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The Giga God Update


Reki here. Originally this was supposed to be a bugfix update, but working on bsurf relaxes me, so I added a lot of stuff. Update includes a pantheon of over 20 gods, endgame content, and more. Patch notes below, dev notes and images below that. FEATURES: - Added god shrines scattered all over the world, each with a unique new passive. - Giga bosses now drop giga coins, which you can trade in for prizes. - Added a scavenger hunt. - Added an endgame scavenger hunt. - Added a new random event to the Passages. - Comets now drop orbs that summon another comet of the same color when consumed. - Theres now an option for attack direction to be based on cursor position. GAMEPLAY TWEAKS: - Improved autotargeting of numerous projectile sources to not target your pets or friendly ghosts and be a bit more intelligent in general. - Ancestor of Dust finisher now creates a stationary rune instead of dealing contact damage - Adjusted Salt Dagger speed, timing, knockback, and hitbox to be more usable. - Luck now displays any bonuses to itself in inventory. - The Ancient Peach now removes status effects when consumed. Just to give this tutorial item a little character building potential. - Marked a bunch of non damaging status inflicting stuff to count as player projectiles. - Luck buffs last longer now. - Magnetic buff is removed from your pet if it happens to get it, since its horribly annoying and not uncommon with a certain new feature. - Sleep is also now removed from pets so they dont get stuck somewhere. FIXES: - Fixed an issue with luck not counting itself properly for a certain encounter. - Fixed an item that was accidentally left at level 1000 by default. - Fixed some issues with chests not saving item level properly. - Fixed animations bugging out when swapping corpses during a secret finishing move. - Grass no longer wiggles when you stand at its edge. - Fixed certain blocks clipping the player and sending them through the ceiling on game load. - Fixed bugs and crashes with dialogue and sleeping. - Improved frozen debuffs ability to slow certain creatures.


DEV NOTES: Its been real nice to come back after finishing and releasing my other game, Ufflegrim. After working on a turn-based game like that, going back to my roots feels good. I like how Ufflegrim turned out, but theres just so much more you can do when you arent limited by grid based movement or turns. Its literally having a hundred times the space and time to develop mechanics with. The focus of this updates content is on making the world worth exploring again. There were already systems like monster hearts to keep you searching around, of course, but this update features a lot of stuff placed in specific locations. There are a lot of odd little nooks in Blessed Surface that dont normally get visited because theyre out of the way. This update attempts to put a little something in all those neglected spots. Theres a new character building element in the form of god shrines, there are new secrets to find, lots of new endgame content, and a good amount of balance, tweaks, and bugfixes. Including one fix that was preventing a somewhat significant piece of endgame content from being accessed. Oops. Anyways, I'm not sure where things go from here, but I'll probably continue to make games as my hobby, whenever I find time. After Ufflegrim, I'm pretty tired and I don't think I'm going to release anything for a while, though. On top of other life matters, I'd like to take my time to learn 3d game dev. My next major release will likely be a first-person successor to the ideas I explored in Blessed Surface. But who knows, there could be something before that. If you'd like to keep an eye on my progress, feel free to join the discord where I post fairly frequent updates in the news section: https://discordapp.com/invite/DWz6kxt Take care of yourself.


[ 2020-04-18 03:38:20 CET ] [ Original post ]



Blessed Surface
Corpse King Games
  • Developer

  • Corpse King Games
  • Publisher

  • 2019-02-27
  • Release

  • Indie RPG Adventure Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 35  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mixed

    (32 reviews)


  • Review Score

  • https://store.steampowered.com/app/657810 
  • Steam Store



  • Blessed Surface Linux Depot [208.47 M]

  • Public Linux depots

  • Blessed Surface is an open-world 2d platformer, mixing the depth of its detailed and lively gameworld with fast-paced, chaotic gameplay. Relaxed exploration, a skill-rewarding, diverse combat system, and high potential character-building make up the core of the game.



    ▬ You can equip two weapons, which have two unique attacks each. A wide range of builds with unique movesets is available. You'll need to find weapons that combo well together, and can adapt to any situation.

    ▬ Charge up your finishing move and destroy enemies with style!

    Timed blocking and other mechanics reward speed and accuracy.

    ▬ Collect ammo that drops from defeated creatures, and use your gunner mode for some extra damage on more difficult enemies.





    ▬ Collect armor, guns, melee weapons, and passive or triggered perks. Find what works well together and make your own playstyle!

    ▬ Nearly every creature you meet has a chance to drop its heart. Hearts give you one passive and one triggered perk, and you can have up to three hearts active!

    ▬ Hatch a creature as your pet! With a huge amount of potential pets, find the weirdest one to be your companion!

    ▬ Every armor set has a unique finishing move, as well as a luck stat that gives you a higher chance to meet special encounters.

    Level up your weapons by hitting stuff with them!





    Events, both random and based on the real-time clock, ensure that you'll always see something different each play session, from different creatures emerging at certain hours, to daily bosses, to flowers changing color throughout the year.

    ▬ There's also an in-game ecosystem. Every monster you kill makes an impact on the population. Monsters breed and lay eggs. They multiply with the passing of every real-time day. They have favorite foods, and fight each other. It's a living world.

    ▬ Lore and writing fleshes out a fairy tale-esque world, telling you fantastical stories about its unusual inhabitants through various sources, including item descriptions and an in-depth NPC dialogue system.



    And perhaps, if you are determined, you might just find the Blessed Surface...

    Features

    • A seamless, dungeon-like open world with over 10 uniquely themed areas, including portals, secret passages, and more

    • Large population of well over 50 unique enemies and bosses

    • Skill-based combat system with many different weapons, armor, guns, and over 100 passive/triggered perks

    • Functioning ecosystem allowing for creature population control, invasive species, and other innovative mechanics

    • Random and timed events

    • Keyword-based dialogue system, hiding many secrets if you know what to ask, allowing players to take conversation at their own pace

    • Deep lore and stories to discover

    • Basic two-player online multiplayer; players are synchronized, enemies from another player's world are not (easily join via Steam, no port forwarding or setup required)

    Why open-world, rather than a Metroidvania?

    There are a few subtle differences, in the way content is structured. Metroidvanias are usually based on going from place to place to find new things and unlock new areas, whereas this game contains more dynamic systems to give you a unique and fresh experience no matter where in the map you are!





    For making it to the end, you have been blessed by the Biter of good fortune.
    MINIMAL SETUP
    • OS: Ubuntu 18.04.2Memory: 4 GB RAMStorage: 500 MB available space
    • Memory: 4 GB RAMStorage: 500 MB available space
    • Storage: 500 MB available space
    GAMEBILLET

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