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Name

 Indivisible 

 

Developer

 Lab Zero Games 

 

Publisher

 505 Games 

 

Tags

 Indie 

 

RPG 

 

Singleplayer 

Release

 2019-10-08 

 

GameBillet

 31.85 /

 

 

Steam

 € £ $ / % 

 

News

 41 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/421170 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Indivisible Linux [36.05 M] 




LINUX STREAMERS (2)
kylinuxcastlinuxgamecast




Patch Notes - #39810 - 11/13/2019

Title Screen Build Number: 39810 / PS4: 1.06 / Xbox One: 1.0.0.8

General

  • Fixed a few more issues where you could outrun the world loading and end up in walls or fall into the abyss (Ashwat, etc.)
  • Battle bugfixes:
    • Characters and enemies spread out from walls again, inadvertently removed after the last Backer Preview.
    • Sprites remember their last grounded position if they fall into a pit, and try to drop down from high platforms if they're way higher than their target.
    • Inputting a super on the exact frame a normal attack begins no longer just wastes iddhi without actually doing a super.
    • In addition to pressing both buttons simultaneously, Ajna's heal super now has an alternate input of "Hold Meter Burn and press All Guard", the same way all other supers can be input as "Hold Meter Burn and press an attack button." Hopefully this helps!

  • The in-game timer now ignores all loading times!
  • Tweaked various colors throughout the game to look better. Ren is now EVEN MORE FABULOUS.
  • Fixed clipped sprite shadows.
  • Fixed a bug in the sprite culling routine; prevents multi-part sprites from randomly flickering. Oops.
  • The Contributor Credits are now accessible from the title screen! Previously you could only view them from the pause menu. Thank you, person on Twitter, for indirectly pointing this out. <3
  • Game-wide environment polish.
  • Fixed another possible bug if Ajna is held at the edge of a diagonal wind region.
  • Even more credits fixes! The fun never ends!

Console Only
  • PS4 in-game timer no longer counts time spent in rest mode.
  • Adjusted the base volume for sound effects on PS4, it was way too loud before compared to other platforms.
  • Fixed a bug with sprite silhouettes on PS4.

Spoilers
- Polished various Incarnation quests.
- Fixed a progression issue in destroyed Lhan.
- Fixed position of effects on Ajna's real cool pose late in the game.
- Added extra checkpoint saves after completing various quests.
- Removed the ability to trigger Kaanul totem cutscenes while in battle.
- Fixed another bug with wind in the desert.
- Wootz no longer gets an unavoidable first attack if you skip the pre-fight cutscene...thought you were real sneaky, didn't ya, Wootz? :^P
- Put Maha Ravannavar in his place. Literally and figuratively.
- Cihuateteo (useful birds) for platforming will now respawn without requiring you to leave the screen and come back.
- Relocated a Kabandha from Kaanul where you often got knocked onto spikes.
- Fixed up some Nature's Retribution shortcut spots in Mid Sumeru.
- Iron Kingdom Soldier pitched battle now uses the correct type of Soldier.
- Fixed a potential softlock, and other bugs, during Garuda's fight.
- Fixed Nature's Retribution's text on the Abilities screen.
- The Maha Ajna fight now will only fill your party with Incarnations you are currently able to play as. :^P It will also correctly fill your whole party, instead of leaving a blank spot if Dhar was already in the party.
- If Ajna is alone in battle, she's always in the "first" position. Fixes various bugs.
- Dhar dhoesn't take dhamage, or grunt, if you enter battle with the first Hungry Ghost without attacking it.
- Removed the ability to remove Dhar from the party before he has come out the first time, so he actually comes out at that point. :^)
- Added a Clean Block tutorial in Vimana.
- Various enemies now behave properly when tangled, instead of looking around anyway.
- Fixed a bug where you could get irrevocably stuck in terrain with a pixel-perfect slide into a tunnel.
- Improved that new cutscene we added before the last boss.

Balance Spoilers
- Late-game Belu regular slash is Clean Block only.
- Belu's swan dive attack, Belu Flop (of course!), is now Clean Block only.
- Ahools (bats) in desert now fight in groups. Grr! Reduced HP/XP/damage to compensate.
- Ahp (hair ghost) has the correct chance to Drain.
- Boss Ren actually does stuff, and no longer dies in one hit. He spent the last few years building up an immunity to iocane powder, you see...
- Updated HP of Paidal (sword guards) guarding Yan.
- Various Paidal can do various attacks they couldn't before.
- Fixed battle indicators on the Oont (wizard).
- Rakshasa (big demon) slash and bite are now Clean Block only; other balance adjustments; fixed a bug where it would occasionally disappear while still onscreen.
- Nerfed midgame Bandit (bandit :^) HP.
- Re-added a removed Frug (coconut frog) attack.
- Kinnari (extremely poised horse creature) tail stab is now Clean Block only.
- Preta (bipedal Hungry Ghost) can now slap ya face again.
- Yahui (snake lady) balance adjustments, improved the telegraph for swipe.
- Iron Kingdom Tanks will now attempt to start battles with you when hit, instead of never.
- The gold Paidal very late in the game now does a sane amount of damage. :^P
- Added an extra attack for the Manote.
- Allowed you to reach Ren in Tai Krung properly even if you sequence break to get there.
- Tzitzi balance adjustments; Dash attack is now Clean Block only.
- Unknown Meownster (????) can no longer miss with melee attacks when it gets bigger. Rawr!


[ 2019-11-13 20:31:56 CET ] [ Original post ]