Hi, I got back from vacation yesterday and there is a small update for Lost Flame. A small 0.5 update was deployed to stable branch and 0.6 was deployed on beta branch. The patch is not backwards compatible for saves. If you want to finish your previous game you need to switch to 'oldstable' branch. This branch wll always be one version behind main branch. After that don't remember to switch back to default branch! Patch notes for 0.5: New stuff: 10 new rings For the 0.6 version on the beta branch the new stuff is rework of how poison and bleed work - now you can check how much damage you are going to receive. Poison deals much less damage in total, but it does it much faster. I've also made most of the magical afixes and unique items scale with enchantment level, so there are even more reasonable possibilities when designing your character. Some weapon types also scale better with enchant level (for example greatmaces get +2 to damage per enchant level). Also a new option was added to in-game options - "show time" - setting this to 'Yes', shows the current tick of the game world and the number of ticks last action took - this is another step in making the game mechanics more transparent. Detailed patch notes will be provided when the version goes to main branch. roadmap can be found here: https://docs.google.com/spreadsheets/d/1nYjSvi_5SJ7kMHYnjgDv0l1yzBHBvgTB7wBZ7nrAlRA
[ 2019-09-02 19:51:08 CET ] [ Original post ]
- linux java [227.29 M]
Key Features
- turn-based
- permadeath
- quite flat power curve
- tons of different viable builds
- different weapons require different strategy in combat
- active development and regular updates
- cinematic music and rich sound effects
- unique pixel art
- procedural content
- OS: Ubuntu or compatible
- Processor: 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: integrated GC with OpenGL support
- Storage: 150 MB available space
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