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Name

 Indivisible 

 

Developer

 Lab Zero Games 

 

Publisher

 505 Games 

 

Tags

 Indie 

 

RPG 

 

Singleplayer 

Release

 2019-10-08 

 

GameBillet

 31.85 /

 

 

Steam

 € £ $ / % 

 

News

 41 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/421170 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Indivisible Linux [36.05 M] 




LINUX STREAMERS (2)
kylinuxcastlinuxgamecast




Indivisible Delayed to 2019



Indivisible has been delayed until the first half of 2019.

While we did everything we could to prevent this from happening, the simple reality is that Indivisible ended up being a much larger project than we could have anticipated when the game was conceived way back in 2015. A number of other issues related to shipping a product of this size contributed to this decision, but the main issue is just the sheer number of assets this game requires and delivering them at the quality you expect from a Lab Zero game.

This was not a decision we made lightly, nor did we make it alone. Needing more time to finish the game meant that we also needed more money. Fortunately, 505 Games has graciously funded the majority of the extension, and Lab Zero will be kicking in our Skullgirls royalties to cover the rest.

To help us make this new ship date, weve also hired a new Lead Level Designer and a new Lead Writer.

What we have not done is cut down on the amount of content we promised.

Not only do we want to deliver the game we said we would, the games structure and story made it virtually impossible to cut levels or make other kinds of easy cuts to reduce the scope of the game.

As always, well continue to share what were working on through blog posts, streams and events. But until then, below is a sneak peek at some of the things were working on.

We wouldnt be here without your support, financial and otherwise. And were committed to making Indivisible the best game we can, and appreciate your patience while we get it there.

Thanks for understanding.











Backer Preview Update
With the exception of some new text, weve finished our work on the Backer Preview!

Mike has been busy fine-tuning the new characters, and thats resulted in changes to how they play. Weve added character hints to help you get a better handle on the characters, and because theyve changed we had to redo some of the hints. Weve also added some new tutorials to explain some of the other new additions.

Heres what the new character hints look like:


These hints are meant to be a quick and easy way to learn a characters basics, but for the final release we also plan to add complete movelists for each character, with a detailed description of their battle functionality.

505 Games is testing the build while we wait for localization of this new text to return, and we should be ready to submit for console certification once we receive the translated text and make the Xbox One patch.

Weve locked in a release of June 8th with 505 Games. So youll get to play it before the press do at E3, where it will be shown behind closed doors.

We think youll be pleasantly surprised with everything weve added to the Backer Preview, and look forward to your feedback!

--

If you need to update your BackerKit order, such as changing your games platform or your shipping address, please contact BackerKit Customer Support.

If you have questions unrelated to updating your order, you can contact us at indiegogo (at) labzerogames (dot) com.

Follow us on Twitter (@IndivisibleRPG), Facebook or Steam for the latest news!


[ 2018-05-16 18:06:32 CET ] [ Original post ]