Thank you all beta testers for your supportive messages and efforts during beta stage. Here we go... steamhappy finally! Absolute Fall is out now. And, you can get it now with 10% discount. Have fun! If you can... steammocking
[ 2019-06-05 11:46:10 CET ] [ Original post ]
Hey! I just updated Absolute Fall. Mouse control problem in some Linux based OSes has been solved. I added two sensitivity sliders on both main and pause menu. One for X-axis and other one for Y-axis. Remember that middle value is 0 (zero). So, in case you want to use an inverted Y-axis, you can simply slide Y-axis slider to the left. There was an issue with some controllers, too. Eventhough I highly recommend playing Absolute Fall with keyboard+mouse, I fixed it for those who would like to give it a try with a gamepad. Speed up and slow down buttons were not working on some controllers. Now, they are. I also want to thank you all beta testers! Absolute Fall will be available very soon on Steam for Windows, Linux and Mac.
[ 2019-05-29 04:26:57 CET ] [ Original post ]
🕹️ Partial Controller Support
- Absolute Fall Linux32 [583.26 M]
- Absolute Fall Linux64 [583.93 M]
- As long as you step on something, you won't fall. Don't fall.
- The more momentum you have, the higher and longer you jump.
- Increase your momentum by jumping consecutively or moving diagonally. Or maybe doing both... why not?
- Point of those stars which you have to collect is to force you maneuver in specific ways. You get no score, only pain.
- Enemy bullets don't kill you directly. They just explode and make you fly. If you're lucky enough, you won't fall.
- Enjoy the hand-drawn world. And don't fall. If you do, press R to restart immediately.
- OS: Ubuntu 16.04+. SteamOS+
- Processor: CPU with SSE2 instruction set supportMemory: 1 MB RAM
- Memory: 1 MB RAM
- Graphics: Shader Model 4.0 GPU supportSound Card: OpenGL Compatible
- OS: Ubuntu 16.04+. SteamOS+
- Processor: 2.0 GHz Dual Core Processor or higherMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: GTX 960 and aboveSound Card: OpenGL Compatible
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