-Slight Increase to Boss Battle Gold Reward -AOE Damage is now divided by the targets hit -Certain Classes that have charges before cool down had 1 too many casting so casts have been reduced to match tooltip -Colosseum FFTF now obeys Ancient Travel Texts and will throw you to progression -Most if not all cast/cool down bugs are resolved -Optimized projectiles to land on target when damage is dealt to help show what projectile beat you to the target more or less.. -New stat system is in but not visible, it's been setup for damage stat for testing. It still has some calculation bugs but you can hit F2 and look in console to see the output if curious. -Did a pass on the number to string generation to speed up load time and instead of pre-loading It'll load as needed. -Melee attacks should have priority over range projectiles in most cases -Saved cast time when interrupted in the middle of the cast is fixed and should be full-proof now -AOE Line of Sight checks have been re-enabled -Bounce Projectiles damage will now be divided by 5 just like DOT's and AOE's -Fixed Basic attack cooldown overlay for those that have a cooldown on basic attack -Fixed Additional Damage Ancient it was giving an additional 100% damage because i was treating it like a mult then adding the damage... sigh -Added a few more checks for target selection to prevent bad targets -Fixed Damage popups to make sure each target hit gets a popup instead of some being recycled without moving to position -Fixed Projectiles just hanging out after hitting target in some cases -Fixed Boss visual bug that had him half in the floor in progression boss rooms
ClickRaid2
Slikey Games
Slikey Games
2019-07-04
RPG MMO Coop EA
Game News Posts 131
🎹🖱️Keyboard + Mouse
Mixed
(94 reviews)
https://store.steampowered.com/app/1097960 
CR2Linux [363.19 M]
Kill mobs constantly on each floor to receive passive gold gain and more global damage through the Bounty Hunt. Bounty Hunt is automatic and slowly increases your characters global damage and increases the amount of gold you get from mobs and bosses alike.
Kill bosses on each stage to continue to the next. Killing these bosses also drops Blue Shards and Ancient Scrolls. These blue shards allow you to craft and upgrade gems. Gems can increase your attack, your crit, even your healing. There are 8 possible gems to choose from and they all cost the same amount to craft. Upgrading gems slowly increases the cost of Blue Shards. Ancient Scrolls allow you to upgrade ancient texts, both for yourself and the server.
Ancient texts gives you the chance to upgrade Defense Penetration and Enhance your armor personally. For the server you can make the journey through lower levels faster by adding texts to a server wide pot, making you skip to treasure rooms through the stages. Once the tier reaches 100 ancient texts you can enter survival rooms after prestiging, making the journey through lower levels faster. Each tier encompasses 10 floors.
Prestige to start over. Your character level and skill levels are all reset. You keep your gems, though they scale down with floor levels.
Enjoy a server wide battle against a hard boss once per hour to get Red shards, gold and boss seals. Boss seals are another way to increase the damage of your characters skills. Red shards allow you to instantly upgrade gems, instead of waiting for the crafting to complete.
13 classes makes for a variety of possible team compositions. Choose from Warrior, Bard, Berzerker, Cleric, Druid, Enchanter, Monk, Necromancer, Nomad, Occultist, Ranger, Rogue and Wizard.
Join or create a guild for yourself and others. This system is still under construction, but currently allows you to have a guild title and guild chat. In the future possible guild systems to improve yourself and your guild will be implemented.
- OS: Ubuntu 16.04+
- Processor: CPU: SSE2 instruction set support.Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.Network: Broadband Internet connection
- Storage: 600 MB available space
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