Hi,
I got back from vacation yesterday and there is a small update for Lost Flame. A small 0.5 update was deployed to stable branch and 0.6 was deployed on beta branch.
The patch is not backwards compatible for saves. If you want to finish your previous game you need to switch to 'oldstable' branch. This branch wll always be one version behind main branch. After that don't remember to switch back to default branch!
Patch notes for 0.5:
New stuff:
10 new rings
For the 0.6 version on the beta branch the new stuff is rework of how poison and bleed work - now you can check how much damage you are going to receive. Poison deals much less damage in total, but it does it much faster. I've also made most of the magical afixes and unique items scale with enchantment level, so there are even more reasonable possibilities when designing your character. Some weapon types also scale better with enchant level (for example greatmaces get +2 to damage per enchant level). Also a new option was added to in-game options - "show time" - setting this to 'Yes', shows the current tick of the game world and the number of ticks last action took - this is another step in making the game mechanics more transparent. Detailed patch notes will be provided when the version goes to main branch.
roadmap can be found here:
https://docs.google.com/spreadsheets/d/1nYjSvi_5SJ7kMHYnjgDv0l1yzBHBvgTB7wBZ7nrAlRA
Lost Flame is a modern roguelike game featuring unique and challenging turn-based combat. Explore the ruined kingdom of Hiraeth, fight against legendary warriors of the past and discover the reasons of the cataclysm.
Key Features
turn-based
permadeath
quite flat power curve
tons of different viable builds
different weapons require different strategy in combat