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After quite a while since the last update, we have a new patch with a bunch of bug fixes!
We are excited to announce that Razmis Challenges, the first DLC for Indivisible, is launching today!
Razmis Challenges consists of Forty specially crafted levels that will test your platforming and combat skills. Perfect your technique, and learn some new ones, as you use Ajnas abilities to get through each cunning construct. Each level allows only pre-selected abilities, so youll need to combine actions in new ways to succeed. And if you dont succeed? Razmi will be very pleased with her handiwork.
The challenges will appear in Ajnas inner realm once you reach Mt Sumeru for the first time (or if youve saved past that point). If you are playing from the beginning, challenges will unlock as you learn new abilities.
We hope you enjoy Razmis Challenges!
https://store.steampowered.com/app/1233840/Indivisible__Razmis_Challenges/
Razmis been hard at work inside Ajnas brain! Shes crafted a series of fiendishly clever challenges that will require Ajnas unique set of skills to complete. Its Indivisibles first official DLC and its available this Thursday, May 7th, on PS4, Xbox One and PC for $7.99!
Constructed by everyones favorite shaman, Razmis Challenges features forty unique levels that will test Ajnas platforming and combat prowess. To make sure each level isnt too easy, Razmi allows only a handful of abilities to be used in each one.
You can access the challenges by talking to Razmi in Ajnas Inner Realm after reaching Mt. Sumeru for the first time. As you progress through the game and acquire more traversal abilities, more challenges will be unlocked!
Look for Razmi and her fancy tent, just dont ask where she got the materials for it.
Your progress through Razmis Challenges is saved along with your regular game. Make sure you save your game before you log out at the end of your session or your progress will be lost.
We hope you enjoy playing though Razmis Challenges as much as Razmi is excited to see Ajna fall on her face trying to complete them!
https://store.steampowered.com/app/421170/Indivisible/
Dearest Indivisible fans, today we have the juiciest of FREE updates for you! [spoiler]Certainly these updates are also free if you are Indivisible-ambivalent or even an Indivisible detractor, but they're not for you, then, really...[/spoiler] IT'S FINALLY HERE! Upon updating your game today, you shall receive...
**UPDATE**
April 1, 2020
Hey, everyone! We are going to have to push the release of New Game+ and Couch Co-Op to next week. Unfortunately, this isn't an April Fools' joke. We apologize for the inconvenience and appreciate your patience as we make the update as solid as it can be for release!
We are excited to announce that our next game update will include two new game modes! New Game+ and Couch Co-Op will be arriving on all platforms for FREE on April 2nd.
New Game+ lets you replay Indivisible with abilities, weapons and incarnations acquired in your previously completed game. Right from the start, youll be able to access secret areas and take shortcuts that require advanced abilities. Youll also have your full roster of friends fighting alongside you, because everyone should get the chance to help smash Lord Ravannavars face in!
Dont think its going to be easy! Weve made all the enemies tougher and added a number of twists along the way to keep you on your toes.
Oh, Ajna also has a brand new look inspired by the finale of the game.
If you've previously completed the game, we will try to automatically detect your progress and add a "Game Clear / New Game+" button to your save game files. Some players may need to complete the final challenge of the game one more time. Weve added a bonus track to the end credits by Indivisible composer Hiroki Kikuta as a reward! It's a preview of the OST PLUS album that will include demos, outtakes, alternate versions, and 'inspired by' tracks from the Indivisible soundtrack that is being released by Scarlet Moon Records on April 21st.
Couch Co-Op allows you to play Indivisible with up to three additional local players! Plug in extra controllers and jump in and out of the game any time you aren't in combat. Your friends will be able to run alongside Ajna (always Player 1) and use basic jumps to keep up while exploring. Additional players don't have Ajna's leaping and axe hang skills, but that's okay. When they fall behind, they'll be able to instantly teleport to Ajna's position.
Once a fight starts, each player is in control of their incarnation and all of their attacks! Theres no fun like beating up on a Pindayar with your besties!
Look for the update across all platforms beginning on April 2nd.
We hope you enjoy the new modes! Thanks for being fans of Indivisible.
How to start NG+:
[olist]
Title screen build number 40093
Title screen build number 39986
Title Screen Build Number: 39810 / PS4: 1.06 / Xbox One: 1.0.0.8
Title screen build number 39504
Title screen version number: 39320 This version SHOULD also now be live on PS4 as version 1.04, and XB1 ... sometime soon? If you were on the Unstable build, you can go back to the normal build now and your savedata should be okay.
For those of you on the Unstable build, we've fixed some more things! For those of you on the regular version of the game, please wait patiently while those brave Unstable Build people verify some more fixes, so we can finally update the real game. :^)
Hello, everyone! We've created a special "public_unstable" test depot, where I can put up builds that might fix problems! ....they also might have new problems, so be aware of that and definitely back up your savedata before you try it. :^) If you don't need specific help with an issue, do not use this build! If you have problems while using this build, you were warned.
Pre-Order Rewards and Backer Keys First off, a big apology to all of our Backers and pre-orderers! We accidentally ordered the incorrect type of DLC codes to send you. The code(s) you received would only work if the DLC items were being sold on the Steam Store, which obviously isn't the case. So we need to request a whoooooole new batch of codes and then send them out to all of you exceptionally patient people. We will update you all as soon as possible. Regarding Keyboard controls Were currently discussing the best way to make keyboard controls more intuitive. We will get back to you as soon as we are ready to make changes, but were working to get this asap. For those playing right now, here are the current keyboard defaults: Menu Navigation ESC = open Menu ARROW KEYS = Navigation / Toggle Selection Z to Select EXC or Z to go back a menu level World Controls Jump = Z Attack = A Special = S Focus = X Shoot = C Guard = D OK / Cancel = Z / A Battle Controls: Top Position: W Left Position = A Right Position = S Bottom Position = Z All Block = D Meter Burn / Special Attack = C We appreciate your patience as we work to update these issues!
Indivisible is Now Available on Steam!
Indivisible is a hand drawn action RPG platformer from Lab Zero, creators of the critically acclaimed Skullgirls! Set in a huge fantasy world, Indivisible tells the story of Ajna, a fearless girl with a rebellious streak who sets out on a quest to save everything she knows from being destroyed.
The latest trailer of Indivisible is here!
[previewyoutube=juSdZIKBGk4;full][/previewyoutube]
Pre-order now to get the "Follow me, Roti" and exclusive Valve skins!
https://store.steampowered.com/app/421170
Check out the FULL animated opening for Indivisible created by Studio TRIGGER and Titmouse with music by Hiroki Kikuta! We are deeply honored to have these titans of the anime and game music industry be a part of Indivisible.
[previewyoutube=H08y7_AFygU;full][/previewyoutube]
https://store.steampowered.com/app/421170
Indivisible releases on October 8th, 2019!
Get the latest Indivisible news:
Website - https://indivisiblegame.com/
Discord - https://discord.gg/indivisible
Twitter - https://twitter.com/indivisiblerpg
Facebook - https://www.facebook.com/indivisiblerpg
Reddit - https://www.reddit.com/r/Indivisible/
Instagram - https://www.instagram.com/indivisible...
Tumblr - https://indivisiblerpg.tumblr.com/
Hey everyone,
We received a lot of feedback on regional pricing for the game following yesterdays pre-order. The main complaint was that prices in some regions were much higher than expected.
After an exhaustive review, weve significantly lowered the price across multiple regions. These changes are currently live but please keep in mind not every region received a price adjustment. There were a few places where prices were actually lower than they could be, but we havent made any increases.
Weve also applied a 10% discount on all pre-orders!
https://store.steampowered.com/app/421170
If you have previously purchased the game on Steam, simply refund it and re-purchase to apply the price difference. This MUST be done before launch day.
A huge thank you to our community for all the constructive feedback and support of Indivisible.
Indivisible releases on Steam on October 8th, 2019!
https://youtu.be/Pj0c0mXrtlQ
Pre-orders for PC on Steam are now available!
https://store.steampowered.com/app/421170
Console pre-orders are coming soon.
You want a pre-order bonus? You got it. Pre-order now to receive the Follow Me Roti! bonus and have Ajnas lovable pet tapir, Roti, follow along on their adventure to save the world of Loka!
Pre-orders on Steam will also unlock character skins in the theme of timeless Valve games such as Half-Life, Portal and Team Fortress 2. A Portal Companion Cube also awaits in game to make sure you never get lonely! Is there cake too, or is it a lie?
Indivisible is Now Available for Pre-Purchase on Steam!
Indivisible is a hand drawn action RPG platformer from Lab Zero, creators of the critically acclaimed Skullgirls! Set in a huge fantasy world, Indivisible tells the story of Ajna, a fearless girl with a rebellious streak who sets out on a quest to save everything she knows from being destroyed.
Hey, everyone!
Some updates for you. First, we have a brand new Official Indivisible Discord server and it's great. come over and join the conversation.
discord.gg/indivisible
Secondly, there's a new post detailing Kushi & Altun's unique gameplay over on indivisiblegame.com
https://indivisiblegame.com/2019/03/15/kushi-altun-animations-and-gameplay/
Enjoy! And thanks for being fans of Indivisible!
This is it, folks things are starting to get serious.
Indivisible's launch (date still to be announced) is rapidly approaching. The game is more or less playable from beginning to end, albeit with some bugs and placeholder.
With the games release in sight, its time to start wrapping things up and lock down orders.
Today is the deadline to update your survey, change your address, or change your desired game platform.
While we will always try to accommodate, we can make no guarantees that changes will be accepted after this date, as we need to begin setting up manufacturing and distribution on two continents.
To change or verify your shipping address or platform, please contact BackerKit customer service here:
https://indivisible-rpg-from-the-creators-of-skullgirls.backerkit.com/faq#contact-us
Address changes made through Indiegogo will not be accepted.
Also of note, we still have roughly 2500 unanswered surveys.
If you supported the game and have not received any e-mails or surveys from Indiegogo or BackerKit in the last three years, please contact indiegogo (at) labzerogames (dot) com IMMEDIATELY so we can track down your order.
All unanswered surveys will be defaulted to Steam codes, the DRM-free PC physical version of the game, and L T-shirt sizes, and shipped to whatever address we currently have on-hand.
Were extremely grateful for your contributions and want you to get your stuff, but if you dont have any way of being reached theres only so much we can do.
Thanks for your attention to this matter were excited to get the game and goodies in your hands, and this is the first step to making that a reality!
After a long hiatus, were back!
Between E3, Anime Expo, GamesCom, PAX West, and, of course, making the game, weve been really busy. With those events out of the way, well be working to provide regular updates again.
Todays update focuses on Thorani, a deva whose cool waters can calm even the most wrathful souls.
Thoranis hair constantly produces a magical, healing water. She leaves puddles of this life-giving water as she runs around the battlefield and attacks, and these puddles feature prominently in her gameplay.
If your other Incarnations run over one of these puddles, the puddle will disappear, the Incarnation will be healed slightly, and your party will gain a small amount of Iddhi.
Thoranis Neutral Attack fires water at her target, up to three times. After damaging the target, the water pools at their feet, ready to help a comrade when they attack.
Thoranis Up Attack lets her hair down, hitting the enemy and scattering smaller puddles around her.
Thoranis Down Attack hits the enemy with a wave, leaving a puddle behind.
Thoranis sole Iddhi Power changes any puddles on the field into rain clouds.
Rainclouds wont generate Iddhi, but theyre persistent for a while, and heal any party members or damage any enemies that pass beneath them.
That about sums Thorani up!
Well leave you with her model sheet and a couple more animations:
Today we have an update from Mathew, Indivisible's lead level designer!
Read to learn more about what he has planned for the game!
Indivisible's Level Design
We've released the first ~30 second of our beautiful animated opening from Studio Trigger! Check it out! Animated Opening Sneak Peek
At our Anime Expo panel, we announced that Indivisible's Lanshi would be physically realized by our friends at Sanshee!
His final size and price are currently unknown. But he's incredibly soft and cuddly, and we plan to release him alongside the game next year!
Today's update comes from Indivisible's lead writer, Brandon, and discusses the story and dialog writing process!
Hope you'll check it out!
http://www.indivisiblegame.com/2018/06/28/writing-indivisibles-story/
Lab Zero will have booth #3711 and will be showing the latest version of the game!
We will also be hosting our annual panel!
LP2 / JW Platinum
Thursday, July 5th, 4:00 PM - 5:30 PM
For fans of the game's music, we'll be giving away a sampler soundtrack CD featuring ELEVEN tracks from the game.
Legendary game composer Hiroki Kikuta will be our guest of honor, and will have two autograph sessions so you can get your sampler signed!
Kentia Hall
7/6 - Table 4 12:20 PM
7/8 - Table 4 12:20 PM
Hope to see you there!
Today we've updated the Backer Preview - if you have access to that, be sure to check it out and give feedback on all the changes and additions! For everyone else, please take a look at our E3 trailer! https://www.youtube.com/watch?v=MIUSU2KTjjg
We've been releasing pre-production art from the animated opening being working on by none other than Studio Trigger!
Today we've got some Naga Rider art for you today.
Art By: Yoh Yoshinari
Producer: Naoko Tsutsumi
Production: Studio TRIGGER
You can see the rest of it here:
http://www.indivisiblegame.com/2018/05/07/trigger-op-pre-production-art/
Antoine is ready for battle! Expect animation streams soon!
Antoine is also the last playable character we'll be revealing before Indivisible is launched next year.
Including Backer characters, the final roster will be 25 playable Incarnations!
Indivisible has been delayed until the first half of 2019.
While we did everything we could to prevent this from happening, the simple reality is that Indivisible ended up being a much larger project than we could have anticipated when the game was conceived way back in 2015. A number of other issues related to shipping a product of this size contributed to this decision, but the main issue is just the sheer number of assets this game requires and delivering them at the quality you expect from a Lab Zero game.
This was not a decision we made lightly, nor did we make it alone. Needing more time to finish the game meant that we also needed more money. Fortunately, 505 Games has graciously funded the majority of the extension, and Lab Zero will be kicking in our Skullgirls royalties to cover the rest.
To help us make this new ship date, weve also hired a new Lead Level Designer and a new Lead Writer.
What we have not done is cut down on the amount of content we promised.
Not only do we want to deliver the game we said we would, the games structure and story made it virtually impossible to cut levels or make other kinds of easy cuts to reduce the scope of the game.
As always, well continue to share what were working on through blog posts, streams and events. But until then, below is a sneak peek at some of the things were working on.
We wouldnt be here without your support, financial and otherwise. And were committed to making Indivisible the best game we can, and appreciate your patience while we get it there.
Thanks for understanding.
Backer Preview Update
With the exception of some new text, weve finished our work on the Backer Preview!
Mike has been busy fine-tuning the new characters, and thats resulted in changes to how they play. Weve added character hints to help you get a better handle on the characters, and because theyve changed we had to redo some of the hints. Weve also added some new tutorials to explain some of the other new additions.
Heres what the new character hints look like:
These hints are meant to be a quick and easy way to learn a characters basics, but for the final release we also plan to add complete movelists for each character, with a detailed description of their battle functionality.
505 Games is testing the build while we wait for localization of this new text to return, and we should be ready to submit for console certification once we receive the translated text and make the Xbox One patch.
Weve locked in a release of June 8th with 505 Games. So youll get to play it before the press do at E3, where it will be shown behind closed doors.
We think youll be pleasantly surprised with everything weve added to the Backer Preview, and look forward to your feedback!
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If you need to update your BackerKit order, such as changing your games platform or your shipping address, please contact BackerKit Customer Support.
If you have questions unrelated to updating your order, you can contact us at indiegogo (at) labzerogames (dot) com.
Follow us on Twitter (@IndivisibleRPG), Facebook or Steam for the latest news!
In case you missed the news, Indivisible will feature an animated opening by Studio TRIGGER, creators of Kill La Kill, Little Witch Academia and Darling and the Franxx.
You can see all of the pre-production art we've released from them here.
Trigger Pre-Production Art
The animated opening in now complete... but you'll have to wait until the game is out to see it.
Until then, we'll be releasing behind-the-scenes glimpses of the work that went into making it!
Between finishing up the Backer Preview Update, Game Developers Conference, getting over con flu, and post-GDC follow-up work, weve been really swamped.
Todays update is about some of the monsters youll face in the Kaanul region, which we revealed in our last update.
First up is Tzitzi, the Snake Queens enforcer and adjutant. Using her razor-sharp talons and projectiles, Tzitzi can quickly cut anyone that opposes her to ribbons.
Cihuateteo are wrathful spirits commanded by Tzitzi and the Snake Queen to
guard their underground haven from intruders, and capture anyone who would try to escape.
The titans of Kaanuls cenotes, the Yahui are massive turtle-like reptiles. If their sheer size didnt make them dangerous enough, they can set the flint in their noses and tails on fire and use it to burn their enemies.
Dont let their cute looks deceive you - thanks to the poison they secrete, Cueyatl are deadly fighters.
The Cueyatl is actually a variant of a frog monster created by one of our Angel backers, Sawin L. It was originally inspired by a Malaysian proverb about a frog living under a coconut shell. Weve repurposed it as a Cueyatl with his permission, but you can also expect to see them outside of Tai Krung City as he originally intended.
Huay Chivo are half-man, half-beast sorcerers that live in Kaanuls cenotes. While they usually prefer to feed on livestock, those disappeared as the people of Kaanul moved underground. Mad with hunger, they now attack pretty much anyone and anything that crosses their paths.
Like the Cueyatl, the Huay Chivo is a repurposed monster created by one of our Angel backers, Derek S. It was originally intended to be a shaman that roamed the Almutah Sands region, and well be reusing it in Kaanul with his permission.
Backer Preview Update Update
Were still working hard on the Backer Preview Update, and cramming everything in we can!
Were aiming to submit it for certification in the next week or so. If all goes well, we hope to have it out in two weeks.
In the Heres a sneak peek at something else weve been working on:
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If you need help with your Indiegogo or BackerKit orders, we ask that you not leave comments on Indiegogo and instead contact us directly at indiegogo (at) labzerogames (dot) com.
Follow us on Twitter (@IndivisibleRPG) or on Facebook for the latest news!
Hi Everyone!
In today's update we take you into the mysterious world of Kaanul, home of Tlatchlibol players Hunoch and Xiboch. Let us know what you think by commenting below and thanks for all of the support!
On the far side of the world lies Kaanul, a prosperous nation surrounded by lush rainforests.
While historically the people of Kaanul were thought of as warm and welcoming, an event shook the world sixteen years ago turned them inward. Kaanuls ruler, the Snake Queen, had a prophecy that an obsidian wind would take all of her people away.
For their safety, she began moving her citizens into a massive underground Haven they had excavated so they might weather out the coming disaster. Ever since, Kaanuls citizens have lived their lives both above and below ground.
But recent events have convinced Kaanuls Snake Queen that her prophecy will soon come to pass, and she has ordered everyone to move into the Haven so that she may permanently seal it with a magical barrier. Lead by the Queens adjutant, Tzitzi, the change has been swift and severe.
To reach the Haven, Kaanuls people had to navigate the treacherous cenotes beneath their city.
These caves run through a leyline, infusing the water with an energy that causes it to float and take on unusual shapes.
The Haven itself is meant to be a home beneath their home, a place they can weather the end of the world in peace for decades, if necessary.
The Haven even features a Tlatchlibol court to keep the people entertained.
But not even the heroic plays of twin superstar players Hunoch and Xiboch can stop the people from wondering if the Queens prophecy is nothing more than a delusion, and if theyve had their freedom taken from them for nothing.
Follow us on Twitter (@IndivisibleRPG) or on Facebook for the latest news!
DISCLAIMER: Please note that everything above is concept art, and subject to change in the final game.
If you need help with your Indiegogo or BackerKit orders, we ask that you not leave comments on Indiegogo and instead contact us directly at indiegogo (at) labzerogames (dot) com.
Hello Everyone!
Happy Wednesday to you! Today we are very excited to share character animations and a little backstory for the incredibly talented Zahara. Let us know what you think in the comment section below and thanks so much for your support!
Hailing from a faraway land, Zahra seeks to soothe this troubled world with her music.
Wielding nothing more than her trusty Oud, Zahra is a bard and has no direct means of attack. Instead, she functions purely as a support character, using her inspiring songs to buff the party, as well as debuff her enemies.
Each of her attacks plays a song, which she will continue to play for a set period of time, until the player instructs her to play another song or until she is interrupted by an enemy.
Playing the same song repeatedly will stack its effect, increasing its power and duration. Each song has three levels of power, and stacking it beyond that will help prevent it from being interrupted by enemies.
Zahras Neutral song is Empower. While playing this battle hymn from her tribe, the partys attack power is increased.
Meanwhile, her Up song is Cheer, a ceremonial melody which refreshes the spirit and increases the rate at which the partys actions recharge.
Finally, Zahras Down song is Fortify, a soulful dirge which reduces the Iddhi cost of blocking and reduces the damage taken when blocking.
Zahras Level 1 and 2 Iddhi powers function a bit differently from other characters, as they add additional effects to her songs. And this is where her musical talent really begins to shine.
Her Level 1 Iddhi power instantly heals the party for a small amount, and will also apply a regeneration effect as long as shes playing a song. The strength of the regeneration effect is also increased with the strength of the song.
Zahras Level 2 Iddhi power adds a debuff to all enemies while the song is playing, which varies with the song. And, again, the strength of these unique debuffs will increase with the power of the song theyre accompanying.
Hello Everyone! Today's update showcases Naga Rider's animations and gives the latest info on the Indivisible Backer Preview so check it out and let us know what you think!
Tai Krung City is the largest city in Navar State, a bustling metropolis crammed into a narrow mountain crevice.
Because of its unique geography, Tai Krung is seemingly stuck in perpetual night. The primary source of light outside? The bevy of neon signs adorning the citys many shops and restaurants.
We wanted the Tai Krung environment to feel lively and lived-in, and we even came up with a fantasy script so that the signs would be consistent.
Ginseng and Honey are originally from Tai Krung City, where their parents run a popular apothecary.
Exploring Tai Krung City will not only take Ajna and her cohorts to the citys rooftops, itll even take them through peoples homes!
At the top of Tai Krung City is Maras Den, a heavily fortified nightclub run by the notorious kingpin, Mara.
Mara is flooding the city with Ohma, a powerful drug created from the waters of the Ocean of Milk.
The only thing standing between Mara and complete domination of Tai Krung City is Naga Rider! Expect us to cover Naga Riders animation and gameplay in the coming weeks!
All the best,
Team Ajna
Hi Everyone! If you have some time check out our panel talk from Anime Expo 2017. The entire LZ crew is there and we shared tons of information about character design, level building, and more! Hope you enjoy! All the best, Team Ajna
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