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hey all, Small hotfix (0.20.7d) is live: * added a setting on Steam Deck to disable controller vibrations * Violet no longer gives you witchglass at the very end (it was not very useful anyway at that point) * changed a little bit mechanics on Violet Pepper's intro chat * when using chat, the message log is moved to the lower part of the screen every time * fixed one of primordial children of Iphe having wrong sprite * added option to navigate to found exits on pad too (L2+Y by default) * reduced the volume of rain a little bit * one of the primordial children of iphe will no longer transform big part of your equipment into tentacles in some cases * push away sound will no longer be played globally even if it happens far outside of your hearing range * fixed ball lightning not giving you exp for kills * fixed game selecting second option in menu every time you run it on steam deck * minor changes to some of the mechanics related to Marsh ending
Hey all,
Version 0.20.7b is out on stable branch. This is the last planned major update before 1.0 that I plan for December 2025. Here you can find the remaining "big" things. If you are interested in the updates as they are developed, or just want to chat, check out Lost Flame's Discord server
The update contains several major changes, and a long list of smaller fixes and improvements.
This is the largest part of this update. Each single unique item can be refined up to 3 times to gain unique hand-made effects for even more build customization. Here are a few examples:
[img src="https://clan.cloudflare.steamstatic.com/images/33622390/b28344ffdd4ea140869e813b60dc7c4e456fc439.png"][/img][img src="https://clan.cloudflare.steamstatic.com/images/33622390/c98e222be4a8439704ed08c7b812ae02cf4c02fe.png"][/img][img src="https://clan.cloudflare.steamstatic.com/images/33622390/f2fafbb21197a627d3cd7ff8f6960ab320273b09.png"][/img]
Items can be refined by Aveline, a new NPC you will encounter at some point. A new resource - witchglass - is required to do so.
The update introduces a new difficult ending tied to Violet Pepper. The ending is a little more complex than others, if you don't mind some spoilers you can check them here.
Now you can 'L'ook at the enemies and get to see their abilities, effects and rough stats.
[img src="https://clan.cloudflare.steamstatic.com/images/33622390/a583bb03ed02cfe49c217b2653cb07d6efc25c0e.png"][/img][img src="https://clan.cloudflare.steamstatic.com/images/33622390/8c6af05963fde2767866192297fa3cad0dd4dcfd.png"][/img]
Added around 15 minutes of recorded voice overs - Violet Pepper, Aveline and Eilian.
new monsters in Abysm
alternate versions of Primordial Children of Iphe
Eilian new sprite
6 new achievements
when cleansing or identifying items the view will be filtered to the items that make most sense for this action
shift+z can navigate to found entrances/exits from the current area before full exploration
ice spheres now show warning before explosion
after reading scroll of enchant item, you can now enchant items by clicking items in the inventory slots on right side
you can now destroy nearby large allies at will (e.g. when they block your path)
When you are in the bottom side of the screen the message log will be shown at the top of the screen (e.g. when starting the Gargoyle fight, check the screen)
fixed some small visual issues (e.g. text overlapping with what it shouldn't)
added missing scaling to gargoyle long sword and hawk's claw
fixed rune of resonance taking 2 charges from spirit phial
fixed multiple runes of resonance used on single item crashing the game
when losing lots of stamina in a single turn (e.g. large hydra hitting you), sometimes the stamina bar would go outside of the box - fixed
fixed distorted iphe's dream spawning non-distorted monsters
fixed blood-sucking message being incorrect when bloodsuckers suck blood
fixed Cadell not spawning in a distorted world
fixed NPC chats not being reset in a distorted world
fixed klling distorted calven dunning not destroying other monsters in the area
fixed scroll of power+scroll of travel not working correctly
fixed tendrilous grasp working outside of FoV
fixed traveling to Neith sometimes messing up the minimap
Abyssal drones should no longer randomly teleport into Hythe and cause a huge fight
fixed sometimes sounds being heard even when occuring on the other side of map
added missing sound to scroll of safekeeping
fixed item refinement buffs not being sent through chat with ctrl+click
fixed a minor issue with shades spawning where they shouldn't after any of the witches is killed
Elara fight slight rebalance (a little harder)
removed village of Aileni and the achievement
nerfed ring of elemental aegis
reworked Violet Pepper's area
interacting with NPCs or other things (e.g. browsing inventory) turns down the music volume a little bit
greatly reduced the chance of generating jewelry with affixes
greatly reduced the amount of jewelry spawning in late game
updated Brokbrog's recorded hello and goodbye lines
amulet of barrier now has a minimum cooldown of 1 tick
Hope you enjoy the update.
Bartek
Hey, This is a small update fixing an issue where attempting to cleanse uncursed consumables at Arabelle would remove them from inventory. Bartek
Hey, This small update adds the possibility to bind typical weapon skills in the controls menu on Steam Deck. It also fixes: * a small bug where NPCs would not say their "thank you" lines after you buy/craft something from them. * a small bug where the "your gold" label would not update as you are buying items Bartek
Hey, Added a small delay (1.2 sec) before action wheel resets if your left stick goes to neutral position. Also disabled the possibility to bind [start] button to anything as it could cause a soft lock Bartek
Hey all, This small update adds more configurable options on Steam Deck and fixes L2/4/5 R2/4/5 not being assignable from game. There was also a change to recommended controller layout, I am not sure if Steam updates it automatically. If the update does not enable triggers for you then please try go the Steam Deck setting for controller layouts, and reapply the official layout (just press 'X' when viewing it).
Hey all, Update 0.19 is live. Join Lost Flame's discord server if you are interested in following the game's development more closely, or just want to chat. I have a clear plan towards 1.0 release, which will happen in 2025. Check here the major remaining work. There will be other things too, but this is the minimal 1.0. This doesn't mean that I will stop working on the game after release, however I've heard some concerns about the game being so long in early access and how it discourages some people from trying it out. I will also increase game's price few months before 1.0, so grab it while it's at current price:) There are 2 major highlights of this update - improved UI (including steam deck support) and additional character voiceovers. Steam deck is a big thing for me, because this was a must have and, honestly, working on this was pretty boring:). There was quite a bit of testing required to make it decent, hope you enjoy it. Wrapping up NPC voice lines and working with voice actors to record them on the other hand was really exciting.
This is a small fix for a bug that caused more time to pass when using mouse swap through allies in some cases. Best, Bartek (Next update is cooking and will be live late December)
hey, It's a small update fixing a bug where touching a pushable boulder would sometimes freeze the game and doors and pyres would be unusable sometimes in the overworld after using empowered blood soaked scoria. Bartek
Hey all, This small update addresses game sometimes crashing after getting one of the endings. Cheers, Bartek
Hey, This small update fixes Elara not starting the fight if attacked from a long range. Hope you have fun, Bartek
Hey, I've uploaded a new version to stable branch:
Hey, This is a small hotfix which fixes the game potentially freezing when opening a chest in a small locked area with not enough space for all items. Cheers, Bartel
Hey all, This is a small hotfix for amulet of antimagic and having over 100% of any elemental resist. Now the negative elemental damage that you get will not make the amulet have negative absorbed damage. Cheers, Bartek
Hey, This small update improves the balance of tentacles multiplying. Following things are changed:
Hey, A small hotfix for zoom setting not being saved between game restarts is live. Cheers, Bartek
Hey, This update fixes the game chat not working after recent update. Cheers, Bartek
Hey, 0.18.12c is live
Hey, A quick hotfix is live: * fixes issue when saving and reloading a game would make most of the skills stop working (if you just reload any save then it should get automatically fixed) * fixed an issue where shield stat could overflow with some highly synergistic builds (addded a very high hardcap for shield stat) Cheers, Bartek
Hey all, It's been a long time, but version 0.18 is released! It features new content, bug fixes and improved stability of the game. If you want to get involved in future beta tests of new content, or just chat about Lost Flame, please join the official Discord server
Hey, This is a small hotfix that sorts out the issue when log file is being spammed with error messages when Steam is in offline mode - that sometimes results in game crash. Cheers, Bartek
Hey, This is a small hotfix:
Hey all! 0.17.18 is live! This is another big update expanding Lost Flame in several directions. Please join Lost Flame's Discord server if you want to chat about the game, get notified about much more frequent beta branch updates or just hang around!
Added the option to force specific resolution. To do so:
0.16.16 is a small update with a few fixes: * fixed an issue where player's character would sometimes freeze randomly * fixed mini map showing previous area after using scroll of travel * fixed a performance bug related to mini map rendering * fixed mini map sometimes slightly glitching when moving in a bigger area * fixed a few spelling mistakes * Nixie slightly less hp * fixed visited locations and experienced events being mixed up in post game character log * fixed no music being played in Prison Cells * removed reference to dexterity from disarm skill description * added a 16 tick delay to potion of polymorph effect, if the player cures during this period, the polymorph will not happen
Quick fix addressing game freezing sometimes when wearing both ring of vital burst (deal fire damage when healing) and ring of elemental siphoning (heal when dealing elemental damage)
Added a toggle to turn off the looped heavy breathing when out of stamina in in-game options
Hey all, Version 0.16 is going live! Join Lost Flame's discord if you want to follow the beta branch changes, or just chat! This is another big update containing changes from the past 3 months of work and I can imagine in 2 or 3 such updates the game will reach 1.0 state (so somewhere between december and march).
This update fixes a bug where game would rarely freeze during world generation.
This is a small update which hotfixes the key in Sisterhood not matching the doors
This small update hotfixes jump away and jump over skill freezing the game on activation.
Hi all, Newest update is on the default branch. This update is the biggest update yet, hope you find it fun. Join the discord channel if you want to be up to date with what's happening on the beta branch and access new content earlier, or just want to hang out.
Hi All, If you are looking for some new content please be invited to check out the Steam beta branch of the game and join the Lost Flame's Discord, where you will learn about any changes available for beta testing. The beta branch already has quite a bit of new stuff (81 tasks mark as done in my backlog) - you can read about the changes here. I will upload the full changelog to Steam once the update goes to the stable branch (ETA: beginning of March), but the major points are:
Hi all, This is a small update which fixes Bugmoon Abysm 2 generation which would sometimes put the stair to Abysm 1 in an inaccessible place. Cheers, Bartek
Just a small update adding the option to disable in-game chat (in in-game options)
This is a quick update which fixes the game crashing when swapping in and out The Leafbringer staff. It also reduces the chance to have your items destroyed when receiving ice/fire damage to roughly 1/3 of previous chance.
Hi all, 0.14.11 update is almost ready and will be published to stable branch within the next 24 hours. Your saves will not be compatible between current version and the one that I plan to release. If you want to get it faster, you can switch your Steam game branch to "beta". As always please be invited to Lost Flame's discord channel. There are three major points of this release and around 50 smaller changes.
Hi all, Today I have pushed all of the changes from the beta branch to the default stable branch. If you played on beta than you are probably familiar with most of them, but if not you can learn about what has changed from this post. Please be invited to join Lost Flame's discord server at https://discord.gg/cq4YkS946F
Hi People, I have a biig update for you - currently on the beta branch. It adds some new content and three new mechanisms which hopefully will make the game more interesting, varied with a little more control if you know what you are doing:).
Hi all, I've pushed a new version to the default branch. The update contains a bunch of bug fixes, here is a list:
Hi all! After some testing on beta branch the new content arrives on your standard, default branch. This update includes:
Hi all, It's been some time. Check out Official Discord server. There are new changes on beta branch:
Hi all, The newest update is on live branch. It contains some bug fixes and some new stuff. New stuff:
Hi all, Live version is updated. Last week I didn't manage to polish the end game as much as I wanted, it's a little better but still needs more work. Patch notes:
Hi all, I have updated the default branch, changes are following:
Hi all, I am testing a small fix for leaderboard display bug and it should be available on beta branch within like an hour. My main aims for next week will be to:
Hi all, I've been playing around with a leaderboard system for Lost Flame and I have pushed a very rough version of it to beta branch. The system is inspired by the ELO rating system and it measures your performance across multiple games, here is how it goes: 1. Starting a ladder game reduces your score by 10% 2. When you finish the game (die/win) your score gets increased by a number of points (currently mostly based on your total experience gained) So basically the higher your overall score/rank is, the better you need to play to gain more points, since first you need to 'gain back' the lost 10%. Losing very early could even reduce your overall score if your score was previously high. I've used a similiar system in one of my previous games "Madness of Little Emma" and I think it worked quite well there. To try it out you need to be on the beta branch of the game and start a new game with 'Hard (Ladder)' difficulty. The ladder is very rough right now, so use it at your own risk. Although I would really appreciate some feedback on the system. Some remarks: 1. Top 10 of the ladder is shown when starting new game/loading previous game. Full ladder can be viewed via Steam. 2. Your rank and score is shown in the bottom right corner of the menu 3. If Lost Flame crashes during ladder then you might lost your initial 10% of points and gain 0. 4. Ladder games cannot be saved/loaded for obvious reason.
Hi all, It's been some time but there is a new update going live. List of changes is below:
Hi, Version 0.8.2 is live. Patch notes:
Hi! This weekend you can try out Lost Flame for free and get it 20% cheaper as well! Have fun! Bartek
Hi, Version 0.8 is live. Patch notes:
Hi, So it's been quite quiet recently and to be honest I haven't worked on Lost Flame for almost 3 months (sep-nov). The reason was quite simple, a new, mentally demanding job and really bad sales were a total downer. Now I got used to my new job so I have some mental capacity to work on Lost Flame in the afternoons and weekends, also I got over the other issue, so expect some regular updates in the next weeks/months. Going back to 0.7. I worked on the update for around a month and the focus was removing tedious stuff and giving some options to protect yourself from lucky powerful blows that can land on you. With the recent changes I have managed to "win" the game as it is now, for the first time ever just a few hour ago. Content changes:
Hi, I got back from vacation yesterday and there is a small update for Lost Flame. A small 0.5 update was deployed to stable branch and 0.6 was deployed on beta branch. The patch is not backwards compatible for saves. If you want to finish your previous game you need to switch to 'oldstable' branch. This branch wll always be one version behind main branch. After that don't remember to switch back to default branch! Patch notes for 0.5: New stuff: 10 new rings For the 0.6 version on the beta branch the new stuff is rework of how poison and bleed work - now you can check how much damage you are going to receive. Poison deals much less damage in total, but it does it much faster. I've also made most of the magical afixes and unique items scale with enchantment level, so there are even more reasonable possibilities when designing your character. Some weapon types also scale better with enchant level (for example greatmaces get +2 to damage per enchant level). Also a new option was added to in-game options - "show time" - setting this to 'Yes', shows the current tick of the game world and the number of ticks last action took - this is another step in making the game mechanics more transparent. Detailed patch notes will be provided when the version goes to main branch. roadmap can be found here: https://docs.google.com/spreadsheets/d/1nYjSvi_5SJ7kMHYnjgDv0l1yzBHBvgTB7wBZ7nrAlRA
Hi, 0.4 was deployed to stable branch and 0.5 was deployed on beta branch. The patch is not backwards compatible for saves. If you want to finish your previous game you need to switch to 'oldstable' branch. This branch wll always be one version behind main branch. After that don't remember to switch back to default branch!
Hi, 0.3.2 was deployed today morning on beta branch and in an hour or two I will deploy it to main branch without waiting, due to the fact that it fixes some critical bugs. The patch is not backwards compatible for saves. If you want to finish your previous game you need to switch to 'oldstable' branch. This branch wll always be one version behind main branch. After that don't remember to switch back to default branch!
Hi! First update is here. Not much new stuff, since I've spent most of the time working on the Linux version, which is here and confirmed that it works from 2 different sources. The patch is not backwards compatible for saves. If you want to finish your previous game you need to switch to 'oldstable' branch. This branch wll always be one version behind main branch. After that don't remember to switch back to default branch!
Lost Flame has been released as Early Access! Linux support is delayed, however it will be added this weekend. You can check out the initial roadmap here: https://docs.google.com/spreadsheets/d/1nYjSvi_5SJ7kMHYnjgDv0l1yzBHBvgTB7wBZ7nrAlRA The roadmap covers only big things, stuff like "more monsters", "more items" is not covered there, but more content will be added with almost every update. If you want to contact me you can do it on:
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