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Name

 Indivisible 

 

Developer

 Lab Zero Games 

 

Publisher

 505 Games 

 

Tags

 Indie 

 

RPG 

 

Singleplayer 

Release

 2019-10-08 

 

GameBillet

 31.85 /

 

 

Steam

 € £ $ / % 

 

News

 41 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/421170 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Indivisible Linux [36.05 M] 




LINUX STREAMERS (2)
kylinuxcastlinuxgamecast




Preorder bonuses fixed! - "Unstable" build update - Oct 15th - #39210

The preorder bonuses and Roti are now available!
Because of the way we needed to fix it, they're available to everyone, even if you didn't preorder! ...as long as you buy the game before we fix that. :^)

We've made some updates to the Unstable build!

  • Fixed crash-on-load on dual-core machines!
  • Fixed the buggy text in Korean, Chinese, and Russian on the Travel screen, in dialogue choices, and in the dye shop.
  • The Save/Load Game menus now default to the most recently used save slot.
  • Apparently did something that makes loading faster? I'm not sure what it is, but it worked! :^P
  • Divided the PC packages up better, to drastically reduce the size of future patch downloads.
  • The game now mutes itself when the window is unfocused, except during the startup logo; use launch option -dontmutewhenunfocused to disable this behavior.
  • Changed when the game checks for DLC, so that fast computers can't check before it is enumerated and fail to find the DLC.
  • Fixed major bug - You can no longer hit disabled collision or collision that's in a gameplay layer which is off! HA HA HAHAHAHAHA HA OOPS. This may fix some 'random' PC crashes.
  • Collapsible collision does not restore itself during battles; should fix some softlocks.
  • Performance should be slightly improved, as we are now updating animated objects in parallel. Please be on the lookout for any problems with animated objects (breakable walls, collapsible floors, etc.)
  • Added several people to the Backer credits; fixed spelling errors in the regular credits.
  • Fixed the headers in the inner realm so the text is centered.

And spoiler-related fixes:
  • ALL Iron Kingdom Nature's-Embrace-required Balloons are now not limited lives! Thanks Discord person for the help!
  • ALL Kaanul Nature's-Embrace-required Cihuateteo (Useful Bird) spawns now have unlimited lives.
  • Fixed a bug that would despawn the Ahp (hair ghost) in Zahra's quest.
  • BUGFIX - One of Ajna's late-game supers now properly aligns with the target at all times.
  • Lanshi no longer has uncancellable sections on parts of his attacks.
  • A perfect spear throw on Baozhai's Lv1 now adds does 166% damage, instead of always adding a flat 1000 damage, because 1000 was a trivial amount later in the game.
  • Ginseng's Lv3 now heals everyone for 40% and revives dead characters ALL the time, instead of only doing this to characters that are at a positive X position in the world. (Oops.)
  • Improved some of Ginseng's sound volumes.
  • Removed the Oont (wizard) from Vimana after Tungar, because it was just weird.


[ 2019-10-15 14:40:38 CET ] [ Original post ]