Name | Indivisible | ||
Developer | Lab Zero Games | ||
Publisher | 505 Games | ||
Tags | |||
Release | 2019-10-08 | ||
GameBillet | 31.85 / € | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Mostly Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Indivisible Linux [36.05 M] |
Title screen build number 39986
Spoilers - Fixed a bug where the some attacks from the Preta (evolved Hungry Ghost) would mistakenly cost you Iddhi after recovering from Clean Blocking them. - Status effects now correctly apply when you hit armor. - You can Hustle into Tanks again without starting a battle, because it was fun. :^) - Added a small unskippable section after the Port Maerifa Chakra Gate cutscene to make it more difficult to accidentally skip the following cutscene. - Fixed Garuda occasionally doing his flyby at the wrong height. - Improved the Clean Block tutorial in Vimana. - Removed Nuna from Hunoch's quest if she's not in your party yet. - Incarnation motes now travel back to Ajna in a maximum of 44 frames, instead of a maximum of "never actually getting there". :^) - Ajna being thrown while next to a wall no longer spawns Incarnations inside the wall when battle starts. - Corrected the attack indicator for Frug's roll. Balance Spoilers - Updated some Oont (wizard) damage values, hitboxes, and made some attacks Clean Block only. - Altered behavior of Pelesit (insect/bottle): bottle idle initially has lots of hits of armor; snap speeds up all enemies. - Gremlin (gremlin :^) taunt increases their battle speed. - Updated damage for Rompo (chainsaw wolf), Gremlin, Pelesit, Fallen Deva (rainbow ring). - Rompo now summons some friends by howling; only once per battle. - Iron Kingdom Soldiers now reload after firing, but the reload animation counts as not part of their turn. If you interrupt it, they will have to waste a turn reloading next time. - Soldiers will now shoot at you from farther away during platforming. - Makara (alligator) now has armor, instead of blocking. - Yaksini (naga) will now KISS ya if it lives long enough. Bewaaaaaaaaare! - Late-game Hungry Ghost lick applies Slow, is Clean Block only. - Re'em (goat/ram) is now 80% as big. Still 100% as adorable. - Multiple updates to the Waieri (shaman sitting in a shell). |