0.3.2 released
New stuff:
[ 2019-08-11 18:05:43 CET ] [ Original post ]
Hi, 0.3.2 was deployed today morning on beta branch and in an hour or two I will deploy it to main branch without waiting, due to the fact that it fixes some critical bugs. The patch is not backwards compatible for saves. If you want to finish your previous game you need to switch to 'oldstable' branch. This branch wll always be one version behind main branch. After that don't remember to switch back to default branch!
Patch notes:
New stuff:
- Annora Rise almost completed - it's definitely playable right now, I will add some more details to the map in the next days - this is right now the latest area in the game
- one new ring
- one new late game monster (also found in Annora Rise)
- current pyre is no longer shown in the list when attempting to travel
- unvisited pyres are marked in yellow colour (there is one event which unlocks a pyre in a different area)
- new option in in-game settings - 'exit to menu'
- nothingness in the Abysm has different tile (no longer looks the same as fog of war)
- improved logging a lot - crashes will always leave a separate file, which is not overwritten by starting a new game, also crashing will always attempt to save the current game (you might be able to restore the save and continue the game and if not, you could send the save to me with the crash report)
- tutorial becomes optional after reaching level 3 (previously was 4)
- global chat notification for level up is every 4 levels now (starting level 8), instead of every 5. Previously level ups pretty often aligned with killing bosses, which made them kind of pointless
- when you receive 0 damage it is not shown in chat anymore
- Effect of Obsidian Handguards of Infinite Rage is longer now (70 ticks, instead of 50)
- fixed crash when trying to enter Grand Hall of the Candles 2
- fixed some spelling and formatting issues
- when entering chat or pyre no longer moves the selected option if entered directly from top or bottom
- fixed not getting death pop up and not sending global notification when dying from acid or petrification, right now it temporarily shows "killed by something" - will be changed later
- Inventory is limited to 110 items now, previously picking too many items caused the inventory to bug out
- Royal Guardian's wield 1-handed weapons only (it was a bug for them to wield 2-handers)
Lost Flame
Bartosz Bojarowski
Bartosz Bojarowski
2019-08-02
RPG Singleplayer EA
Game News Posts 49
🎹🖱️Keyboard + Mouse
Very Positive
(63 reviews)
https://store.steampowered.com/app/856570 
linux java [227.29 M]
Lost Flame is a modern roguelike game featuring unique and challenging turn-based combat. Explore the ruined kingdom of Hiraeth, fight against legendary warriors of the past and discover the reasons of the cataclysm.
Key Features
- turn-based
- permadeath
- quite flat power curve
- tons of different viable builds
- different weapons require different strategy in combat
- active development and regular updates
- cinematic music and rich sound effects
- unique pixel art
- procedural content
MINIMAL SETUP
- OS: Ubuntu or compatible
- Processor: 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: integrated GC with OpenGL support
- Storage: 150 MB available space
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