Name | Indivisible | ||
Developer | Lab Zero Games | ||
Publisher | 505 Games | ||
Tags | |||
Release | 2019-10-08 | ||
GameBillet | 31.85 / € | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Mostly Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Indivisible Linux [36.05 M] |
After quite a while since the last update, we have a new patch with a bunch of bug fixes!
[h2]New Game+[/h2]
[h2]Razmi Challenges[/h2]
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Razmis been hard at work inside Ajnas brain! Shes crafted a series of fiendishly clever challenges that will require Ajnas unique set of skills to complete. Its Indivisibles first official DLC and its available this Thursday, May 7th, on PS4, Xbox One and PC for $7.99! |
Dearest Indivisible fans, today we have the juiciest of FREE updates for you!
Small notes:
[h3]New Game Plus (NG+)[/h3] Beat the game, experienced the five stages of grief, and wanna beat it again? We've got ya covered. Major bits:
[h3]That aforementioned boatload of fixes, additions, and balance adjustments![/h3] We've done so much I honestly can't remember it all. Here's the bits I do remember. :^P (I'll add more as people on the dev team tell me things I forgot.)
And the SPOILER-related list:
And finally, extra-special thanks to the person who reminded me that I needed to update the store page with shared co-op so that Remote Play Together would work. Thank you! :^) |
**UPDATE** How to start a Couch Co-Op game: |
Title screen build number 40093 |
Title screen build number 39986
Spoilers - Fixed a bug where the some attacks from the Preta (evolved Hungry Ghost) would mistakenly cost you Iddhi after recovering from Clean Blocking them. - Status effects now correctly apply when you hit armor. - You can Hustle into Tanks again without starting a battle, because it was fun. :^) - Added a small unskippable section after the Port Maerifa Chakra Gate cutscene to make it more difficult to accidentally skip the following cutscene. - Fixed Garuda occasionally doing his flyby at the wrong height. - Improved the Clean Block tutorial in Vimana. - Removed Nuna from Hunoch's quest if she's not in your party yet. - Incarnation motes now travel back to Ajna in a maximum of 44 frames, instead of a maximum of "never actually getting there". :^) - Ajna being thrown while next to a wall no longer spawns Incarnations inside the wall when battle starts. - Corrected the attack indicator for Frug's roll. Balance Spoilers - Updated some Oont (wizard) damage values, hitboxes, and made some attacks Clean Block only. - Altered behavior of Pelesit (insect/bottle): bottle idle initially has lots of hits of armor; snap speeds up all enemies. - Gremlin (gremlin :^) taunt increases their battle speed. - Updated damage for Rompo (chainsaw wolf), Gremlin, Pelesit, Fallen Deva (rainbow ring). - Rompo now summons some friends by howling; only once per battle. - Iron Kingdom Soldiers now reload after firing, but the reload animation counts as not part of their turn. If you interrupt it, they will have to waste a turn reloading next time. - Soldiers will now shoot at you from farther away during platforming. - Makara (alligator) now has armor, instead of blocking. - Yaksini (naga) will now KISS ya if it lives long enough. Bewaaaaaaaaare! - Late-game Hungry Ghost lick applies Slow, is Clean Block only. - Re'em (goat/ram) is now 80% as big. Still 100% as adorable. - Multiple updates to the Waieri (shaman sitting in a shell). |
Title Screen Build Number: 39810 / PS4: 1.06 / Xbox One: 1.0.0.8
Console Only
Spoilers - Polished various Incarnation quests. - Fixed a progression issue in destroyed Lhan. - Fixed position of effects on Ajna's real cool pose late in the game. - Added extra checkpoint saves after completing various quests. - Removed the ability to trigger Kaanul totem cutscenes while in battle. - Fixed another bug with wind in the desert. - Wootz no longer gets an unavoidable first attack if you skip the pre-fight cutscene...thought you were real sneaky, didn't ya, Wootz? :^P - Put Maha Ravannavar in his place. Literally and figuratively. - Cihuateteo (useful birds) for platforming will now respawn without requiring you to leave the screen and come back. - Relocated a Kabandha from Kaanul where you often got knocked onto spikes. - Fixed up some Nature's Retribution shortcut spots in Mid Sumeru. - Iron Kingdom Soldier pitched battle now uses the correct type of Soldier. - Fixed a potential softlock, and other bugs, during Garuda's fight. - Fixed Nature's Retribution's text on the Abilities screen. - The Maha Ajna fight now will only fill your party with Incarnations you are currently able to play as. :^P It will also correctly fill your whole party, instead of leaving a blank spot if Dhar was already in the party. - If Ajna is alone in battle, she's always in the "first" position. Fixes various bugs. - Dhar dhoesn't take dhamage, or grunt, if you enter battle with the first Hungry Ghost without attacking it. - Removed the ability to remove Dhar from the party before he has come out the first time, so he actually comes out at that point. :^) - Added a Clean Block tutorial in Vimana. - Various enemies now behave properly when tangled, instead of looking around anyway. - Fixed a bug where you could get irrevocably stuck in terrain with a pixel-perfect slide into a tunnel. - Improved that new cutscene we added before the last boss. Balance Spoilers - Late-game Belu regular slash is Clean Block only. - Belu's swan dive attack, Belu Flop (of course!), is now Clean Block only. - Ahools (bats) in desert now fight in groups. Grr! Reduced HP/XP/damage to compensate. - Ahp (hair ghost) has the correct chance to Drain. - Boss Ren actually does stuff, and no longer dies in one hit. He spent the last few years building up an immunity to iocane powder, you see... - Updated HP of Paidal (sword guards) guarding Yan. - Various Paidal can do various attacks they couldn't before. - Fixed battle indicators on the Oont (wizard). - Rakshasa (big demon) slash and bite are now Clean Block only; other balance adjustments; fixed a bug where it would occasionally disappear while still onscreen. - Nerfed midgame Bandit (bandit :^) HP. - Re-added a removed Frug (coconut frog) attack. - Kinnari (extremely poised horse creature) tail stab is now Clean Block only. - Preta (bipedal Hungry Ghost) can now slap ya face again. - Yahui (snake lady) balance adjustments, improved the telegraph for swipe. - Iron Kingdom Tanks will now attempt to start battles with you when hit, instead of never. - The gold Paidal very late in the game now does a sane amount of damage. :^P - Added an extra attack for the Manote. - Allowed you to reach Ren in Tai Krung properly even if you sequence break to get there. - Tzitzi balance adjustments; Dash attack is now Clean Block only. - Unknown Meownster (????) can no longer miss with melee attacks when it gets bigger. Rawr! |
Title screen build number 39504
PC Specific
Console Specific (PS4 1.05 / XBox 1.0.0.7)
Spoilers - Fixed a bug in the cutscene determining how many of the first three Chakra Gates you had unlocked. Gameplay is unaffected. - Removed I-accidentally-a-savepoint in Ocean of Milk. - Fixed issue where you couldn't focus in battle against the Serpent Queen. - Fixed an issue where Ajna would jump during her turn if you got in battle in a very specific spot in Kaanul. - Added a cutscene before the last boss to help new players figure out what to do a bit more quickly. (;_;)7 - Removed extra debug Ringsel from Kaanul, because you could hear it from inside the level. Oops. - Added a missing "..." in French. :^P - Fixed bugs in Leilani and Ginseng's quests. - Fixed a group of Iron Kingdom conveyor belts that correctly changed direction, but didn't change direction visually. Balance Spoilers - Adjusted AI behavior and damage/HP/XP for Cihuateteo (useful birds). - Made Ahool (bat) more difficult later in game, and made 'em smaller everywhere. - Ahp (hair ghost) drain attack now does a percentage of your maximum HP; for the more-powerful versions, spit and drain can apply poison. - More damage and HP adjustments throughout the game. |
Title screen version number: 39320
PC only:
Console only:
Spoiler'd: The spoiler tag doesn't like lists - it makes them difficult to mouseover - so this is an old-style hyphenated list! How nostalgic... - All the helpful useful ability-related enemies in various areas now have unlimited lives. - Fixed non-functional collision in Nuna's quest! - Fixed a possible softlock during Leilani's quest battle. - Removed the Oont (wizard) from Vimana after Tungar; it was lost, and we nicely helped it get home. - Fix a rare bug when encountering the Ahp (hair ghost) in Zahra's quest while in battle. - Ajna's Lv5 now correctly moves to the enemy's Z position on startup. - Lanshi can no longer accidentally waste pips by attacking at the wrong time during the recovery of another attack. - A perfect spear throw on Baozhai's Lv1 now adds 66% of the base damage, instead of always adding a flat 1000 damage, because that was a trivial amount later in the game. - Ginseng's Lv3 now heals everyone for 40% and revives dead characters ALL the time, instead of only doing this to characters that are at a positive X position in the world. (Oops.) - Improved some of Ginseng's sound volumes. - The fights while leaving Vimana are now much shorter. - Prettied up enemies in Sumeru Base. - Fixed Zebei's, Yan's, and Dhar's Inner Realm dialogue so they say the correct things now at various points in the plot. - Fixed various bugs with Inner Realm Incarnations. - Baz is more of a challenge now! Previously he was balanced for the wrong Act. Oops. - Fixed Yan's color 4 being a duplicate. - Lanshi no longer takes contact damage from barking at enemies that deal contact damage. - Fixed a possible softlock, as well as visual issues, with the conveyor belts in Iron Kingdom. - Improved Divine Wheel camera lookahead! - Lighting polish in many places. - Fixed Baozhai appearing in Ren's IR dialogue even if you don't have her. - Pirate's Leap is now actually locked until you get it. :^P - Roti now makes footstep sounds while running; Roti now makes NO sounds during all cutscenes. - Fixed getting stuck on top of horizontal wind in rare cases. - Added various map markers. |
If your Windows version of Indivisible is crashing on startup - or when you press a key or use the joystick - please try disabling RivaTuner, MSI Afterburner, and any other 3rd-party programs that mess with the graphics card. |
For those of you on the Unstable build, we've fixed some more things!
Spoiler'd Changes:
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The preorder bonuses and Roti are now available!
And spoiler-related fixes:
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Hello, everyone!
To access this depot:
The build should download automatically, but if it doesn't you can exit Steam and start it again to force the download. If the code doesn't work, and you don't want to wait for Steam to discover it should work, exit Steam and restart it, and it will check right away. To switch back to the regular game, simply go back to the Betas tab and choose "NONE". BUT REMEMBER, your savedata won't work until we update that version! I hope that was enough bold and italic text that nobody does this unless you really need to. :^) |
Patch Notes, build #39125:
Other Updates
A patch for the other platforms is coming sometime soon, and will include all that plus additional fixes:
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Pre-Order Rewards and Backer Keys |
Indivisible is Now Available on Steam! |
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Hey everyone, |
Indivisible releases on Steam on October 8th, 2019! |
Indivisible is Now Available for Pre-Purchase on Steam! |
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After a long hiatus, were back! |
Today we have an update from Mathew, Indivisible's lead level designer! |
We've released the first ~30 second of our beautiful animated opening from Studio Trigger! |
At our Anime Expo panel, we announced that Indivisible's Lanshi would be physically realized by our friends at Sanshee! |
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Lab Zero will have booth #3711 and will be showing the latest version of the game! |
Today we've updated the Backer Preview - if you have access to that, be sure to check it out and give feedback on all the changes and additions! |
We've been releasing pre-production art from the animated opening being working on by none other than Studio Trigger! |
Antoine is ready for battle! Expect animation streams soon! |
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In case you missed the news, Indivisible will feature an animated opening by Studio TRIGGER, creators of Kill La Kill, Little Witch Academia and Darling and the Franxx. |
Between finishing up the Backer Preview Update, Game Developers Conference, getting over con flu, and post-GDC follow-up work, weve been really swamped. |
Hi Everyone! |
Hello Everyone!
As for her Level 3 Iddhi power well, we dont want to spoil everything. And finally, heres a look at Zahras final model sheet If you need help with your Indiegogo or BackerKit orders, please reach out directly to indiegogo (at) labzerogames (dot) com. And don't forget to follow us on Twitter (@IndivisibleRPG) or on Facebook for the latest updates! All the best, Team Ajna |
Hello Everyone!
BackerKit preorders will continue as planned until 12/31, and new orders after 10/20 will be charged every few days. And that is all for now. Stay tuned for updates on development updates and other news in the future and thanks so much for your support! Best, Team Ajna |
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Hi Everyone! |