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2022 Funselektor Update & Mod Beta Signups!
tldr: We fed the Funselektor mascot a turbocharger and now its MAXIMUM ATTACK! First up, weve moved to a 4-day workweek and our ongoing part-time and full-time collaborators are now full-time employees (except one), so we can offer vacation, sick days and benefits! Im proud to announce our FULL-TIME team, a great group from around the globe. The last couple years have felt like war, by self-publishing and doing many releases. A large reason weve survived through the hard times is because of these people (in order of hire date): Adrian Tosello - Developer from Melbourne, Australia Full-time since 2020 and helped finish art of rally, a big reason it had a solid build and little bugs at launch is because of him. Hes been doing ongoing development on art of rally, FunCore, and an unannounced game. Perren Spence-Pearse - Technical Lead from Melbourne, Australia Part-time since 2020, adding the dynamic crowds, optimization and graphics work. He likes to play with our hard development problems. Hell be heading up FunCore, working on art of rally and an unannounced game. Jacob Vincent - Technical Producer and Tools Developer from Melbourne, Australia Part-time since 2020 to port art of rally to GOG, Livery Mods and builds. Now hes managing our development team, and improving our development pipeline and tools that will support our developers. Aaron Oak - Creative Producer from Los Angeles, USA Joined in 2020 doing Community Management for our art of rally launch part-time and full-time in 2021 as Creative Producer to for bizdev, production, improving our processes and planning for our future projects. Friedel Verpoort - Developer and Backend from Kortemark, Belgium Joined part-time in 2020 after I asked can you do our Epic Port for our launch next week and start tomorrow? And he got it done. Since then he created our servers, PC ports and is starting on unannounced game. Boyan Bratanov - QA and Support from Pleven, Bulgaria (Part-Time) Boyan came on our radar after he appeared in our community channels and now he is officially on the team and will continue answering questions on our public channels, QA and handling our new Support email too. And Me - Recently I finished doing a large renovation to the Funselektor camper van and am in it again roaming around. It must be funny from the perspective of our team, but it makes me happy and is fun. Some things never change. To summarize, 2020 and 2021 were insanely busy for us as weve had many launches and growth and recently we've taken time to press the reset button and reevaluate everything we do from the ground up so we can make games better.
This is our new game-agnostic architecture for our future Unity games in order to build them more efficiently, with less bugs and higher performance. The team has started from scratch and I've requested a checkbox for multiplayer, so it should be possible right?
DO games has been working on optimizing the Switch version of art of rally to upgrade the visual fidelity which will be available in a future update.
There are currently car livery mods, but what if there was something else, something even more creative?
Finally, shoutout to Jair McBain for putting, Adrian, Perren, and Jacob in contact with me, the game would have taken another year to ship :p and Aaron for working with me on the remote employee project, it took forever! Picture by Toucan
[ 2022-01-27 23:51:18 CET ] [ Original post ]
Weve been laying low as we were recovering from the last couple years, but finally:
Big Announcement Thread...
tldr: We fed the Funselektor mascot a turbocharger and now its MAXIMUM ATTACK! First up, weve moved to a 4-day workweek and our ongoing part-time and full-time collaborators are now full-time employees (except one), so we can offer vacation, sick days and benefits! Im proud to announce our FULL-TIME team, a great group from around the globe. The last couple years have felt like war, by self-publishing and doing many releases. A large reason weve survived through the hard times is because of these people (in order of hire date): Adrian Tosello - Developer from Melbourne, Australia Full-time since 2020 and helped finish art of rally, a big reason it had a solid build and little bugs at launch is because of him. Hes been doing ongoing development on art of rally, FunCore, and an unannounced game. Perren Spence-Pearse - Technical Lead from Melbourne, Australia Part-time since 2020, adding the dynamic crowds, optimization and graphics work. He likes to play with our hard development problems. Hell be heading up FunCore, working on art of rally and an unannounced game. Jacob Vincent - Technical Producer and Tools Developer from Melbourne, Australia Part-time since 2020 to port art of rally to GOG, Livery Mods and builds. Now hes managing our development team, and improving our development pipeline and tools that will support our developers. Aaron Oak - Creative Producer from Los Angeles, USA Joined in 2020 doing Community Management for our art of rally launch part-time and full-time in 2021 as Creative Producer to for bizdev, production, improving our processes and planning for our future projects. Friedel Verpoort - Developer and Backend from Kortemark, Belgium Joined part-time in 2020 after I asked can you do our Epic Port for our launch next week and start tomorrow? And he got it done. Since then he created our servers, PC ports and is starting on unannounced game. Boyan Bratanov - QA and Support from Pleven, Bulgaria (Part-Time) Boyan came on our radar after he appeared in our community channels and now he is officially on the team and will continue answering questions on our public channels, QA and handling our new Support email too. And Me - Recently I finished doing a large renovation to the Funselektor camper van and am in it again roaming around. It must be funny from the perspective of our team, but it makes me happy and is fun. Some things never change. To summarize, 2020 and 2021 were insanely busy for us as weve had many launches and growth and recently we've taken time to press the reset button and reevaluate everything we do from the ground up so we can make games better.
FunCore!
This is our new game-agnostic architecture for our future Unity games in order to build them more efficiently, with less bugs and higher performance. The team has started from scratch and I've requested a checkbox for multiplayer, so it should be possible right?
art of rally Switch Update
DO games has been working on optimizing the Switch version of art of rally to upgrade the visual fidelity which will be available in a future update.
art of rally Mods?
There are currently car livery mods, but what if there was something else, something even more creative?
Sign up here (discord username required)
Finally, shoutout to Jair McBain for putting, Adrian, Perren, and Jacob in contact with me, the game would have taken another year to ship :p and Aaron for working with me on the remote employee project, it took forever! Picture by Toucan
[ 2022-01-27 23:51:18 CET ] [ Original post ]
art of rally
Funselektor Labs Inc.
Developer
Funselektor Labs Inc.
Publisher
2020-09-23
Release
Game News Posts:
86
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(4449 reviews)
Public Linux Depots:
- art of rally Depot - Linux [2.62 G]
"To do something dangerous with style is art..."
art of rally is a stylized rally experience from the creator of Absolute Drift
The top-down view lets you completely focus on the stages by seeing upcoming road features without needing pace-notes.
- Progress through the golden years of rally in Career Mode
- 30+ iconic rally cars from the 60s, 70s, 80s, Group B and Group S
- Completely overhauled handling from the car physics system of Absolute Drift
- 50 rally stages in Finland, Sardinia, Norway, Japan and Germany
- Repair performance damage between stages
- Daily and weekly challenges with leaderboards
- Original soundtrack by Tatreal
Note from the Developer:
The handling model has been overhauled from that in Absolute Drift and is much more predictable and less punishing. Settings for driving assists mean it is more friendly to beginners while still challenging expert drivers.MINIMAL SETUP
- OS: Ubuntu 16 (64bit)
- Processor: Intel Core i3Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce GTX650 or AMD equivalent
- Storage: 2 GB available space
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