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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Lost Flame 

 

Developer

 Bartosz Bojarowski 

 

Publisher

 Bartosz Bojarowski 

 

Tags

 

RPG 

 

Singleplayer 

 

 Early Access 

Release

 2019-08-02 

 

Steam

 € £ $ / % 

 

News

 37 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Positive 

Steam store

 https://store.steampowered.com/app/856570 

 
Public Linux depots

 linux java [227.29 M] 




LINUX STREAMERS (0)




0.14.11 update notes

Hi all,
0.14.11 update is almost ready and will be published to stable branch within the next 24 hours. Your saves will not be compatible between current version and the one that I plan to release. If you want to get it faster, you can switch your Steam game branch to "beta". As always please be invited to Lost Flame's discord channel.

There are three major points of this release and around 50 smaller changes.

Abysm rework
The Abysm area got 4 new alternate versions. You will encounter new monsters and minibosses there. Some of those can get really tense at times! The plain version of Abysm also received a makeover with more varied generation algorithm. The new levels introduce completely new mechanics such as fire breathing stone statues, monsters that can transform into any other monster or ice covered tiles



Late game clean up
Those of you who have reached the final areas know that the boss fights there were mostly placeholders - well, not anymore. The Arthar Duning fight is a fully fledged fight now. The same goes with Rianne and The Archmage fight. When it comes to The Archmage - the Mages' Chambers got slightly reworked too with new miniboss to meet there! I have also rebalanced most of the mid-game boss fights as well.


1-handed weapon combo-skills
With this update each and every dual-wielded 1-handed weapon combination will give you a special attack or two. There are 6 single handed weapon classes so in total there are around 36 such combo-skills, the skills also depend on which weapon is in right hand and which one is in the left - so bastard sword+sabre is different than sabre+bastard sword.


Other Changes
There is also a ton of other, smaller changes - here they are:

[h2]New Content[/h2]


  • Aerith the Green, Boneheaded Beldwin, Ngotraimuucs and all new minibosses give essence and have their crafts now
  • 8 new achievements
  • clubs/maces received new abilities: a small 2 tile slash strike and a lunge which attacks 2 tiles instead of one
  • some more possible crafts by Brokbrok added, some more secret than other:)
  • added some missing sounds
  • there is another way to get the Cure ending now
  • the alternate plane where most of the souls went after the Sundering is accessible for the player now, this is just a first taste though, more of it is work in progress:)
  • killing Arabelle in Hythe will have consequences now
  • 2 new non-level specific minibosses


[h2]QoL Changes[/h2]

  • lots of additional key rebind options via options.config
  • stamina bar now shows how much stamina will be used by a skill when you hover it
  • fields that are outside your vision will not show that an enemy wants to attack it
  • you can force an attack by a new advanced action 'a'ttack
  • fixed tutorial message not disappearing - this time for sure:D
  • you cannot feed equipped items to Brokbrog anymore (as it was too easy to do it by mistake)
  • message log will no longer show duplicate messages that are not relevant
  • polished the hp bar a little when having a temp or permanent shield
  • bottle knight will also identify item that he carries when the player levels up
  • improved inventory control via keyboard a little
  • improved error logging
  • Brokbrok will not drop items under himself or other characters anymore
  • after feeding items to Brokbrok the hover will stay on "feed item" chat opions, so it's more convenient to feed him multiple items
  • all friendly monsters are shown in white colour now - previously it was impossible to distinguish them from enemies


[h2]Bug Fixes[/h2]

  • significant improvements in the speed of level generation
  • when killing a big enemy with elemental attack the elemental icon was only shown on of the tiles the monster stood fixed
  • if the game crashes in ladder mode - you should get some points back for your run
  • mature sand dragons will not activate their lightning aura if they are not fighting anyone (i.e. they will not zap you over a wall if you haven't seen each other)
  • fixed strange behaviour when traveling via stair when stuck in web
  • fixed blinking icon after drinking elixir of regeneration
  • mobs will not attack air anymore and should use their skills slightly better now
  • mobs' abilities not working during the first tick after their spawn fixed
  • fixed sound of throwing items always being iron (except potions, which were fine)
  • fixed soulless torturer special attack staying on map after he got killed
  • throwing potions incorrectly giving "%%monster drinks %%potion" message fixed
  • flying mobs will no longer get hurt by acid pools
  • flying mobs can fly over some of the obstacles now
  • throwing an item and zapping a wand takes consistently 10 ticks now (for default speed)
  • fixed mobs making ambient sounds too often sometimes
  • fixed cursor not reappearing when going back to menu after it was hidden in the game
  • fixed description for ring of damage


[h2]Balance Changes[/h2]

  • flamelobbers have higher attack delay now (12 ticks instead of 10)
  • tower of mirth got harder - stronger native monsters and increased danger level of other enemies that can appear there
  • big axes and axes - improved their attack speed
  • nerfed heavy ring, ring of focus, absorption ring and ring of the slayer
  • temporary shield decays much faster, especially for very high values
  • soulless hybrids and soulless bugfiends will no longer use weapon skills
  • Dismal Lowlife has slightly weaker weapons now
  • bottle knight base stats got lowered (improved his scaling with enchant though)
  • swap weapons takes 7 ticks now (so quicker than wielding a weapon from inventory)


Hope you have fun,
Bartek


[ 2023-01-23 07:51:07 CET ] [ Original post ]