TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 ClickRaid2 

 

Developer

 Slikey Games 

 

Publisher

 Slikey Games 

 

Tags

 

RPG 

 

MMO 

 

 Co-op 

 

 Early Access 

Release

 2019-07-04 

 

Steam

 € £ $ / % 

 

News

 124 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/1097960 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 CR2Linux [363.19 M] 




LINUX STREAMERS (0)




ClkickRaid2 Ver0111

Slight Increase to Boss Battle Gold Reward
-AOE Damage is now divided by the targets hit
-Certain Classes that have charges before cool down had 1 too many casting so casts have been reduced to match tooltip
-Colosseum FFTF now obeys Ancient Travel Texts and will throw you to progression
-Most if not all cast/cool down bugs are resolved
-Optimized projectiles to land on target when damage is dealt to help show what projectile beat you to the target more or less..
-New stat system is in but not visible, it's been setup for damage stat for testing. It still has some calculation bugs but you can hit F2 and look in console to see the output if curious.
-Did a pass on the number to string generation to speed up load time and instead of pre-loading It'll load as needed.
-Melee attacks should have priority over range projectiles in most cases
-Saved cast time when interrupted in the middle of the cast is fixed and should be full-proof now
-AOE Line of Sight checks have been re-enabled
-Bounce Projectiles damage will now be divided by 5 just like DOT's and AOE's
-Fixed Basic attack cooldown overlay for those that have a cooldown on basic attack
-Fixed Additional Damage Ancient it was giving an additional 100% damage because i was treating it like a mult then adding the damage... sigh
-Added a few more checks for target selection to prevent bad targets
-Fixed Damage popups to make sure each target hit gets a popup instead of some being recycled without moving to position
-Fixed Projectiles just hanging out after hitting target in some cases
-Fixed Boss visual bug that had him half in the floor in progression boss rooms


[ 2019-08-20 04:10:23 CET ] [ Original post ]