Quake II RTX 1.4.0 PATCH
[ 2020-12-15 14:00:45 CET ] [ Original post ]
Hey, everyone! Today we're releasing v1.4.0, featuring added support for final Vulkan Ray Tracing API, and enabling dynamic selection between the pre-existing NVIDIA VKRay and the new Khronos extension backends. New Features:
- Added support for final Vulkan Ray Tracing API. The game can now run on any GPU supporting `VK_KHR_ray_tracing_pipeline` extension
- Added temporal upscaling, or TAAU, for improved image quality at lower resolution scales.
- Fixed a crash that happened when there are no available sound devices.
- Fixed a few issues with the tone mapper and the profiler for AMD GPU compatibility.
- Fixed a server crash: https://github.com/NVIDIA/Q2RTX/issues/86
- Fixed black materials and some light leaks: https://github.com/NVIDIA/Q2RTX/issues/55
- Fixed missing railgun lights in photo mode: https://github.com/NVIDIA/Q2RTX/issues/75
- Fixed missing sun light on geometry with invalid clusters.
- Fixed the CFLAGS for MinSizeRel and RelWithDebInfo builds to generate correct debug symbols.
- Fixed the game stuttering on Linux: https://github.com/NVIDIA/Q2RTX/issues/62
- Fixed the issue with all models being missing or corrupted on some maps during network play.
- Fixed the nearest filter when DRS was enabled and then disabled.
- Fixed building the game with GCC10 on Linux: https://github.com/NVIDIA/Q2RTX/issues/80
- Implemented a new gradient estimation algorithm that makes the image more stable in reflections and refractions.
- Implemented sampling across checkerboard fields in the temporal filter to reduce blurring.
- Improved motion vectors for multiple refraction, in particular when thick glass is enabled.
- Improved the temporal filter to avoid smearing on surfaces that appear at small glancing angles, e.g. on the floor when going up the stairs.
- Improved the temporal filter to make lighting more stable on high-detail surfaces.
- Added git branch name to the game version info.
- Improved the console log to get more information in case of game crashes.
- Increased precision of printed FPS when running timedemos.
- Reduced the amount of stutter that happened when new geometry is loaded, like on weapon pickup.
- Replaced the Vulkan headers stored in the repository with a submodule pointing to https://github.com/KhronosGroup/Vulkan-Headers
- Static resolution scale can now be set to as low as 25%.
- Vulkan validation layer can now be enabled through the `vk_validation` cvar.
- Updated SDL2 version to changeset 13784.
Quake II RTX
Lightspeed Studios™
NVIDIA
2019-06-06
F2P Singleplayer
Game News Posts 12
🎹🖱️Keyboard + Mouse
Very Positive
(4462 reviews)
https://www.GeForce.com/QuakeIIRTX
https://store.steampowered.com/app/1089130 
Quake II RTX Linux Depot [1.14 G]
Download Quake II RTX
Quake II RTX is fully ray-traced and includes the 3 levels from the original shareware distribution.Game Description
Shortly after landing on an alien surface, you learn that hundreds of your men have been reduced to just a few. Now you must fight your way through heavily fortified military installations, lower the city's defenses and shut down the enemy's war machine. Only then will the fate of humanity be known.About Quake II RTX
Quake II RTX builds on the work of Christoph Schied and the team at the Karlsruhe Institute of Technology, who added ray tracing to Quake II to create Q2VKPT (in turn building upon the Q2PRO code base). NVIDIA has introduced new path-traced visual effects, has improved texturing, and has made dozens of other changes and improvements, resulting in an experience that rivals games created today, and pushes your RTX hardware to the limit.Buy Quake II
Purchase the game to access all levels as well as multiplayer support.https://store.steampowered.com/app/2320/QUAKE_II/
MINIMAL SETUP
- OS: Ubuntu 16.04.6
- Processor: Intel i3-3220 or AMD EquivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA RTX 2060 or higher
- Storage: 2 GB available spaceAdditional Notes: Vulkan
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