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Update 0.0.1 Pre-Alpha
[ 2019-07-18 17:36:22 CET ] [ Original post ]
Changes:
- Player can no longer knock npcs down simply by running into them. You must throw objects, swing objects like clubs, or use a quick drop in order to knock out NPCs
- Alerted NPCs cannot be picked up
- Fast moving objects make a trail and sound effect
- NPCs become alerted if the player bumps into their backs
- Throwing is totally based on arm motion now.
- Put in a more readable health meter.
- The tutorial has been expanded.
- New maps and hazards.
- Fixed a bug where items in the held item display sometimes didnt render.
- Implemented version numbers for updates and save files.
- Fixed bug with acid traps having a hit box that is too large.
- Acid launchers launch more slowly.
- Acid does less damage to the player.
- Major overhaul of elevators and elevator buttons.
- UI element highlights what the players arm is targeting
- The player doesn't stick to walls when holding a running fan in freefall.
- Acid vials now dont break when the player walks into them.
[ 2019-07-18 17:36:22 CET ] [ Original post ]
CreatorCrate
Jori Ryan
Developer
CreatorCrate Games
Publisher
2021-08-11
Release
Game News Posts:
81
🎹🖱️Keyboard + Mouse
4 user reviews
(4 reviews)
Public Linux Depots:
- CreatorCrate Linux [525.62 M]
CreatorCrate is a roguelike 2D platformer about an escaped appliance that can eat and reproduce items.
In the game, you make, throw, and manipulate physics objects to overcome challenges and survive.
You must fight or evade intelligent humans and robots that are trying to track you down.
The game takes place on a space station that spins to generate gravity. The levels take the shape of a gigantic circle. The station map is procedurally generated on each playthrough, with floors that are actually curved. Because of its circular shape, if you run far enough in one direction, you will end up back where you started.
Because the station spins to generate gravity, the closer you get to the center, the less the gravity affects you. The station also has an inner ring that doesn't spin, where you have to navigate by jumping from wall to wall.
Because the setting of the game has varying gravity, we leaned into the physical nature of all the interactions
All objects in the game are physics objects. You can pick them up and throw them, so that they tumble along the ground and smash into enemies. You can release a knife in mid-air, it will fly across the room, and slash the wires that power security systems. You can hold a table in front of you to block incoming bullets.
You'll need a new control scheme to do all this, which is why you have the Grabber Arm!
We've given you an arm that lets you pick up items, and wave them above your head in the physical game-space. The arm follows your mouse, and lets you do things not possible in most platformers.
You'll find toys that interact in interesting physical ways. Fans that let you hover in place, bunsen burners to start fires, or acid to melt through walls.
You're an escaped 3D printer with legs. Why did they give you legs? I don't know, we'll have to ask corporate.
Being an appliance comes with some benefits. Consume any object to learn its blueprint, and break down its matter to recharge your matter bar. For instance: what if you need lots of guns, but all you have lying around is a few humans? EASY! Just use that useless biological matter to print out some handy-dandy firearms.
A word of warning: be careful when printing out some of the more complex biological blueprints. CreatorCrate gets them... mostly right.
In the game, you make, throw, and manipulate physics objects to overcome challenges and survive.
You must fight or evade intelligent humans and robots that are trying to track you down.
A procedurally generated, hard sci-fi setting.
The game takes place on a space station that spins to generate gravity. The levels take the shape of a gigantic circle. The station map is procedurally generated on each playthrough, with floors that are actually curved. Because of its circular shape, if you run far enough in one direction, you will end up back where you started.
Because the station spins to generate gravity, the closer you get to the center, the less the gravity affects you. The station also has an inner ring that doesn't spin, where you have to navigate by jumping from wall to wall.
A control scheme for emergent physical interactions
Because the setting of the game has varying gravity, we leaned into the physical nature of all the interactions
All objects in the game are physics objects. You can pick them up and throw them, so that they tumble along the ground and smash into enemies. You can release a knife in mid-air, it will fly across the room, and slash the wires that power security systems. You can hold a table in front of you to block incoming bullets.
You'll need a new control scheme to do all this, which is why you have the Grabber Arm!
We've given you an arm that lets you pick up items, and wave them above your head in the physical game-space. The arm follows your mouse, and lets you do things not possible in most platformers.
You'll find toys that interact in interesting physical ways. Fans that let you hover in place, bunsen burners to start fires, or acid to melt through walls.
What's the matter?
You're an escaped 3D printer with legs. Why did they give you legs? I don't know, we'll have to ask corporate.
Being an appliance comes with some benefits. Consume any object to learn its blueprint, and break down its matter to recharge your matter bar. For instance: what if you need lots of guns, but all you have lying around is a few humans? EASY! Just use that useless biological matter to print out some handy-dandy firearms.
A word of warning: be careful when printing out some of the more complex biological blueprints. CreatorCrate gets them... mostly right.
MINIMAL SETUP
- OS: Ubuntu 18.04.2 LTS. also tested on Manjaro
- Processor: 2 Ghz+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 660 or more
- Storage: 300 MB available space
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