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0.15.19 is live

Hi all, Newest update is on the default branch. This update is the biggest update yet, hope you find it fun. Join the discord channel if you want to be up to date with what's happening on the beta branch and access new content earlier, or just want to hang out.

Highlights


Hungry Caverns update


The Hungry Caverns get 2 alternate new different layouts: The Bog and The Twisted Chambers. I have also added 6 new bosses, so that each of 4 types of Hungry Caverns has 2 bosses that you could meet.

The Bog



The Twisted Chambers



Stealth


This update introduces a bunch of items that grant stealth. The stealth is always gained for a short time, meant to manouever during combat, not avoid enemies completely. There is also a bunch of items that give you specific bonuses when surprising enemies with attacks. An enemy is surprised either if you attack from stealth or if you attack them within 10 ticks after getting into 3 tiles range, which can be done even if you have no items granting stealth.

World seeds and Weekly Runs


Each world has a seed that is shown after you die (or with "showseed" command in chat). The seed can be reused when starting a game which will make the generated areas identical. Achievements cannot be unlocked when playing with manual seed. This update also introduces weekly runs which replace current leaderboard system. Each week there is a specific seed, the same for everyone, and you can compete with others on a leaderboard. You can play the weekly run only once, the leaderboard is reset each week on friday UTC 00:00. The weekly runs will usually be standard random seed, however from time to time they will be curated, for example when there are new items introduced, the weekly seed might be predefined so the new items get dropped early in the game. This week's seed will have a ring of stealth drop in the Ivar's cave.

New rare items


The update introduces new rare items.

Istimid Compressor and new elixirs


The Istimid Compressor allows you to extract a magic power from a ring or amulet and create an elixir out of it. The elixir grants you permanently the effects of the item used in the process. You can also find such elixirs randomly in different places.

Blood-Soaked Scoria


This item gives the possibility to reset the current area - bringing all of the defeated enemies back to life while increasing their power and filling back all of the chests in this area. This includes unique monsters and unique items.

New areas


The update introduces several new areas, smaller and bigger.

Arnet's Quarters


The area is located close to the [spoiler]top of the Tower of Mirth[/spoiler]. This is where Arnet the Honest spent his time experimenting on the inmates. The area has guaranteed either Blood-Soaked Scoria or Istimid Compressor.

Violet Pepper's Hut


The area is hidden [spoiler]near the swamps between Castle Istimid and Tower of Mirth[/spoiler]. You can find a new NPC Violet Pepper with her 9-headed pet hydra Serenity there.

The Sisterhood


A new side-area with several new monster types and a fourth of the royal wardens. The area is hidden [spoiler]near Castle Gisea[/spoiler], although there is also a way to reach it earlier, during the crimson pyre event.

Crimson pyre event


Spending too much time with cursed items also affects the bearer and at some points imbues the character with a curse which affects the travels through campfires.

Abysm's Depths


The update fleshes out the deeper levels of Abysm, including its very bottom where you can try to [spoiler]destroy the being that created the Abysm[/spoiler]. The passage to the deeper areas of Abysm is hidden.

Parrying


The update introduces the ability to parry enemy attacks when wielding a 1-handed weapon. Parrying blocks all melee attacks in the next 10 ticks and strikes all the attacking enemies with a riposte attack dealing 100% weapon damage (and applying all on-hit effects). If more than 1 enemy is parried the ability will also stun all attacking enemies, the more enemies are parried the longer the stun. If no attacks are parried then your character will self stun for 2 actions (or you can cure it within first action with phial). To help with visual clarity most essential statuses, such as stuns, will also be shown on enemy tile.

Alternate endings


This update introduces 2 new alternate ways to end the game:

Iphe


[spoiler]Venturing deep into abysm and defeating the being there will achieve this ending. The way to do this is pretty straightforward, although this is probably the most difficult way to finish the game.[/spoiler]

Four witches


[spoiler]Killing the four witches you can find throughout the game will achieve this ending.[/spoiler]

Other changes


New content


  • added character log when they die, you can find the log in the game folder and it looks like this, last 5 character logs are stored
  • 21 new achievements
  • more variation to the destroyed buildings outside of Castle Istimid
  • 2 new music tracks - Abysm and Poison Vaults
  • big rocks can now be pushed - when pushed into water they allow you to pass through it afterwards, there some random rooms and areas where this could help you
  • acid now disolves ice tiles
  • some more random rooms in Hungry Caverns
  • added a few really strong enchant effects for staves
  • scrolls of jump and other jump effects can now be used to jump over water
  • scroll of jump has additional effects if cursed or blessed
  • using fire damage on tiles with acid will make it explode
  • added ~20 new monsters and ~30 new items
  • flying monsters can now actually fly over some of the obstacles
  • introducing polymorph effect - you and enemies can be temporarily polymorphed into rabid frogs via potions of polymorph or abilities of some of the more powerful enemies
  • with this update you can wield rings and amulets instead of weapon/shields which will grant you the effect of the ring/amulet, giving some more flexibility in how you want to build your character

Bug fixes


  • added some missing status icons and descriptions
  • fixed soulless torturers appearing sometimes in the cells in Tower of Mirth
  • fixed "you feel better" appearing at start of the game on normal and easy difficulty
  • fixed game sometimes freezing if Ivar would die to green mold acid mid-swing
  • fixed the color of allies sometimes not being gray
  • fixed the color of non-ally feathered creature being gray
  • fixed ring of sight granting less sight range than in the description
  • added missing sounds for some of the effects
  • fixed ladder to the Traveling Laboratory not being red
  • fixed columns in Castle Istimid 3 being ugly (Gargoyles' area)
  • fixed cancelling of throw action making some time pass
  • Tyrannical Stompers' won't play the *STOMP* sound when walking nearby automatons in Istimid
  • "this is trousers" fixed a bunch of gramatical errors
  • harming a webbed big enemy with fire will destroy a random web that holds them, instead of the one in the top left corner only
  • The Blizzard's effect now won't hurt allies
  • fixed the stone statues in Armory not appearing on mini map
  • fixed the Furnace Flame effect not appearing after weapon skills on the skills list
  • fixed/cleaned up how wielding 2 shields works - now the character will first block with his right hand shield and once it's "out of blocks" the left hand shield will take over
  • Fixed bugmoon eggs and tentacles being able to be stunned
  • Fixed Brokbrog taking an equiped item from you if it had the same as the one that you offered to him
  • fixed items from chests sometimes appearing behind a nearby wall
  • fixed shields in off-hand inreasing the character's AC
  • fixed the Abysm stairs sometimes appearing too close to each other
  • fixed butchered convicts sometimes exploding twice
  • fixed issues with the "show item in game chat" functionality
  • fixed Brokbrog being able to multiply your items if fed stackable items
  • improved the performance of Annora Rise generation
  • fixed acid damage not agroing the NPCs in Hythe
  • fixed crafting items not working after save/load
  • fixed crafting only taking one essence if it was cursed
  • fixed being able to teleport into locked out areas in Armory
  • fixed some chat messages not matching the VO
  • dying to acid will display a proper message now
  • fixed trying to use phial in the last ticks before death when petrifying not saving you
  • fixed the description of statuses showing only after a delay when hovering mouse over them
  • fixed too much time passing when traveling back from [spoiler]Neith[/spoiler]
  • fixed children of Iphe dropping gold when dying transformed into something that has gold (they still will drop gold if you hurt them when they are transformed into gold golems)
  • fixed ice aura monsters (e.g. ice golems) harming other enemies
  • fixed some enemies not showing in black color when hovering an attack over them
  • removed the chat action for non-talking allies
  • fixed a bug when some of the door in Armory were not opened after defeating [spoiler]Hiedra[/spoiler]
  • fixed the hidden passage to [spoiler]Abysm 3[/spoiler] sometimes not being generated
  • fixed small areas sometimes not being displayed properly (one row of the tiles would be outside screen)

QoL changes


  • after getting hurt movement and attack commands are blocked for a very brief moments (depending on damage but it's around ~0.5 sec) - should help in cases where you explore and something attacks you unexpectedly, say from out of sight)
  • slightly changed the color of nothingness on minimap
  • added red warning message when standing on acid/web
  • added a tick sound when moving around the chat options when talking to other characters
  • added a short cooldown before showing the name of the area after entering it, when walking on the edge of 2 areas back and forth
  • damage received by your character is shown in red color in chat now
  • when leveling up, all of the items in your sight range will be identified

Balance changes


  • buffed the duration of Obsidian Handguards of Infinite Rage and added enchant scaling to the effect's power
  • reduced the power of gauntlets of power
  • reduced the amount of potions of poison in Poison Vault
  • more potions will drop in different areas of the world
  • Tyrannical Stompers' damage now scales with enchant
  • Bottle Knight slightly more hp
  • The HP threshold when Bottle Knight will hide to the bottle is slightly higher now
  • gladiator's ring now also works for dual wielding 1-handed weapons
  • Mending stone now heals and restores stamina (but only for yourself) in addition to restoring charges in phial
  • skull helmet now scales with enchant
  • potions with negative effects (liquid fire, poison, etc) will now explode on throw affecting all nearby mobs
  • some of the NPCs in Hythe are *MUCH* stronger now
  • ice drakes will create more ice around them
  • bloodsuckers slight rework - now they suck much more life and are slightly faster, but the effect can be cured
  • increased push away effects' cooldown for a bunch of bosses
  • [spoiler]Arthar Duning[/spoiler] - reduced the frequency of him applying blind
  • amulet of life saving now grants short invulnerability after proccing (based on enchant level), but will always be destroyed afterwards
  • potion of protection shield gain is additionally increased based on your permanent shield value
  • the [spoiler]bugmoon infested Abysm[/spoiler] will always contain the [spoiler]Bugmoon Elder Queen[/spoiler]
  • Dawnguard no longer grants protection from curses and the "destroy shades" effect is only proccing if the shield is not cursed
  • Increased Liver's hp
  • ring of jumping buff, now the jump range scales with enchant
  • all attacks against stunned or confused characters are guaranteed to land
  • stunned or confused characters won't be able to use their shields to block incoming attacks
Thanks to everyone who helped with beta testing and lmk if you have any issues! Bartek


[ 2023-03-25 08:33:18 CET ] [ Original post ]

Lost Flame
Bartosz Bojarowski Developer
Bartosz Bojarowski Publisher
2019-08-02 Release
Game News Posts: 51
🎹🖱️Keyboard + Mouse
Very Positive (65 reviews)
Public Linux Depots:
  • linux java [227.29 M]
Lost Flame is a modern roguelike game featuring unique and challenging turn-based combat. Explore the ruined kingdom of Hiraeth, fight against legendary warriors of the past and discover the reasons of the cataclysm.

Key Features

  • turn-based
  • permadeath
  • quite flat power curve
  • tons of different viable builds
  • different weapons require different strategy in combat
  • active development and regular updates
  • cinematic music and rich sound effects
  • unique pixel art
  • procedural content

MINIMAL SETUP
  • OS: Ubuntu or compatible
  • Processor: 2.5 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: integrated GC with OpenGL support
  • Storage: 150 MB available space
GAMEBILLET

[ 6138 ]

10.00$ (60%)
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GAMERSGATE

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FANATICAL BUNDLES

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