Hi all, I've been playing around with a leaderboard system for Lost Flame and I have pushed a very rough version of it to beta branch. The system is inspired by the ELO rating system and it measures your performance across multiple games, here is how it goes: 1. Starting a ladder game reduces your score by 10% 2. When you finish the game (die/win) your score gets increased by a number of points (currently mostly based on your total experience gained) So basically the higher your overall score/rank is, the better you need to play to gain more points, since first you need to 'gain back' the lost 10%. Losing very early could even reduce your overall score if your score was previously high. I've used a similiar system in one of my previous games "Madness of Little Emma" and I think it worked quite well there. To try it out you need to be on the beta branch of the game and start a new game with 'Hard (Ladder)' difficulty. The ladder is very rough right now, so use it at your own risk. Although I would really appreciate some feedback on the system. Some remarks: 1. Top 10 of the ladder is shown when starting new game/loading previous game. Full ladder can be viewed via Steam. 2. Your rank and score is shown in the bottom right corner of the menu 3. If Lost Flame crashes during ladder then you might lost your initial 10% of points and gain 0. 4. Ladder games cannot be saved/loaded for obvious reason.
[ 2020-07-02 18:28:52 CET ] [ Original post ]
- linux java [227.29 M]
Key Features
- turn-based
- permadeath
- quite flat power curve
- tons of different viable builds
- different weapons require different strategy in combat
- active development and regular updates
- cinematic music and rich sound effects
- unique pixel art
- procedural content
- OS: Ubuntu or compatible
- Processor: 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: integrated GC with OpenGL support
- Storage: 150 MB available space
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