Hi, So it's been quite quiet recently and to be honest I haven't worked on Lost Flame for almost 3 months (sep-nov). The reason was quite simple, a new, mentally demanding job and really bad sales were a total downer. Now I got used to my new job so I have some mental capacity to work on Lost Flame in the afternoons and weekends, also I got over the other issue, so expect some regular updates in the next weeks/months. Going back to 0.7. I worked on the update for around a month and the focus was removing tedious stuff and giving some options to protect yourself from lucky powerful blows that can land on you. With the recent changes I have managed to "win" the game as it is now, for the first time ever just a few hour ago. Content changes:
- Castle Istimid is much shorter and has more treasures worth collecting. The change is really significant, I always considered this area pretty boring and now it is no longer the case
- some new handcrafted rooms in Castle Istimid
- [spoiler]new mini boss level in the middle of Castle Istimid[/spoiler]
- I have reworked most of the boring amulets and added some new, now there are some options which can protect you from powerful blows (for example they grant you a huge temporary shield when a hit can kill, or almost kill, you)
- now the character has two amulet slots, my rule of a thumb is to save one slot for a defensive amulet and use the second slot for whatever you want
- buffed a number of rings, which previously felt bad/useless
- stab can harm the monster in the back even if the first one survives the strike
- very minor change in bandit fortress generation
- buffed a number of rings, which previously felt bad/useless
- you can enable borderless mode - type "debug:borderless" in game console, type it again to disable it
- added the possibility to change some keybindings (explained at the end of the post)
- some long monster names were not displayed properly
- "The" is no longer shown for identified uniques (so you won't see "+2 The Spider's Bite")
- ring of adroit strike now works properly with lunge
- some missing tooltips, descriptions and icons were added
- fixed showing potential enchant effect for fabled and legendary items
- fixed showing potential enchant effect for shields
- fabled and legendary prefix properly affects to hit chance now
- bucklers work as expected when restoring stamina (previously they did not work in the following turn after restoring stamina from 0)
- ring of cobweb works properly now
- fixed killing enemies by poison/bleed not granting experience
- arrows can longer be generated "penetrating" (this effect was useless on them)
- Istimid stalwart now attacks properly over chests
[ 2019-12-26 21:29:27 CET ] [ Original post ]
- linux java [227.29 M]
Key Features
- turn-based
- permadeath
- quite flat power curve
- tons of different viable builds
- different weapons require different strategy in combat
- active development and regular updates
- cinematic music and rich sound effects
- unique pixel art
- procedural content
- OS: Ubuntu or compatible
- Processor: 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: integrated GC with OpenGL support
- Storage: 150 MB available space
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