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ULTRA BROOM UPDATE
[ 2021-02-01 22:10:58 CET ] [ Original post ]
Shiny new update with THE ABILITY TO SWEEP WITH THE BROOM (and some other stuff) [previewyoutube=AyX7beBejeA;full][/previewyoutube] Update 0.20.0
- You can now sweep up debris with the broom.
- Added a sequence that plays when you find new tools.
- Added character names to the dialog window.
- The fan pushes smoke now!
- Made fan travel slower to help precision maneuvering.
- Added subtitles to the intro video.
- Changed the menu and UI to have a blue/yellow/red palette.
- Changed the menu font.
- Fire is anchored at the middle of the player now.
- Made the input for throwing items for forgiving.
- Made it harder to get sucked into the cold, merciless clutches of space while standing in an airlock.
- Improved the player's getting crushed animation.
- Improved the CreatorCrate model in the ending cutscene.
- Made the ship console bigger and changed its missile icons.
- Added some spiffy new intro screens.
- Added more Steam achievements.
- Added a spin down sequence.
- Made intro video play on new game.
- Changed the way that user is selected in the menu.
- Move "permadeath" option to difficulty menu.
- Made acid effects more glowy.
- Gave humans a "pressing button" animation.
- Made popup text for when alarms and scientists alert humans.
- Fixed issues related to the placement of the player's map marker when in the decelerator.
- Fixed a Linux specific issue where blueprint images disappear after changing resolution settings.
- Fixed an issue where background sounds play while in menus
- Fixed an issue where the ui briefly shows up at the start of the intro zoom in
- Fixed an issue where creating a wrongclone on a ladder resulted in getting slowly dragged down the ladder.
- Fixed an issue where using a shoveball on a ladder would prevent you from jumping off of the ladder.
- Fixed an issue where humans sometimes kept talking to you from beyond the grave.
- Fixed an issue where humans restock their weapons when the player is near.
- Fixed an issue where the item in the players hand was not being crushed by platforms.
- Fixed an issue where npcs starting paths while jumping which could lead to double jumps.
- Fixed an issue where the player sometimes spawned in the wrong place during the zeroG demo skip.
- Fixed an issue involving REDACTED.
- Improved npcs picking up guns when they don't have one.
- Improved and sped up the way humans jump from wall to wall in zero gravity.
- Improved smoke collisions with walls.
- Improved walking path finding.
- Cleaned up the way areas are blocked off in the demo.
[ 2021-02-01 22:10:58 CET ] [ Original post ]
CreatorCrate
Jori Ryan
Developer
CreatorCrate Games
Publisher
2021-08-11
Release
Game News Posts:
81
🎹🖱️Keyboard + Mouse
4 user reviews
(4 reviews)
Public Linux Depots:
- CreatorCrate Linux [525.62 M]
CreatorCrate is a roguelike 2D platformer about an escaped appliance that can eat and reproduce items.
In the game, you make, throw, and manipulate physics objects to overcome challenges and survive.
You must fight or evade intelligent humans and robots that are trying to track you down.
The game takes place on a space station that spins to generate gravity. The levels take the shape of a gigantic circle. The station map is procedurally generated on each playthrough, with floors that are actually curved. Because of its circular shape, if you run far enough in one direction, you will end up back where you started.
Because the station spins to generate gravity, the closer you get to the center, the less the gravity affects you. The station also has an inner ring that doesn't spin, where you have to navigate by jumping from wall to wall.
Because the setting of the game has varying gravity, we leaned into the physical nature of all the interactions
All objects in the game are physics objects. You can pick them up and throw them, so that they tumble along the ground and smash into enemies. You can release a knife in mid-air, it will fly across the room, and slash the wires that power security systems. You can hold a table in front of you to block incoming bullets.
You'll need a new control scheme to do all this, which is why you have the Grabber Arm!
We've given you an arm that lets you pick up items, and wave them above your head in the physical game-space. The arm follows your mouse, and lets you do things not possible in most platformers.
You'll find toys that interact in interesting physical ways. Fans that let you hover in place, bunsen burners to start fires, or acid to melt through walls.
You're an escaped 3D printer with legs. Why did they give you legs? I don't know, we'll have to ask corporate.
Being an appliance comes with some benefits. Consume any object to learn its blueprint, and break down its matter to recharge your matter bar. For instance: what if you need lots of guns, but all you have lying around is a few humans? EASY! Just use that useless biological matter to print out some handy-dandy firearms.
A word of warning: be careful when printing out some of the more complex biological blueprints. CreatorCrate gets them... mostly right.
In the game, you make, throw, and manipulate physics objects to overcome challenges and survive.
You must fight or evade intelligent humans and robots that are trying to track you down.
A procedurally generated, hard sci-fi setting.
The game takes place on a space station that spins to generate gravity. The levels take the shape of a gigantic circle. The station map is procedurally generated on each playthrough, with floors that are actually curved. Because of its circular shape, if you run far enough in one direction, you will end up back where you started.
Because the station spins to generate gravity, the closer you get to the center, the less the gravity affects you. The station also has an inner ring that doesn't spin, where you have to navigate by jumping from wall to wall.
A control scheme for emergent physical interactions
Because the setting of the game has varying gravity, we leaned into the physical nature of all the interactions
All objects in the game are physics objects. You can pick them up and throw them, so that they tumble along the ground and smash into enemies. You can release a knife in mid-air, it will fly across the room, and slash the wires that power security systems. You can hold a table in front of you to block incoming bullets.
You'll need a new control scheme to do all this, which is why you have the Grabber Arm!
We've given you an arm that lets you pick up items, and wave them above your head in the physical game-space. The arm follows your mouse, and lets you do things not possible in most platformers.
You'll find toys that interact in interesting physical ways. Fans that let you hover in place, bunsen burners to start fires, or acid to melt through walls.
What's the matter?
You're an escaped 3D printer with legs. Why did they give you legs? I don't know, we'll have to ask corporate.
Being an appliance comes with some benefits. Consume any object to learn its blueprint, and break down its matter to recharge your matter bar. For instance: what if you need lots of guns, but all you have lying around is a few humans? EASY! Just use that useless biological matter to print out some handy-dandy firearms.
A word of warning: be careful when printing out some of the more complex biological blueprints. CreatorCrate gets them... mostly right.
MINIMAL SETUP
- OS: Ubuntu 18.04.2 LTS. also tested on Manjaro
- Processor: 2 Ghz+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 660 or more
- Storage: 300 MB available space
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