





Lost Flame is a modern roguelike game featuring unique and challenging turn-based combat. Explore the ruined kingdom of Hiraeth, fight against legendary warriors of the past and discover the reasons of the cataclysm.
Key Features
- turn-based
- permadeath
- quite flat power curve
- tons of different viable builds
- different weapons require different strategy in combat
- active development and regular updates
- cinematic music and rich sound effects
- unique pixel art
- procedural content
Lost Flame update - 23.12
In the next week I will focus on early game variety - items, areas and monsters.
Cheers,
Bartek
Hi all,
Live version is updated. Last week I didn't manage to polish the end game as much as I wanted, it's a little better but still needs more work.
Patch notes:
- new optional end-game area - obsidian mine
- 4 new achievements
- 2 new alternate ways of winning the game
- fixed game crashing when you throw a shield
- fixed one of the causes of "random" game crashes
- Abysm levels are much smaller now
- Hungry Caverns 1 are smaller now
- Petrification debuff will stop any long actions (like ctrl-move or mouse-click move)
- Fixed monsters not always getting agroed by bottle knight
- Specters are petrification resistant now
- Fixed Giant shaman summoning too many Living Rocks
In the next week I will focus on early game variety - items, areas and monsters.
Cheers,
Bartek
[ 2020-12-23 10:41:25 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu or compatible
- Processor: 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: integrated GC with OpenGL support
- Storage: 150 MB available space
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