




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
All graphics modes are now available with Steam Deck support!
*Updated Unity version for Linux. *same update can be tried for Mac and Windows. If desired, select the public beta branch
Fixes:
*Added optional smooth rendering alternative (instead of dithering)
*counter archery and blade wizard legionnaire multi-classing bug fixes
*reduction in summoning spikes
*AI bugs
*changes to random calculation
*grass issue
*return to title crash fix
The AI had lost some of it's speed and wizard wits over the patches, this fixes that, difficulty might surprise some, as blast spells are used more by AI.
Fixes: *increased some early battle unit caps *fixed mastery effecting movement *fixed more mount specific issues *speed of legionnaire animation calculations improved *legionnaire jumping to empty spaces improved *legionnaire jump power heights increased
Users who were experiencing the odd black rendering lines have a fix, OpenGL still the most stable graphics API launch option for the game, but players have reported DirectX 11 Launch mode fixing this issue.
New patch available for Tactics V: "Obsidian Brigade"! [previewyoutube=XNltIv-CZ5c;full][/previewyoutube] Main focus has been on the new class, but there are other notable improvements, see below. Features/Fixes: *The Legionnaire Class: *Maneuverability Skill reduces the initial TU cost of movement *Charge melee Skill (movement adds damage to standard melee attacks) *Improved Jump Skill (Ups the vertical jump stat) *Extended Spear Reach Skill (Spear increased to 2 squares, 2h Spear increased to 3) *Legion Technique Skill *Jump powers (player delays and leaps towards a target with a spear or 2h spear, ending their turn right next to them) *Strike Through power (player does a melee attack with a spear or 2h spear ending their turn on the opposite side of the targets) *Shared Combat Horse Riding with the Legionnaire class skills *Shared Medium armor proficiency (not mastery) with the Archer and Legionnaire class bonus skills *Shared Heavy armor proficiency (not mastery) with the Legionnaire class bonus skills *Shared Staff2H with the Wizard and Healer class bonus skills *Shared Spear and Spear2H with the Legionnaire class bonus skills *Shared Mace proficiency with the Defender class bonus skills *Made fixes to Mount logic *Low FPS Animations option, causes more of the pixel art illusion for some users
Tactics V: "Obsidian Brigade" has an updated patch: [previewyoutube=Adbmb1qTvgQ;full][/previewyoutube] Features: *A Quick Battle setting which applies turbo to all actions in combat (note that when the ... is above an AI unit, it is thinking, this can't be sped up) *A Quick Confirmations setting (dramatically reduces the amount of confirmation boxes in the game) *Auto Concentrate Skill (the Energy Wizard class has a powerful new skill which will give the unit concentrate every turn) *Vulnerability upon use of Magic Powers has been nearly doubled in potency *Blast Magic has dramatically increased damage amounts *Magic Powers give more XP/SP gains *End of battle spoil items now have additional items taken from the slain opponents *The Whirlwind power for the Fighter class has had it's PP cost reduced *All random numbers used in dice rolls are better randomized *Added (pricey) Magic Defense focused armors, shield, capes, staffs *The Rogue Steal skill has a chance to take gear right off of a target *AI for the Steal skill re-enabled from pre-alpha logic (stolen items come back upon death of the thief, or at the end of combat) *Losing Units (in any way) returns their gear back to the Roster *New gear and models Fixes to: *Balance bugs *Tile bugs in desert levels *Regaining of Bernard in an optional mission if Bernard died Thanks public beta users for the input on these!
[previewyoutube=LkJM42HQkx8;full][/previewyoutube] Tactics V: "Obsidian Brigade" has a new patch: *Added Noisy Terrain visuals, which can be turned off in the start screen *Added more terrain models *Added stacking of all status effects *Added Vulnerability effects to all offensive elemental spells *BUG FIX: Better memory management
Following Fixes were added:
Big thanks to everyone for our launch!
Due to our resources we missed a graphics compatibility issue (use Vulkan to fix), so were putting up all of our patch, displayed as 1.3 on the title screen.
Fixes include:
People experiencing horizontal and vertical lines across the screen should launch the game with Vulkan Graphics API, if you arent notified of this launch option from the Play button on steam, you can right click the game and select Play using Vulkan.
Made intro to new game text have a constant scroll speed for ease of reading.
Also reduced memory consumption.
Lowered default volume.
Added music and FX mute toggles to the system(start/esc) screens.
Cave map geometry alignment issue fixed.
Demons no longer give text battle cries for lore sake.
Animation for accepting a PP potion no longer shows the get hurt animation.
The patch should be rolling out today for PC, Mac, Linux.
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