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Difficulty Setting! CreatorCrate Update 0.19.0
[ 2021-01-13 22:24:08 CET ] [ Original post ]
New update with a difficulty setting and the ability to hide in smoke from humans. The game still comes with an intended difficulty that is balanced to be a fast and challenging experience, while still being fair. However, we decided to add the setting because we recognize that the intended level of challenge can be a barrier to enjoying the game for some players, while other players crave even more challenge. Have fun! Update 0.19.0
- Added a difficulty setting that changes how much damage you take.
- Made smoke hide you from humans.
- Added the ability to select a user name with a controller
- Players can have little a crushing without being killed.
- Fixed an issue where the player was being hit in the face with acid instead of getting a reward for clever behavior.
- Improved the way smoke moves around corners.
- Added more tips of the day.
- You can now hold escape or the menu button to cancel loading a level.
- Improved the health meter so that it works with the new difficulty settings.
- Reworked portions of the menu to be more consistent
- Made smoke disable Zapper lasers.
- Fixed an issue where the game menu ascii background doesn't appear if ascii effects are running.
- Made popup prompts only play once per user.
- Prevented two explosions from causing damage at the same time.
[ 2021-01-13 22:24:08 CET ] [ Original post ]
CreatorCrate
Jori Ryan
Developer
CreatorCrate Games
Publisher
2021-08-11
Release
Game News Posts:
81
🎹🖱️Keyboard + Mouse
4 user reviews
(4 reviews)
Public Linux Depots:
- CreatorCrate Linux [525.62 M]
CreatorCrate is a roguelike 2D platformer about an escaped appliance that can eat and reproduce items.
In the game, you make, throw, and manipulate physics objects to overcome challenges and survive.
You must fight or evade intelligent humans and robots that are trying to track you down.
The game takes place on a space station that spins to generate gravity. The levels take the shape of a gigantic circle. The station map is procedurally generated on each playthrough, with floors that are actually curved. Because of its circular shape, if you run far enough in one direction, you will end up back where you started.
Because the station spins to generate gravity, the closer you get to the center, the less the gravity affects you. The station also has an inner ring that doesn't spin, where you have to navigate by jumping from wall to wall.
Because the setting of the game has varying gravity, we leaned into the physical nature of all the interactions
All objects in the game are physics objects. You can pick them up and throw them, so that they tumble along the ground and smash into enemies. You can release a knife in mid-air, it will fly across the room, and slash the wires that power security systems. You can hold a table in front of you to block incoming bullets.
You'll need a new control scheme to do all this, which is why you have the Grabber Arm!
We've given you an arm that lets you pick up items, and wave them above your head in the physical game-space. The arm follows your mouse, and lets you do things not possible in most platformers.
You'll find toys that interact in interesting physical ways. Fans that let you hover in place, bunsen burners to start fires, or acid to melt through walls.
You're an escaped 3D printer with legs. Why did they give you legs? I don't know, we'll have to ask corporate.
Being an appliance comes with some benefits. Consume any object to learn its blueprint, and break down its matter to recharge your matter bar. For instance: what if you need lots of guns, but all you have lying around is a few humans? EASY! Just use that useless biological matter to print out some handy-dandy firearms.
A word of warning: be careful when printing out some of the more complex biological blueprints. CreatorCrate gets them... mostly right.
In the game, you make, throw, and manipulate physics objects to overcome challenges and survive.
You must fight or evade intelligent humans and robots that are trying to track you down.
A procedurally generated, hard sci-fi setting.
The game takes place on a space station that spins to generate gravity. The levels take the shape of a gigantic circle. The station map is procedurally generated on each playthrough, with floors that are actually curved. Because of its circular shape, if you run far enough in one direction, you will end up back where you started.
Because the station spins to generate gravity, the closer you get to the center, the less the gravity affects you. The station also has an inner ring that doesn't spin, where you have to navigate by jumping from wall to wall.
A control scheme for emergent physical interactions
Because the setting of the game has varying gravity, we leaned into the physical nature of all the interactions
All objects in the game are physics objects. You can pick them up and throw them, so that they tumble along the ground and smash into enemies. You can release a knife in mid-air, it will fly across the room, and slash the wires that power security systems. You can hold a table in front of you to block incoming bullets.
You'll need a new control scheme to do all this, which is why you have the Grabber Arm!
We've given you an arm that lets you pick up items, and wave them above your head in the physical game-space. The arm follows your mouse, and lets you do things not possible in most platformers.
You'll find toys that interact in interesting physical ways. Fans that let you hover in place, bunsen burners to start fires, or acid to melt through walls.
What's the matter?
You're an escaped 3D printer with legs. Why did they give you legs? I don't know, we'll have to ask corporate.
Being an appliance comes with some benefits. Consume any object to learn its blueprint, and break down its matter to recharge your matter bar. For instance: what if you need lots of guns, but all you have lying around is a few humans? EASY! Just use that useless biological matter to print out some handy-dandy firearms.
A word of warning: be careful when printing out some of the more complex biological blueprints. CreatorCrate gets them... mostly right.
MINIMAL SETUP
- OS: Ubuntu 18.04.2 LTS. also tested on Manjaro
- Processor: 2 Ghz+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 660 or more
- Storage: 300 MB available space
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