Superstar Hero is set to release on Steam on June 13th. The soundtrack is already available at https://djomnimaga.bandcamp.com/album/superstar-hero-the-original-soundtrack . The English version of the game is pretty much complete, while some text is missing in the French version (and will default to English accordingly). Here are the changes since the last news post:
-Translated entire village, bridge and entrance of Quebec city to French.
-Translated Sainte-Foy district to French.
-Translated the toy brick guards in Sainte-Foy and Harlaka to French.
-Translated Saint-Roch outdoor area and Montcalm tower to French.
-Fixed display issue causing messages to overlap on items.
-Fixed map visuals in the Quebec City entrance.
-Fixed map visuals in Hooleigan forest.
-Fixed loud acute noise when the mini-boss song starts.
-Fixed some text in shops
-Fixed the end text not showing
-Fixed bug with Godess of Light pathfinding after talking to her for the first time (she didn't make it to the river anymore)
-Moved Godess of Light one tile left to prevent accidental interaction when exiting Tibestia Lab. It was a long overdue, as she was really in the way.
-You can no longer open the quit/language menu during an event such as riding Walrus Express
-You can no longer walk over thin air right next to diagonal cliffs facing Southeast/Southwest
-Applied some changes to Hooleigan cliffs layout to accomodate the aforementioned bug fix.
-It's now possible to save your game during the intro, right before the first monsters, so if you die you don't need to re-watch the entire intro again.
-The sky is now lighter in color
-There are now two ways to beat the game.
-Toned down the flashing screen when you die
-Your character now interacts with shadows, meaning that he also becomes darker while walking through a shadow.
-Fixed shadows in Saint-Roch so that they don't overlap on sewer grids.
-Changed the reward for defeating one of the super-bosses.
-It is no longer possible to reach level 20 attack.
-The blue enemies in Crystal Hill now causes a minimum damage of 1 rather than 0.
-Game controls are now shown in the game menu rather than the title screen.
The year is 9108. Québec City is celebrating its 7500th anniversary. The overpopulated metropolis of 900 millions inhabitants lives an idyllic, eccentric, but at the same time, dystopian lifestyle. Peace is about to end, though, as aliens, called the Tibestians, are now getting ready to wipe us out.
In this satirical and over-the-top action-RPG inspired from various 8-bit and 16-bit action and adventure games, you play the role of a reprogrammed Tibestian robot who is now friendly (although scary for locals) who has to go defeat his master, who has setup a robot-building factory North of the Harlaka District and is now threatening the human race. This game was made using RPG Maker 2003 and the Mac and Linux versions use EasyRPG Player to run.