Hey all, Update 0.19 is live. Join Lost Flame's discord server if you are interested in following the game's development more closely, or just want to chat. I have a clear plan towards 1.0 release, which will happen in 2025. Check here the major remaining work. There will be other things too, but this is the minimal 1.0. This doesn't mean that I will stop working on the game after release, however I've heard some concerns about the game being so long in early access and how it discourages some people from trying it out. I will also increase game's price few months before 1.0, so grab it while it's at current price:) There are 2 major highlights of this update - improved UI (including steam deck support) and additional character voiceovers. Steam deck is a big thing for me, because this was a must have and, honestly, working on this was pretty boring:). There was quite a bit of testing required to make it decent, hope you enjoy it. Wrapping up NPC voice lines and working with voice actors to record them on the other hand was really exciting.
Improved UI and Steam deck support
This update includes out-of-the-box suport for steam deck, including reworked user interface for the console. Main differences are circular menu for using actions and accessing items that you can bind for quick-action, but there are also multiple smaller changes that improve the experience on Steam Deck.
Update also includes controller and key mapping configuration accessible from the in-game menu
I did playtesting on Steam Deck myself, but this feature was not tested more broadly, so please share any feedback you might have. Update also includes configurable preferences how you want to handle some automatic actions, and autoexplore:
If you carry identified uncursed scrolls of enchant item, you can now use them from the item action menu
Voiceovers
This update includes almost 200 new recorded lines (something like 30 minutes of recorded voiceovers total) for NPCs such as Arabelle, smith, Brokbrog, and few smaller NPCs too. Lines expand on lore and allow to uncover some of the secrets more naturally. The lines get triggered based on you progresssing in the game, and there is some randomness involved so not every line will be said on every playthrough. There is still work happening on voiceovers as we speak - namely Violet Pepper lines and a completely new NPC - Lady Aveline.
Other small changes
QoL improvements
- the game now shows the specific shield value on the hp bar
- added a timeout in Abysm armory that unlocks the door after some time has passed
- added option to wield item with specific hand from inventory
- spirit phial and wands will now show their charges in the quick action menu
- you can now use mouse to equip items to specific slots in inventory by clicking them after selecting an item
- items on the right side of inventory are interactable with mouse now
- added confirmation pop up when trying to feed phial or square bottle to brokbrog
- buying an item will no longer reset focus to first item
Bug fixes
- fixed single/two handed descriptions being shown in wrong order in item details
- attempting to throw outside of range, or cancelling throwing no longer wastes time
- centered the input for manual seed input
- fixed swap weapons action sometimes messing up which item is in which hand
- fixed leafbringer needing 2 hands to wield it
- fixed a bunch of typos and spelling mistakes
- shades that get summoned after killing [spoiler]one of the witches[/spoiler] will disappear after some time
- fixed swapping with allies with mouse sometimes making your character spend time doing nothing
- fixed those few mob descriptions that are there displayed wrongly
- fixed Amulet of Life Saving not granting you proper protection if you receive two deadly blows within one tick
- fixed message log overlapping with chat on lower resolutions
- fixed showing items through chat not working (CTRL+click)
- fixed shield slam from big enemies pushing through walls (e.g. could happen during Calven fight)
- fixed twilight boon being not usable when at 0 stamina, even though activating it does not cost stamina
[ 2024-12-19 19:19:22 CET ] [ Original post ]
- linux java [227.29 M]
Key Features
- turn-based
- permadeath
- quite flat power curve
- tons of different viable builds
- different weapons require different strategy in combat
- active development and regular updates
- cinematic music and rich sound effects
- unique pixel art
- procedural content
- OS: Ubuntu or compatible
- Processor: 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: integrated GC with OpenGL support
- Storage: 150 MB available space
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