Hello everyone I haven't been here for a long time and during my absence you have accumulated a lot of questions and error messages, sorry for leaving them unanswered, but I have good news, I fixed the main errors and released an update on the test branch. This update does not bring significant changes to the gameplay, but fixes all visual artifacts, crashes and breakdowns of the game. Perhaps the old saves will stop working correctly, so they will have to be deleted, but when creating a new game, errors should no longer appear. Another good news is that I'm slowly getting back to work on this project, so cool new updates are waiting for you soon! I won't promise much, because my free time is still very limited, but I will try to release updates at least once every 1-2 months. Thanks to everyone who waited and supported, I really appreciate it!
Hello! For those who did not know, I work as a chef and due to work I have very little free time for my projects, so the release of updates is constantly delayed, however, I read all your feedback and error messages, trying to pay attention to fixing them. Today I decided to upload a test update for those who have been playing for a long time and managed to accumulate a huge number of the same items, in this update you can exchange them for profile experience in the warehouse window. In the future, items will be traded for junk that you can use to craft new items, so if you don't need profile experience, you can wait and make a better trade. Also in this update, you can open all the boxes that you have accumulated, all in the same warehouse window, go to which you can through the main menu by clicking on the "Storage" button. In general, this update will have a lot of new things, a new interface, a new resource, new buildings, I wont describe everything yet, because, as I wrote above, this update is a test one and after some time I will upload a new full-fledged update with a full description of all fixes and innovations. Please note that the test update is released only for Windows operating systems and will most likely break old saves, so for it to work correctly, you will need to clean your game worlds. You can download a test update in the following way: right-click on the game in the steam client, in the drop-down window click on the "properties" tab, then click on the "beta versions" tab and select "test_update - Test update branch", after that close the window and wait for the update to download. If you find bugs, or you have any suggestions, write in the discussions of the game's community center, I will be glad to all your messages!
Hi.
To say that this year has been difficult is an understatement.
And to be honest, I dont want to say anything, but I need to.
In all my 26 years of life, I have not seen as much shit as happened in this miserable year.
This year: I witnessed the world go crazy, attended my grandmother's funeral, attended the funeral of a friend, got into a financial hole, sold projects, returned to work as a cook and released 4 updates for FD.
All in all, it was a busy year.
I wanted to finish the update by the new year and launch the annual New Year's event, but unfortunately I have absolutely no strength, either morally or physically, the work takes me 13 hours a day, so there is very little time left for the project, and even less strength .
In short, there will be no new year.
However, I would like to wish that the new year still was, and it was beautiful, because the black stripes must someday end, in the name of the beginning of the white ones!
I hope that in the new year I will have more free time and I can devote it to this project so that updates come out more often and with better quality, making you happy!
Happy New Year!
P.S. I also have a few spoilers in the form of screenshots and videos of what will be waiting for you in the next updates, so in the end I would like to show them to you.
[previewyoutube=YS75pgihR-M;full][/previewyoutube]
IMPORTANT! After downloading the update, errors are possible in old saves! To avoid errors, you should clean the game worlds separately or reset all game progress in the settings menu!
What's new?!
- Now skills are pumped passively! (Passive skill leveling directly depends on what your subordinate is doing, for example, if he runs a lot, then his running skill will grow)
- Now construction is tied to the skill level of the builder!
- Now the minimap darkens when night falls, and objects with light are highlighted on it!
- Now the list of friends is displayed in the main menu, you can see which of your friends are online, visit their profile or invite them to the game!
- Added screen resolution settings and support for windowed/fullscreen modes!
- Now the speed of time can be changed by buttons 1,2,3. (With Shift held down if you have selected buildings/characters) [only if you have DLC!]
- Sounds now play when some buildings are selected!
- Expanded animations for going to the toilet for different genders!
- The amount of food found in wastelands has been reduced.
- Bugs fixed!
Recently, many different events have taken place, both on a global scale and on a more modest scale, the scale of my personal life. I managed to: end a relationship with a loved one, change my place of residence, bury a loved one, lose the meaning of existence and ultimately gain freedom. Based on my plans, this update should have been released much earlier, but life decided otherwise and dictates its own rules of the game, under which I have to adapt. My birthday is in a week, on this date I planned the release of my project "Find Exit", as you probably guessed, the release is postponed, and if my plans do not fly to hell again, then I hope you will see it in the fall. Well, now keep a small but pleasant update!
What's new?
- A new missile turret has been added!
- A new laser turret has been added!
- New model for regular turret.
- Now an ordinary turret consumes not only electricity, but also garbage.
- Now, when creating a world, you can select hardcore mode without saves.
- Now messages from characters are displayed over their nicknames.
- The trading system has been improved.
- More information in the log.
- Survivors' survivability increased by 75% for easy game, 50% for medium game, and 25% for hard game.
- The minimum and maximum sizes of the minimap icons have been changed.
- Bugs fixed.
The old set of "Snow Leopards" is no longer available for receipt!
Those players who managed to get the first set are now the owners of exclusive items and can dispose of them at their discretion.
Hey! Spring and gardening seem to cure any depression and I seem to be starting to feel better! I still have small problems that prevent me from implementing a full-fledged crafting system in the game (which, by the way, has been ready for a long time, but the steam server does not want to give correct answers to requests through the inventory) and some other things, but in order not to stagnate, I I decided to leave it for the future and do other plans for this project, so I will try to release an update in the near future! I also spent a lot of time in a cool game called Rust from a wonderful person Garry Newman and his Facepunch team. Once I was very inspired by this game, and start made a project in the first-person survival genre (the announcement was in the VKontakte group many years ago, but the project was soon frozen) and now, having played it again, I have some new ideas for the First Day game, which I would like to discuss with you. What do you think about adding a new type of turret to the game? For example, would you like to see a rocket launcher in the game? Do you want to see more explosions and have powerful defense against bulky enemies? And what do you think about adding a farming system to the game? For example, would you like to be able to tame wild animals, breed them and use them as a food source? Would you like to see a new greenhouse built that would be able to grow food? Share your opinion on this matter and offer your ideas, I will definitely consider the implementation of all your good ideas in this project!
Recently, I exist in some other world, my head is porridge, so today is short. This was supposed to be a big update, but due to some circumstances and the discovery of a critical bug, this update is released in the form of a fix, ahead of schedule and without the implementation of many planned things. Warehouse: processing, optimization, sorting, demos of some items, updated descriptions and more. Weather: Clouds and storms have been reworked, now warnings about the danger of weather and some environmental conditions are displayed in the log. Displaying information about the found item in the log. Fixed bugs: changing locations, leaderboard, and other less significant ones.
We were not born to destroy, but to build. Do not provoke each other to betray your nature. I do not want the fictional world of my game to come true. Love your neighbor as yourself. Let there be peace!
IMPORTANT! After downloading the update, errors are possible in old saves! To avoid errors, you should clean the game worlds separately or reset all game progress in the settings menu!
What's new?!
- Added a new building "Gate"!
- A new building "Dining Room" has been added!
- Now survivors can drink and eat both in the canteen and on their own, but the consumption of resources and satisfying hunger/thirst in the canteen is more profitable.
- New enemy "Dog"!
- Trading system and the first trader in the desert of death "Longneck"!
- Now their names are displayed above the selected objects.
- Now, by double clicking on a survivor or building, all similar ones are selected.
- Now you can follow the game time displayed above the map.
- A new addition with the ability to manage time.
- New sky!
- Now there are 24 minutes in a day.
- New achievements have been added!
- The ability to automatically improve skills has been added!
- Frostbite and excessively high temperatures can now be treated!
- Hunger and thirst now come at different speeds and are affected by different factors.
- Survivors can now defecate without going to the toilet!
- Now people need to use the toilet less often.
- Now production buildings consume more resources.
- Now, when mass selecting a squad, you can exclude people by clicking on the character icon while holding down the ALT key.
- Added a new weapon!
- Survivors now return to work after going to the toilet on their own.
- Now, for survivors who are in their camp and do not have a task, protecting the camp is more priority than satisfying their needs.
- Now it is more difficult to get infected with viruses, but it is also much more difficult to cure them.
- The manifestation of negative effects from viruses is increased (weakness, vomiting, mental deterioration).
- Children are no longer born if there are no free places for them to stay.
- Now the birth of children depends on a larger number of circumstances and is not always successful.
- Work on the location "Old City" is 45% complete.
- Item characteristics have been changed.
- Now, when the mass selection of survivors, the icons of the current needs of the characters and their goals are displayed.
- Now if you click on the icon of a person with a counter of survivors while holding down the CTRL key, all survivors will be selected.
- Now the bestiary has more detailed information about creatures!
- The toilet now produces biomass!
- Boots now increase movement speed!
- Now points increase accuracy!
- Armor now reduces damage taken!
- Now in the character's statistics you can see information about crit, stun, accuracy and armor!
- Increased stamina loss during character activity.
- New pangolin scale skill!
- Change in the balance of skills.
- Increased the block percentage when upgrading a skill.
- The increase in movement speed per level has been reduced.
- The increase in attack speed per level has been reduced.
- Decreased stamina gain per level.
- The increase in the rate of collecting resources per level has been reduced.
- The maximum level of luck has been increased.
- The increase in health regeneration per level has been increased.
- Reduced increase in healing speed per level.
- Attack range 0.3
- Habitats: everywhere
- Damage: 4-12 oz
- Attack speed: 1 hit/0.5-2 sec
- Movement speed: 5.5 m/s
- Health: 86
- Chance to deal critical damage: 42%
- Chance to stun during an attack: 16%
What's new?
- Added two new skills!
1. Block of melee damage.
2. Dodge attacks.
- Added display of statistics: attack range, chance to dodge an attack and chance to block a strike.
- Most buildings now have 10 upgrade levels. (at the moment, not all of them visually change)
- Now buildings and their improvements depend on the level of the camp.
- New building "Fence" (has visual improvements of 9 levels)
- Added visual improvements for the camp. (5 levels)
- Added visual improvements for the hut. (1 level)
- Added cost display for building improvement.
- Balanced the cost of improving buildings.
- Improvement speed of buildings has been increased.
- The limb injury system has been improved.
- Variety of effects of blood on the ground.
- Bugs have been fixed.
IMPORTANT! After downloading the update, errors are possible in old saves! To avoid errors, you should clean the game worlds separately or reset all game progress in the settings menu!
What's new?!
- Reconsideration of the starting location, now the desert looks different, and a city will appear in the place of the old one in the future.
- Added mechanics of damage to limbs for characters.
- Added a new item "Bestiary" (opens with "N")
- Added new building "Light generator"
- Now you can get temporary boosts in daily crates!
- Added chromatic aberration setting.
- Now the bodies of enemies decompose over time and turn into biomass (be careful, creatures will fight for it!)
- Added a state for searching for biomass and a corresponding hotkey.
- Improved movement on the global map, now resources are consumed during the campaign!
- Balance of prices for buildings and their improvements.
- Balance the chance to meet new survivors.
- Fixed a bug with dismemberment of zombies.
- The pools of blood have been changed.
- Now some enemies retreat with a small number of lives.
- Now survivors equip weapons after finishing work if they had one.
- Added animations for mobs without limbs.
- Added animation for stunned characters.
- Correction of sounds for cannibals.
- Added sounds of working in the hut and toilet.
- The amount of electricity produced by generators has been changed.
- The error with the selection of units on different screen sizes has been fixed.
- The bug with the tower has been fixed.
- Optimization of loading.
Fix 1.2.7 By the way, instead of generating a flag from the proposed elements, you can upload your own images from the link using this DLC !
What's new?
- Fractions!
Work has begun on the faction system, at the moment you can already create your own faction, customize its flag and name. Faction setting is carried out in the camp window.
- Added the ability to rename characters. (To do this, click on the corresponding button in the upper right corner of the window with information about the character)
- Added visualization of the grid when holding the "Shift" key while placing a building.
- Added a hotkey for building improvement. (According to the "U" standard, set in the setup menu)
- Added display of the building level in the information window.
- Added warnings about high and low temperatures.
- Now the survivors behave differently depending on where they are, closer to the camp they feel calm and can afford to communicate if they have no tasks, in the wastelands they are more anxious, and near the enemy base they are always on guard !
- Reactor energy consumption has been increased.
- Bugs fixed.
What's new?
- New weapon "Self-made Assault Rifle"!
- New headgear "Headset"!
- New building "Toilet"!
- New toilet need!
- Changed storage capacity.
- 5 new levels of improvement for the warehouse and tank!
- Now survivors exchange experience when communicating!
- Added display of information on equipped items.
- Now the building's information window displays the number of its health.
- Added a camera icon on the minimap.
- Cannibals can now appear in the desert with a 1% chance!
- Improvement of the cursor and its icons.
- Added output of warnings about the needs of survivors to the log.
- Now, by clicking on some events in the log, it transfers the event to the source.
- Automatic healing, communication and going to the toilet if the survivor is not busy with anything.
- Fixed a bug due to which the survivor did not collect the cacti grown by the reactor when the task of finding water is active.
- Fixed a bug due to which the survivor did not look for buildings for the required improvements when the builder task is active.
- Fixed a bug due to which the survivor could not move after leaving their hut.
- Fixed the maximum speed of camera movement (individually configured in the game menu)
- Change the information display in the settings menu.
A wonderful person's channel with interesting reviews and walkthroughs! Helpful update reviews and tube streams await you!
Check out the stream!
What's new?
- Added event window.
- Display of available skill points in the selection window for survivors.
- Added resistance to temperatures from clothing. (You can see detailed characteristics in the warehouse or in the item equipment window.)
- Now hotkeys for assignment of a task work for all selected survivors.
- Added the ability to enable / disable the game interface and the corresponding hotkey. (According to the "M" standard, can be reassigned in the setup menu.)
- The spread of viruses from enemies has been reduced.
- Temperature balance.
- The information window has been fixed.
- Fixed a bug with a random attack on enemies during other tasks.
- The bug with rebooting after death has been fixed.
- The bug with the demolition of an unfinished building has been fixed.
- The cursor has been fixed.
IMPORTANT! After downloading the update, errors are possible in old saves! To avoid errors, you should clean the game worlds separately or reset all game progress in the settings menu!
What's new?!
- "Dump" is a new location for old players. (Those who bought the game.)
- New enemy "Rat"
- Added changes to the needs for communication and entertainment. (To satisfy the need for communication, select two survivors, send one to the other and wait for them to finish communicating. To satisfy the need for entertainment, keep your survivor busy with something.)
- Added mental health. (To maintain the mental health of your survivors in the norm, monitor the level of their needs and do not let them need anything, if your survivor's mental health drops to zero, then he can go insane and become your enemy.)
- Added morale. (The morale level of your survivors directly affects their productivity, the higher the morale of your survivor, the stronger, faster and more enduring they are.)
- Changes in the behavior of enemy creatures, now some of them are at enmity with each other.
- Added information about items in the survivor's inventory. (Hover your mouse cursor over the item you are interested in to view information about it.)
- Added icons for minimap outputs.
- The interior of the warehouse has been improved.
- Minor changes to the hand pump.
- Added animation for the second level generator.
- New effect of opening daily boxes.
- Added targets for static mobs.
- Correction of reverse damage from protective barricade
- Changed information output to the information window.
- Fixed a bug with storing resources in backpacks.
- Fixed a bug with ranged weapons when attacking and farming.
- The bug with farming of dead neutrals has been fixed.
- Bug with mass selection has been fixed.
- Fixed a bug with the weather reactor.
- Fixed bug with game sounds.
- Fixed bug with points and their bonus range.
- Small changes in the interface.
- Optimization of some objects.
- Correction of errors in the text.
- Attack range 0.25
- Habitat: everywhere
- Damage: 0.5-1.5 hp
- Attack speed: 1 hit / 0.5-2 sec
- Travel speed: 4.2 m/s
- Health: 6
- Chance to critically hit: 3.6%
- Chance to stun during attack: 3.6%
What's new?
- Added the ability to transfer resources to other maps.
- Added ability to customize hotkeys.
- Added information about the changeable temperature in the campfire and camp window
- Fixed a bug with displaying additional information on some buildings
- Fixed bug with turrets
- Fixed bug with resource storage
- Fixed bug with cloning when changing language
What's new?
- Added hotkeys that can be found in the game settings menu. (customization of the keys will be available in the next updates)
- Ability to assign a common task to a selected group. (to do this, select the group of units you want to give the task to and click on the desired task in the left part of the information window)
- The ability to collect all survivors in the camp by pressing the corresponding key in the camp window.
- The bug with the impossibility of performing the same tasks has been fixed.
- Fixed a bug with storing liquids.
- Balance of viruses and their treatment.
IMPORTANT! After downloading the update, old saves will not work! Therefore, you should clean the game worlds separately or reset all game progress in the settings menu!
Due to some unpleasant developments, work on this update did not go according to plan. The main problem was hard drive breakdown and loss of a lot of project data. Also, a user showed up who received an exclusive set in a dishonest way.
ATTENTION! Henceforth, any attempts to obtain game items by dishonest means will be tracked and suppressed! And the perpetrators will be punished!
Due to the disrupted plans and deadlines, I decided to release in this update what is already ready to give you the opportunity to adapt to some of the innovations that will be listed below. So what's new ?! Work on the Pioneer kit is complete! (bonus kit for players who bought the game) To receive the kit: [olist]
The work on the location "Suicide Island" is completed!
Moving across locations occurs through the global map. To access the global map: [olist]
Note! The ability to transport resources between game locations will appear only in the next update! At the moment, the system for changing locations does not provide for the transfer of resources! Therefore, when you first move to a new location, you will have at your disposal the basic amount of food. The character stats are almost complete! Now you can track the status of your characters and meet some of their needs! Keep track of your survivors' hunger, thirst, fatigue and temperature levels! Don't let them drain and overheat, or you risk losing them! At night, the temperature in the desert is much lower, so survivors who are not busy with work or occupy a guard post can freeze! To prevent your survivors from freezing, let them bask by the fire! Note! During the daytime, the temperature is extremely high, any work will overheat your survivors, and being around a fire or any other source of heat can cause critical overheating! Other stats and character needs need to be tweaked and balanced, so they'll be available in the next updates!
The work on viruses is complete! Now you can completely control the incidence and spread of viruses among your survivors! However, more detailed information about viruses and the consequences of infection by them will be available in the update dedicated to viruses! At the moment, there are 3 types of viruses available, all you need to know about them now, viruses are the most evil and dangerous of all your enemies in this world!
New skill for survivors! The "Wolf Stamina" skill has been unlocked, which increases your survivor's stamina! Description of the characteristics of objects! Now you can read about the characteristics of items in stock! Lists of item characteristics will be updated in the next updates! New shaders! Now the appearance of game locations is even more attractive, and their loading is faster! Extension of the LOD system! An additional level of detail has been added to almost every game object, which should have a beneficial effect on the speed of the game on many devices! I will be glad to receive your messages in game discussions! Report bugs and suggest your ideas for what you would like to see in the next game updates! Have a nice game! I'll go work on new locations and try to release the next update as soon as possible! Thank you for being with me!
The work on the "Pathfinder" set is complete!
(bonus set for players who bought the game)
Work on the location "Suicide Island" is complete!
I are finishing work on character statistics, soon you will be able to track the full state of your characters and satisfy all their needs!
I are finishing work on viruses and monitoring detailed statistics about the health of the characters, soon you will be able to completely control the incidence and spread of viruses among your survivors!
After finishing work on the above points, I'm going to finalize 3 planned locations: [olist]
IMPORTANT!
Due to the large number of changes and the introduction of new mechanics, I'm afraid that there may be a lot of bugs and errors, so I'm thinking about making a test branch to test some individual changes before the full update is released.
ATTENTION!
Due to the introduction of new mechanics, after installing the update, you will have to do a full reset of all game progress in the game settings menu. What are your thoughts on the test branch and early testing of updates?
The transition to the free version is officially over!
To the players who bought the game, I want to express my sincere gratitude for the support and make a bonus, but have not yet decided which one, while I have 2 options, which option would you like to receive?
[olist]
Take part in thesurvey about new locations and become a part of the game!
(prototype of the future global map)
Hello!
I would like this announcement to start more optimistically and contain information about game innovations, new content, new mechanics, but not everything is so rosy.
Due to some difficulties that arose, work on this project was temporarily stopped, for an indefinite period.
Therefore, it was decided to open access to the game for everyone by transferring it to the free section!
But, this does not mean that the work on the game has stopped forever! I have big plans for this project, revision of existing game mechanics, expansion of the game world, replenishment of content, new game mechanics, all this is in my plans!
To help my work on this project, each of you can still
by purchasing my other projects, and in-game items!
Price lowered until next update!
COVID-19
To be honest, I'm tired of the abundance of news about this, but we are ready for the virus!
Main events:
- Viruses!
- New item Plague Doctor's Hat!
- New item Plague Doctor's Mask!
What you need to know about viruses?
[olist]
Dear girls, for the love of you it is enough for me that you are interested in my project, and therefore, I want to congratulate you on your day and wish you to remain as smart and wonderful!
Main events:
- New faces for lovely ladies!
- Now children cant take weapons up to 14 years old!
- Now children cannot work until the age of 14!
- Now children cannot use transport until 16 years old!
- Optimization!
Time is running, a lot is changing, people are born and dying, and holidays are always in place.
February 14 - Valentine's Day.
February 23 - Day of the people of the military profession.
February 20 - Day of Update First Day!
What happens behind closed doors?
Anything ...
And it depends only on those who are behind these doors.
Love and War ...
How many differences in these words ...
And how much is the same in them ...
Love and War. Life and death. White and black.
Everything is very closely connected ...
Main events:
- Breeding
- New weapon Fire Ax!
- New weapon Rusty bow!
- Optimization
- Enhanced translation
- Bug with tower and motorcycle
- Bug with tower, repair and weapons
Hello! I did not have time to adapt to 2019, as the new 2020 came. Time is ruthless. It rushes with a crazy speed towards the point at which death awaits. However, let's not talk about sad things! 2019 was a difficult year for all of us, but despite all the difficulties of the past year, it was also very productive, even for me! For 2019, I managed to bring "First Day" to early access, do a lot of work on updates, work with a beautiful young artist on a joint small project, and also start work on a new small project that will be announced in the near future! In the festive bustle intertwined with workdays, I did not manage to pay due attention to the New Year update, and did not even make an announcement with the changes and innovations, and therefore I am correcting myself! And so, what awaits us in the new version? Main events:
- The beginning of the processing of the map and the study of new locations, including plot!
- Optimization! Thanks to winter magic, my magic drum and premature loading of shaders, as well as materials - the load on the processor and video card is reduced!
- Many old errors have been fixed, as well as new ones! (which I will naturally eliminate in the future)
- Cacti dressed up like Christmas trees!
- Mines shoot with fireworks!
- New exclusive bad Santa hat that you can try to get in daily boxes! (+31 health)
- Some changes to the interface and information windows.
Main events:
- 6 new upgrade levels for the flamethrower!
- New defensive structure "Dangerous Barricade" and 3 levels of improvement for him!
- New anti-tank mine defense structure!
- Hotkey for quick destruction of the "Delete" building.
- Change in the speed of repair and improvement of buildings at the builder.
- Change in speed of treatment for a doctor.
- Now after the death of the enemy, the dot denoting him on the minimap becomes yellow.
Bugs fixed:
- Error in which the flamethrower could turn itself on.
- Errors related to the radius of defense and attack.
- Error with automatic collection of plants grown by the reactor.
- Fixed the ability to duplicate health with items.
- Error with the skill of treatment.
- An error in which a tower sniper did not receive experience for killing enemies.
Main events:
- Halloween! Added 7 hats - pumpkins!
- New 3 skills of survivors!
- 9 new achievements!
- Optimization for devices with a weak central processor!
- Updated item "Disk", added new files that can be viewed in stock!
- New hellish sex!
- Increased chance of a gift falling out of daily boxes!
- New types of garbage piles!
- The task of collecting food has been replaced by repair and construction!
- Added light from the watchtower and increased attack range for the watchman!
- Added an indicator of health when demonstrating several survivors!
- Increased turret damage!
- Now, when you hover over the icon with the amount of the resource, the maximum possible amount of the resource in the warehouse will be displayed!
- If you hover over the building that you want to build, then after a short period of time information about this building will appear!
- Reduced the damage of the flamethrower, now the flamethrower strikes enemies in radius and illuminates the territory!
Pumpkins: [olist]
- An error with equipment in which objects of the same type were dressed on top of each other.
- Error with the watchtower.
- Error with leaderboard.
Main events:
- Added daily gift boxes!
- Improved system for changing the time of day.
- Improved system for the appearance of resources on the map.
- Changed the size of the leaderboard.
- Added saving map scale.
- Error with duplication of the head of the character when starting a new game.
- An error with daily tasks at which tasks were not updated after a day.
- Error with animation of the wind pump.
- An error with the profile level at which the gained level experience was not saved.
- Error with some achievements.
- Error with starting a game in Chinese at which it was impossible to take the survivor into the squad.
- An error with the leaderboard at which only the first day of the reign was saved.
- Error with the weather reactor at which it could not be turned on.
Main events:
- Mole!
- Daily quests! (rewards for completing daily quests will change in the future)
- New motorcycle Tracker!
- Added a 33% miss chance for all creatures including survivors.
- Tracker movement speed 3-6 m / s
- Night Tracker movement speed 4-7 m / s
- Vintage Tracker movement speed 5-8 m / s
Description of the Mole: A lot of secrets and mysteries lie underground, but this miracle of biology shakes the imagination of even the most ill mind. Moles were not rewarded with good eyesight by nature, but its too early to relax, these insectivores have a very good scent, so its not so easy to hide from them! And the fact of the mutation of moles with miners endowed them with already powerful limbs with extra strength and length, which allows them to cut down even the most staunch enemy with one blow! Attention! Moles with a 10% chance begin to patrol your territory from the fifth day of your existence, however, there is a 1% chance that some of the Moles will be interested in you earlier. Characteristics of a low-level enemy on the first game day:
- Attack range 0.75
- Habitats: everywhere, but mainly dungeons and dark rooms
- Damage: 7-21 oz
- Attack speed: 2 hits / 0.5-2 sec
- Movement speed: 3 m / s
- Health: 111
- Critical strike chance: 15%
- Chance to stun during an attack: 15%
- Chance to win over: 0%
Main events:
- Cats!
- The optimization of the gameplay.
- Two Bobber Fire Red Bobber and Vintage Bobber Discovered
- Simple Bobber speed changed to 4-7 m / s
- Added effects to some animations
- Now cockroaches appear starting from the fourth day.
Description of the Cat: Do you like cats? They are you too! These little shabby mutants strive to hug you as soon as possible with their paws on each of which there are 4 sharp as a scalpel claws! And the bastard of such an asshole may be the last of what you see in this life. In general, it is cool that cats remained after the apocalypse, albeit in such a terrible form. By the way, there are rumors that someone even managed to tame one of these little devils. Attention! Cats with a 10% chance begin to patrol your territory from the second day of your existence, however, there is a 1% chance that some of the Cats will be of interest to you earlier. Characteristics of a low-level enemy on the first game day:
- Attack range 0.3
- Habitats: everywhere
- Damage: 4-12 oz
- Attack speed: 1 hit / 0.5-2 sec
- Movement speed: 5 m / s
- Health: 99
- Critical strike chance: 100%
- Chance to stun during an attack: 1%
- [strike] Chance to win over: 13% [/strike]
Main events:
- Motorcycles!
- Bug fixed with some "immortal enemies"
- Little work has been done to optimize the gameplay.
Motorcycles introduced in this version:
- Bobber movement speed 6-9 m / s
- [strike] Fiery Red Bobber Movement Speed 6-9 m / s [/strike]
- [strike] Vintage bobber speed 6-9 m / s [/strike]
Attention!
In this version of the game, motorcycles are introduced on a test basis, so they are subject to some restrictions, which you can find below.
- Only one type of Bobber motorcycle is currently available for use.
- You cannot attack while riding a motorcycle
Firearms!
- Home-made revolver: damage 4-8, range 1-3.
- Home-made pistol: damage 8-16, range 2-3.
- Homemade shotgun: damage 16-32, range 5-8.
- Homemade sniper rifle: damage 32-66, range 10-22.
Main events:
- New Enemy Cockroach!
- Flying Death damage in the first week reduced from 5-15 to 4-12
- Juggernaut's health in the first week increased from 99 to 166
- Juggernaut movement speed reduced from 3 to 2
- Fix some minor bugs
Cockroach Description: You probably heard something like "Only cockroaches and rats will survive after the atomic war"? No one expected this result. These beauties are the result of mutations in human DNA and cockroaches. Despite their small legs, Cockroaches run no worse than the average person! And thanks to its massive limbs, Cockroaches are able to attack at longer distances! Attention! Cockroaches with a chance of 33% begin to patrol your territory from the third day of your existence, however, there is a 3% chance that someone from the Cockroaches will be of interest to you earlier. Characteristics of a low-level enemy on the first day of the game:
- Attack range 0.75 (for other enemies 0.5)
- Habitats: everywhere
- Damage: 4-12 oz
- Attack speed: 1 hit / 0.5-2 sec
- Movement speed: 3 m / s
- Health: 99
- Chance to Deal Critical Damage: 16.6%
- Chance to stun during an attack: 16.6%
Main events:
- Now, each survivor initially has 10 skill points allocated depending on his profession (some are implemented temporarily).
- A counter for your items has been added to the equipment window.
- Increased brightness of light sources such as a bonfire.
- The chance of the appearance of the Arachnid mutant is increased by 30%.
- Reduced the delay before displaying information about the survivors skill in the skills window.
- Fixed a bug with the duration of construction.
- Fixed bug with the ever-shooting turret.
Survivor skills added! [olist]
The new enemy Flying Death!
Description of Flying Death: Such creatures and the size of one centimeter are terrible, to say nothing of their giant mutant brothers! These flying demons are so fast that no runner can compare with them! Just look at these huge wings! These wings cut no worse than a good katana! And their sting easily penetrates the most durable metal!
Attention! Flying Deaths with a 50% chance begin to patrol your territory from the third day of your existence, however, there is a 5% chance that someone from Flying Deaths will interest you earlier.
Characteristics of the low-level enemy on the first game day:
- Habitats: everywhere
- Damage: 5-15 oz
- Attack speed: 1 hit / 0.5-1.5 sec
- Movement speed: 6 m / s
- Health: 66 (at zombies 33)
- Critical strike chance: 66.6%
- Chance to stun during an attack: 1.9%
Main events:
- Now the nights are even darker!
- Sandstorms are less dense!
- 10 new songs added!
- New Enemy Juggernaut!
Description of the Juggernaut: The basis of such thugs are pieces of biomass from cattle farms. A cross between a bull and a farm worker is an excellent step in devolution! Be vigilant if you notice one of them, one blow of such a barber knocks out even the most repulsed and seasoned fighter! But at the same time, remember, they also consist of skin, albeit a little denser, which means they can also be killed and eaten, even though it takes more strength. Attention! Juggernauts with a chance of 33% start patrolling your territory from the seventh day of your existence, however, there is a 3% chance that someone from the Juggernauts will be of interest to you earlier. Characteristics of the low-level enemy on the first game day:
- Habitats: everywhere
- Damage: 6-18 oz
- Attack speed: 1 hit / 0.5-2 sec
- Movement speed: 3 m / s (like survivors, zombies have 1 m / s)
- Health: 99 (at zombies 33)
- Critical strike chance: 66.6%
- Chance to stun during an attack: 66.6%
- Added and expanded sound settings, now you can adjust: overall volume, volume of game sounds, music volume, surround volume, and voice volume.
- Music themes by composer Christopher Escalante have been added to the main menu and to the game scene.
- Added sounds of Arachnid mutant and some types of zombies.
- Fixed animations of the Arachnid mutant; death and attack.
- Fixed bug with translation in some languages.
- As well as various other minor changes; such as increasing the scroll speed of a minimap, etc.
New enemy Arachnid!
1 lvl enemy characteristic in first game day:
- Damage: 2-6 hp
- Damage speed: 1 hit/1 sec
- Move speed: 3 m/sec (like your survivors, zombie 1m/sec)
- Health: 66 (like your survivors, zombie 33)
- Crit chance: 2.5%
- Chance to stun: 2.5%
- The chance of dropping an item is increased 1.5 times!
- Added new videos for tapes and discs.
- Added difficulty levels.
- Added adjustment of camera speed.
- Advanced graphics settings, now the quality and speed of the picture can be customized more individually.
- Increased critical attack chance without weapons.
- Increased chance of stunning without weapons.
- Now people die from lack of resources more slowly.
- Optimized loot search.
- Treatment during weakness is less effective.
- Some bugs were fixed, including a bug with minimap icons.
- Other minor technical changes.
- Minor technical fixes.
- A button to completely reset progress has been added to the settings.
- Changes to the save system.
- Changes in survivors' preferences when choosing loot.
I know that a creative personality lives in each person, just sometimes in order to open it, you need to push it a little.
Try to be creative in capturing frames, take an original screenshot from the game, and publish it in the game community, and the most interesting ones will be on the main page of the game!
First Day
BadWolf Games
BadWolf Games
2019-08-23
Indie Strategy Simulation Singleplayer EA
Game News Posts 56
🎹🖱️Keyboard + Mouse
Mixed
(110 reviews)
https://www.badwolfgames.info/
https://store.steampowered.com/app/1067810 
Хранилище First Day Linux [2.85 G]
How does it start over? From the very beginning...
After a nuclear explosion, the planet was covered with a huge wave of atomic energy, which wiped out almost all life from the face of the earth.
From the land that we knew there were only stones, sand and debris ...
All the liquid on the planet has turned into alcohol.
The only plants that remained and were able to more or less adapt to the new atmosphere were the mutated cacti, the last drinking liquid remained in them.
Those few who miraculously survived were lucky enough to call it that, because now they have to hide from deadly sandstorms and crowds of zombies ...
Many of them would rather die than dig for whole days in the garbage in the hope of finding something edible there or something else that will prolong their “life.”
First Day - is a strategy in which you have to revive a civilization destroyed by a nuclear explosion, well, or something that is generally possible to revive after a nuclear explosion.
- Find survivors, invite them into your squad, increase the population!
- Collect trash, look for weapons, as well as other useful things and tools.
- Reflect the attack of zombies, and other enemies, defend and repair the camp!
- Collect and produce the resources necessary for survival!
- Build fortifications and useful facilities!
- Improve skills and equip your people!
- OS: Linux OS
- Processor: Intel i3 3GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 660 or Radeon R7 200
- Storage: 6 GB available space
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