Good news: It is now possible to obtain Superstar Hero game's soundtrack in high quality without having to download the actual game. From now on, the OST will show up in a new section of the game page in your Steam library and will be easier to access. Original soundtrack download link (DLC): https://store.steampowered.com/app/1103910/Superstar_Hero__Soundtrack/
A new version of Superstar Hero was released today, fixing two issues: -Missing Game Over sound -Issue with the energy bar of one of the optional boss acting as if the boss has 2000 HP, when in fact it has 4000
Did you know that on the game's Youtube channel, there is a song that was originally meant for a secret dungeon in Superstar Hero, but never got used? Here is the song: https://www.youtube.com/watch?v=Dr6C-0RJ2uU It was a cover of Rick Astley's song Never Gonna Give You Up in the same style as the mini-boss music. This unused track is not included in the game files nor the soundtrack.
The original Superstar Hero soundtrack is now available for purchase on Steam directly. The DLC will install the soundtrack folder inside the game directory, where all MP3 in higher quality files will be located. This is generally "C:\Program Files\Steam\steamapps\common\Superstar Hero\soundtrack", but the exact path depends of your configuration.
A small update has been released:
-Fixed some map layout issues in Saint-Roch
-Fixed Charles de Gaulle 2 turning into a Quebec Flag after finding his 10 flags.
Version 1.01 of Superstar Hero is now out, featuring some minor graphical updates and the first special event, which will last until June 24th, which is Saint-Jean Baptiste holiday in Quebec. Talk to the guy in blue and white on top of Montcalm Tower for more information!
After over a decade, Superstar Hero is finally released! I hope you enjoy this futuristic Quebec City tale.
Here is the changelog since version 0.15: Changelog: -French translation is now complete. -You can now increase water level when entering Forgotten Ruins from Hooleigan and lower it when entering from the City of Gold, so you can now travel to Quebec in both directions. -Improved some graphics in final dungeon area -Added more enemies, including brand new ones, in various locations. -Added a new map in Hooleigan Valley/Forest with new graphics. -Changed cliff graphics in Hooleigan Valley/Forest -Added new character graphics in various locations. -Changed the font of some text. -Moved boss HP bar down by a few pixels. -When you beat the game, it now shows the quest completion percentage, for those who want to 100% the game. -Fixed HUD bug after riding the Walrus Express from Saint-Roch to Sainte-Foy. -Fixed some text in one of the last Cears store. -Fixed major mini-boss defeating bug happening when leaving the room less than half a second after the fight, resulting into the player not being able to advance further in the quest. -Fixed display bug introduced in version beta 0.15 in the final dungeon. -Fixed HUD bug after riding the Walrus Express from Saint-Roch to Sainte-Foy. -The HUD no longer displays when riding a Walrus Express or changing the water level in the ruins. -New and animated title screen, with options menu! -It is no longer possible to open the menu during cutscenes. -Some Hooleigan Village residents now give gameplay tips and advices. -Some rocks that can be pushed now blocks you after the intro, forcing you to push them to get to the village. -And more importantly, the game is finished!
Superstar Hero will not only release on Windows on June 13th, but on Mac as well. The RPG Maker game was tested on the Mac platform with the help of EasyRPG Player.
Superstar Hero is set to release on Steam on June 13th. The soundtrack is already available at https://djomnimaga.bandcamp.com/album/superstar-hero-the-original-soundtrack . The English version of the game is pretty much complete, while some text is missing in the French version (and will default to English accordingly). Here are the changes since the last news post: -Translated entire village, bridge and entrance of Quebec city to French. -Translated Sainte-Foy district to French. -Translated the toy brick guards in Sainte-Foy and Harlaka to French. -Translated Saint-Roch outdoor area and Montcalm tower to French. -Fixed display issue causing messages to overlap on items. -Fixed map visuals in the Quebec City entrance. -Fixed map visuals in Hooleigan forest. -Fixed loud acute noise when the mini-boss song starts. -Fixed some text in shops -Fixed the end text not showing -Fixed bug with Godess of Light pathfinding after talking to her for the first time (she didn't make it to the river anymore) -Moved Godess of Light one tile left to prevent accidental interaction when exiting Tibestia Lab. It was a long overdue, as she was really in the way. -You can no longer open the quit/language menu during an event such as riding Walrus Express -You can no longer walk over thin air right next to diagonal cliffs facing Southeast/Southwest -Applied some changes to Hooleigan cliffs layout to accomodate the aforementioned bug fix. -It's now possible to save your game during the intro, right before the first monsters, so if you die you don't need to re-watch the entire intro again. -The sky is now lighter in color -There are now two ways to beat the game. -Toned down the flashing screen when you die -Your character now interacts with shadows, meaning that he also becomes darker while walking through a shadow. -Fixed shadows in Saint-Roch so that they don't overlap on sewer grids. -Changed the reward for defeating one of the super-bosses. -It is no longer possible to reach level 20 attack. -The blue enemies in Crystal Hill now causes a minimum damage of 1 rather than 0. -Game controls are now shown in the game menu rather than the title screen.
I am pleased to bring Superstar Hero to Steam. It will be available on the popular platform on June 13th. In the mean time, here is the progress since version 0.14 came out: Changelog: -Translated entire village, bridge and entrance of Quebec city to French. -Translated Sainte-Foy district to French. -Translated the toy brick guards in Sainte-Foy and Harlaka to French. -Fixed display issue causing messages to overlap on items. -Fixed map visuals in the Quebec City entrance. -Fixed map visuals in Hooleigan forest. -Fixed loud acute noise when the mini-boss song starts. -Fixed some text in shops -Fixed the end text not showing -You can no longer walk over thin air right next to diagonal cliffs facing Southeast/Southwest -Applied some changes to Hooleigan cliffs layout to accomodate the aforementioned bug fix. -It's now possible to save your game during the intro, right before the first monsters, so if you die you don't need to re-watch the entire intro again. -The sky is now lighter in color -There are now two ways to beat the game. -Toned down the flashing screen when you die -Your character now interacts with shadows, meaning that he also becomes darker while walking through a shadow. -Fixed shadows in Saint-Roch so that they don't overlap on sewer grids. -Changed the reward for defeating one of the super-bosses. -It is no longer possible to reach level 20 attack. The maximum is now 10. -Game controls are now shown in the game menu rather than the title screen. The game should be available on Steam on June 13th and in the mean time, more updates, as well as progress on the French translation will occur.
Superstar Hero
DJ Omnimaga Music
DJ Omnimaga Music
2019-06-13
Indie RPG Adventure F2P Singleplayer
Game News Posts 11
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(22 reviews)
https://djomnimaga.bandcamp.com
https://store.steampowered.com/app/1089080 
In this satirical and over-the-top action-RPG inspired from various 8-bit and 16-bit action and adventure games, you play the role of a reprogrammed Tibestian robot who is now friendly (although scary for locals) who has to go defeat his master, who has setup a robot-building factory North of the Harlaka District and is now threatening the human race. This game was made using RPG Maker 2003 and the Mac and Linux versions use EasyRPG Player to run.
- OS: Ubuntu 12.04. Arch LinuxMemory: 512 MB RAM
- Memory: 512 MB RAM
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