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Maintenance update that includes the fixes and features introduced in the past two years. Highlights: - Added screen warping when underwater - Added an option to shoot at the crosshair (aimfix) - Added new rendering projections: Panini, Stereographic, Equirectangular, Mercator - Added limited compatibility with Quake 2 Remastered maps - Merged lots of changes and fixes from Q2PRO - Fixed various system compatibility and rendering issues Change Log
Maintenance update that includes the fixes and features introduced in the past year.
Highlights:
- Added a player flashlight (use "bind
Hey, everyone! Today we're releasing v1.6.0, featuring the below fixed issues and improvements. Breaking Changes:
Hey, everyone! Today we're releasing v1.5, featuring the below features, fixed issues, and improvements. New Features:
Hey, everyone! Today we're releasing v1.4.1, featuring the below fixed issues and improvements. Fixed issues:
Hey, everyone! Today we're releasing v1.4.0, featuring added support for final Vulkan Ray Tracing API, and enabling dynamic selection between the pre-existing NVIDIA VKRay and the new Khronos extension backends. New Features:
Hey, everyone! Today we're releasing v1.3.0, featuring an exclusive Photo Mode, support for video cutscenes, and further improvements. Read our full article here. New Features:
Today we're releasing a minor update for Quake II RTX, v1.2.1. This update focuses mostly on fixing the issues reported by the community since the launch of v1.2.0 two days ago. Fixed Issues:
In June, we released our ray-traced remaster of the beloved 1997 first-person shooter. Now, were launching a major v1.2 update that further improves graphical fidelity, and introduces new configuration options so you can tailor the experience to your liking.
Most noticeably, weve updated over 400 textures to improve image quality, and have improved the rendering of metals, which together significantly enhance the look of many levels and areas.
Water has improved, too, with the rendering of underwater god rays, and the display of god rays in reflections and refractions, which can improve the realism and illumination of surrounding detail.
Real-time ray-traced graphics can now be shown on security monitors and other displays, improving scene detail and immersion:
Recursive reflections (reflections reflected on other reflections) can now be rendered on select surfaces, creating a hall of mirrors effect:
The rendering of glass has been improved, along with the rendering of reflections, refractions and god rays through the glass. And weve introduced a new optional setting that further improves the quality of glass rendering:
Note: Thick Glass image captured in paused screenshot (reference) mode, to fully demonstrate the new options capabilities
Additionally, weve also made numerous changes and improvements to denoising and other rendering features, improving image quality in all levels, and greatly improving quality in certain scenes:
Tinted glass now affects light passing through it, and together with the aforementioned improvements, this scenes fidelity is greatly improved
And finally, weve introduced several new graphics options and toggles:
Hey, everyone! Today we're releasing v1.2.0, coming with fixes and improvements. Read our full article here. New Features:
Today we're releasing v1.1.0, coming with fixes and improvements. New Features:
Hello Everyone, Welcome to our NVIDIA Quake II RTX installation guide + FAQ page. Make sure to check out the video link below on remastering a classic game with our Ray Tracing technology! Tony Tamasi - Remastering 1997's Quake II with Ray Tracing Q: Where can I get the game? A: You can get the game in the following two ways.
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