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Tactics V: "Obsidian Brigade" has an updated patch: [previewyoutube=Adbmb1qTvgQ;full][/previewyoutube] Features: *A Quick Battle setting which applies turbo to all actions in combat (note that when the ... is above an AI unit, it is thinking, this can't be sped up) *A Quick Confirmations setting (dramatically reduces the amount of confirmation boxes in the game) *Auto Concentrate Skill (the Energy Wizard class has a powerful new skill which will give the unit concentrate every turn) *Vulnerability upon use of Magic Powers has been nearly doubled in potency *Blast Magic has dramatically increased damage amounts *Magic Powers give more XP/SP gains *End of battle spoil items now have additional items taken from the slain opponents *The Whirlwind power for the Fighter class has had it's PP cost reduced *All random numbers used in dice rolls are better randomized *Added (pricey) Magic Defense focused armors, shield, capes, staffs *The Rogue Steal skill has a chance to take gear right off of a target *AI for the Steal skill re-enabled from pre-alpha logic (stolen items come back upon death of the thief, or at the end of combat) *Losing Units (in any way) returns their gear back to the Roster *New gear and models Fixes to: *Balance bugs *Tile bugs in desert levels *Regaining of Bernard in an optional mission if Bernard died Thanks public beta users for the input on these!
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