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CreatorCrate PREPARING FOR LAUNCH Update 1.1.1
To celebrate the Steam launch, I've added the Companion Human Challenge. This game mode is the TOTALLY CANON CreatorCrate / Human fan fiction where you must follow the 3 laws: * Protect Companion * No Abandon * No Devour (unless very hungry) [previewyoutube=EE3Q0DYDVEI;full][/previewyoutube]
If you've played the CreatorCrate Demo, progress up to the first boss fight will be converted when you play the full game. Progress from the Zero G preview and a few items are not converted since these are shown out of order to give Demo players a taste of what's to come. This update also adds Steam Cloud saves, and a bunch of other improvements.
[ 2021-08-11 04:11:58 CET ] [ Original post ]
We're almost ready for the Steam launch on August 11! Here's the Companion Human Update to celebrate.
Companion Human Game Mode
To celebrate the Steam launch, I've added the Companion Human Challenge. This game mode is the TOTALLY CANON CreatorCrate / Human fan fiction where you must follow the 3 laws: * Protect Companion * No Abandon * No Devour (unless very hungry) [previewyoutube=EE3Q0DYDVEI;full][/previewyoutube]
Demo Converter
If you've played the CreatorCrate Demo, progress up to the first boss fight will be converted when you play the full game. Progress from the Zero G preview and a few items are not converted since these are shown out of order to give Demo players a taste of what's to come. This update also adds Steam Cloud saves, and a bunch of other improvements.
Update 1.1.1
- Added Companion Human Challenge!
- Added Steam cloud saves
- Added a tutorial room for learning how to hurt your enemies with chairs
- Made challenge descriptions more entertaining
- Made Clacker trigger explosions when falling in Action Movie Challenge
- Made more explosions during Vatmeat Chamber fight in Action Movie Challenge
- Checkpoints activated by winning a boss fight give you a message to let you know what's happening now
- Decompression happens slower so that you can really savor the horror of getting sucked out a broken window into the merciless void of space.
- Added "fEEd mE" messages to Hongry challenge.
- Made tutorial gun turret destructible
- Added more tutorial decorations
- Prevented tutorial gun turret from firing after you've passed it to avoid a tutorial soft lock
- Improved the demo save game converter to better communicate what it does.
- Changed save game compatibility to allow for more flexibility in old versions of the game running saves from future versions of the game.
- Forced the game to be single instance
- Fixed an issue where the death screen on permadeath briefly showed the game menu
- Fixed an issue where being caught in one of the item launchers doors in the Palti fight sometimes didn't kill the player
- Fixed an issue where throwing a wrongclone into the first boss fight could begin the fight
[ 2021-08-11 04:11:58 CET ] [ Original post ]
CreatorCrate
Jori Ryan
Developer
CreatorCrate Games
Publisher
2021-08-11
Release
Game News Posts:
81
🎹🖱️Keyboard + Mouse
4 user reviews
(4 reviews)
Public Linux Depots:
- CreatorCrate Linux [525.62 M]
CreatorCrate is a roguelike 2D platformer about an escaped appliance that can eat and reproduce items.
In the game, you make, throw, and manipulate physics objects to overcome challenges and survive.
You must fight or evade intelligent humans and robots that are trying to track you down.
The game takes place on a space station that spins to generate gravity. The levels take the shape of a gigantic circle. The station map is procedurally generated on each playthrough, with floors that are actually curved. Because of its circular shape, if you run far enough in one direction, you will end up back where you started.
Because the station spins to generate gravity, the closer you get to the center, the less the gravity affects you. The station also has an inner ring that doesn't spin, where you have to navigate by jumping from wall to wall.
Because the setting of the game has varying gravity, we leaned into the physical nature of all the interactions
All objects in the game are physics objects. You can pick them up and throw them, so that they tumble along the ground and smash into enemies. You can release a knife in mid-air, it will fly across the room, and slash the wires that power security systems. You can hold a table in front of you to block incoming bullets.
You'll need a new control scheme to do all this, which is why you have the Grabber Arm!
We've given you an arm that lets you pick up items, and wave them above your head in the physical game-space. The arm follows your mouse, and lets you do things not possible in most platformers.
You'll find toys that interact in interesting physical ways. Fans that let you hover in place, bunsen burners to start fires, or acid to melt through walls.
You're an escaped 3D printer with legs. Why did they give you legs? I don't know, we'll have to ask corporate.
Being an appliance comes with some benefits. Consume any object to learn its blueprint, and break down its matter to recharge your matter bar. For instance: what if you need lots of guns, but all you have lying around is a few humans? EASY! Just use that useless biological matter to print out some handy-dandy firearms.
A word of warning: be careful when printing out some of the more complex biological blueprints. CreatorCrate gets them... mostly right.
In the game, you make, throw, and manipulate physics objects to overcome challenges and survive.
You must fight or evade intelligent humans and robots that are trying to track you down.
A procedurally generated, hard sci-fi setting.
The game takes place on a space station that spins to generate gravity. The levels take the shape of a gigantic circle. The station map is procedurally generated on each playthrough, with floors that are actually curved. Because of its circular shape, if you run far enough in one direction, you will end up back where you started.
Because the station spins to generate gravity, the closer you get to the center, the less the gravity affects you. The station also has an inner ring that doesn't spin, where you have to navigate by jumping from wall to wall.
A control scheme for emergent physical interactions
Because the setting of the game has varying gravity, we leaned into the physical nature of all the interactions
All objects in the game are physics objects. You can pick them up and throw them, so that they tumble along the ground and smash into enemies. You can release a knife in mid-air, it will fly across the room, and slash the wires that power security systems. You can hold a table in front of you to block incoming bullets.
You'll need a new control scheme to do all this, which is why you have the Grabber Arm!
We've given you an arm that lets you pick up items, and wave them above your head in the physical game-space. The arm follows your mouse, and lets you do things not possible in most platformers.
You'll find toys that interact in interesting physical ways. Fans that let you hover in place, bunsen burners to start fires, or acid to melt through walls.
What's the matter?
You're an escaped 3D printer with legs. Why did they give you legs? I don't know, we'll have to ask corporate.
Being an appliance comes with some benefits. Consume any object to learn its blueprint, and break down its matter to recharge your matter bar. For instance: what if you need lots of guns, but all you have lying around is a few humans? EASY! Just use that useless biological matter to print out some handy-dandy firearms.
A word of warning: be careful when printing out some of the more complex biological blueprints. CreatorCrate gets them... mostly right.
MINIMAL SETUP
- OS: Ubuntu 18.04.2 LTS. also tested on Manjaro
- Processor: 2 Ghz+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 660 or more
- Storage: 300 MB available space
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