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Indivisible
Lab Zero Games Developer
505 Games Publisher
2019-10-08 Release
GameBillet: 33.17 €
Game News Posts: 41
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (2267 reviews)
Public Linux Depots:
  • Indivisible Linux [36.05 M]
Patch Notes - #39986 - Nov 25th, 2019

Title screen build number 39986

General


  • Added a 4th digit to the hits counter; new maximum is now 9999!
  • After running up and attacking, characters now stay in place until the player's combo fully ends instead of running back to their idle position after about half a second. Should help with combos.
  • Hitting a sprite that's being grabbed now correctly deals armored damage to the victim without liberating it from the grab. Fixes a LOT of things.
  • Fixed a sprite culling bug - stretched sprites are now properly displayed onscreen even if their origin is offscreen.
  • More environment fixes!
  • More credits fixes! We even sped them up so the end-game credits are a whole two minutes faster! And here you thought the excitement was dying down...!!!!!!!!!!!
  • Upgrade/Ringsel info line at the top of Party Select no longer cuts off the end after you have enough upgrades/Ringsels to make the text really long.

Spoilers


[spoiler] - Fixed a bug where the some attacks from the Preta (evolved Hungry Ghost) would mistakenly cost you Iddhi after recovering from Clean Blocking them. - Status effects now correctly apply when you hit armor. - You can Hustle into Tanks again without starting a battle, because it was fun. :^) - Added a small unskippable section after the Port Maerifa Chakra Gate cutscene to make it more difficult to accidentally skip the following cutscene. - Fixed Garuda occasionally doing his flyby at the wrong height. - Improved the Clean Block tutorial in Vimana. - Removed Nuna from Hunoch's quest if she's not in your party yet. - Incarnation motes now travel back to Ajna in a maximum of 44 frames, instead of a maximum of "never actually getting there". :^) - Ajna being thrown while next to a wall no longer spawns Incarnations inside the wall when battle starts. - Corrected the attack indicator for Frug's roll. [/spoiler]

Balance Spoilers


[spoiler] - Updated some Oont (wizard) damage values, hitboxes, and made some attacks Clean Block only. - Altered behavior of Pelesit (insect/bottle): bottle idle initially has lots of hits of armor; snap speeds up all enemies. - Gremlin (gremlin :^) taunt increases their battle speed. - Updated damage for Rompo (chainsaw wolf), Gremlin, Pelesit, Fallen Deva (rainbow ring). - Rompo now summons some friends by howling; only once per battle. - Iron Kingdom Soldiers now reload after firing, but the reload animation counts as not part of their turn. If you interrupt it, they will have to waste a turn reloading next time. - Soldiers will now shoot at you from farther away during platforming. - Makara (alligator) now has armor, instead of blocking. - Yaksini (naga) will now KISS ya if it lives long enough. Bewaaaaaaaaare! - Late-game Hungry Ghost lick applies Slow, is Clean Block only. - Re'em (goat/ram) is now 80% as big. Still 100% as adorable. - Multiple updates to the Waieri (shaman sitting in a shell). [/spoiler]


[ 2019-11-25 23:44:08 CET ] [ Original post ]


MINIMAL SETUP
  • OS: Ubuntu 18.04
  • Processor: Intel Core i3-2100Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 560. OpenGL 3.3 Core
  • Storage: 6 GB available spaceAdditional Notes: Photosensitivity warning disclaimer; 8GB of swap required with 8GB RAM;

GAMEBILLET

[ 6084 ]

8.39$ (16%)
39.95$ (11%)
2.40$ (84%)
26.34$ (12%)
4.95$ (17%)
24.87$ (17%)
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12.44$ (17%)
8.46$ (72%)
17.54$ (12%)
8.39$ (16%)
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8.39$ (16%)
13.39$ (67%)
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8.27$ (17%)
17.19$ (14%)
8.39$ (16%)
25.46$ (15%)
33.96$ (15%)
41.49$ (17%)
8.29$ (17%)
GAMERSGATE

[ 1345 ]

1.11$ (91%)
1.58$ (77%)
0.68$ (91%)
30.0$ (50%)
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3.75$ (81%)
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0.51$ (74%)
1.28$ (91%)
4.4$ (78%)
2.64$ (82%)
1.58$ (77%)
1.91$ (87%)
MacGamestore

[ 4067 ]

21.99$ (27%)
3.99$ (90%)
1.19$ (88%)
1.19$ (88%)
8.99$ (70%)
1.09$ (84%)
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1.29$ (84%)

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