This fresh build has quality of life improvements, controls changes, and... CAMERA SHAKE!! Features -shift-stacking. Now you can go through gears a lot quicker without having to shift individually into each -quick restarts. Restarting is immediate, no more reloading the stage. Let me know if you encounter any issues -added a setting to cap the framerate -added camera shake. Shakes when hitting stuff, landing jumps, shifting gears. -added camera shake setting -all default AI times are now based off of 10 minutes/stage instead of the minutes before. Working on updating these times as you guys play more of the stages. Improvements -blocked logs in chicane cut on Finland 1 -cars in main menu have wheels pointed straight -tweaked logging truck controls to be less floaty -group 2 4th gear is a little longer -Drivetrains now deliver power for each of the AWD, FWD, RWD drivetrains. -closed off corner cuts reported by players -camera fov and pitch increase with speed. Tried to go on the subtle side -made some small optimizations to scripts. Maybe saved 0.02s off the cpu update time -Reduced differential a little for all cars, less overcorrection behaviour -Fixed the waypoing generation for all stages, since the soemthing had changed in the road plugin -Improved waypoint generation logic: Waypoints in intersections are placed in-between the last and first waypoints of the road in the connection so there's less weird resets -made dead tree colliders taller in Finland stages -changed the way the vegetation masks are generated for roads which ensures that there will be no more grass on the roads anymore -trying to go out of the map in Rally School & free roam will get you shot back to the centre of the map, Motorcross Madnesss style Fixes -locked cars played in say Daily challenge don't have the black shader anymore -fixed tree colliders in norway -time chaser menu: only refreshes leaderboards every time you change between dry weather and wet weather -added missing waypoints for recovering car to Sardinia 2 -comparing leaderboard times is now correct due to casting both times to int in milliseconds -wind is the same strength in all stages now (it was very strong before) -damage is now reset between time chaser stages when using the same car -Sardinia 4 road no longer overlays terrain badly @Deliverator -The 504, 2002, t22 cars have a bit more ground clearance now @Raymi -fixing missing cones and fences in rally school -damage to car should be repaired between rally events in career now If you're not a beta tester yet, you can join the discord channel or sign up on the mailing list on the website to participate in the Closed Beta happening later this year. Discord: https://discord.gg/kcVbHR9 Website: http://artofrally.com/
[ 2019-08-08 00:00:54 CET ] [ Original post ]
🎮 Full Controller Support
- art of rally Depot - Linux [2.62 G]
"To do something dangerous with style is art..."
art of rally is a stylized rally experience from the creator of Absolute Drift
The top-down view lets you completely focus on the stages by seeing upcoming road features without needing pace-notes.
- Progress through the golden years of rally in Career Mode
- 30+ iconic rally cars from the 60s, 70s, 80s, Group B and Group S
- Completely overhauled handling from the car physics system of Absolute Drift
- 50 rally stages in Finland, Sardinia, Norway, Japan and Germany
- Repair performance damage between stages
- Daily and weekly challenges with leaderboards
- Original soundtrack by Tatreal
Note from the Developer:
The handling model has been overhauled from that in Absolute Drift and is much more predictable and less punishing. Settings for driving assists mean it is more friendly to beginners while still challenging expert drivers.- OS: Ubuntu 16 (64bit)
- Processor: Intel Core i3Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce GTX650 or AMD equivalent
- Storage: 2 GB available space
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