Name | HyperDot | ||
Developer | Tribe Games | ||
Publisher | GLITCH | ||
Tags | |||
Release | 2020-01-30 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Positive | ||
Steam store | |||
Public Linux depots | HyperDot Linux [416.97 M] |
December 10th, starting at 5:30pm CST we will be partying in Discord voice chat to watch The Game Awards. In case you missed it, HyperDot was nominated for the Innovation in Accessibility award. You are invited to join us as we scream about how proud we are of Charles! |
Want to report an issue? Post in the #game-support channel in discord.gg/glitch or email support@tribe-games.com.
[h3]Updates[/h3]
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The new Gauntlet Update includes a variety of new features including a new gameplay mode, 12 bonus levels, a set of bug fixes, and mesmerizing new equalizer background.
[h2]Want to check out the new updates? Check out the streaming schedule below:[/h2]
[h3]Want to report an issue? Post in the #game-support channel in discord.gg/glitch or email support@tribe-games.com. [/h3] |
[h2]Updates[/h2]
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[h2]Updates[/h2]
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HyperDot is a fast-paced arcade game with one rule: dodge everything. The player avatar is a dot and the goal is to navigate safely through a sea of enemy shapes. There are only five enemy types, and these building blocks can be tweaked and layered with modifiers (e.g. player slow or arena icy) to create infinite challenges. |
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Hey, so, we're delaying HyperDot. Releasing in 2019 was a tight goal and our new release window is early 2020. By postponing HyperDot's launch, we can add a few final touches to the game while sustaining a healthy work/life balance for the developer, Charles McGregor, and the publishing team.
This wasnt an easy decision to make, and we're so thankful to have the support of our partners and players while we make sure HyperDot gets the launch it deserves. We can't wait to play with you in the new year. |
HyperDot features a high-contrast mode and full gameplay support with a range of traditional and alternate controllers including the Xbox Adaptive Controller and eye-tracking. Even though Charles has worked hard to make his game flexible and accessible, there's always more to be done. Enter #HyperDotA11y. |
Developer Charles McGregor designed HyperDot with a pillar of flexibility. One way this manifests is in the wide range controllers HyperDot supports traditional controllers, mouse/keyboard, Xbox Adaptive Controller, tilt, touch, and eye tracking. |
We're wrapping up August with a conventions, road trips, and more conventions. Here's where you can play HyperDot now through Labor Day. |
Earlier in development, Charles made a small but meaningful tweak to the HyperDot logo. Spot the difference. |
We brought HyperDot to E3 and spent five days luring people to our booth at the Xbox Experience to try it out. It was surreal and exciting and humbling to be there, showing HyperDot alongside well-established game making powerhouses that we love. We met a ton of new people (you might have wishlisted us after you stopped by hi again!) and got the ball rolling on some new projects we'll tell you about later. For now, a mini roundup. |