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Patch notes! Build #39320, October 23rd

Title screen version number: 39320 This version SHOULD also now be live on PS4 as version 1.04, and XB1 ... sometime soon? If you were on the Unstable build, you can go back to the normal build now and your savedata should be okay.

General fixes:


  • Adjusted Enemy HP, damage, and do-they-block-or-not for many late-game enemies, as well as in quests. Begun, the balance fixes have!
  • Updated the save file format, files are much smaller. Old saves still work! They will be automatically converted.
  • Fixed more battle softlocks.
  • Fixed garbled text in Korean and Chinese.
  • Save/load screen now defaults to the most recently used save slot.
  • Options menus now remember the former cursor position when you back out of a submenu.
  • Collapsing collision no longer restores itself in battle; fixes some possible softlocks.
  • Various translation fixes, Ajna no longer says a German line in the Italian version, etc.
  • Fixed various textures appearing as pink before they were loaded.
  • Fixed a bug where you could hit collision that was disabled; fixes several crashes when attacking random walls.
  • Adjusted level links to prevent several situations where you could outrun collision appearing before it loaded and either get stuck or fall into the abyss.
  • Fixed a possible crash when collecting a Ringsel juuuust right.
  • Level-up screen for killing enemies during platforming now correctly displays that you only earned 1/3 the XP you would have from killing that enemy in battle.
  • Dialogue bubbles are somewhat better positioned vertically, instead of all being the same height.
  • Updated the credits and the backer credits! YEAH! There are more credits updates to come, please remain appropriately excited! :^)

PC only:


  • The game now mutes itself if the window is unfocused. Use Launch Option -dontmutewhenunfocused to disable this.
  • Divided up the data differently between packages to reduce future update sizes! This one will be the full game because everything changed, but after this they'll be MUCH smaller!
  • Fixed crash on startup on dual-core machines.
  • The "Got Character" screen now properly accepts the Esc and Enter keys.
  • Fixed a PC-only possible scenario where the save data could be corrupted if the game exited at just the right time.
  • Fix crashes related to potentially reading from uninitialized memory on certain versions of Windows.
  • Accidentally improved loading times somehow!
  • Added the -win Launch Option to force the game to start in a window.

Console only:


  • Overall framerate improvements on PS4.
  • Drastic speedups in battle on PS4 and XB1!
  • Fixed a console-only possible scenario where the save data could be corrupted if the game crashed at just the right time.
  • Fixed a rare crash on XBox without internet. (The game doesn't use the internet for anything, but the crash was related to this.)
  • Fixed some objects appearing in front of cutscene fades on PS4.

Spoiler'd:


[spoiler]The spoiler tag doesn't like lists - it makes them difficult to mouseover - so this is an old-style hyphenated list! How nostalgic... - All the helpful useful ability-related enemies in various areas now have unlimited lives. - Fixed non-functional collision in Nuna's quest! - Fixed a possible softlock during Leilani's quest battle. - Removed the Oont (wizard) from Vimana after Tungar; it was lost, and we nicely helped it get home. - Fix a rare bug when encountering the Ahp (hair ghost) in Zahra's quest while in battle. - Ajna's Lv5 now correctly moves to the enemy's Z position on startup. - Lanshi can no longer accidentally waste pips by attacking at the wrong time during the recovery of another attack. - A perfect spear throw on Baozhai's Lv1 now adds 66% of the base damage, instead of always adding a flat 1000 damage, because that was a trivial amount later in the game. - Ginseng's Lv3 now heals everyone for 40% and revives dead characters ALL the time, instead of only doing this to characters that are at a positive X position in the world. (Oops.) - Improved some of Ginseng's sound volumes. - The fights while leaving Vimana are now much shorter. - Prettied up enemies in Sumeru Base. - Fixed Zebei's, Yan's, and Dhar's Inner Realm dialogue so they say the correct things now at various points in the plot. - Fixed various bugs with Inner Realm Incarnations. - Baz is more of a challenge now! Previously he was balanced for the wrong Act. Oops. - Fixed Yan's color 4 being a duplicate. - Lanshi no longer takes contact damage from barking at enemies that deal contact damage. - Fixed a possible softlock, as well as visual issues, with the conveyor belts in Iron Kingdom. - Improved Divine Wheel camera lookahead! - Lighting polish in many places. - Fixed Baozhai appearing in Ren's IR dialogue even if you don't have her. - Pirate's Leap is now actually locked until you get it. :^P - Roti now makes footstep sounds while running; Roti now makes NO sounds during all cutscenes. - Fixed getting stuck on top of horizontal wind in rare cases. - Added various map markers. [/spoiler]


[ 2019-10-24 05:04:36 CET ] [ Original post ]

Indivisible
Lab Zero Games Developer
505 Games Publisher
2019-10-08 Release
GameBillet: 33.96 €
Game News Posts: 41
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (2245 reviews)
Public Linux Depots:
  • Indivisible Linux [36.05 M]

MINIMAL SETUP
  • OS: Ubuntu 18.04
  • Processor: Intel Core i3-2100Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 560. OpenGL 3.3 Core
  • Storage: 6 GB available spaceAdditional Notes: Photosensitivity warning disclaimer; 8GB of swap required with 8GB RAM;
GAMEBILLET

[ 6040 ]

8.69$ (13%)
8.99$ (70%)
4.44$ (11%)
4.12$ (17%)
8.25$ (17%)
31.14$ (11%)
26.09$ (-31%)
33.99$ (15%)
25.46$ (15%)
16.99$ (15%)
16.52$ (17%)
7.95$ (20%)
3.29$ (18%)
5.07$ (15%)
1.00$ (80%)
14.44$ (15%)
12.59$ (16%)
8.59$ (14%)
25.19$ (16%)
16.99$ (15%)
17.39$ (71%)
34.39$ (14%)
34.79$ (13%)
34.79$ (13%)
4.95$ (17%)
9.35$ (77%)
8.49$ (15%)
5.03$ (16%)
29.74$ (15%)
34.39$ (14%)
GAMERSGATE

[ 1237 ]

4.5$ (85%)
9.4$ (53%)
17.5$ (50%)
8.91$ (70%)
0.6$ (85%)
6.0$ (85%)
0.75$ (85%)
1.35$ (85%)
0.75$ (85%)
5.4$ (82%)
4.5$ (82%)
5.0$ (50%)
1.0$ (80%)
9.99$ (50%)
1.32$ (56%)
2.2$ (91%)
0.65$ (89%)
1.5$ (85%)
0.88$ (91%)
1.05$ (85%)
16.19$ (46%)
0.79$ (74%)
8.0$ (60%)
8.5$ (79%)
0.75$ (85%)
4.0$ (90%)
0.75$ (85%)
1.5$ (90%)
2.0$ (90%)
0.6$ (80%)

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