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A minor update to address issues preventing the "barely keeping it together" achievement from unlocking when certain cars are used.
A small hotfix to resolve issues with replay ghosts stuttering and going out of sync with the replay car.
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Hey, everyone! 2025 just started, and we already have an exciting surprise for you!
Hello, everyone! Our leaderboard servers will be going down for maintenance on Tuesday, December 3 2024, at 07:30 AM GMT for a duration of 2 hours. The goal of this maintenance is to resolve the various issues with online functionality you've been experiencing during the past few weeks. Thank you for your patience!
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Hello, wonderful people of the internet! art of rally turned 4 earlier this week, and what an incredible adventure it has been! Its been even longer, more than 7 years, since we teased the first concept gameplay for our motorsport management game, The 107% Rule. Thanks to your unwavering support, we managed to complete Absolute Drift and art of rally! And now, in 2024, we joined forces with Strelka Games to create another exciting game! Huge thanks to the amazing people that worked on the game, from artists, producers, developers, translators, marketing, community management, rally marshalls, and more. Thank you for making this dream a reality!
[previewyoutube=BeWeyOyoo_M;full][/previewyoutube] Hey, everyone! We're thrilled to announce that the final playtest of our upcoming game Golden Lap will be held between August 30th and September 1st. During that time a playable build of the game will be available for selected players. Apart from major improvements across the board, this time we'd like to share with you the highly anticipated Mods functionality! Build your own dream team with a unique logo and car livery! Pick the colors, add new sponsors, and rearrange the Season Calendar to your liking with Golden Lap Mods! *** If you already have playtest access, you will automatically get the new build when it's out. If this is your first time and you're curious about Golden Lap or you'd like to help us make our game better, please fill out the signup form at: https://www.funselektor.com/GLplaytest Wishlist on Steam: https://store.steampowered.com/app/2052040/Golden_Lap
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It's been a long time since we've announced a new game. 5 years. Lots has been happening behind the scenes with games we wanted to work on, but now we can finally show something official!
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Some bug fixes coming off the back of the Australia DLC release, live now on the beta branch.
Some bug fixes coming off the back of the Australia DLC release, live now on the beta branch.
[previewyoutube=bQjhP0uGc8I;full][/previewyoutube] https://store.steampowered.com/app/2250420/art_of_rally_australia/ Finally you can drive in Australia in the first DLC for art of rally! Part of our team is based in Australia so this is extra special and we've put our best into it! The Australia DLC contains:
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Not only are we releasing the major australia DLC later today, but there's also a huge update to the base game full of fixes and quality of life improvements that is live right now - check it out below!
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An update to let you all know that we will be sunsetting official DirectX 12 support over the next couple of weeks. We initially enabled this option as a way to give more options for dealing with performance issues but we have found it hasn't meaningfully helped a large enough subset of our community to justify the ongoing maintenance costs of Unity's experimental DX12 support. You'll still be able to manually apply the -force-d3d12 launch options going forward but know that we are no longer able to provide official support for bug fixing and maintenance to DX12 issues. The good news is Funselektor is taking this time and putting it toward new exciting things, keep an eye out!
A small update to improve how competitive AI drivers are.
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Hey they, A small update to the current beta build to add some jumps/landings improvements that we've been cooking up.
Hey they, Just a small update to the beta branch with some fixed and improvements - we're still working away at features in the background but wanted to get these fixes out in the meantime!
Just a small hotfix to fix a couple of outstanding issues!
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art of rally's new location, Indonesia is available now! This latest update is free and includes 6 new tracks, 2 new songs and a new freeroam area!
art of rally's new location is Indonesia! The free update, arriving Sept 22nd, will include 6 new tracks, 2 new songs and a new freeroam area!
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A small update of fixes and improvements as we gear up for the Indonesia launch!
This time art of rally is setting off for the lush tropical islands of Indonesia! The update, which is coming later this year, will include 6 new tracks and a new freeroam area!
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The 1.3.4 update is now out of beta - if you missed the beta changelog, it's below!
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We have an update with minor fixes now available on the beta branch.
Weve been laying low as we were recovering from the last couple years, but finally:
The new 1.3.3a update is live!
The new 1.3.1 update after the new Kenya Update is now here!
This includes improvements based on player feedback like tweaked AI master difficulty and reduced wear and tear.
We're happy to announce that the Kenya update for art of rally is arriving August 12th - that's next week! The update includes 4 new cars, 6 new tracks and a new free-roam area
If you missed it before, check out some screenshots and the teaser trailer below
art of rally is arriving on Game Pass, the entire Xbox family (S|X, XB1, Win10, and Game Streaming) and Nintendo Switch on August 12th - only a week away!
The long awaited 1.2.0 update is now ready for Beta!
features
v1.1.2b hotfix is live! improvements
Introducing the 1.1.2 update! It's been in beta for a while as we've been very busy with the 1.2.0 update and console preparation.
features
v1.1.2b1 Beta.
features
We've heard lots of requests for this one and we're happy to announce that later this month you'll be able to experience art of rally on GeForce NOW!
v1.1.1 is now live!
Some of the highlights are the odometer fix which will help you get those achievements faster and you can also browse to the screenshots folder from the main menu.
And we are also testing our new cross-platform leaderboard system where you can download world record ghosts in the leaderboards beta branch
We are now working towards the next major update. If you've enjoyed the game it would be great if you can leave a review too!
improvements
v1.1.1b Beta.
Some of the highlights are the odometer fix will help you get those achievements faster and you can also browse to the screenshots folder too.
improvements
The beta for the heritage update is live on the "beta-beta" beta branch. features
v1.0.5c build. This one has taken a little longer as we were doing some more bugfixes, but it is ready and should run a bit faster now as we've optimized the heaviest part of the game which was the vegetation.
We are still working hard on the game and have a big update coming in December! If you've enjoyed the game it would really help if you can leave a review too.
features
offline personal best time functionality
improvements
optimize vegetation system to do less combining, faster rendering and deallocation of vegetation. this could range from no noticeable difference to quite a significant boost in fps and lower jitter.
lowered the collider of the t22 so the wheels don't clip on harsh jump landings
some code optimizations
enable running the application in background when not in focus
fixes
fix bug where 'barely keeping it together' achievement was being awarded even on terminal damage stage completes
parking lot achievement no longer awarded before all cars are unlocked
fix bug where the car would keep some momentum after resetting.
fix typos in credits
fixed: when a xbox one controller disconnects abruptly there was a massive lagspike in the game, we have improved upon that so it happens less likely, but our hands are tied to an issue in xinput.
potential fix for a bug that prevents players from finishing a stage by resetting them to the last waypoint when they cross the finish line
fix bug where screenshake would happen after a stage restart or offroad reset
fix bug where the car would keep some momentum after resetting.
fix incorrect reporting of stages won in custom mode
fix incorrect reporting of stages won in career mode
"groundhog day" bug
fix bug where loading a season in progress would place you in the wrong rally and stage
Cover image by *Zentrova*
1.0.5b beta build hotfix. We've added some fixes for the beta build and will do a few days of testing to make sure they're good before setting it live.
Please let us know!
features
Offline personal best time functionality
improvements
Optimize Vegetation System to do less combining, faster rendering and deallocation of vegetation. This could range from no noticeable difference to quite a significant boost in FPS and lower jitter.
Lowered the collider of the T22 so the wheels don't clip on harsh jump landings
Code optimizations
fixes
Fix bug where 'Barely Keeping it Together' achievement was being awarded even on terminal damage stage completes
Parking Lot achievement no longer awarded before all cars are unlocked
Fix bug where the car would keep some momentum after resetting.
Fix typos in credits
Fixed: when a Xbox One controller disconnects abruptly there was a massive lagspike in the game, we have improved upon that so it happens less likely, but our hands are tied to an issue in XINPUT.
Potential fix for a bug that prevents players from finishing a stage by resetting them to the last waypoint when they cross the finish line
Fix bug where screenshake would happen after a stage restart or offroad reset
Fix bug where the car would keep some momentum after resetting.
Fix incorrect reporting of stages won in Custom mode
Fix incorrect reporting of stages won in Career mode
"Groundhog Day" bug
To access the beta version:
Go to the "beta-beta" branch in the game settings for art of rally
*header pic by Danonak*
This is a small update for 1.0.4, but the new vegetation optimization is in the 1.0.5 beta build, so if you're having issues it would be great if you can let us know how this performs for you! 1.0.4 build improvements skip song and previous song buttons changed to comma and period on keyboard Players can now skip the keybinding overlay after the introduction headlight shadows are darker now and use less sampling so they're better on performance too. fixes Fixed: logging truck liveries had reversed bonus liveries. Kvannkjosen boats on frozen lake have colliders now fixed: holzerath haybales at one intersection were a little bouncy --------------- 1.0.5 beta build features Offline personal best time functionality improvements Optimize Vegetation System to do less combining, faster rendering and deallocation of vegetation. This could range from no noticeable difference to quite a significant boost in FPS and lower jitter. Lowered the collider of the T22 so the wheels don't clip on harsh jump landings Sme code optimizations fixes Fix bug where 'Barely Keeping it Together' achievement was being awarded even on terminal damage stage completes Parking Lot achievement no longer awarded before all cars are unlocked Fix bug where the car would keep some momentum after resetting. Fix typos in credits Fixed: when a Xbox One controller disconnects abruptly there was a massive lagspike in the game, we have improved upon that so it happens less likely, but our hands are tied to an issue in XINPUT. Potential fix for a bug that prevents players from finishing a stage by resetting them to the last waypoint when they cross the finish line To access the beta version: Go to the "beta-beta" branch in the game settings for art of rally
This is a small Beta update which signals the start of our new update schedule, in which we'll be aiming for a new update every two weeks, after two weeks of public beta testing. We'll do our best to stick to this, but it will be affected by Christmas holidays and any other holidays/events. We're working on adding new features and still fixing bugs and improving optimization, so this is the best place to check out the new stuff! Features
We're in the midst of fixing leaderboard issues. The baseline times for AI in career are based off the leaderboards as we don't have a "Stig" to set the fastest time for all 1200 leadeboard that cover each car class, weather, & stage combinations Please swap over to the "beta-beta" branch if you can and let us know how it goes! Features
Hey Everyone! It's been a week since launch and it's been exciting seeing everyone's reaction to the game. Thanks for all of the bug reports and feedback. This new build is live now. We do have more bugs, tweaks and features we need to get to, so there will be more updates in the future! Features
Hey Everyone! It's been a week since launch and it's been exciting seeing everyone's reaction to the game. Thanks for all of the bug reports and feedback. This is a BETA build that we are testing before setting it live for all players. If you could report your bugs and feedback in our beta thread You'll need to opt-in to the "beta-beta" branch on steam by right-clicking "art of rally" in your game library and going to the "betas" tab. Features
Check out the new Gameplay Trailer!
https://youtu.be/Md46WjiDBH0
And some links:
Discord Server
Twitter
We got the awesome filmmaker Nassault to make the new Teaser Trailer for art of rally so check it out!!
https://www.youtube.com/watch?v=iFQiukq82xs&t=1s
Hangout with Dune, the developer of art of rally & Absolute Drift in Discord during the Steam Summer Game Festival.
Set a reminder with the button up top if you're keen!
PS: There may be some prizes too, perhaps a physical edition copy of Absolute Drift? ;) adoriginal torii
https://store.steampowered.com/app/550320/art_of_rally/
Join Dune, the developer of art of rally & Absolute Drift streaming the art of rally demo during the Steam Summer Game Festival.
The demo has a leaderboard for one rally stage so you can see how your times stack up.
Set a reminder with the button up top if you're keen!
https://store.steampowered.com/app/550320/art_of_rally/
Note: Since the steam festival was postponed, this is the new event.
Join Dune, the developer of art of rally & Absolute Drift streaming the art of rally demo during the Steam Summer Game Festival.
The demo has a leaderboard for one rally stage so you can see how your times stack up.
Set a reminder with the button up top if you're keen!
https://store.steampowered.com/app/550320/art_of_rally/
Hangout with Dune, the developer of art of rally & Absolute Drift in Discord during the Steam Summer Game Festival.
Set a reminder with the button up top if you're keen!
PS: There may be some prizes too, perhaps a physical edition copy of Absolute Drift? ;) adoriginal torii
https://store.steampowered.com/app/550320/art_of_rally/
Hey Everyone!
Here is a new gameplay trailer from Finland.
https://youtu.be/G8_lTWoFVjo
Links:
Website: http://artofrally.com/
Discord: https://discord.gg/kcVbHR9
Twitter: https://twitter.com/funselektor
Instagram (new account!): https://www.instagram.com/funselektor/
Reddit: https://www.reddit.com/r/artofrally/
This update has been mostly about making the game prettier, namely vegetation, lighting and particles. I was deep in the hole for this one and there's many things that aren't on the changelog so you'll just have to try it out!
Features
-stages have real time ambient occlusion
-New trees, rocks, bushes and vegetation pass for all locations
-Swapped the vegetation shaders for ones that support instanced indirect, which is much faster than the previous way of rendering vegetation
Improvements
-improved gear ratios
-Group B, S, A have more even downforce between the front and rear wings which makes for more even jump flight and also less understeer when going high speeds
-redid the lighting for snow stages
-all strings are localized now
-readjusted braking power for all classes
-cars are using studded snow tires so increased the grip on snow a little bit
-nearly all the particles have been overhauled and now look much more consistent across all lighting and weather
Fixes
-manual & automatic were swapped
-weather effects that are attached to the car do not rotate with the car anymore (no more sideways rain)
-Photo mode works again
-Camera glitch between begin stage and racing
-quality & vegetation density settings were only being set with a quality setting was changed
-when coming onto the throttle the turbo blow-off sfx is stopped if it is currently playing
If you're not a beta tester yet, you can join the discord channel or sign up on the mailing list on the website to participate in the Closed Beta happening later this year.
Discord: https://discord.gg/rPYJyjY
Website: http://artofrally.com/
Large-ish Update. Localization and cleaning up UI and menus. The savegame file format has changed so all your settings will be reset.
Features
-added an anti-cheat plugin for times and damage
-the car used for custom events and career are now displayed in the rally complete screen & season complete screen
-the car used for an in-progress career is shown in the main menu, if no season in-progress then a random car is chosen
-added a kids cheering sound effect when you unlock a car
-converted the Save file to use JSON instead of XML, which is faster to load/save and fixes some issues where editing values in xml files would cause them not to load.
-Game saves in SaveGame.json now, which means the settings and unlocks have been reset, sorry!
-everything in the game except for country names should have localization now, please tell me if you see something amiss!
Improvements
-Car at start line has the handbrake on to prevent rollback
-surrounded the rally school with hills/mountains which will serve as more believable end of the map obstacles
-all settings have correct default values now
-car odometers are shown without decimal places
-loading screen displays stage info in all lowercase and distances with only 1 decimal point
-unlocked cars don't use a black shader if they are unlocked
-Added correct light materials to cars in main menu
Fixes
-gear shifting actually fixed hopefully
-removed rock on road in Japan1
-recalculated the waypoints for out of bounds for Sardinia and Norway
-removed rocks on road in norway 1
-rocks on finland 3 on road
-retiring from season in pause screen works again
-pause screen: # of restarts left are updated in career
-Made a hack so that the Replay SFX mostly work.
-restarts should work after finihsing a stage now. (this was a bug that only happened in builds)
-bridge on Finland 4 is drivable again
-fixed weird bridges on sardinia 5
-completing a season after the car unlocking screen doesn't freeze anymore
-quick restart shortcut works correctly now
-when choosing a car class in custom event, freeroam and rally school, the 1st from that class is shown, instead of all the cars on top of each other
-fixed missing colliders for some Finland houses
If you're not a beta tester yet, you can join the discord channel or sign up on the mailing list on the website to participate in the Closed Beta happening later this year.
Discord: https://discord.gg/rPYJyjY
Website: http://artofrally.com/
This fresh build has quality of life improvements, controls changes, and... CAMERA SHAKE!! Features -shift-stacking. Now you can go through gears a lot quicker without having to shift individually into each -quick restarts. Restarting is immediate, no more reloading the stage. Let me know if you encounter any issues -added a setting to cap the framerate -added camera shake. Shakes when hitting stuff, landing jumps, shifting gears. -added camera shake setting -all default AI times are now based off of 10 minutes/stage instead of the minutes before. Working on updating these times as you guys play more of the stages. Improvements -blocked logs in chicane cut on Finland 1 -cars in main menu have wheels pointed straight -tweaked logging truck controls to be less floaty -group 2 4th gear is a little longer -Drivetrains now deliver power for each of the AWD, FWD, RWD drivetrains. -closed off corner cuts reported by players -camera fov and pitch increase with speed. Tried to go on the subtle side -made some small optimizations to scripts. Maybe saved 0.02s off the cpu update time -Reduced differential a little for all cars, less overcorrection behaviour -Fixed the waypoing generation for all stages, since the soemthing had changed in the road plugin -Improved waypoint generation logic: Waypoints in intersections are placed in-between the last and first waypoints of the road in the connection so there's less weird resets -made dead tree colliders taller in Finland stages -changed the way the vegetation masks are generated for roads which ensures that there will be no more grass on the roads anymore -trying to go out of the map in Rally School & free roam will get you shot back to the centre of the map, Motorcross Madnesss style Fixes -locked cars played in say Daily challenge don't have the black shader anymore -fixed tree colliders in norway -time chaser menu: only refreshes leaderboards every time you change between dry weather and wet weather -added missing waypoints for recovering car to Sardinia 2 -comparing leaderboard times is now correct due to casting both times to int in milliseconds -wind is the same strength in all stages now (it was very strong before) -damage is now reset between time chaser stages when using the same car -Sardinia 4 road no longer overlays terrain badly @Deliverator -The 504, 2002, t22 cars have a bit more ground clearance now @Raymi -fixing missing cones and fences in rally school -damage to car should be repaired between rally events in career now If you're not a beta tester yet, you can join the discord channel or sign up on the mailing list on the website to participate in the Closed Beta happening later this year. Discord: https://discord.gg/kcVbHR9 Website: http://artofrally.com/
Going to start posting the changelog for updates here. This is a large update since the last one in May. Features -added a camera rotation damping setting to the graphics settings screen. Default damping is slightly less than before, but feels good. -added debug text in stages that shows the car, stage, and game mode. -FPS counter is back. It's off by default, enable with "backspace" -10 AI drivers in custom events & career now -leaderboards show 10 entries instead of 8 -in career mode, drivers are awarded points by ranking in rallies, which are used to calculate the overall season standings. -Rally Complete and Season Complete screens have been overhauled -added Ambient Occlusion to many of the cars -main menu car dioramas update the environment to reflect the settings in the game mode -added stats to cars: odometer, podiums, events -cars may be unlocked after completing a season, but only if there are restarts remaining -new car unlocking animation -season complete animation is moved to the Season dashboard -Added the Group A car class (placeholder cars for now) -Added Group A to career -Locked cars in the car chooser are now obscured -credits screen -Added new horn sfx. -Horn SFX can be selected and previewed in Settings->Gameplay -Added new ambient SFX for all locations for dry and wet weather. -Added new turbo sfx to all cars. -added sfx for buddha appearing in introduction -added controller controls in intro, need to animate them. -in the introduction in rally school, a notification is displayed after a few minutes to remind you that you can go to the main menu for more game modes -Set language to use the language chosen for the game in the steam client -bonus cars are unlockable in career -bonus cars have setup files now -group A anti-lag sfx . Improvements -added vignette and better post-processing to menu camera -Stage UI: stage info sticks around for all screens when in a stage (stage #, area, stage name, weather) -Stage UI: post-stage screen displays the stage time and personal best time -decreased the shadows distance 50% in the lowest quality setting -updated & centered logo in loading screen -driver points are displayed in the season standings screen -changed the number of stages/rally in the Group S season from 10 to 8 -initial restarts for all Seasons in career are now 40 -replay data isn't uploaded to leaderboard, which should mean quicker uploads and downloads, but may not be noticable -made japan roads skinnier -lowered the grass density for finland and sardinia stages. -changed the terrain shader for some finland and sardinia stages and it makes the grass blend in better -reordered the default liveries for all cars -Rally school: cones and tires reset every 2 minutes -Rally school: Fade screen in->out when switching rally school lessons in rally school. -No punctures or damage in free-roam or rally school anymore -reduced turning assist on group 4+ cars -collisions/scraping on the ground won't case damage or remove car parts -improved the tire puncture icon -Tweaked the downforce between car classes. Group B, S, A have double the downforce from before. This lessens the wheelspin when going around corners which was allowing Group 3 & 4 cars to set similar times to Group B+ -Increased downforce of Group 4 cars -front wing produces 70-80% of the force of the rear wing for flatter jump takeoffs -tweaked mist when sliding on tarmac to be less white and more transparent -Increase grass/plant/rock distance on all quality settings. -10x the sparks when hitting stuff -Menu: cars are shown with the last livery instead of first -localized the repairs screen buttons . Fixes -black image in custom-event menu -menu: camera zooms in on car chooser now -exiting time chaser won't reset the car class when coming back to it again -moved the SR71 car from Group S to Group B class -in Esc Menu, to enter the Rally School item, you first need to go down to Settings and then Up to be able to select it -When entering the photo mode for first time, the help prompt in the left down corner didn't pop up. Id did after seccond try. Also, during the first try, the camera didn't move to the position of the seccond try (that assume is the correct one, front of the car) -Fixed a bug when changing the fullscreen settings wasn't calling SetFullScreen after being changed. -control remapping screen shows correct text and also has localization for all languages -Rally school: timer in hud is now hidden -changed the .exe file to be artofrally.exe -repairs screen works again If you're not a beta tester yet, you can join the discord channel to participate in the Closed Beta happening later this year. Discord: https://discord.gg/kcVbHR9 Website: http://artofrally.com/
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