





    Events, both random and based on the real-time clock, ensure that you'll always see something different each play session, from different creatures emerging at certain hours, to daily bosses, to flowers changing color throughout the year.

    ▬ There's also an in-game ecosystem. Every monster you kill makes an impact on the population. Monsters breed and lay eggs. They multiply with the passing of every real-time day. They have favorite foods, and fight each other. It's a living world.

    ▬ Lore and writing fleshes out a fairy tale-esque world, telling you fantastical stories about its unusual inhabitants through various sources, including item descriptions and an in-depth NPC dialogue system.



    And perhaps, if you are determined, you might just find the Blessed Surface...

    Features

    • A seamless, dungeon-like open world with over 10 uniquely themed areas, including portals, secret passages, and more

    • Large population of well over 50 unique enemies and bosses

    • Skill-based combat system with many different weapons, armor, guns, and over 100 passive/triggered perks

    • Functioning ecosystem allowing for creature population control, invasive species, and other innovative mechanics

    • Random and timed events

    • Keyword-based dialogue system, hiding many secrets if you know what to ask, allowing players to take conversation at their own pace

    • Deep lore and stories to discover

    • Basic two-player online multiplayer; players are synchronized, enemies from another player's world are not (easily join via Steam, no port forwarding or setup required)

    Why open-world, rather than a Metroidvania?

    There are a few subtle differences, in the way content is structured. Metroidvanias are usually based on going from place to place to find new things and unlock new areas, whereas this game contains more dynamic systems to give you a unique and fresh experience no matter where in the map you are!





    For making it to the end, you have been blessed by the Biter of good fortune.
    MINIMAL SETUP
    • OS: Ubuntu 18.04.2Memory: 4 GB RAMStorage: 500 MB available space
    • Memory: 4 GB RAMStorage: 500 MB available space
    • Storage: 500 MB available space
    GAMEBILLET

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    3.48$ (83%)
    0.54$ (91%)
    12.14$ (19%)
    4.19$ (30%)
    20.0$ (60%)
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    34.99$ (30%)
    2.03$ (89%)
    20.24$ (33%)
    4.35$ (78%)
    1.39$ (72%)
    6.0$ (90%)
    1.58$ (77%)
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    0.53$ (95%)
    5.0$ (90%)
    6.0$ (90%)

    FANATICAL BUNDLES

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