Name | Indivisible | ||
Developer | Lab Zero Games | ||
Publisher | 505 Games | ||
Tags | |||
Release | 2019-10-08 | ||
GameBillet | 31.85 / € | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Mostly Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Indivisible Linux [36.05 M] |
Title Screen Build Number: 39810 / PS4: 1.06 / Xbox One: 1.0.0.8
Console Only
Spoilers - Polished various Incarnation quests. - Fixed a progression issue in destroyed Lhan. - Fixed position of effects on Ajna's real cool pose late in the game. - Added extra checkpoint saves after completing various quests. - Removed the ability to trigger Kaanul totem cutscenes while in battle. - Fixed another bug with wind in the desert. - Wootz no longer gets an unavoidable first attack if you skip the pre-fight cutscene...thought you were real sneaky, didn't ya, Wootz? :^P - Put Maha Ravannavar in his place. Literally and figuratively. - Cihuateteo (useful birds) for platforming will now respawn without requiring you to leave the screen and come back. - Relocated a Kabandha from Kaanul where you often got knocked onto spikes. - Fixed up some Nature's Retribution shortcut spots in Mid Sumeru. - Iron Kingdom Soldier pitched battle now uses the correct type of Soldier. - Fixed a potential softlock, and other bugs, during Garuda's fight. - Fixed Nature's Retribution's text on the Abilities screen. - The Maha Ajna fight now will only fill your party with Incarnations you are currently able to play as. :^P It will also correctly fill your whole party, instead of leaving a blank spot if Dhar was already in the party. - If Ajna is alone in battle, she's always in the "first" position. Fixes various bugs. - Dhar dhoesn't take dhamage, or grunt, if you enter battle with the first Hungry Ghost without attacking it. - Removed the ability to remove Dhar from the party before he has come out the first time, so he actually comes out at that point. :^) - Added a Clean Block tutorial in Vimana. - Various enemies now behave properly when tangled, instead of looking around anyway. - Fixed a bug where you could get irrevocably stuck in terrain with a pixel-perfect slide into a tunnel. - Improved that new cutscene we added before the last boss. Balance Spoilers - Late-game Belu regular slash is Clean Block only. - Belu's swan dive attack, Belu Flop (of course!), is now Clean Block only. - Ahools (bats) in desert now fight in groups. Grr! Reduced HP/XP/damage to compensate. - Ahp (hair ghost) has the correct chance to Drain. - Boss Ren actually does stuff, and no longer dies in one hit. He spent the last few years building up an immunity to iocane powder, you see... - Updated HP of Paidal (sword guards) guarding Yan. - Various Paidal can do various attacks they couldn't before. - Fixed battle indicators on the Oont (wizard). - Rakshasa (big demon) slash and bite are now Clean Block only; other balance adjustments; fixed a bug where it would occasionally disappear while still onscreen. - Nerfed midgame Bandit (bandit :^) HP. - Re-added a removed Frug (coconut frog) attack. - Kinnari (extremely poised horse creature) tail stab is now Clean Block only. - Preta (bipedal Hungry Ghost) can now slap ya face again. - Yahui (snake lady) balance adjustments, improved the telegraph for swipe. - Iron Kingdom Tanks will now attempt to start battles with you when hit, instead of never. - The gold Paidal very late in the game now does a sane amount of damage. :^P - Added an extra attack for the Manote. - Allowed you to reach Ren in Tai Krung properly even if you sequence break to get there. - Tzitzi balance adjustments; Dash attack is now Clean Block only. - Unknown Meownster (????) can no longer miss with melee attacks when it gets bigger. Rawr! |