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Items Immortals Update

Reki here. I think of the titles for these updates on the spot as I write the patch note announcements. So don't get your hopes up, there isn't a pantheon of 20 immortals with complex, multi-phase boss ai for you to slay. There are a lot of new items and achievements though!
This is the development cycle of bsurf. As I fix issues from the previous patch, I can't help adding some more content, and thus more issues, inflating what was meant to be a small bugfix patch to a larger one. This way, even though the game isn't very popular, it can get some frequent content updates, depending on how long it stunlock combos me into developing more. I think I'm breaking out of the combo for real this time, though. Thanks very much to anyone who's had fun with the game. While some may say it's not even worth 50 cents, I know that's not remotely true thanks to those who loved it and swapped stories about interesting things happening in their world. I designed this game to give the player stories to tell, so nothing makes me happier. Of course, there are actual critiques out there I'll always accept as valid, but for now, the game should be in pretty good shape for players capable of mastering it. That's all outa me. Enjoy the update.

PATCH NOTES:


- Added brand new items to many chests that only contained monsters. - Added a new item to the area above Wilds. - Added Calamity Card challenges and achievements to endgame areas. - Calamity Cards now drop as a pickup you have to touch before they draw a card. These drop more frequently than the old system. - Fixed behavior of a few held-down weapon attacks with directional attacks off. - Replaced Belphs Urn swap attack. - Gate Staff no longer does damage or is destroyed by enemies touching it. - Toned down knockback of Fools Cannon normal attack. - Improved Demon Bulwark normal attack mobility. - Fixed Pound Chains knockback direction. - A certain secret corpse now refreshes the duration of its effect when cast again. - Spines now have various damage thresholds, some have had their effects changed, and they no longer spam up the bottom textbar. - A few hints have been added to the ending to make sure the player knows a couple things have/will happen. - A certain tree no longer disappears if you move too far in one direction. [Youll know what this means if youve encountered it. Otherwise, dont worry about it!] - Nerfed Moldgut health a little. - Curse Hive second attack pattern is now shorter. - Fire from burning status now lasts shorter. - Fixed Mine robot not dropping its item. [Its a fairly high effort item too, so please feed that robot a battery and get it.] - Rapid attacks Calamity Card now only allows regular attacks and not swap attacks, since it prevented you from swapping weapons. - Fixed creature transforming Calamity Card from making creatures despawn due to being nocturnal. - Fixed some incorrect collisions in Skungus Wilds. - Fixed a crash with Scaithe Heart passive. - Fixed a crash with Foomie Heart passive. - Foomie Heart trigger can no longer clip you through to different areas, and possessed creatures target picking is a bit better. - Fixed incorrect description of Globin Heart. - Amu Heart trigger can now give more than one tentacle. - Fixed freeze and stun effects bumping around targets. - Serpent of the Wall now drops a bunch of keys. - Calamity Card bullets now count as enemy projectiles. - Buffed a certain orange masks effect to last longer. It also now has a sound when it triggers.


[ 2020-02-14 11:03:46 CET ] [ Original post ]



Blessed Surface
Corpse King Games
  • Developer

  • Corpse King Games
  • Publisher

  • 2019-02-27
  • Release

  • Indie RPG Adventure Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 35  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mixed

    (32 reviews)


  • Review Score

  • https://store.steampowered.com/app/657810 
  • Steam Store



  • Blessed Surface Linux Depot [208.47 M]

  • Public Linux depots

  • Blessed Surface is an open-world 2d platformer, mixing the depth of its detailed and lively gameworld with fast-paced, chaotic gameplay. Relaxed exploration, a skill-rewarding, diverse combat system, and high potential character-building make up the core of the game.



    ▬ You can equip two weapons, which have two unique attacks each. A wide range of builds with unique movesets is available. You'll need to find weapons that combo well together, and can adapt to any situation.

    ▬ Charge up your finishing move and destroy enemies with style!

    Timed blocking and other mechanics reward speed and accuracy.

    ▬ Collect ammo that drops from defeated creatures, and use your gunner mode for some extra damage on more difficult enemies.





    ▬ Collect armor, guns, melee weapons, and passive or triggered perks. Find what works well together and make your own playstyle!

    ▬ Nearly every creature you meet has a chance to drop its heart. Hearts give you one passive and one triggered perk, and you can have up to three hearts active!

    ▬ Hatch a creature as your pet! With a huge amount of potential pets, find the weirdest one to be your companion!

    ▬ Every armor set has a unique finishing move, as well as a luck stat that gives you a higher chance to meet special encounters.

    Level up your weapons by hitting stuff with them!





    Events, both random and based on the real-time clock, ensure that you'll always see something different each play session, from different creatures emerging at certain hours, to daily bosses, to flowers changing color throughout the year.

    ▬ There's also an in-game ecosystem. Every monster you kill makes an impact on the population. Monsters breed and lay eggs. They multiply with the passing of every real-time day. They have favorite foods, and fight each other. It's a living world.

    ▬ Lore and writing fleshes out a fairy tale-esque world, telling you fantastical stories about its unusual inhabitants through various sources, including item descriptions and an in-depth NPC dialogue system.



    And perhaps, if you are determined, you might just find the Blessed Surface...

    Features

    • A seamless, dungeon-like open world with over 10 uniquely themed areas, including portals, secret passages, and more

    • Large population of well over 50 unique enemies and bosses

    • Skill-based combat system with many different weapons, armor, guns, and over 100 passive/triggered perks

    • Functioning ecosystem allowing for creature population control, invasive species, and other innovative mechanics

    • Random and timed events

    • Keyword-based dialogue system, hiding many secrets if you know what to ask, allowing players to take conversation at their own pace

    • Deep lore and stories to discover

    • Basic two-player online multiplayer; players are synchronized, enemies from another player's world are not (easily join via Steam, no port forwarding or setup required)

    Why open-world, rather than a Metroidvania?

    There are a few subtle differences, in the way content is structured. Metroidvanias are usually based on going from place to place to find new things and unlock new areas, whereas this game contains more dynamic systems to give you a unique and fresh experience no matter where in the map you are!





    For making it to the end, you have been blessed by the Biter of good fortune.
    MINIMAL SETUP
    • OS: Ubuntu 18.04.2Memory: 4 GB RAMStorage: 500 MB available space
    • Memory: 4 GB RAMStorage: 500 MB available space
    • Storage: 500 MB available space
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