Name | Lost Flame | ||
Developer | Bartosz Bojarowski | ||
Publisher | Bartosz Bojarowski | ||
Tags | |||
Release | 2019-08-02 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Positive | ||
Steam store | |||
Public Linux depots | linux java [227.29 M] |
Hey, |
Hey,
Cheers, Bartek |
Hey all!
[h2]less noteworthy:[/h2]
Hope you enjoy the new content! Bartek |
Added the option to force specific resolution. To do so:
I suggest to use it with borderless or windowed mode. Non-standard resolution might not work in full screen Also fixed on bug where game would crash if player got teleported onto a primordial Child of Iphe |
.16.16 is a small update with a few fixes: |
Quick fix addressing game freezing sometimes when wearing both ring of vital burst (deal fire damage when healing) and ring of elemental siphoning (heal when dealing elemental damage) |
Added a toggle to turn off the looped heavy breathing when out of stamina in in-game options |
Hey all,
Crimson pyre rework/Curse system Crimson pyre event is completely reworked. Now carrying cursed items for a longer time will result in the player getting cursed. Curses are various effect which usually debuff the player's character. At some point if the player does not address those curses they will get doomed. Getting doomed makes all of the equipment cursed. The player will no longer be forced into Neith when doomed, however if whole equipment is cursed, the player will be given the option to travel to Neith through a pyre. There are some ways to remove those curses and doomed debuff - either use blessed scrolls of remove curse, which remove one of such curses, or travel to Neith where blight eaters can be found. Blight eaters are unusual type of shades - they uncurse your equipment and killing them removes one of the curses from the player. Abysm tunnels and new locations The update introduces two small locations. Desolate Lighthouse is a late game area just east of the Grey Shore accessible at the very start with a unique monster which built its nest around a blood-soaked scoria and absorbed some if its time controlling power. The Buried Retreat hidden deep in the Abysm which introduces a campfire in a very remote location and an NPC offering a new way to trade with the player The update also introduces a number of tunnels all over the Hiraeth. The tunnels are getting spread by the Abysm to reach something.. And you can use them to do some shortcutting between distant areas. One of such tunnels can be found before Tower of Mirth. Be aware that the tunnels are pretty dangerous! Hurt boss tiles All bosses received additional tiles showing them getting more and more hurt. New ending The update introduces new way to end the game - now you can try to restore the barrier that used to surround the Abysm. Other changes [h2]New content[/h2]
[h2]Bug fixes[/h2]
[h2]QoL changes[/h2]
[h2]Balance changes[/h2]
Hope you have fun! Bartek |
This update fixes a bug where game would rarely freeze during world generation. |
This is a small update which hotfixes the key in Sisterhood not matching the doors |
This small update hotfixes jump away and jump over skill freezing the game on activation. |
Hi all,
[h2]Bug fixes[/h2]
[h2]QoL changes[/h2]
[h2]Balance changes[/h2]
Thanks to everyone who helped with beta testing and lmk if you have any issues! Bartek |
Hi All,
Some teaser screenshots below. Cheers, Bartek |
Hi all, |
Just a small update adding the option to disable in-game chat (in in-game options) |
This is a quick update which fixes the game crashing when swapping in and out The Leafbringer staff. It also reduces the chance to have your items destroyed when receiving ice/fire damage to roughly 1/3 of previous chance. |
Hi all,
[h2]QoL Changes[/h2]
[h2]Bug Fixes[/h2]
[h2]Balance Changes[/h2]
Hope you have fun, Bartek |
Hi all,
[h2]QoL changes[/h2]
[h2]Balance changes[/h2]
[h2]New content[/h2]
[h2]Bug fixes[/h2]
If you encounter any bugs, or unexpected behaviour don't hesitate to ping me! Cheers, Bartek |
Hi People,
[h3]Changes in existing content[/h3]
[h3]QoL changes[/h3]
[h3]Balance changes[/h3]
[h3]Bug fixes[/h3]
Hope you have fun:) Bartek |
Hi all,
If you haven't already, I encourage you to join the game discord server: https://discord.gg/cq4YkS946F Cheers, Bartek |
Hi all!
[h2]Bug fixes[/h2]
Thanks everyone for helping with testing on beta branch and plenty of great ideas. If you haven't done this already I encourage you to join our discord server: https://discord.gg/QpZ2aH7d Cheers, Bartek |
Hi all,
[h2]Bug fixes[/h2]
[h2]Balance changes[/h2]
If you have any questions feel free to ask them here or on Discord. Cheers, Bartek |
Hi all,
Bug fixes:
For the next update I want to focus on high resolution issues (problems with full screen and UI not scaling) Cheers, Bartek |
Hi all,
In the next week I will focus on early game variety - items, areas and monsters. Cheers, Bartek |
Hi all,
Main plan for next week is to have 1 new late game area, 2 additional possible endings and polish the current ending (mostly make the boss fight more interesting). I have already done some work for this (most of the new area is done, I have recorded the VO for involved characters). For people who have not checked beta branch, here is how ladder works: Cheers, Bartek |
Hi all,
I don't want to promise any big changes soon, but I want to get back to the habit of regular updates, thank you for all your patience. Cheers, Bartek |
Hi all, |
Hi all,
Sorry for a long break, things will be better in the next months. Cheers, Bartek |
Hi,
[h3]Bug Fixes[/h3]
Cheers, Bartek |
Hi! |
Hi,
[h3]QoL changes[/h3]
[h3]bug fixes[/h3]
Cheers, Bartek |
Hi,
QoL changes:
Bug fixes:
Keybindings: If you want to edit keybindings, you can add new rows to options.config file in the game directory: KEYMAPPING skill1 A KEYMAPPING skill2 B etc. Valid values for key mappings are (skill1, skill2,..., skill0 and binding1, binding2,...,binding12) skills are by default bound to numbers, "bindings" are by default bound to f1-f12 keys. Cheers, Bartek |
Hi, |
Hi,
QoL changes:
Balance changes: Nothing Bug fixes:
For the 0.5 version on the beta branch the new stuff is 10 new magical rings with unique effects, for example 1 ring harms all nearby enemies when you heal (from whatever source, lifesteal, phial, etc). Some new builds should be viable:) roadmap can be found here: https://docs.google.com/spreadsheets/d/1nYjSvi_5SJ7kMHYnjgDv0l1yzBHBvgTB7wBZ7nrAlRA I will be going on a vacation soon, so there won't be any updates in the next 2 weeks. |
Hi,
QoL changes:
Balance changes:
Bug fixes:
roadmap can be found here: https://docs.google.com/spreadsheets/d/1nYjSvi_5SJ7kMHYnjgDv0l1yzBHBvgTB7wBZ7nrAlRA Bartek |
Hi!
QoL changes:
Bug fixes:
Balance changes:
roadmap can be found here: https://docs.google.com/spreadsheets/d/1nYjSvi_5SJ7kMHYnjgDv0l1yzBHBvgTB7wBZ7nrAlRA Bartek |
Lost Flame has been released as Early Access! Linux support is delayed, however it will be added this weekend.
You can expect bi-weekly or monthly stable updates on the main branch, however you can also opt into Lost Flame beta branch and get updates much more often, however you can encounter more bugs, balance issues, etc. there. Also saves might not be compatible between updates. To opt into beta branch:
My plan for the nearest future is:
|