We brought HyperDot to E3 and spent five days luring people to our booth at the Xbox Experience to try it out. It was surreal and exciting and humbling to be there, showing HyperDot alongside well-established game making powerhouses that we love. We met a ton of new people (you might have wishlisted us after you stopped by hi again!) and got the ball rolling on some new projects we'll tell you about later. For now, a mini roundup.

Mixer
HyperDot was designed with a pillar of flexibility, and one way that manifests is in the wide range of controllers it supports. Our E3 booth was equipped with two Xbox Adaptive Controllers and peripherals, including the 3dRudder foot motion controller. Having a very accessible set-up meant accessibility came up a lot in interviews, including the coverage we got from Mixer.
Scrub to 5h 13m on this Mixer clip for a short interview with HyperDot developer
Charles McGregor, games accessibility consultant
Cherry Thompson, and Mixer partner
StormBreaker.
Washington Post
"Easy to learn, but maddeningly cerebrum-busting to master, HyperDot asks you to stay away from all incoming squares, triangles and abstract shapes. I survived 13.2 seconds even after multiple tries. But I didnt want to stop indulging."
Harold Goldberg,
Ten under-the-radar games at E3 2019 you need to get excited about right now
Tom's Guide
"You are a circle inside another circle, and must dodge everything that comes towards you. This basic rule is the heart of HyperDot, but the fun comes from the multitude of other conditions you can add on top of the game. This one will be great for fast-thinking puzzle fiends."
Richard Priday,
Best of E3 2019: The Games and Gadgets to Watch
Gamertag Radio
"It's chaos with a controller, and I love it." Peter Toledo from Gamertag Radio plays HyperDot and interviews Charles.
Listen here.[ 2019-06-28 20:27:52 CET ] [ Original post ]