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Humans are Made of Matter: Update 0.29.0
[ 2021-05-11 21:11:52 CET ] [ Original post ]
Update with some big changes to help players terrorize the space station crew. This update also adds unlockable challenge modes and a stats screen!
- Made knockouts permanent to encourage hitting people with tables.
- Added signs and tutorial mannequins to help players learn how to devour everyone they meet.
- Added head shots
- Added a stats screen that tracks time, deaths, and difficulty.
- Added a menu to select unlockable challenge modes.
- Made hard difficulties unlockable challenges.
- Changed the difficulty menu to an easy mode menu
- Removed the starting ship sign from the demo.
- Made area name and window broken messages more prominent.
- Made the knife do a small amount of damage to inorganic objects.
- Made flame thrower and Bunsen burner take more fuel to compensate for how powerful they are now.
- Changed the intro sequence to better prepare you for what you're about to go through.
- Made jumping animations smoother.
- Acid in the Palti fight spreads between blocks now.
- Added fog effect to Palti fight
- Made volume settings less ambiguous
- Made enemy density lower for the beginning of CreatorCrate factory and the start of the Zero Gravity Agora
- Reduced Zapper health.
- Made popups to show fan settings
- Added bloom (can be turned off in quality menu)
- Claw Mech no longer crushes the object in your hand when throwing you.
- Fixed an issue where the map would load with missing chunks in a rare situation.
- Fixed an issue where the player would attempt to wall run on pistols in Zero G.
- Fixed an issue where zapper hives could double generate occasionally.
[ 2021-05-11 21:11:52 CET ] [ Original post ]
CreatorCrate
Jori Ryan
Developer
CreatorCrate Games
Publisher
2021-08-11
Release
Game News Posts:
81
🎹🖱️Keyboard + Mouse
4 user reviews
(4 reviews)
Public Linux Depots:
- CreatorCrate Linux [525.62 M]
CreatorCrate is a roguelike 2D platformer about an escaped appliance that can eat and reproduce items.
In the game, you make, throw, and manipulate physics objects to overcome challenges and survive.
You must fight or evade intelligent humans and robots that are trying to track you down.
The game takes place on a space station that spins to generate gravity. The levels take the shape of a gigantic circle. The station map is procedurally generated on each playthrough, with floors that are actually curved. Because of its circular shape, if you run far enough in one direction, you will end up back where you started.
Because the station spins to generate gravity, the closer you get to the center, the less the gravity affects you. The station also has an inner ring that doesn't spin, where you have to navigate by jumping from wall to wall.
Because the setting of the game has varying gravity, we leaned into the physical nature of all the interactions
All objects in the game are physics objects. You can pick them up and throw them, so that they tumble along the ground and smash into enemies. You can release a knife in mid-air, it will fly across the room, and slash the wires that power security systems. You can hold a table in front of you to block incoming bullets.
You'll need a new control scheme to do all this, which is why you have the Grabber Arm!
We've given you an arm that lets you pick up items, and wave them above your head in the physical game-space. The arm follows your mouse, and lets you do things not possible in most platformers.
You'll find toys that interact in interesting physical ways. Fans that let you hover in place, bunsen burners to start fires, or acid to melt through walls.
You're an escaped 3D printer with legs. Why did they give you legs? I don't know, we'll have to ask corporate.
Being an appliance comes with some benefits. Consume any object to learn its blueprint, and break down its matter to recharge your matter bar. For instance: what if you need lots of guns, but all you have lying around is a few humans? EASY! Just use that useless biological matter to print out some handy-dandy firearms.
A word of warning: be careful when printing out some of the more complex biological blueprints. CreatorCrate gets them... mostly right.
In the game, you make, throw, and manipulate physics objects to overcome challenges and survive.
You must fight or evade intelligent humans and robots that are trying to track you down.
A procedurally generated, hard sci-fi setting.
The game takes place on a space station that spins to generate gravity. The levels take the shape of a gigantic circle. The station map is procedurally generated on each playthrough, with floors that are actually curved. Because of its circular shape, if you run far enough in one direction, you will end up back where you started.
Because the station spins to generate gravity, the closer you get to the center, the less the gravity affects you. The station also has an inner ring that doesn't spin, where you have to navigate by jumping from wall to wall.
A control scheme for emergent physical interactions
Because the setting of the game has varying gravity, we leaned into the physical nature of all the interactions
All objects in the game are physics objects. You can pick them up and throw them, so that they tumble along the ground and smash into enemies. You can release a knife in mid-air, it will fly across the room, and slash the wires that power security systems. You can hold a table in front of you to block incoming bullets.
You'll need a new control scheme to do all this, which is why you have the Grabber Arm!
We've given you an arm that lets you pick up items, and wave them above your head in the physical game-space. The arm follows your mouse, and lets you do things not possible in most platformers.
You'll find toys that interact in interesting physical ways. Fans that let you hover in place, bunsen burners to start fires, or acid to melt through walls.
What's the matter?
You're an escaped 3D printer with legs. Why did they give you legs? I don't know, we'll have to ask corporate.
Being an appliance comes with some benefits. Consume any object to learn its blueprint, and break down its matter to recharge your matter bar. For instance: what if you need lots of guns, but all you have lying around is a few humans? EASY! Just use that useless biological matter to print out some handy-dandy firearms.
A word of warning: be careful when printing out some of the more complex biological blueprints. CreatorCrate gets them... mostly right.
MINIMAL SETUP
- OS: Ubuntu 18.04.2 LTS. also tested on Manjaro
- Processor: 2 Ghz+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 660 or more
- Storage: 300 MB available space
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