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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 ClickRaid2 

 

Developer

 Slikey Games 

 

Publisher

 Slikey Games 

 

Tags

 

RPG 

 

MMO 

 

 Co-op 

 

 Early Access 

Release

 2019-07-04 

 

Steam

 € £ $ / % 

 

News

 124 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/1097960 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 CR2Linux [363.19 M] 




LINUX STREAMERS (0)




ClickRaid2 Ver.292.1

Another attempt at fixing server crash bug
-Fixed HP bars not always updating after adding party members
-Changed pretty much all party code
-Fixed an issue with leaving party leading to a Dungeon not generating for clients until Dungeon change
-Fixed UI bug that could lead to class selection wandering off when resizing client
-Added code to prevent a pointless warning from spamming clients log


[ 2020-10-04 07:28:44 CET ] [ Original post ]

ClickRaid2 Ver.292

Wearing the full merch set now activates your XP Charm as a bonus
-Fixed movement sync bug when a bot is set to party lead
-Re-Added the Garbage Collection fix that was disabled last build due to it causing the odd server crashes(hopefully wont cause them again)
-Ascend Leader should no longer get a gem craft speed catch up mult
-Added code to tell client to disable a player object that disconnected before its destroyed to prevent some log warnings
-Added a local save to set contribute elements on reconnect
-Fixed some issues with Party HUD slots not refreshing correctly
-Added ability for party members to kick and add bots when friends of party leader can change leader is toggled

Changes Since 291
-Multiple server builds to isolate the issue with server crashing
-Changed how DPS is sent to clients to be more optimal
-Fixed a possible Dungeon mods null
-Fixed possible null with skill casting when someone disconnects
-Fixed part leader and tank on reconnect
-Fixed Prestige floor / 2 on prestige happening while under floor 1 mil


[ 2020-09-24 03:12:01 CET ] [ Original post ]

ClickRaid2 Ver.291


- Mercenary Bot's can now fill missing slots in parties set by the party leader
* A full party that contains a bot will still be joinable by other real player's
* If autojoin is on a player will automatically replace a random bot
- Gem craft speed has been increase by 2x
- Gem Growth per Ascend has been capped at Ascend 125, After 125 its just 1.45m gem levels needed per ascend
- Amount of power from Gems to floor has increased by another 5%
- Frag cost has been removed from WeaponMaster
- Frags spend on evolving will be refunded automatically on first login into this build
- Amount needed to level server quest's has been reduced
- Clicker Game has been modified
* It's Click feature has been replaced with Auto Clicking
* Auto Click Time can be bought with Crypt Tokens up to 24 hours
* Cost will increase based on your personal Click level
* Free Clicks will also occur on floor changes
- Chimera Boss texture is fixed
- Base floor mod that was applied to Caverns and FFTT has been removed as it hasn't been needed since floor mod


[ 2020-08-26 06:37:34 CET ] [ Original post ]

ClickRaid2 Ver.290

Increased the Usable Gem level modifier from 15% of Ascend level to 20%
- Added 2 New Server Quest Mults that will unlock soon
- Fixed the Shard Pet to prevent it from gradually floating away
- Added the Colosseum Boss model
- Fixed bug with overall Astral Fragments being incorrect
- Fixed a bad shader on Library Boss book binding


[ 2020-08-19 22:35:34 CET ] [ Original post ]

ClickRaid2 Ver.289

Gear set should now swap properly when going into events when in boss rush mode
- Guild Quest point weekend mult should now work correctly
- Sealbonus is now applied to UltDamage
- Guild Talent "Crit Damage Cap" renamed to "Crit Damage"
- Seal "Shield Pen" renamed to "Shield Damage"
- Stat "ExtraCritDamage" renamed to "ExtraCritChance"
- Charm System has been re-worked to allow you to select 1 from each category(Attack,Defense,Utility) to allow for better customization.
- Small improvement to Auto Gem crafting to switch gems faster and increase by 10k instead of 1k


[ 2020-08-12 00:06:13 CET ] [ Original post ]

ClickRaid2 Ver.288.1-288.2

Ver.288.1
- ClickRaid Mini-game mob now auto destructs at 15%
- Quest points will now be multiplied by weekend buff active buff level
- Fixed an issue with Weapon Master support buff clearing itself
- Fixed a few server bugs and removed some debug outputs

Ver.288.2
- Possible fix for gear not changing after auto reconnect when manually changing gear
- Possible fix ClickerGame < 10% Self Destruct should work every time now
- Changed how presets load and should no longer cause odd things to happen when a preset has never been setup
- Gear Stats should update correctly when changed now, last build prevented them from clearing correctly
- Weapon Master Support role fixed for hopefully the last time
- Prestige will now halve your current floor instead of going back to floor 1 when floor > 1mil
- Updated Gear Items will now display regardless of filter settings when looking at gear
- Fixed case when evolving in weapon master resulted in a NaN/Inf result and now recalculates level from the pieces collected


[ 2020-08-05 02:33:33 CET ] [ Original post ]

ClickRaid2 Ver.288

Added Setting to enable music when window losses focus
- Fixed music seek error that was popping up randomly since last build
- Server side code optimization pass should result in reduced pings
- Client optimization pass as well
- Discovered/fixed the cause of gold mult on first Boss battle kill being terrible, this bug might have also caused some other mults to occasionally reset when they shouldn't have server side
- Added support for Cosmetic pets
- Fixed an issue with Charm Sync list breaking for newer players and presets


[ 2020-07-21 12:23:38 CET ] [ Original post ]

ClickRaid V.287

Backend Changes
- Improvements to object pooler
- Refactor on Dungeon Spawner

Fixs
- Fixed the camera positioning after closing the Clickraid MiniGame
- Fixed Auto Reconnect
- Fixed going to character select
- Mobs no longer huddle on top the player in caverns
- Netid not existing warning in console should be fixed

Improvements
- Player should now sync to exact position the server is at fixing many of the higher player speed visual bugs
- Sound settings are now setting the volume sliders correctly on startup
- Sound now disables when application loses focus
- ClickRaid mini game left click hold / left clicking is much more accurate and responsive
- Decreased projectile Travel speed so you can see what your shooting
- All Green Crystals in caverns now respawn on floor change
- Added a default cursor
- Slight improvement to movement sync

Features
- Can now change class in real time through Dungeon Options, you no longer need to reset skills(DM me if you experience any bugs with this)


[ 2020-07-11 05:56:14 CET ] [ Original post ]

ClickRaid2 Ver.286

CheckElementsSelf should be displaying self and not party now
- Fixed "Invite or join party" text that was displaying on top of group members
- Floor mod display value should always report the current value for everyone
- Added 2 new Leader boards Charm level and Weapon master level
- Possible fix for the first ascend 100k gem level bug, Gems will now have all bonuses displayed on initial craft to be less misleading
- Charm Swapping is back to changing instantly
- Fixed bug with UI not fully closing when going to character select after being logged in
- ClickRaid Mini-Game has a new icon
- Added new damage mult based on your Clicker Level from the Mini-Game
- Changed the min/max angle you can rotate the ClickRaid mobs
- Guild list is now sorted Online Players then Alpha
- Server Quest Points is now awarded for any quest that you complete
- New Cosmetics have been added
- Library is no longer borrowing Crypt Boss door
- Library has its own Unique Boss
- Updated the Network Asset to latest build
- Updated to Unity version 2019.4.2f1
- Optimized some of the player and mob state machine's to perform slightly better
- Fixed issue with ClickRaid Mini-Game not registering clicks when Low FPS mode was enabled


[ 2020-07-07 13:49:22 CET ] [ Original post ]

ClickRaid2 Ver.285

Added Mini Game(ClickRaid)
*Click Level's increase click radius
*Kills add to Server level XP
*Server Level determines a new Server Damage Mult
-Dungeon Mod Settings can be opened in all areas now
-Fixed Library highest floor not saving
-Can now change Leader board while in Events
-Leader board now has a dropdown in the Board title that you can select the Leader board from.
-Added Leader board for Clicker Game Kills
-Fixed new gear tool tip
-Added help text to party UI
-Fixed some spelling / grammar issues with gear set info


[ 2020-06-29 17:18:28 CET ] [ Original post ]

ClickRaid2 Ver.284

Fixed issue with skill queue on server may lead to better performance
-Added a command to force kill all old inactive pooled Dungeons for test purposes
-Fixed Dungeon Options for FFTT being behind Boss Battle profile on the UI
-Fixed party bug that would lead to party getting booted to library when leader left the party
-Fixed a weekend dungeon mult calculating 100% too much
-Fixed issue with Weapon Master Support applying the last player to switch support as buff value instead of highest in party
-Fixed an issue where a DOT Duration could be set for a skill while a rune is active and not change back when rune has been set inactive


[ 2020-06-15 10:36:56 CET ] [ Original post ]

ClickRaid2 Ver.283

Fixed Monk casting a buff non stop due to a cool down being set to 0
-Changed the order that stats update to prevent calculating a stat based on a mult that decreased on the change
-Added The Weekend Server Buff system, Info can be found Below the Dungeon Buff
-Fixed an issue with Boss Rush that would kick you out after 60 seconds, this would become an issue when stacking Time Mages
-Optimized the Gem level up code and added some additional checks to prevent odd spikes in gem levels
-Dungeon Points for all Dungeons are now using your Boss Rush floor as a base
-Possible fix for Reconnect unable to switch charm bug
-Guild Talent full level check box has been removed and will always be as if it was checked
-A Boss Rush Preset has been added


[ 2020-06-05 07:44:00 CET ] [ Original post ]

ClickRaid2 Ver.281-282

Defense pen has been changed to a group stat it still works the same way but each members defense pen creates the stat the party uses.
-Buffed Ranger, Bard, Ench, Wiz, Nomad's base skill damage
-Changed out a few server buffs, XP replaced Gold Mult, Ele Mult replaced Token Mult, Medal Mult replaced Gem mult
-Fixed a bug that could cause buff buff to not drop off before new charm was picked and stat was recalculated
-Elemental has had its 12/12 bonus removed and effect has been increased from 2x damage to 10x(tool tip still says 2x)

Ver.281
-Improvements to pathing and movement
-Fix for crafting bug
-Changes to how channeled skills work, they now test for new mobs over the course of the channel.
-Necromancer Pet should be working better
-Crypt Dungeon is 10 rooms smaller now
-Weapon Master UI now displays max buff level for your current party


[ 2020-05-31 23:55:53 CET ] [ Original post ]

ClickRaid2 Ver.279-280

v280
-Fixed issue with crafting timer being able to NaN when crafting initial gems
-Fixed issue with crafting timer updating during the last 60 seconds of a gem upgrade
-Fixed Nomad having an extra damage mult that he wasn't supposed to have
-Fixed Weapon Gem opacity being set differently than the others
-Fixed Kinetic set lowering damage instead of increasing it(missed a +1)
-Removed a server Disconnect Debug output line of code
-Fixed some issues with Skill Bar UI not updating to show what skill is going off/Showing active when skill was moved and fixed the icon spacing

v279
-Caverns floor increases properly when solo
-Improved Tool-tip positioning when changing UI Scale in settings
-Improved Mob AOE visuals
-Change to monster pooling to be more efficient
-Decreased Client and Server mem usage
-Fixed chat elements report to display the correct buff level
-Mechanic change with switching charms, now has a 5 second switch timer(added visual effect)
-Added new Server QP buff Crit Damage
-Fix for Alphabet notation not showing correct letter before C
-Skill + and - buttons now work correctly for Skill Tier's in UI Skills
-Elementalist set does damage to Shield before health
-DPS dummy shows full damage dealt instead of being capped at Dummy health


[ 2020-05-26 19:40:37 CET ] [ Original post ]

ClickRaid2 Ver.278

Warrior Rune buff, shattering throw now works correctly
-Changed the Bloom effects and toned down some abilities blinding brightness
-Changed how Support Class AOE buffs are applied to group and self, instead of doubling the buff mult it now gets a new (Self) multiplier
-Fixed issue with extrusion formula in Mob generation code
-Auto level slider for basic attack in skills UI should load correctly
-Buffs times should now refresh on UI correctly
-Buff calculations should calculate and show in stats faster
-Gear Drop range has been changed so the variance is only 500k total range between min and max
-Change to how skills are handled during boss rush, All Non-DoTs will become a 1 Tick DOT and all DOTs will be set to 1 Tick with their damage multiplied by original Tick count
-Skills 5-10 no longer use Cool down bonus to prevent chain casting buffs that are still up
-High stage will only be set on Boss kills instead of floor change
-Fixed Monk buff that was applying a higher buff than it should have been
-Fixed Mob death animation that would let it sink under the floor
-Fixed a craft time recalculation check that might have been recalculating more often than it should have been
-Fixed a bad distance calculation for warlord set
-Server Physics tweak to improve performance
-Fixed a UI display bug with Weapon master buff buff
-Fixed the calculation for WM buff buff not picking highest when multiple supports
-When Solo FFTT floor increases by a base of 10 vs 100 and Caverns increases by 1 per chest instead of 250 to prevent new players being confused by floor modifiers
-Fixed server performance issue caused by element recalculations when capped at max buff level
-Fixed a bad occlusion axis pattern


[ 2020-05-05 23:20:02 CET ] [ Original post ]

ClickRaid2 Ver.276-277

Ver.277
-Weapon master now grants DPS bonus to Support and Tank role
-Fixed an issue with bard buff values for bard not syncing correctly to client
-Fixed an issue with buff values not overwriting old buff value when a higher level one is cast
-Scientific notation should now display to 2nd decimal
-Possibly fixed a null that was appearing on server when changing group leader
-Fixed an issue with Talent monster points not calculating correctly when purchasing one that costs gold
-Defense pen should update more frequently on the target UI
-Fixed an issue with weapon master elements not calculating correctly when solo
-Slight improvement to Berserker normal attack rune
-Guild Discord link should only be changed by leader or vice now
-Slight buff to Enchanter

Ver.276
-Rune de-buffs no longer spam the target de-buff area
-Improved the mob shader
-Re-Balanced class damage active/passive's
-Fixed Wiz Chain Lightning
-Added ability to set a Guild Discord link
-Fixed 3 rare server null's
-Changed how Defense Pen works in a party, if within 10% of the highest member's Defense pen, you will use their Def Pen
-Possible Fix for the rare bug that loads you in with 0 Guild Points
-Fix for a display bug that can occur when leader starts boss rush and you haven't hit contribute or opened the weapon master UI until after it has started displaying level 0 buffs
-Fix for bounce projectile's that wouldn't switch targets fast enough
-Kicking guild member's now requires a second click to confirm
-Disabled ability to spend server Quest Points when on beta or old version
-Target UI now says to prestige when you have died twice in under 30 seconds
-Equipment and Skills UI Title header change based on the button you click
-Fixed issue with new players auto level starting at the incorrect tier


[ 2020-04-30 06:10:34 CET ] [ Original post ]

ClickRaid2 Ver.275-276


-Rune de-buffs no longer spam the target de-buff area
-Improved the mob shader
-Re-Balanced class damage active/passive's
-Fixed Wiz Chain Lightning
-Added ability to set a Guild Discord link
-Fixed 3 rare server null's
-Changed how Defense Pen works in a party, if within 10% of the highest member's Defense pen, you will use their Def Pen
-Possible Fix for the rare bug that loads you in with 0 Guild Points
-Fix for a display bug that can occur when leader starts boss rush and you haven't hit contribute or opened the weapon master UI until after it has started displaying level 0 buffs
-Fix for bounce projectile's that wouldn't switch targets fast enough
-Kicking guild member's now requires a second click to confirm
-Disabled ability to spend server Quest Points when on beta or old version
-TargetUI now says to prestige when you have died twice in under 30 seconds
-Equipment and Skills UI Title header change based on the button you click
-Fixed issue with new players auto level starting at the incorrect tier

ClickRaid2 Ver.275
-Fixed Horde not starting bug
-Changed how Gem Craft catch up works, now applied 2x Crafting speed mult while under (Highest Ascend - 1) Gem required level
-Fix for multiple debuffs showing up on UI when they are the same


[ 2020-04-23 11:24:50 CET ] [ Original post ]

ClickRaid2 Ver.274

Completed a server optimization pass
-Tweaked some post effects and decreased brightness on mobs
-Gear preset changes should result in an instant recalculation on gear stats
-Increased element drops from FFTT
-Fixed both element chat commands reporting the wrong max buff level
-Set a move speed cap of 20 for Crypt and 100 everywhere else
-Fixed an issue with certain proc's showing on self buff bar when they weren't buffs
-Fixed the seal gold bonus mult button attempting to purchase a level of the seal you were viewing as well as itself
-Some minor client side optimizations with target UI
-Fixed Cam not disabling on login on reconnect if it was disabled
-Proc's that result in player buffs now cast even if mob has died(previously all proc's were cancelled)


[ 2020-04-15 19:33:12 CET ] [ Original post ]

ClickRaid2 Ver.271-272

ClickRaid2 Ver.272
-Added more to Tutorial
-Added a Catch up for Charm System Level XP
-Added a Gem Crafting speed catch up
-Slight increase to Seals dropping from Horde and Boss Battle
-Fixed issue with correct seals obtained not reflecting reward popup window
-Fix for slight Lag issue that began in 270
-Fix for attempting to write nothing to database by trashing gear when there is no gear to trash
-Added Large number support to seal levels

ClickRaid2 Ver.271
-Range and Melee now use the same base attack range
-Anytime you increase your Max Skill Tier it will automatically set the Auto level Slider to that value
-The percent calculation for /CheckElements is now working properly
-Added /CheckElementsSelf so you can see where you would be solo for Element levels
-Button for Server Quest point mult's can now be leveled fast by Left-click hold
-Added a bypass for server to update a player stat if it changed and 1 second hasn't passed since last check
-Green Crystal Mult now calculates properly for Dungeon Buff
-Guild High Floor should now update without needing to go past your previous high floor
-Fixed Guild High Floor display
-Changed Starting Zone to Survival to prevent server getting angry on restart
-Boss Battle and Horde will now grant ((SealRecord * .01)) as an added bonus
-Catch up Mult for Horde reward reduced from 1000x to 10x
-Possible Fix for a rare Guild point reset bug
-Fix for Library Preset
-Fix for a Nomad Bug attempting to target dead mobs
-Fix for a bad party Leader reference
-Fixed Online Player List current dungeon on login
-Fixed new Guild bug that wasn't allowing talent upgrades


[ 2020-04-09 14:04:00 CET ] [ Original post ]

ClickRaid2 Ver.270 Small Client Patch

Fix for Camera Disable on Disconnect or Char Select returning a null
-Can now type /help in chat to see current public commands
-Added /CheckElements command, this shows the current buff level and XP as if everyone in party has Contribute Elements toggled
-Fix for UI Shortcuts(bottom right corner) bunching up on some clients


[ 2020-04-01 18:28:44 CET ] [ Original post ]

ClickRaid2 Ver.270

Seal Catch up Improved once again
-Fixed a Guild Quest Sync bug
-Fixed a possible issue with a server monster index number that could cause issues with server if enough mobs are killed before a restart
-A new currency has been added Server Quest Points these can be obtained by completing the first Quest in Guild Quest UI(Quests for Hourly Buff Dungeon).
-A new server-wide system has been added that accepts Quest Points to Improve your Damage or Defense Pen.
-Equipment Loot Filter has been changed to be a Display Filter
-A null from char stats due to too many mult's has been fixed
-UI Equipment window will now be brought to front when clicked like all other UI's


[ 2020-03-29 17:40:48 CET ] [ Original post ]

ClickRaid2 Ver.269

Added new Char Stats window under the main equipment UI
-Buff to Boss Seals from Horde event
-Fixed Dungeon Buff displaying when not in hourly buffed dungeon
-Possible fix for Horde leaderboard resetting on exit
-Increased Green Crystal base drop amount
-Increased Wind Element drops in FFTT


[ 2020-03-25 10:05:48 CET ] [ Original post ]

ClickRaid2 Ver.278

Fixed issue with Craft Time not being updated on the client when updated on server if changed
-Fixed issue with Elementalist procs during boss battle removing health and de-leveling boss.
-Skill auto buy improved once again, a slider has been added to allow adjustments to the auto level stop level for those that leveled it to the moon but would like to customize your levels better.
-Gear preset 1 breaking on re-connect has a possible fix in this build
-Boss Battle Gold / Seal calculation fixed/balanced
-Boss Battle Boss now remembers his level from where your previous fight left off
-Weapon master preset will apply even if you haven't opened weapon master UI now
-Fixed issue with Dungeon Mod not initializing until you changed from initial Dungeon
-Fixed some old calculations that didn't have large number support that might have been decreasing the cost of things due to their old max values
-Fixed odd string overflow display when leveling Skill Tier Mult in the higher ranges
-Added another check to make sure Gear/Seal/Equipment is being applied when entering Events
-ToolTip location can now be changed by scrolling the Mouse ScrollWheel while a tooltip is visible
-Fixed a bunch of Shader issues I didn't notice i had
-Fixed some UI components that were active when they shouldn't have been
-Few minor client performance tweaks
-Changed Horde Seal payout formula by increasing it's base and adding a mult based on Ascend level for better scaling but also removed the gold mult that was added to give it a boost before seal and gold record were separated
-Fixed issue with Craft Time not being updated on the client when updated on server if changed
-Fixed issue with Elementalist procs during boss battle removing health and de-leveling boss.
-Skill auto buy improved once again, a slider has been added to allow adjustments to the auto level stop level for those that leveled it to the moon but would like to customize your levels better.
-Gear preset 1 breaking on re-connect has a possible fix in this build
-Boss Battle Gold / Seal calculation fixed/balanced
-Boss Battle Boss now remembers his level from where your previous fight left off
-Weapon master preset will apply even if you haven't opened weapon master UI now
-Fixed issue with Dungeon Mod not initializing until you changed from initial Dungeon
-Fixed some old calculations that didn't have large number support that might have been decreasing the cost of things due to their old max values
-Fixed odd string overflow display when leveling Skill Tier Mult in the higher ranges
-Added another check to make sure Gear/Seal/Equipment is being applied when entering Events
-ToolTip location can now be changed by scrolling the Mouse ScrollWheel while a tooltip is visible
-Fixed a bunch of Shader issues I didn't notice i had
-Fixed some UI components that were active when they shouldn't have been
-Few minor client performance tweaks
-Changed Horde Seal payout formula by increasing it's base and adding a mult based on Ascend level for better scaling but also removed the gold mult that was added to give it a boost before seal and gold record were separated


[ 2020-03-23 01:12:02 CET ] [ Original post ]

ClickRaid2 Ver.266-267

Auto Level now just buys as much as possible in 1 shot if Auto Level is enabled when increasing the Skill Tiers
-Floor mod can no longer be set to -1
-New player buff seals mult is now using the correct mult
-Skill/Seal/Bounty Window will now close when pushing escape
-A Seal Bonus Mult purchased with Gold has been added to Seal UI
*Seal system wide multiplier for the bonus seal levels give
*Levels purchased cannot be unlearned
-Decreased Tool tip Distance from cursor
-Fixed Shader in Library being way to bright
-Cast bar can now be moved drag it anywhere you wish.

ClickRaid2 Ver.266
-Twice as likely to find weapons drops on bosses in Caverns
-Twice as likely to find a ring/amulet/neck in FFTT
-Non set items still in existence will be giving a set bonus and then compared to existing set piece(If you had one in a preset it will more than likely need re-assigned as its gear index will be changed this build)
-Last clicked Role now sets itself on auto reconnect and when joining a party
-Fixed a bug where DC member reconnecting during boss rush correctly recalculates buffs
-Guild Quest Slot 1's Objective is Always Mobs in Buffed Zone set at highest quest rarity
-Seal Record is now calculated when needed and will have its own display in currency tab
-Elementalist Set has a new bonus when set is 12/12 of reducing current enemy health by 50%
-Added Left Click hold to Weapon Master Level Up button
-All Classes now have the same personal Skill Damage Buff Amount
-Green Crystal Mult Added to Char Stat Display
-Get a 300% Green Crystal Buff from Hourly Dungeon Buff


[ 2020-03-20 23:26:24 CET ] [ Original post ]

ClickRaid2 Ver.265

Updated Tutorial
-Changed Charm of Extension to XP/Frag
-Changed Charm of the Scribe to Ele mult
-Changed Charm of Domination to Skill point mult/XP
-Changed Charm of Fortune to XP/Medal mult
-Crypt now has a capped move speed to prevent getting stuck on doorways
-Added a case if Tank disconnects tank role is passed to player with highest defense and a temp taunt flag until a new tank is selected or DC tank returns
-Increased Element drops in Caverns
-Skill Tier right click Tier increase now goes to 100mil


[ 2020-03-10 19:10:13 CET ] [ Original post ]

ClickRaid2 Ver.264

Library has its own Dungeon
-Changed Craft Time Calculation to give 5% more credit from Ascend level increasing the level before hitting the slowdown
-Fixed some seal slider code that wasn't calculating the max level correctly
-Fixed Floor Mod + and - buttons
-Fixed Weapon master medals currency text showing on wrong tabs
-Fixed Crafting UI showing Set to Ascend Req button on wrong tabs
-Changes to Loot filter choices(Please check your filter after logging in)
-Added Seal Mult from Astral Fragments to Gold Mult as well to keep them on par with each other
-Few visual optimizations


[ 2020-03-04 08:56:48 CET ] [ Original post ]

ClickRaid2 Ver.262-263

ClickRaid2 Ver. 263
-Ascend 35 Equipment bug fixed
-DPS Total Text visual overlap fix
-Crafting time re-calculates based on changes to reduction or server buff
-Changed some Charms that were duplicates
-Decreased Spawn time in FFTT
-Increased Enemy move speed in FFTT
-Added Random Dungeon Buff(FFTT,Survival,Caverns)
-Possible fix to getting stuck in Crypt due to high move speed bouncing off doorways
-Increased Gold Drops for FFTT, Horde, Boss Battle

ClickRaid2 Ver. 262
-Gem Craft UI added button to set level to ascend gem level required
-Tweaked bounty display
-Attempted fix for Crypt for newer players should scale lower
-Possible fix for tank setting on reconnect
-Green Crystals are auto collected all the time
-Astral fragment floor cap removed
-Astral Power provides a 50% to mult when over the soft cap.
-Fixed a bug when changing characters that would prevent login due to auto reconnect
-Fixed an issue with Equipment UI on auto reconnect
-Fix for Guild Talent Red Shards now reads Blue Shard Mult
-Fix for right click getting stuck for buy QTY in skills when unable to afford upgrade
-Fix for Mults in currency not displaying correctly
-Added the new player mult bar back for those that liked the view


[ 2020-03-02 02:47:07 CET ] [ Original post ]

ClickRaid2 Ver.260-261

Removed Red Gems Shards from the game existing gems will be converted to blue
-Crafting Speed now benefits from all modifiers(Only red took benefit in the past)
-Base Craft time is the old Blue Shard Craft time
-Element Mult + Arena Metals are on more Charms
-Seals UI has been updated to new UI
-New Player Gem Shard buff is now fully calculated based on all spent Shards
-Skills UI now shows level on the Skills on the left as well as description
-Fixed Issue with Elements buff showing previous activated level and progress after activating
-Fixed Bug that prevented leveling Level XP in Guild
-Fixed Display bug with Monster Marks showing the record instead of actual count on UI when upgrading talents
-Tweaked a few Display elements in Monster mark talents
-Fixed a few performance issues with some UI's that were still running code when not visible
-Fixed a bug where someone could have contribute off and have elements wiped still

ClickRaid2 Ver.260
-Reduced Fail Chance on Weapon master
-Added Weapon Master Medal Mult Charms
-Added Element Mult Charms
-Added Weapon Master Medal Mult Guild Talent(cap level 50)
-Added Element Mult Guild Talent(cap level 50)
-Fixed Floor Mod doing weird things after Events
-Fixed a case where Boss Rush would end when entering Events
-Increased Tank Defense / Defense Pen Weapon Master Role
-Increased Element Defense buff slightly

Rogue
-Updated Bounty Hunter and Monster Mark Talents UI


[ 2020-02-23 11:54:49 CET ] [ Original post ]

ClickRaid2 Ver.259

Evolution now gives a bonus to dropped Arena Medals, based on it's level.
- Added Elements to the Weapon Master System
- Fire: Increases Damage & Health, and is found in ALL dungeons.
- Earth: Increases Crit Damage & Healing, and is found in Cavern.
- Wind: Increases Dot Potency & Defense Pen, and is found in FFTT.
- Water: Increases Shield Damage & Defense, and is found in Survival.
- Players will need to select contribute in the Weapon Master UI, to increase the buffs power for the party.
- Elements are consumed on use.
- Only the Party Leader can activate Elements for the party.
- Icons added next to your, and party names. These indicate the role that is selected, and if you or your party are contributing Elements.
- Max element level is limited by the (Max Ascend level in party / 2).
- Activating Elements, will put your party in Boss Rush Mode.
- In Boss Rush, each chest spawns 1 boss, and the floors increase by T100.
- Element activation also buffs cool down and cast time by 50%.

Rogue
- Updated Weapon Master panel with elements.
- Fixed Position of Shaman Staff, so it stays upright.
- Fixed Weapon Master level up button, so it does not interferes with the Ascend Button.
- Fixed Gem Level Amount button, so that it no longer interferes with the Equipment Button.
- Fixed Text Color on Charm UI, so its all the same color.


[ 2020-02-17 03:14:01 CET ] [ Original post ]

ClickRaid2 Ver.257

Weapon Master System added
*Pick between 3 Roles to get specific stat increases
*Weapon Medals are dropped in FFTT
*Weapon has 100 Levels per Evolution
*Evolution's require Astral Power 1k Tiers per Evo level
*Only 1 Support may be active in a party at a time
*System has a catch-up mechanic not yet visible will be added once new player buffs are moved to another part of the UI
-Non set gear has been removed from the Drop table only set items will drop now
-Massive performance drain has been fixed that was causing the UI to use as much rendering power as the world
-Small bump to warrior slash
-Decreased Druid Detonate Mana cool down from 8 to 4 seconds


[ 2020-02-11 23:31:26 CET ] [ Original post ]

ClickRaid2 Ver.256

Added Setting to Disable Queue Chat Spam
-Added Setting to Disable Crypt Roll Spam
-Added Notification to Charms that puts an exclamation point over new/upgraded Charms
-Added New Dungeon Option - Library
*Movement Speed is increases are disabled except for Server Move speed buff
*Each Chest Way point Drops a Charm
*Charms that drop from Dungeon can be plus or minus High Stage + (Ascend Level * 25000)
-Fixed a bug with mesh destruction when items floated to player
-Fixed issue with players other than tank getting aggro when tank has taunt enabled
-Guild Quest Fix for Quests not rolling the specific farm instances

Rogue
-Added a few more Cosmetics


[ 2020-02-09 18:49:10 CET ] [ Original post ]

ClickRaid2 Ver.254-255

Guild Quests are now closer to old system except currency / Crypt quests have been removed.
-Cosmetics are in and can be found in the Equipment UI
-Changed some GFX display settings for better visuals
-Fixed Survival getting stuck on floors less than 10
-Fixed a server lag spike when loading a floor when a player logs in
-Fixed Mob HP sync issues
-Fixed New Player bug that resulted in very large numbers being displayed until Astral power hit 1

ClickRaid2 Ver254
-Going to Caverns Twice in a row no longer resets floor to 1
-Fixed shield damage stat displaying incorrectly(didn't have large number support so it was going infinite)
-Fixed an issue that could cause a mob to come back to life once killed
-Increased Char info stat holder sizes so they don't overflow into other stats
-Removed all guild quests that didn't involve the main farm instances and increased difficulty slightly
-Increased Gold Drops in FFTT to help balance out the gold to seal ratio
-Guild Points / Talents have been reset due to the points multiplying each login
-Fixed a string display issue that could attempt to use letters that didn't exist once all were used
-Increased fragments needed per Ascend while also increasing the bonus per Tier to compensate to add value to caverns, conversion takes place on login
-Increased the delay that must pass before sending client DOT updates to decrease bandwidth(should have little to no visual impact)



[ 2020-02-08 12:36:59 CET ] [ Original post ]

ClickRaid2 Ver.253


-Fixed Mob HP/Armor sync not always being synced
-Changed how Mobs initialize so stats are always set properly
-Fixed an issue where a caster could run right up to a mob when all skills are on cool down
-Fixed an issue with High floor being set in FFTT without any checks
-Changed how large number values sync to reduce bandwidth usage
-Changed how mobs pool on the server to reserve them per instance to reduce the volume of different mobs your client gets thus decreasing mem usage / allocations
-Party move speed is now determined by the tank when in a zone where your assisting off the tank for targets
-Changed how Tweens for Mob HP/Armor bars work decreasing the amount used and optimizing them for a small FPS gain
-Fixed a threading issue with mob deaths
-Small increase to Berserker normal attack rune and major/minor switched
-Small increase to cleric normal attack rune
-Small increase to War cleave and slash runes
-Fixed an issue with Projectiles that could cause them to keep allocating a new tween instead of re-using completed one
-Fix for chat scroll not always scrolling, works best after you have like 20 msg's
-UI Bounty should now work properly after auto reconnect
-Fixed an issue with kill rewards were scaling based on group leader Merchant set instead of by group member
-Currency UI is in
-Fix for Server issue that could end up spamming console causing terrible latency
-Fix for Null when hitting escape to close windows
-Updated all DB queries to use Order by and limit to improve performance
-Prevented saving if loading from DB failed in any way
-Fixed a guild talent point issue with loading values as int instead of long
-Fixed Caverns not adding on the base of 25 Tiers before adding in Floor mod
-Can no longer click Modify while manually upgrading as it could bug out crafting
-Increased Gold reward from Boss Battle
-Improved single Target Channel logic
-Increased Guild Quest XP reward


[ 2020-02-01 18:28:35 CET ] [ Original post ]

ClickRaid2 Ver.252

Added Ascend Bonus to Guild Talent Damage, Damage Pen, Crit Damage
-Added Ascend Bonus to Player Talent Damage
-Added new UI Preset Menu in Dungeon Options that lets you pick your Gear Preset as well as Rune Preset for each dungeon
-Added Auto Queue options for Horde and Boss Battle
-Changed how proc's trigger by letting them continue to try and proc instead of failing in the case your current target has already died by the time they fire.
-Updated to Unity 2019.3.0f6
-Fix for the fix for the fix for a guild point issue that let you spend spent points
-Fixed all the number display issues that popped up last build
-Tweak to cleric normal attack rune


[ 2020-01-29 21:38:08 CET ] [ Original post ]

ClickRaid2 Ver250-251

ClickRaid2 Ver.250
-Some UI buttons have an updated look to them
-A DPS Dummy can be spawned in Survival and FFTT when a timer isn't running
*Any party member can disable DPS Check but only leader can enable it.
*Toggle can be found in Dungeon Options.
-Seal Slider Numbers are OCD compatible
-Fragment Multipliers have been adjusted
-2 more gear presets have been added
-Boss Battle rewards scaling has been increased
-Fragment's Obtained Popup has been fixed
-Dual Stat charms have been adjusted to be 75% of the Single stat versions value.
-Crypt Entry confirmation will be skipped if all members have more than 25k Green Crystals
-A Guild Save issue has been fixed
-Cleric Major ST channel rune has been improved
-Some Projectile effects have been improved
-Channel Mechanic that could let a mob wander in range while channeling but not get targeted has been fixed
-Seal Mult has replaced Fragments Scroll Mult
-Monk Speed rune that turns all Skills to single target when enabled is fixed
-Guild Point exploit fix
-Possible Auto Reconnect set party tank fix

After this build is live there will be Guild SPENT point wipe so you will need to redistribute your guild points again!

ClickRaid2 Ver 251
-Gear Auto upgrades based on drops now, this means if you have an item in your backpack and an exact same item drops if its better it replaces current if not it doesn't bother with it.
-Gear Presets will need fixed, due to duplicate gear you might have in backpack when it gets checked to see if its better the items master index could change thus messing up a preset saved index.
-Guild Point not saving spent issue fixed fixed this time(there will be yet another guild talent reset we can do this tomorrow)


[ 2020-01-28 04:52:58 CET ] [ Original post ]

ClickRaid2 Ver.248-249

Added Gear Preset per dungeon, can be set from Target UI, The stand-alone buttons act as a separate way to change presets on the fly and will not change your preset for the instance your in)
-Preset is auto changed anytime you change instances to the preset you have selected
-Improved Gem upgrade/modify Result text
-Improved Modify functionality to not un-equip gem so you can modify easier multiple times
-Horde payout is on failure vs waiting for all to complete
-Gear Set items now display (xx/12) next to preset on all views
-Reduced XP needed to level Charm System
-Increased the Max level on a few Talents
-Old Equipment UI has been removed
-Ascend has been moved to New UI with Astral Fragments
-Tank is now restored on Auto Reconnect
-New Party Option to let friends change Party Leader
-Skill Tier Right click Qty now goes up to a QTY of 1 million
-Decreased amount of Cavern Cave Bosses required for guild quest

Credit: Imeasytokill
-Engineering Notation added

ClickRaid2 Ver.248
-Moved Gem Upgrade UI to new Gear UI
-Possible Fix for a current dungeon reference not making it to members when determining guild quest credit
-Added a Filter for Charm Bonus types to put a green indicator around charms with the selected stat to find the charm you want easier
-Greatly reduced Green Crystals required for a guild quest
-Fix for a warning when loading in Charms from old inventory method
-Fix for Ascend 15 not immediately unlocking the Gem slot
-Fixed a bad slot reference for the Gem slot
-Current gear preset now restores on Auto Reconnect


[ 2020-01-25 04:32:31 CET ] [ Original post ]

ClickRaid2 Ver.247

FFTT no longer Resets floor to 1
-Guild Quests no longer roll Horde quests
-New Charm System is in
*Useless charms go straight to Charm XP
*Charms that would be upgrades simply replace your previous one
*Charms show gear preset number on them
*Charm system provides a mult to charms current values
-Gems can now be clicked to open a small gem inventory just like gear
-Old Inventory menu will be replaced ones Fragments and Gem crafting have been migrated to new UI
-FFTT Seal Reward has been increased
-Can now see if gear is in a preset on the gear bag display
-Fragment leader board is working again
-Server Buff Infinite bug should be fixed


[ 2020-01-21 17:45:00 CET ] [ Original post ]

ClickRaid2 Ver 245

All 4 Gear presets should be saving
-Charm slot now saves with presets
-5 new Gem slots have appeared and can be unlocked by reaching the Ascend level on the slot
-Entire Equipment system back end was re-wrote for future compatibility as a result Gems are now stored in inventory when equipped and will appeared grayed out to let you know they are equipped
-Equipped Gems can be found at the very bottom of your inventory they on first login due to migrating away from old system
-Inventory is now 10 slots larger due to needing guaranteed open slots to move your gems to it
-Gear presets are now a floating Hot bar you can move around
-Any windows that is movable now saves and loads its position
-Some icons have had a face lift
-Talent bug from 244 has been fixed they no longer reset on login

Remember
GEMS ARE LOCATED AT THE BOTTOM OF YOUR INVENTORY ON FIRST LOGIN


[ 2020-01-19 18:12:39 CET ] [ Original post ]

ClickRaid2 V243-244

Improved Server performance again
-Added Gear Filter to prevent you from obtaining things you don't want filling that precious bag space :)
-Fixed a Buff Buff Bug
-Fixed a Buff bug introduced in 243
-Complete re-write on how the game saves that generates less garbage and has less impact on ping
-Decreased Sync updates from leveling Gems(less DC issues)
-Added 2 new gear Presets
-Possible fix for beta buffs not updating from live and vice versa

ClickRaid2 Ver 243
-Can no longer click through new equipment window
-War has been tweaked again...
-Necro has had his Explosive summoning skill changed(might be what was causing lag spikes)
-All Gear stats are now multiplicative
-Increased the speed of Auto Level skills
-Added Gear Presets(located at the top left of Equipment window)
-Holy Light Gem is fixed
-Changed the Color Space on most projectiles


[ 2020-01-17 18:16:53 CET ] [ Original post ]

ClickRaid Ver.242

Server Optimizations
-Modified some Physics settings
-Changed how Skill Bar loads and saves this will wipe your previous setup
-Made 2 Stats visible Attack Range, UltDamageBonus
-Sniper Set bonus now boosts Attack Range
-Time Mage Set now also decreases cooldown time
-Fixed Morning Star Gem(Wasn't giving its stats but was displaying them)
-Ultimate now gets a boost from Boot Agility fragments(Yea it says Dodge atm oops)
-Ult should now fire during Boss Fights
-Improved some War Runes


[ 2020-01-15 00:44:40 CET ] [ Original post ]

ClickRaid2 Ver.241

Fixed Gear Capacity Label not updating
-Fixed New gear display not working on auto reconnect
-Changed how gear is synced for performance
-Hopefully fixed issue with server ping going through the roof due to old Sync
-Fixed pets not reviving bug
-Fixed an issue where changing Runes during boss battle leads to low DPS or Death
-Re-named old Gear to Fragments
-Old Gear popup window is now a setting you can enable in settings under Display Fragment popups
-Wall Boss and Cinder Boss Guild Quests are fixed
-Fixed the gear flashing bug in gear bag
-Reduced the size of the table where gear is stored on server to increase save/load performance
-Changed some sync values with the Leader board to decrease bandwidth usage
-Added a forced re-calculate for stats when changing areas or floors
-Fixed the chest icon showing up on new gear that weren't actually new due to a difference in index between actual list and sorted list
-Ascend Panel should no longer be invisible to new players


[ 2020-01-13 18:12:39 CET ] [ Original post ]

ClickRaid2 Ver.240 Gear Edition

Fixed issue where database didn't update properly for guild quest slots 2 & 3
-Decreased most guild quest requirements, based on feedback
-Can now Drag the new Player buff bar

-Gear System Added
-Weapons & Off-Hands will drop from bosses.
-Armor & Accessories will drop from regular mobs.
-Gear Score is the sum of all equipped gear.
-6 different rarity tiers for all gear. Common, Uncommon, Rare, Epic, Legendary, Ancient
-All gear can have up to 2 stats per piece. Formula for stats: ((9*Level)-7)*2)
-Weapons will be a 2 piece set (set effect to be added at a later date)
-Click on Gear slot to open bag with the gear that can be equipped to that slot
-Gems will equip to new UI
-Charm will equip to new UI
-Gems are now right clicked to load into the upgrade slot
-Right Clicking gear in the New Gear Bags locks gear to prevent it from being destroyed when trashing
-Slots turn teal to let you know new gear has arrived
-New gear is indicated with a treasure chest in top right corner in bag display

-Set Bonuses for Armor/Accessories added:
Monkey - Increased Move Speed and Decreased Cast Speed
Warlord - Increased Damage the closer you are
Psychic - Increased DoT Damage and Duration
Sniper - Increase Damage based on distance from target
TimeMage - Increases Boss Timer
Merchant - Increased currency drops
Elementalist - Double Damage on every xx Cast
Kinetic - Increased Basic Attacks

-Set Bonus % Per Piece (Max 12)
1 - 2%
2 - 11%
3 - 20%
4 - 29%
5 - 38%
6 - 46%
7 - 56%
8 - 65%
9 - 74%
10 - 83%
11 - 92%
12 - 101%


[ 2020-01-12 21:02:21 CET ] [ Original post ]

ClickRaid2 Ver.239

Decreased Respawn time on Green Crystals in Caverns
-Seal Catch up buff is now a Mult
-Gold Catch up buff is now a Mult
-Decreased goals for some Guild Quests
-Slight Increase to Guild Points from Guild Quests
-Added mini leader boards for each active Guild Quest
-Decreased Crypt mob respawn times
-Right Clicking charms only loads them in Forge when it's open


[ 2020-01-09 13:49:46 CET ] [ Original post ]

ClickRaid2 Ver.237

Necromancer has been completely re-worked, and will have more balance changes if needed over the next week
-Pet animation fix for all classes with pets
-Summoned exploding Skeletons last longer
-Stuck bug in Crypt is no more
-Touched up some skill effects
-Fixed a bad pet damage calculation
-Fixed some terrible Guild Quests that required to many kills to complete
-Fixed some DOT's that were trying to spam their skill effect
-3 New Guild Quests for killing any mob that would give bounty credit
-Fixed an issue preventing a Guild from leveling
-Fixed a client side melee position bug that would let you run into the mob
-Fixed Pets spawning dead but showing them as alive
-Fixed a case that would refuse your client from thinking its skills have been placed on your skill bar and continue to place them
-Fixed a Horde Leader board issue sorting based on kills instead of floor
-Fixed a case where a DOT visual could exist for 60 seconds before deciding to go inactive
-Fixed a case where an Aura would only cast on your target and not as an AOE(this will be a DPS increase for most Auras and is subject to balance changes in the future)
-Fixed a case where a rune passive stat would only re-calculate on floor change or buff count change
-Can now left click charms to equip them replacing the old
-Fixed an issue where a guild leader could leave a guild and not have his Guild Talent points wiped
-Fixed case where Caverns Bosses refuse to give Guild Quest Credit
-New guild talent Xp Mult


[ 2020-01-07 12:28:41 CET ] [ Original post ]

ClickRaid2 Ver 235


-Guild Quests have been added once one is complete another will show up.
-Fixed issue with Dungeon Mod plus and minus buttons
-Fixed Solo being unable to adjust Dungeon Floor mod
-Re-worked guild talents to be less laggy
-Guild Talents were set back to 0, all guild member points were retained and will need to be re-leveled again
-Fixed bug with party members thinking they are still in another party and getting Charm floor credit for when it reported
-Few more minor server optimizations
-Removed Keep upgrading from Crafting menu for the 2nd time...


[ 2020-01-03 11:11:34 CET ] [ Original post ]

ClickRaid2 Ver 234

Server Optimizations pass 3
-Events now give Blue Shards instead of Red
-Floor mod is now cheaper and can be set higher
-Caverns no longer resets floor to 1 when going in


[ 2020-01-01 08:57:21 CET ] [ Original post ]

ClickRaid2 Ver 232

Fixed issue with new damage system that was causing server to grind to a halt every few min
-Fixed issue with guild TD not letting you change spots
-Fixed Bounce Projectile shooting at the sky
-Fixed a case where mob HP could appear to be 0 due to max hp calc happening on client that was server only
-Fixed Online player list invite buttons staying green for auto-join
-Fixed Online player list letting you invite players in another party
-More Server Optimizations
-Most stat calculations can only update once per second
-Fixed New player skill point catch-up mult
-Fixed a bug with Added Damage runes that was preventing it from being used
-Fixed War slash rune
-Fixed some UI target display issues


[ 2019-12-28 10:05:50 CET ] [ Original post ]

ClickRaid2 Ver 231

Overhaul on a bunch of Server Side code to fix server latency due to increased Guild TDs
-Fixed Defense Pen calc it was causing over hits and wasn't synced up with display in some cases
-Lowered Mob Defense to fit the change to Defense Pen
-Red Shard Talent is now Shard Mult Talent that adds the mult to Blue and Red shards
-Possible fix to Dungeon Mod Floor changing when it shouldn't
-Increase to Def Pen from Gear Mult
-Increase to Bounty Hunter Seal Growth Mult
-Fix for Channel abilities not actually channeling
-Increase to Guild Point base and catch up mult


[ 2019-12-27 03:34:02 CET ] [ Original post ]

ClickRaid2 Ver.230

Mac and Linux build are no longer missing(oops)
-Changed Some Bard Runes
-Fixed a Charm exploit
-Increased some Charm stats
-Slight increase to guild point income
-Decreased server mem usage
-Possible fix for Dungeon Option Floor mod save/loading
-Change to Target system to make sure it gets completely cleared during floor changes
-Changed how Skill Auto Level buys skills to be less impactful on the server


[ 2019-12-25 08:45:27 CET ] [ Original post ]

ClickRaid2 Ver.227


-Guild Points mult is now individual composed of your points vs highest on server vs the old Guild vs highest Guild's points
-Skills are no longer capped at 1 Million but for each 1 Million levels in a skill your other 4 attack skills gain a 2x Mult(additive)
-Guild TD Map should be generating the proper amount of rooms now
-Guild Points now list how many Spendable points someone has vs total points ever so you can see who's not actively spending points.
-Confirm added to Promote when attempting to promote a Vice to Guild Master
-Many windows have had a hotkey added I,O,P,G,K
-Escape closes all UI windows excluding Leader board and DPS meter
-Changed some Targeting range logic
-Reworked some Occultist and Warrior runes
-War Cleave graphic changed


[ 2019-12-22 23:51:16 CET ] [ Original post ]

ClickRaid2 Ver.226


-Fixed Some mults that were set as additive instead of multiplicative
-Fixed a Rune bug that was multiplying damage by the rune bonus instead of % this affects Monk and Occultist
-Fixed a few Nulls surrounding the new Currency popups
-Fixed going to another dungeon while in caverns resetting floor to 1 when it should have restored your normal dungeon floor
-Reduced the size of the Currency Popups
-Fixed Floor: spanning 2 lines when floor > 100k in target UI
-Fixed Gear Details hiding second half of window
-Added new Defense Pen mult to gear slot Amulet mult is based on Gear Mult / 100mil
-Fixed Multiple Defense Pen Gem stats not being counted more than once
-Charm Chat spam can now be disabled in graphic settings
-Can now Refund Skills for all Skill points spent on that skill gold is not refunded
-Fixed currency popup losing reference to Seal and Token display
-Fixed a Chest initial state that wouldn't pay out until it was activated a second time
-AOE Buff skills that also buff the party now grant the caster double the value of the buff
-Fixed UI skills not displaying when a skill is capped
-Changed how Guilds sync so they only Sync when Guild UI is opened
-Fixed a case that wasn't updating the Target UI Defense Pen % when changing your Def Pen mult
-Fixed Dungeon Mod Floor value not updating other players UI when floor skip is changed
-Increased Buff Range for buffs(does not apply to TD Hero)
-Fixed Player XP Charms bonus not applying due to not calculating the stat
-Touched up skills UI buttons

Guild TD Changes
-New Mob HP Scale
-Increased Guild Catch up mult due to the high amount of points some guilds have
-Guild point income is now divided by members in the TD
-TD Size now scales to Guild Member Count 1 Start + 1 Exit + 4 per Room = 6 For min size increases by 4 up to 50
-TD Lives Talent has been Disabled as the TD will no longer reset. This Talent will be replaced with something in the future
-TD Range now caps at 50
-Added indicator for Max level on TD Talents

Rogue
-Fixed Icons for new Charms

Velitha
-Fixed the XP Charm Numbers




[ 2019-12-21 07:20:34 CET ] [ Original post ]

ClickRaid2 Ver.222-225

Auto Reconnect feature added. This should reconnect once your able to and rejoin your previous group is your spot is still avail
-100 Charms were added to the game
-All useless Charms are now treated like Coal and are now consumed when you have 5
-Consumed Coal creates a higher Tier 5 Gem meaning it should be a good gem before it rolls its rarity
-Fix's to when stats re-calculate when changing areas/floors
-Ascend bonus has been re-worked to be more rewarding
-Seal Bonus has been fixed(I had buffed this but the buff was actually a nerf)
-Issue with Dungeon Spawner has been fixed should no longer get a bad Dungeon on request

Known issue:
-When useless gems are being checked to create a new gem its only counting coal, but it will consume others when it creates. In short just keep coal as the last items in inventory til next build.


ClickRaid2 Ver.222

-Fixed Crit cap being hard capped at 40 even when a rune that could increase it increased it
-Fixed Double Attack cap being set to 100 when it was supposed to be 75
-Added more Stats to Char Info
-Fixed Xmas Event Mult bug Decreasing on level up
-Fixed Caverns not giving the correct blue shards
-Added a check to make sure you hit Cinder Boss floors when your gonna land close to one but not on one
-Increased Inventory Slots to 110
-Player Inventory now scrolls
-10 Coal Charms now Magically Turn into a new Charm on your next Charm Drop
-Fixed Bonus 2 not being calculated at all
-Fixed Gold Bonus Mult not applying to events
-Fixed an issue with stats not recalculating when they should have been leading to deaths on floors that should have been farm content
-Fixed Skill caps being on the stats and not the headings in char info
-Fixed Charm Floor progress resetting when disconnecting and reconnecting to server
-Upgraded the Dungeon Pooler script to handle all the dungeons
-Fix for DB continuing to save the old Yeti Mult from old servers when a new server is released
-Fixed gold mult only applying new player buff mult to the actual gold mult in a few spots
-Changed Healing Bonus talent to Healing Received that will now apply bonus healing when your healed
-Increase to Blue gems from Caverns
-Can now Left-Click hold and Right-Click hold on Talents to level and de-level
-Fixed Rune move speed only applying in event dungeons after it was disabled
-Added Mult based on Char levels
-Charm of Knowledge now grants XP mult instead of Scroll Mult


[ 2019-12-19 14:00:23 CET ] [ Original post ]

ClickRaid2 Ver.221

Fixed DoT Potency Charm
-Fixed Buf fBuff Charm
-Fixed a bug that wasn't clearing Buff Buff after buff expired
-Charms are now awarded every 200k Floors Completed
-Floor Counter has been added to Charm UI
-Updated to latest Network Asset version
-Fixed an issue where Crypt boss was giving double kill credit
-Changed some of the back end Dungeon generation code to hopefully prevent some of the getting stuck issues when way points break
-Fixed shader on Yeti to be less bright
-Fixed Yeti UI reporting the wrong total value
-Fixed Seal Mult Charms
-Fixed Dodge/Cast Time Reduction/Crit Passive being .25 instead of 25
-Fixed not getting booted out of an instance when leaving a party
-New Charms are always set to your highest floor attained
-Added some color to UI Party Charm Progress
-When getting booted from caverns due to a members HF it should put you on the correct floor
-Fixed XP Bar not showing the correct level or XP
-Damage gems now grant a little more damage per level
-Seal Bonus mult that effects individual skills from bounty has been increased slightly

Rogue
-New Charm Icons


[ 2019-12-15 20:45:08 CET ] [ Original post ]

ClickRaid2 Ver.219

Christmas Event + Part 1 of the new Gear system
-Added Christmas Event that gives a +1x Mult to Blue and Red Shards for every 1 million Yetis slain
-Added Charms -
*1 Charm is obtained on Prestige at a rate of 1 per hour
*You will not obtain a charm if you prestige in Crypt
*A timer has been added to party window that will let you know how long until you can obtain your next charm
-Fixed all issues with porting that have been reported over the past few days
-Fixed a backtracking issue in Caverns
-Fixed issue with Crypt getting stuck
-Fixed Mobs spawning on walls
-Fixed a case where chests wouldn't reset
-Fixed a case where dungeon could be destroyed as you entered
-Fixed a case where Way points could be told to reset and prevent the dungeon from resetting
-Fixed Cast Times not showing up on skills
-Fixed a few more stat visual bugs


[ 2019-12-14 15:05:50 CET ] [ Original post ]

ClickRaid2 Ver.217

Fix for a random null on the server
-Fix for a null in Dungeon options under a rare condition
-Fixed a condition that prevented monk from hitting a FFTT/Horde Boss
-Finished Re-scaling Mob Def/HP/Damage
-Added ability to scale on the fly from the DB
-TD instances now self destruct when a new version is out to hopefully fix talent reset bug
-Changed the point on mobs that you target and move to so there would never be a case you pushed the mob around
-Decreased Mob respawn timer in Crypt
-Made sure all Defense and Damage/Pen changes updated in real time on Target UI
-More Changes to Monk runes
-Fixed Tool-tips updating and showing the wrong tool-tip
-Changed stats display to show a complete breakdown including buff names
-Fixed bug with Ascend button not popping up

Velitha
-Changed Crypt Text typos. Also changed "didn't unlock a rune" when all runes are unlocked.


[ 2019-12-11 06:51:33 CET ] [ Original post ]

ClickRaid2 Ver.213

Massive project cleanup + namespacing + Asmdef
-Fixed some Channel runes that were trying to use cast amount and Damage bonus rune types at the same time
-Re-Worked Monk runes a bit
-Removed the need for TD hero to save in the main DB causing him to show up as a selectable character
-Fixed Crafting craft time bug
-Fixed Runes that gave passive stats not actually giving passive stats
-Possible fix for some stats that were obtaining an extra +1 because they thought they were a mult
-Decreased the cool down on Attack Animations
-Fix for the cause of the legendary bug that resulted in waypoint's going missing
-Fix for TD Lives starting at 1 on server up
-Fix for TD Hero not completely applying the spec you send it
-Fixed Guild check that would hide the button to modify the TD Hero talent and rune specs
-Server performance improvement by reducing physics calculations in Guild TD's
-Fixed Bug in UI TD showing the Spots up to 100 when only 50 exist
-Fixed a case where channel would cancel before it should have
-Fixed lowest gem level not updating in Ascend UI

Velitha Fixs
-Removed bounce damage division texts
-Changed Dev color text to not stand out
-Changed colored prefix tags to have the colon be colored
-Changed rune unlock typos, and fix an unlikely situation where it was possible for text not to be displayed



ClickRaid2 Ver.211
-Added stun back to Ranger - precise shot
-Decreased stun time on Enchanter - Nova
-Bounce Projectiles will no longer divide the damage by hits
-Possible fix for unable to Target the tanks mobs due to attack range bug
-Fixed a bug letting Inactive guild members stay registered in Guild TD instance
-Removed Guilds that don't have a TD instance from the Master Guild List
-Fixed a null that could occur when trying to click spots on UI TD before its loaded
-Guild UI will remain on the last Tab you were on after closing and opening it again
-Cleric Rune Changes again...
-Occultist Flood of Darkness Rune buffed for more consistent DPS
-Can now set your TD Hero Talents without modifying your own by using the Load TD Hero Talents button then clicking it again to save the setup you want. This is persistent going forward and will be saved to DB.
-Can now send your current Rune setup to TD hero(button in Rune UI)
-Fixed a loot issue in Caverns that could use the wrong floor to determine the loot from the last boss
-Fixed a Channel skill bug that could skip the skills cool down
-Dungeon Floor Mod should now save per instance and not reset to 0 when changing dungeons
-Fixed a string format issue in Seals UI
-Fixed a Damage Popup bug that could reset the damage amount before it was ever sent to client


[ 2019-12-08 22:09:05 CET ] [ Original post ]

ClickRaid2 Ver.210


-Added Guild TD spot numbers next to guild names in Guild UI
-Completely changed how the spots work in TD to prevent it breaking
-Fixed Target bug for mobs that was broken by attempting to fix target bug last build.
-TD Hero now uses your Skill Damage Seals as its Shield Damage Seals(so less need for setting up TD hero)
-Added Toggle in Party UI to prevent members from registering party for events
-Few minor optimizations to decrease memory overhead and also prevent a rare occurrence of a buff effect lasting more than 60 seconds
-Changed how often guild changes are saved to server DB
-Added 1 second cool down on changing spots in Guild TD
-Fixed Mob stun animation
-Fixed a case were TD mob would ignore a way point and run to next one after being stunned
-Fixed Crypt Exit dropping you on a high floor when it should have been returning you to the floor you were on
-Added a Console Debug msg when changing Floor mod to let you know when it saves and loads


[ 2019-12-03 11:07:57 CET ] [ Original post ]

ClickRaid2 Ver207

Fixed impact sounds for zerk and wiz
-Fixed Tool tip on Ascend Button
-Fixed Rune Roll Typo
-Fixed Enchanter rune Crystal Fanatic
-Improved some other Enchanter Runes
-Improved/Changed some Cleric Runes
-Added a Cool down for stunning mobs to prevent stun locks
-Fixed Guild TD DPS calculation
-Fixed skill point cap display bug in skills
-Fixed 20k max gear/pieces UI in gear details
-Added solo support for re queue crypt
-Player level and XP only reset on Ascends
-Improved auto pickup range
-Add Leader board with Ascend and Ascend Time
-Possible fix for Current TD Lives display issue
-Slight increase for Guild point mult by floor when slaying TD mobs
-Fix spot checks in TD
-Improved UI Ascend info
-Improved Seal Max buy slider calculation
-Added fix for having pickaxe stuck as Cursor
-Added fix for loot distribution on certain dungeons that use event floor instead of player floor


[ 2019-11-30 17:22:22 CET ] [ Original post ]

ClickRaid2 Ver.200

Ascending has been added(increases the max gear you can acquire per Tier)
-Ascending has a cost of the resources listed, The Gem level is only a requirement though and they will not be consumed.
-Ascend only shows up when you meet the Gem Requirement currently (100k,200k,400k,800k....)
-Guild messages is a new tab you can write msg's for someone that logs in at a later time can see. These are wiped on each server restart.
-Fixed Druid Channel rune, it didn't always reduce the ticks when switching targets and would just melt things.
-Added Auto Green Crystal looting when 2x Crystal is on
-Updated the Server SQL connector
-Fixed Guild Red Shard mult
-Block and Dodge now hard cap at 75%
-Change to Projectile code that now takes mob movement speed into consideration so projectile lands when it should


[ 2019-11-25 07:05:24 CET ] [ Original post ]

ClickRaid2 Ver.199

Gems can now Auto Level when 2x Crafting Speed buff is on.(This levels your lowest level gem to the closest 1k) Can be enabled in Equipment.
-Mob Deaths should no longer strain the client as they were moved to a compute shader.
-Fixed all bugs with way points missing or getting stuck
-Increased the visual speed of projectiles as things were getting hit before the projectile was getting to mob
-Fixed a bug that was constantly cancelling your spell cast while fighting in Boss Battle```


[ 2019-11-23 20:37:40 CET ] [ Original post ]

ClickRaid2 Ver.198

Updated UI Asset
-Added ability to pick what number notation you would like in settings
-Optimized Pooling script for more efficient spawning
-Fixed a weird Target bug that wasn't letting client change target display resulting in DPS meter not calculating
-Added Numbers for TD spots(consider this in beta I'm not sure if its 100% working yet due to not being able to see some changes due to Guilds only working 100% when game is on current version)
-Added Red Numbers to show currently occupied spaces in the TD
-Decreased HP on TD mobs again
-Changed the HP Display for Boss Battle(un-tested)
-Fixed a bunch of ugly projectile code / Client Rpc code for spawning projectiles
-Fixed a few projectiles that refused to fire due to another script on them hiding them
-Changed how damage abilities register to execute moving them to player instead of mob(slight performance increase)
-Fixed all issues with entering and leaving TD
-Changed how Proc's proc(should have more consistent proc's assuming target isn't dead)
-Fixed a Treasure location generation bug that could result in Caverns being a black screen
-UI fix's to Cast bar to fix it starting at 100% or not switching to the skill that's casting when it would change skills due to a mob dying
-Fixed the way Channels work where previously they would cast with all ticks from the full time to now cast with remaining time in the case that it was interrupted half way through and continues on next target
-Fixed DOT's that were ticking for an additional Tick too many
-Changed how runes that proc other abilities work, they now proc the other ability when the initial skill lands on the mob vs firing at the same time the original ability was cast
-Fixed all runes that are supposed to give 100% proc chance. They were lying and now do as they should
-Default Party should now come stock with friends can auto join checked
-Fixed Bounce projectiles that wouldn't spawn at all
-Fixed UI Display bug with buying skill tiers was showing 200 and only buying 100
-Double attack gem should no longer be a massive unreadable number
-Stun time is now shown as a percent on skills that can stun


[ 2019-11-22 12:41:59 CET ] [ Original post ]

ClickRaid2 Ver.196

Optimized how spells cast on the server
-Prevent TD data from sent when not observing TD
-Removed ability for TD heroes to move
-Fixed TD hero range display
-Projectiles no longer ignore walls
-Removed cool down on Survival button
-Reduced TD mob HP


[ 2019-11-20 02:28:16 CET ] [ Original post ]

ClickRaid2 Ver.195

Fixed guild TD scaling issue
-Fixed New guild creation move to TD
-Fixed Player not showing up in party UI when they are in guild TD(3rd attempt)
-Added ability to Left Click hold on Skill Upgrade and Tier buying to purchase faster
-Added your TD heroes attack Radius
-Changed the way Guild Talent Hero Range works, it now increases the distance you can attack mobs(all classes have the same default attack range in TD)
-Removed Healing Text in Guild TD
-Fixed the HP% to detailed info HP Bar in guild TD that was spazzing out
-Fixed a bug that could get a player stuck at a way point chest in crypt dungeon
-Tiny Increase to Mob AOE Damage from 2% to 3%
-Fixed the last entry in guild list that was displaying the default guild entry instead of populating with the guilds actual information
-Fixed Damage stat display in guild TD


[ 2019-11-18 11:49:45 CET ] [ Original post ]

ClickRaid2 Ver194

Removed Damage Reflect Gem and Seal
-Fixed some bosses that could still be pushed around
-Stopped your TD hero from reporting to Leader board
-Increased cost to level hero in TD(This will result in more points spent than you have and will trigger a point refund. You will have to redistribute all your TD points)
-Can now Re-roll any Tier Bonus on your gems
-Reflect was replaced with damage if you had reflect on a gem
-Added Leader board for Skill points
-Added Skill point catch up buff
-Fixed DPS meter breaking / blahblah party member bug when inviting a player who's spectating TD
-Added a second attack to mobs, An AOE you can see it visually building up and if it goes off knifes indicate you took damage.
-Possible fix for some odd Skill point reset bug that can occur when switching guilds


[ 2019-11-17 07:05:41 CET ] [ Original post ]

ClickRaid2 Ver.192

Fixed a movement bug that was occurring due to Guild TD lagging the server
-Optimized Guild TD
-Fixed Crafting Speed bug caused by Guild Talent
-Added link to website under social menu
-Replaced move speed guild talent with Red Shard mult
-Fixed Guild TD spawn breaking due to removing a player from the map
-Optimized a few places in stat calculation code
-Changed the way guild syncs


[ 2019-11-14 10:46:22 CET ] [ Original post ]

ClickRaid2 Ver.191

Guild member cap set to 50
-Guild Talent Run speed has been disabled, if you spent points just click to level it and it will refund you.
-Fixed Chat window scrolling bug
-Guild TD spots have been increased to 50
-A DPS meter now exists for Guild TD on the leader board that shows the DPS done by each member during the previous wave.(Can only be accessed while in Guild TD)
-Guild List is now sorted by Guild points
-Can now remove yourself from guild TD
-Guild points are now divided by the total amount of characters on your account that are in the guild TD
-Only Guild members that are registered in Guild TD can obtain guild points.
-Added 2 new Caidicus tracks


[ 2019-11-13 09:34:57 CET ] [ Original post ]

ClickRaid2 Ver.190

Fixed/Not fixed Chat Scroll bug(just noticed its back to scrolling on msg when it shouldn't be will get it next build)
-Fixed Guild Disband failing
-Fixed Guild Creation TD startup failure
-Fixed Gear Slot Weapon reset bug when re-logging
-Fixed Nulls flooding client due to a Tween null
-Fixed an issue with way points not migrating to new position if dungeon moves(might not have been a bug but it was added as an auto fix if it did move)
-Added Guild TD Leader board
-Fixed a Display bug with ancients appearing 100% larger than they should have
-Fixed Boss Seal slider bug that was preventing them from moving for newer players
-Fixed Guild Talent Crit Damage cap increase that would have become an issue in the future
-Fixed Guild Talent Crit Damage displaying 100% more than it should have been
-Increased New player base damage


[ 2019-11-11 01:37:57 CET ] [ Original post ]

ClickRaid2 Ver.188

Fixed a bug when going to Guild TD with Camera off
-Guild Members in Guild TD that haven't been online for 3 days will be removed from the TD
-Guild Points will now increase based on the TD wave your on
-Rune Presets are now saved server side and will always load your last preset by default
-Increased the TD map size to accommodate more players due to guild level increase
-Fixed a Berserker skill description
-Improved the parabola projectile effect
-Fixed the random chat null
-Fixed Guild bonus not showing up in char stats
-Can now swap spots with another guild member in guild TD just by clicking the slot they are on
-Guild List is now sorted by Last Online
-Fixed a bug with crafting speed from guild crafting speed talent


[ 2019-11-09 13:06:08 CET ] [ Original post ]

ClickRaid2 Ver.148

Can now scroll through chat without it auto scrolling
-Guilds TD update is in, enter the TD through the icon in the top left of the UI.
-TD hero persists permanently in the world.
-TD hero acquire's guild points by hitting and killing enemies these are shared to all other guild members in TD map
-Guild Points can be spent on Hero or Guild upgrades
-Your Points an Guild Talent Contributions will travel with you if you leave a Guild.
-Fixed a Targeting issues that was preventing chars from re acquiring a closer target in some cases


[ 2019-11-02 09:36:17 CET ] [ Original post ]

ClickRaid2 Ver.181

Guilds part 1/3 is in, Will need to re-make your guilds. Current member cap is 6(this will increase as you level the guild.
-Leveling system will be added next patch.
-Fixed a bug with bard and ranger consecutive hit damage bonus
-Fixed Double Attack not firing
-Fixed Proc crash bug


[ 2019-10-27 08:18:10 CET ] [ Original post ]

ClickRaid2 Ver.178

Removed time based filter for skill cast syncing with client.
-Cut out some code that was causing an fps dip when gear spawned
-Fixed/Changed both Druid major runes
-Added a little more extrusion to enemy models
-Fixed Tombstone size
-Possible fix for skill point bug causing skill points to be spent but levels not increasing when on auto.
-Fixed a case where player could get stuck and not know how to fix itself automatically
-Added a check for Treasure locations that lose their spawner
-Added fix for those who try to login that haven't logged in prior to gear DB change so they don't get stuck at login

ClickRaid2 Ver 176
-Changed the way Skills are synced from List to Dictionary
-Decreased the frequency skill casts are sent to client
-Few optimizations to increase FPS
-Changed how skills are loaded and saved to Database
-Changed Horde stage increase to 5000 when stage is higher than your estimated max stage
-Fixed a display bug with bounce projectiles that would prevent them from using a projectile
-Changed how parts of the UI were being triggered, also close all windows when changing characters
-Increased the Buy QTY on skill Tier buys(can right click the buy tier increase to increase QTY)
-Druid Mark now decreases mob defense like it should


[ 2019-10-24 12:30:59 CET ] [ Original post ]

ClickRaid2 Ver.174

2 Rune Preset Buttons have been added. Once set it will always enable the first preset on login.
-Fixed some UI texture settings and combined 2 Texture Atlas's
-Touched up the Online Player List to look better
-Split the mesh generator over 2 frames for less FPS dips
-Fixed a bunch of issues with the neglected music player(song names are now correct for whats playing)
-3 new Caidicus music tracks were added
-Fixed issue with popups going poof while you are reading them
-Fixed Skill Descriptions misreporting skill and target types
-Changed a few Berserker runes / fixed broken ones
-Fixed Damage Shield Total value in Char stats not formatting nicely
-Removed outdated Attack and Defense info in Char stats
-Fixed a bug that could mess up Crypt Dungeon spawning
-Fixed a Channeled abilities bug
-Fixed a few Rune related bugs that could cause the skill to fire more than once due to a specific rune config
-Fixed a projectile positioning bug(proc's flew instead of spawned overhead)


[ 2019-10-22 06:22:22 CET ] [ Original post ]

ClickRaid2 Ver.170

Re-Scaled Mob HP, Def, Dmg for mobs
-Changed how Player damage is calculated, it was double dipping with slot * gem then gem damage stat * gear. Its now just Slot * gem.
-Damage Talent is now a mult
-Skill points are now useful as they give up to 1% damage per point
-Improved some UI descriptions
-Broke and kinda mostly fixed Colosseum shader
-Changed mob death effect
-Fixed a bug with Seal sliders not calculating on first slide
-Possible bug fix for Party HUD display and party UI not showing the same members when someone disconnects
-Change to Defense / Damage pen UI display values
-Fix for a few broken OP runes
-Fix for Bounty submissions crashing party
-Proc's now proc less when under 25% penetration due to a possible crash bug that can occur by ending up in a proc loop due to not killing the mob
-Damage and heal abilities were removed / replaced.
-Most HOTS now only tick for a few seconds
-Some heals were improved
-Enchanter Normal Attack alternate Rune was changed to an Aura
-Wiz Shield is now an AOE
-Fix for null when starting game


[ 2019-10-20 07:54:50 CET ] [ Original post ]

ClickRaid2 Ver.167


-Fixed Green Button for Invite and Join party to indicate Auto join/Auto Invite is on.
-Re Wrote all code for obtaining a reference to the Treasure Chest your on
-Added a new way to save Gear that will be much faster to save and load
-Added a Dungeon Option for FFTT(gear on the top of the screen)
-Fixed a few skill formulas to use less bandwidth
-Fixed some rune balance issues
-Removed the first treasure location in Caverns as there was 1 extra. Made no sense to be right at the start
-Fixed a sprite atlas messing with some UI images making them look bad
-Increased spawn radius from 8 to 10 on Caverns Mobs(reduces rubber banding in some cases)
-Touched up the move sync again....
-Decreased reads from skills that would also cause a write to the skill forcing skill to sync, this may improve the rune unlock speed.
-Fixed a tool-tip error when hovering over a debuff that wasn't a rune debuff
-Crypt Boss will now reward tokens even if you obtain a rune from killing him
-Fixed some pathing Issues
-Added a new rune to Ranger
-Added FFTT Dungeon shortcut to Dungeon's menu


[ 2019-10-15 16:57:03 CET ] [ Original post ]

CR2 Ver.165

Popup menus now overlap other UI elements
-Crypt is a little more difficult
-Balanced some Runes
-Added DungeonType to Online player list and made buttons green if the party is auto joinable or a player has auto accept enabled
-Added a + to Shield Damage in seals UI
-Fixed Path breaking in dungeons
-Changed Movement sync code again
-Fixed Rune Crit Hit cap not actually adding to Crit Cap
-Prevented Crypt from charging you green crystal's if you didn't finish your last run


[ 2019-10-14 05:54:12 CET ] [ Original post ]

ClickRaid2 Ver.156

*Runes are Live*
-3% Chance for the Last Boss in crypt to drop a rune
-Boss drops 10 Tokens
-Mini bosses can drop 1 Token
-Runes can be unlocked for 1k Tokens if your Rng is really bad.
-Dungeon is meant for a full balanced group!
-If your group enters and you don't have the entry cost to enter you wont get tokens or roll for a chance at a rune.

-High stage can now be set as long as your withing 2.5k Floors of the group(case you DC you have time to get back)
-Def% to HP talent has been replaced by Taunt.
-2x Healing and 2x Health Server Buff have been replaced by 2x Green Shards and 2x Token
-Change to Arrow projectiles to not fall short of mob... was bugging me.
-UI was added when attempting to enter the Crypt to show status of party members on their green crystals so you know its safe to enter.
-Wings have been added to the game but not obtainable yet.
-Current Room on not resetting when changing dungeons bug should be fixed.
-Most Runes had a balance pass this doesn't mean they are perfect or wont be changing anytime soon. If something isn't in line it will get fixed.


[ 2019-10-11 06:07:54 CET ] [ Original post ]

ClickRaid2 Ver147 - 151

Ver. 151.1
-Changed a bunch of global sync values to player sync
-Added more efficient Tween pooling
-Improved the display and lighting a bit
-Fixed skills not being added to skill bar
-Fixed some skills not stacking properly
-Fixed another desync bug
-Fixed mobs stacking on each other
-Fixed Skill bar Cool-down overlay not clearing when moving skill
-Fixed Crystals in other dungeons being synced with client
-Fixed a case where mobs were not being deactivated once a dungeon de-spawns
-Fixed a few boss name / HP bar positions
-Changed Green Crystal Drop rate to +-3 RNG +1 per Cavern Floor so floor 1-2500 can drop between 1-3, Floor 2501-5000 drops between 1-4... you get the idea.(Green Crystals are capped to 25k til Rune system is fully released)
-Increased Max packet size

ClickRaid2 Rune Beta v148
-Fixed Rune level highlight bug
-Fixed Normal's looking bad in the gray dungeon
-Fixed Error when hovering over server buffs

Ver. 147
-Fixed Boss Battle stage going negative
-Updated Chat to using UDP transport instead of TCP(like it was last build)
-Fixed a Char load in bug that was sending way more kill data than it should have been
-Fixed Class icon not changing when changing characters
-Fixed Target UI getting stuck on respawn in
-Fixed a new player getting stuck bug where Treasure locations didn't reset when failing boss


[ 2019-10-08 03:43:21 CET ] [ Original post ]

ClickRaid2 Ver.144

Network Asset Mirror updated to latest
-More modifications to shader's for better looks
-Target UI improvements
-Fix for RedShard Mult Talent
-Increased Blue Shard Drops
-Forced unloading of unused assets when changing Texture Quality
-Possible fix for large numbers on gems while doing Boss Battle
-Increased some font sizes
-Due to network update the chat server is on a new server(so you wont be able to talk to normal when on beta)
-Updated to Unity 2019.2.7f2
-Fixed Cleric Debuff NaN error


[ 2019-10-01 14:37:30 CET ] [ Original post ]

Untitled

ClickRaid2 Ver.141
-Changed the way crafting works, crafting is now done in bulk, when doing 10 levels and hitting upgrade it gives a time for all upgrades and when it completes the gem gets the levels added.
-Also a slight increase to crafting speed
-More UI Changes to the Party HUD
-Fix for getting stuck in Boss Battle
-Few more UI optimizations


[ 2019-09-28 03:39:42 CET ] [ Original post ]

ClickRaid2 Ver 138.5

Change how Defense Scales in a good way
-Healing should no longer feel like an impossible task
-Fixed Boss Battle boss damage calculation not using the actual targets health as a base
-Fixed Defense to HP bug giving way more HP than it should have
-Fixed Shortcut menus opening on game load
-Fixed Tombstone being under the world
-Resized enemy models a little
-Changed some shader's to look a little better
-Fixed Boss Battle Timer to prevent it from disappearing
-Horde should start 5min after Boss Battle Finishes on the 2 hour 10min mark

Art Dev(Rogue) Changes
- The following icons (assets) were changed to match the new art style:
Various UI Elements
*Class
*Skill
*Talent
*Seals
*Gems & Pet Soul
- Buff Shop had a makeover.
- No more spazzy Talent tree.


[ 2019-09-24 22:10:28 CET ] [ Original post ]

ClickRaid2 Ver 137.1

Added ability to leave queue for event dungeons
-Added a message in chat to say who is entering and leaving the event queues.
-Changed a bunch of GFX settings for better display
-Changed 2 Shop Buffs.
Blue shard mult is now Shard mult this will mult Red Shards from events as well.
2X Move Speed has replaced Scroll mult
-Fixed an issue with treasure chests being open and shut at the same time
-Boss Battle Leader Board should properly reset now
-Fixed some mob generating conditions that wouldn't let them generate quick enough
-Increased Red Shards from Boss Battle slightly
-Changed some movement sync code to work better
-Possible fix for health sync breaking
-Fixed a null on client that could happen if group leader disconnects.
-Fixed Def to HP Talent not being a mult


[ 2019-09-22 02:44:04 CET ] [ Original post ]

ClickRaid2 Ver.0135

Pets now revive properly
-Non-Crit heals are fixed
-Right clicking the Buy Quantity in equipment now reverts to 1k after 10k
-Gear piece tracking fix
-DamageAndHeal Type Skills heal heal for 1% max vs 5% max
-Horde Event should now have an Hour display

ClickRaid2 Ver.134
-Re-scaled Boss Battle and Horde Rewards
-Fixed Gear leader board reporting
-Skill back end changed to support future rune update
-Fixed Tombstone display bug
-Fixed a pet performance bug that was generating a ton of GC when they died

ClickRaid2 Ver.133
-UI improvements/menus for UI


[ 2019-09-17 17:00:55 CET ] [ Original post ]

ClickRaid2 Ver0132.1

Wiz and Occ Normal attack is now a nuke that spawns Directly on mobs
-All Target UI labels have been fixed
-Health Bars should now appear correctly
-A few server optimizations to reduce latency
-Updated Network asset
-Fixed a Projectile animation that was being destroyed before it fully played
-Updated SteamWorks to latest
-More Tweaks to player movement to be smooth and less Rubberband like
-Mobs Attack more often but hit for less
-Added a movement debug panel("F2"). So if you find it open at some point and wonder how to close it hit F2 again..
-Changed How Boss Battle works. Boss is now a bunching bag Level him to the sky for better reward mult
-Gear Obtained popup can now be moved to anywhere on the screen you wish to move it


[ 2019-09-12 02:49:42 CET ] [ Original post ]

ClickRaid2 Ver0128


-Fixed Some linux shader issues
-Changed how Boss Battle spawns bosses
-Changed party travel pattern to help start everyone around the same range to target
-Disabled Obtaining Ancient Travel Texts > Tier 1k
-Removed Mob HP Bonus at when floor was the server high floor
-Improved Party HUD code to be more efficient
-Added Anyone can prestige checks to Colosseum FFTT and The Caverns
-Added a check to make sure player floor matched the dungeon floor
-Changed Popup for gear to be accurate
-Improved a few other UI scripts for performance
-Added another save check for gear to be sure it saved
-Possible Horde fix for when a player Disconnects mid horde bugging group out
-Fixed Skill Tool-tip type for bounce damage


[ 2019-09-09 12:48:59 CET ] [ Original post ]

ClickRaid2 Ver.0124

ClickRaid2 Ver.0124
-No longer Syncing Completed Ancients as there was way too many
-Armor bar on mob hp bar is now blue
-Gear Piece totals will decrease due to removing all excess over 20,000(they didn't contribute to your bonus)
-Increased reward for boss battle
-Increases FFTT Floor increase per wave from 10 to 100
-Horde Floor Increases by 150% each wave
-Fixed a bunch of different teleport bugs with The Caverns
-Failing Caverns awards you with XP and drops you on the last floor you made it to or the lowest player in groups high floor if that was the reason you failed.
-Ult's should now fire in the Cavern
-All Cavern mobs should be using the same HP format as the way points
-Cleric Devotion skill should now be giving the correct bonus healing buff
-Fixed Typo in Plague Weapon
-Fixed a Target UI visual bug
-Fixed a mob targeting bug
-Improved pathing/ player speed to sync better with server
-Fixed a NavMesh bug that would keep you running in place at wall for no reason


[ 2019-09-05 04:47:42 CET ] [ Original post ]

ClickRaid2 Ver.0123.5

New game Mode The Caverns(Dungeon rewards you with Gear Pieces and Green Gems in the future)
*You will be thrown into progression if Floor exceeds your lowest group members high stage
*Floor increases by 250 per Treasure Location
-Gear Pieces now fills the lowest unfinished Tier and cascades up to next Tier(50% less gear when pieces earned under current Tier your working on)
-Equipment Details now shows the current Tier Gear Pieces your working on filling on the right instead of current Tier gear pieces.
-Improved Movement Sync in progression
-Pets should no longer attack monks
-Monks should no longer stun pets
-Shielding Talent no longer gives a infinite shield amount
-Made sure targets were cleared from pooled projectiles to fix a mem issue keeping a reference to mob stats
-Floor and Event Floor are now 2 separate variables on the player to prevent floor from being overwrote by an event floor. This should prevent High Floor from getting set on accident while leaving Horde or Boss Battle
-Fixed a bad gear piece added bonus calculation
-Ancient Scrolls can be set to Auto Spend on ancient upgrades(new Toggle in Ancient Texts window)
-Fixed Druid Healing Rec Bonus Buff from normal attack(Buffs the druids Healing Bonus by 10%)
-Equipment now has a +1000 Qty to level button
-Fixed a Boss Battle Time End bug
-Change To Boss Battle Mechanics - Each time Boss Dies a Mult increases by 1, Boss always spawns based on highest server unlocked level, No longer gives seals, Boss Level increases by 100, and Base Gold was increased
-Fixed a bug preventing you from leaving or creating guilds when multiple servers are up(this might have issues but should work)
-Can only create and leave guilds on Current Version
-Fixed a Treasure chest not reseting correctly issue
-Progression waypoints should now be sorted by distance better
-Fixed a bunch of skill tool tips displaying not displaying 2 places after decimal
-Updated DotTween
-Using a newer SQL Connector


[ 2019-09-03 04:45:23 CET ] [ Original post ]

ClickRaid2 Ver0121

Ancient Travel texts now let you spend 10% of what it takes to level for gold and scrolls
-Targeting Revision 5, completely independent range based targeting in FFTT, Horde, Survival
-Boss Seal slider should work better now
-Fixed a number of stat issues not adding correctly or not applying correctly
-Server Ancient Travel texts should show up correctly once unlocked
-Fixed a Math issue that was preventing numbers from 0.00 - 1 from being greater than 0
-Fixed a Gem bonus total issue not adding up correctly
-Fixed Gear record not adding correctly correctly
-Fixed a bad instance verification letting members not fully qualify for being in a dungeon
-Added another check to show stats on client that was preventing the client from seeing changes
-Fixed a Gem drag and drop issue leading to gems littering the screen
-Fixed ultimate attack flying at targets when it should have been stationary
-Fixed a case that lead to skill chaining from double attack to proc to AOE'sthat was causing some server latency
-Fixed Gem Healing bonus display bug
-Added a notification to the player when a mob has them targeted that will help prioritize targeting in some cases
-Fixed a bug with a player disconnecting during an event sending the party to the progression floor for that the event was at
-Fixed a bug when cancelling a gem craft the stop button appeared as if it wasn't actually cancelled


[ 2019-08-30 18:05:53 CET ] [ Original post ]

ClickRaid2 Ver.0120

Free for all targeting improved greatly in Survival, Horde, and FFTT
-Fixed a bug that was preventing a respawn after death
-Added another check for Returning to previous floor when failing an event to port you to correct floor
-Fixed an issue that let pets target and kill their owner
-Fixed a few ways a tween could fail to initialize
-Optimized a few different UI components that were being resource hogs
-Fixed a the gear total counting loop so it only checks the last tier vs totaling all tiers. This was causing spikes on the server and was more than likely a minor source of ping spikes.
-Optimized the stat system and removed some debug code that was leading to garbage generation
-Changed how you obtain server Ancient travel texts, when a new one is unlocked it unlocks for everyone instead of everyone checking to see if a new one is unlocked...
-Updated Mirror(networking asset) to latest version
-Changed Mob death effect again
-Tweaked some shader's to look better(again)
-Found a few performance enhancment's to reduce FPS drops from mob deaths when effects are on
-Enabled the Camera when going to char select if camera was disabled
-Fixed treasure chests that were invisible to now be visible
-Made Survival chests stay in open position until wave ended
-Fixed mob name positioning so its not below the geometry
-Touched up the pet UI
-Decreased Torch brightness in Dark Dungeon
-Fixed a case a player could be stuck without a dungeon generating
-Slight improvement to pathing in Progression when it comes to staying synced with server(still needs more work)
-Increased gem upgrades to 1k on the slider from 999
-Fixed all numbers with .00 after them that showed up in 0119
-Added Sorting to DPS meter


[ 2019-08-29 05:13:51 CET ] [ Original post ]

ClickRaid v0119

Added Full screen button to settings
-Changed Some graphic settings to make things look better
-Change the mesh generator to make better looking mobs
-Fixed gear details menu incorrect info(Max 20k gear pieces)
-Change to Seal Distribution you now have a single spot to increase all Skill Damage instead of individual
-Change how Server buff saves and loads, it will now sync over all servers if more than 1 is up.
-Added Camera button to disable the in-game camera,even less resources used(Thanks Dasky!)
-Converted Gold from Long to Large number format
-Changed the string generator to not screw up hours and minutes
-Fixed a ton of strings that were displaying to second decimal place that shouldn't have been.
-Corrected Crit Damage cap starting at 300 instead of 150 before talent
-Added ability to adjust All Time High Floor in real time instead of waiting for someone to re-log
-Fixed AOE's penetrating walls
-Added a few more fix's for Leader board not clearing between events
-Fixed mobs not respecting target switching based on someone else attacking it that's closer to them.(yes the leader was tanking you were correct)
-Targeting UI should now update current kills properly
-Decreased name of Colosseum Events in Target UI so it wouldn't word wrap
-Changed Gem Level display to readout the gem level easier
-Removed Horde time based end condition
-Increased calculation speed on BossSeal Talent levels so it didn't cap at 30k


[ 2019-08-27 18:04:56 CET ] [ Original post ]

CR2 Version 0117.9

Fixed remaining stat bugs
-Added a charge to a Nomad ability
-Fixed a bug sending you to the wrong floor after Colosseum Horde
-Fixed a bug that could occur if no one queued for boss battle and Horde tried to start.
-Added Buff Buff and Buff intensity to Tool-tips
-Fixed Death Animation not playing
-Ancient Texts will now try to load the next tier if previous is completed and your above that Tier
-Tool-Tip should no longer go into seizure mode when hovering over them at certain screen locations close to a border


[ 2019-08-25 09:14:44 CET ] [ Original post ]

ClickRaid2 v0114


-Added a Clear Meter button to DPS meter
-Reverted AOE damage change back to original way
-DPS meter now reports damage mob took and not overkill damage


[ 2019-08-21 17:03:30 CET ] [ Original post ]

ClkickRaid2 Ver0111

Slight Increase to Boss Battle Gold Reward
-AOE Damage is now divided by the targets hit
-Certain Classes that have charges before cool down had 1 too many casting so casts have been reduced to match tooltip
-Colosseum FFTF now obeys Ancient Travel Texts and will throw you to progression
-Most if not all cast/cool down bugs are resolved
-Optimized projectiles to land on target when damage is dealt to help show what projectile beat you to the target more or less..
-New stat system is in but not visible, it's been setup for damage stat for testing. It still has some calculation bugs but you can hit F2 and look in console to see the output if curious.
-Did a pass on the number to string generation to speed up load time and instead of pre-loading It'll load as needed.
-Melee attacks should have priority over range projectiles in most cases
-Saved cast time when interrupted in the middle of the cast is fixed and should be full-proof now
-AOE Line of Sight checks have been re-enabled
-Bounce Projectiles damage will now be divided by 5 just like DOT's and AOE's
-Fixed Basic attack cooldown overlay for those that have a cooldown on basic attack
-Fixed Additional Damage Ancient it was giving an additional 100% damage because i was treating it like a mult then adding the damage... sigh
-Added a few more checks for target selection to prevent bad targets
-Fixed Damage popups to make sure each target hit gets a popup instead of some being recycled without moving to position
-Fixed Projectiles just hanging out after hitting target in some cases
-Fixed Boss visual bug that had him half in the floor in progression boss rooms


[ 2019-08-20 04:10:23 CET ] [ Original post ]

ClickRaid2 Ver.0110

Fixed the return to dungeon after horde not returning you to correct floor... again.
-Fixed High stage not reporting correctly in Colosseum FFTT
-Fixed a Survival bug that was skipping up to 2 treasures per floor
-Fixed Scrolling on Guild and Skill page window
-Fixed line breaks in Tutorial help text
-Re-scaled Colosseum Horde rewards to not use server highest floor
-Fixed mobs getting a 50x HP mult when > Server max floor in Colosseum
-Fixed Proc's again... and they work way better better now
-Created a new targeting system that works way better for proc's
-Fixed a Dungeon Generation issue
-Fixed a got stuck issue
-Fixed Ultimate using its visual effect more than 1 time causing FPS spikes
-Change to DPS meter updates once per second now instead of 4 making it easier to read
-Fixed a warning about tweens that was appearing in client logs
-Added a fix for when dungeon waypoints appear above your head
-Fixed the new player buff mult tooltip description
-Added a check to make sure the CR2 logo unloaded after logging in
-Fixed a move speed not updating when it should bug
-Gave arrow projectiles a little more air time
-Attempted fix on a null that can show up inside a script on the server preventing it from firing(rare)
-Slight increase to mesh generation for mobs
-Lit guild and player letters up a bit


[ 2019-08-17 14:06:43 CET ] [ Original post ]

ClickRaid2 v0109

Can no longer heal enemies with heals(oops)
-Timer added for Colosseum Waves(60 seconds, Boss 30 seconds)
-Ancient scrolls now Drop from Colosseum Bosses
-UI bugs introduced in 108 are fixed(scrolling lists)
-Porting back after Horde no longer ports you to floor 1
-Colosseum Fight for the Top now sets your high stage(not horde)
-Few Targeting issues fixed
-Procs now proc correctly
-Necro Skill: Poison Nova has 3 charges and is now an 8 sec cast time and 8 sec cool down
-Few movement sync issues touched up
-Few projectiles visual bugs fixed
-Room on reset bug fixed
-Removed the minimal .15f cast and cool down time again(if a cleave bug comes back these will be turned back on)
-Mobs that were not interested in fighting no longer face the wall and ignore you and should be more than happy to attack
-No longer forced to die when joining a group or prestiging or porting


[ 2019-08-16 16:45:58 CET ] [ Original post ]

ClickRaid2 Ver.0108

Mob Respawns set to 40 seconds
-Fix for Skill not being added to skill bar(attempt 5?)
-Added another Gem check when changing Tiers in Colosseum
-Fixed Server setting high floor value even when the players could not be set leading to much higher floor values being reported for High stage
-Added High Floor to Party HUD so you can see who needs to increase their High Floor
-Fixed Boss Battle Boss not leveling up properly
-Fixed a stuck door in green Dungeon
-Disabled GPU Instancing due to using way more Ram / GPU than it should
-Removed a shadow effect from skill bar causing a UI slowdown
-Refactored Targeting to verify everything about the target before being set every single time something tries to set it to prevent bad targets
-Changed how skills fire to prevent a skill from getting stuck and preventing all other actions from taking place
-Decreased Rewards from Horde
-Progression Chests now grant 4x normal reward and 2x Move Speed while in progression
-Survival now grants 4x more Bounty Credit
-When exiting Colosseum Horde Event you will be send back to where you came from(if progression it will send you to survival if its unlocked)
-Removed Cap on Colosseum Horde Event so it no longer boots you when your > Server Highest Floor
-This Cap will remain for Colosseum Fight for the Top as it kicks you into progression
-Decreased size on shield bar on HP and Party HUDHP a bit to clearly show shield and HP
-Fixed DPS meter not resetting for everyone bug
-Boss Battle Boss now increases by 500 levels each time he is defeated
-Event Rewards now popup after a boss fight concludes and are correct
-Mob respawn rate globally is now 40 seconds on progression content
-Your invisible secondary target that lets you target quicker to kill is now working better and not remember his old target
-Pets are much faster in all types of content and should no longer get left behind
-The Tool-tip for Multi hit abilities should now be correct(was reporting an additional hit than it did)


[ 2019-08-15 07:09:38 CET ] [ Original post ]

ClickRaid2 Ver.0106

Fixed a bug with melee not being able to land attacks
-Scaled Colosseum Horde Rewards to char max stage / Server high-stage * Reward(incentive to push much?)
-All Colosseum events should boot player out when hitting server highest stage
-Fixed Bard song of raiding casting 5x after its buff when it should have only been casting once.
-Cool down should no longer bug out
-Added Buy/Sell Sliders for Boss Seal Talents
-Added a few more cases to loading ancients / gems on tier change that might not have been kicking in leading to odd stats
-Fixed 3 cases where an ancient could fail to be located and throw an error on the server or lead to gear not being added(rare)
-TheColosseum Re-done again.... Its as small as its gonna get in ram only around 122mb down from the original 2gigz
-The Leader board now displays Floors cleared during survival instead of mob kills
-Fixed horde rewards not being obtained due to group returning to Colosseum fight for the top while horde was still going
-Prevented an extra port when Horde ends for those that already failed out
-Berserker Axe throw is back to being a ranged ability
-Fixed monk stones spawning over the mob
-Fixed visible enemy damage not showing damage when shield was removed.
-Fixed a possible mem leak with mesh generation(would have been very small)


[ 2019-08-13 07:03:46 CET ] [ Original post ]

ClickRaid2 Ver.0101

Hopefully have all the Colosseum odd bugs fixed(running around and not attacking lol)
-Abilities poofing on prestige should be fixed you may need to set them once due to changing save name
-Tweaked reward values for horde battle now that I have a better idea of progression
-Boss Battle will not start until Horde Battle is complete
-Reduced Nomad adaption skill to be more in line with other classes
-Increased Mob move speed in Colosseum
-Changed Boss battle boss to level up each time hes killed
-Cleaned up all game collisions(less AOE's failing)
-More Projectile fix's for odd projectile behavior


[ 2019-08-08 12:55:13 CET ] [ Original post ]

ClickRaid2 Ver.0100

Colosseum is Here
*New server wide event Horde mode where you get rushed by 40 enemies per wave then fight a boss..
*New Game Mode Fight For the Top(30min lockout) That lets you the same as Horde but only gold and faster progression as the reward.
-Optimized some dungeon settings for quicker loading
-Removed Boss seal drops from Survival(They will drop from bosses in progression)
-Increased Red shard drops in progression
-Changed min cool down from .15 to .01
-Changed min Cast time from .15 to .01
-Fixed gems not loading correctly on logging in
-Added 3 new Leader boards all Colosseum related
-Fixed some more projectile bugs
-Changed HP scaling on Boss Battle Boss


[ 2019-08-07 15:04:42 CET ] [ Original post ]

ClickRaid2 Ver.0096

Cleric Blessing changed from heal to Max HP buff
-Char Max HP Growth increase by 100hp per level
-Player shields are now reduces before defense calculation takes place
-Fixed the broken max floor HP mult to not mult each time the mob spawns. oops...
-Fixed 2 client nulls
-Fixed Penetration gems having no effect or penetration at all for that matter
-Decreased Range to 6 your char notices mobs to attack while moving.
-Monster Mark Specialization Defense talent %Defense to Attack changed to using a % of (base * Gems) no extra mults.


[ 2019-08-05 02:12:01 CET ] [ Original post ]

ClickRaid2 Ver.0095

Tuned all shader's for better performance
-Fixed Ancient scroll popup text(was using ugly font preset)
-Made changes to how mobs get their level
-Increased respawn time from 10 to 20 seconds
-Fixed Necro pet display
-Fixed Projectiles flying off the screen in random directions.
-Added Damage numbers back into the game
-When joining a group your SP now calculates based off your skill-point bonus
-Auto leveling skills now auto level instantly on first cast. No more playing catch-up forever when joining a new group
-Tombstones look slightly better
-Target UI should be updating floor and room correctly 100% of the time now
-Monster mark buying after obtaining credit for BH should let you buy upgrades without having to re-log now
-Fixed bug with gems not recalculating in every scenario where they should be.
-Fixed a possible null from BH infinite scroll
-Increased Event Boss HP
-Slight increase to CinderBoss HP
-Fixed Ench skill crumbling that had a scaling debuff on it that could potentially remove 100% of enemy defense.


[ 2019-08-04 07:20:59 CET ] [ Original post ]

ClickRaid Ver.0093

Fixed a few more things that could lead to memory leak with new mesh pooler/generator
-Bosses are now using that system(less invis bosses due to being killed to fast)
-Fixed a precision issue in math when dealing with mults below .001
-Added ability to refund Boss Seal Talents by right clicking
-Fixed a few spawning issues(non treasure room mobs)
-Fixed a mob level bug
-Gem issues should be fixed that were bugged from last build
-Increased mob aggro range due to range increase talent
-Changed how Reactive and Active procs fire so its more reliable(counter fixed)
-Added some scaling to increasing skill levels to use .0001% of your damage


[ 2019-08-02 17:03:27 CET ] [ Original post ]

ClickRaid2 Ver.0091

Updated network asset
-Procs are a bit more reliable when one normally would have failed due to mob dieing it now fires off on your next target if you have one.
-Moved mesh generator to its own object to have them ready when a mob is spawned
-Can no longer modify a gem and get stuck with the same gem twice in a row
-Fixed a bunch of mob spawning bugs with survival
-fixed a bug preventing you from aquiring gold in progression
-Cinderboss dungeons have more mobs for you to deal with
-Fixed a bug with aquiring a new next target in the case the previous one was dead
-Fixed gem bug that reset levels when modifying
-Fixed a null in projectiles that was lighting up the log
-Fixed projectiles vanishing after cast in some cases
-Changed some glow settings


[ 2019-08-01 19:17:10 CET ] [ Original post ]

ClickRaid2 Ver.0088

Refactored Crafting Server / Client calls and streamlined the code to prevent the high ping crafting bug
-Re-tuned the Tex 2 Voxel code(will generate the mesh in 1 frame instead of 3 now)
-Fixed a bug with mob destruction not letting go of its Mesh Data and freeing it.
-Fixed a bug with gear not saving until the next time you were in that tier.
-Fixed a bug with the CinderBoss dungeons having no floor visible.
-Re-tuned all the dungeon materials to be visually pleasing
-Increased the view distance in dungeons
-Changed how dungeons detect players and stay visible
-Made some changes to ambient occlusion
-Changed the Tone mapping to linear
-Changed the sync container for scoreboard to dictionary
-Fixed Dictionary de-sync bug
-Fixed some gear pieces not being destroyed as they get close to player
-Fixed red light under mobs appearing before mob was visible
-Fixed bug with dungeons flickering in an out of existence(might have also been causing the crashing)
-Fixed shield HP display on Boss Battle boss
-Slight increase to shadow resolution while in snow map(will eventually enable more shadows in other dungeons)


[ 2019-07-30 18:35:13 CET ] [ Original post ]

Build Fix

For those trying to create a character, Slikey just noticed a bug with it. He's currently fixing and uploading a new build for this issue. Very sorry for any inconveniences.


[ 2019-07-29 16:35:41 CET ] [ Original post ]

ClickRaid2 Ver.0085

Fixed Crit Talent not actually applying
-Fixed a send sync that was going nuts
-Fixed Forget Skill Tier mult button(was vanishing)
-Made a slight change to Monster spawn to fix a visual bug
-Boss Battle Boss no longer has a shield as it was really inflating DPS numbers and everyone uses that boss as a DPS check
-Can no longer forget skill point tiers when skill level is >= Skill Tier
-Split the new player buff into 4 different leaderboards/mults
*Gold
*Blue GemShards
*Bounty
*Gear Pieces
Each will be a possible 3x Mult depending on your progression


[ 2019-07-29 13:31:13 CET ] [ Original post ]

ClickRaid2 Ver0084

Fixed T5 Gem modify
-Fixed Attacking after leveling Range talent
-New player buff now scales off gear pieces(also gives a gear piece bonus now too)
-Added button to return to Survival case someone has an issue
-Added Leader board for gear pieces
-Ver0083 just fixed a crashing bug.


[ 2019-07-29 03:10:58 CET ] [ Original post ]

ClickRaid2 Ver.0080

Added a check to free up mob meshes if mob is no longer active.
-Refactored Projectile code(some stuff looks better)
-Enabled Buff skill effects that were disabled
-Fixed a bad mob HP calculation that I screwed up when changing the Boss Battle to be synced
-Added a CinderBoss every 250 levels
-Fixed Server Ancients not unlocking
-Fixed Talents not leveling unless restarting client bug
-Fixed a bad collider on Boss Battle Boss
-Fixed Certain AOE's that weren't hitting Boss Battle Boss
-Fixed some dungeons not unloading bugs
-Fixed a possible mob spawning bugs in survival
-Fixed a bug where you attempted to cast at a mob you couldn't actually hit preventing you from moving.
-Fixed a party list alignment display bug
-Increase Craft time reduction level cap to 200
-Changed %Damage from Defense talent to only activate if you are designated tank.
-Fixed a Modify gem bug that would fail when modifying a T5 Gem
-Fixed a Bounce attack bug that let you hit the same mob twice in a row sometimes
-Fixed War normal attack not having a cool down preventing other skills from firing when at range
-Fixed a Crit Damage over cap bug that would set your Crit damage to previous amount.


[ 2019-07-27 21:45:06 CET ] [ Original post ]

ClickRaid2 Ver.0080

Optimized the Server(too much stuff to list)
-Added Slider to Gem leveling quantity
-Made Improvements to Wiz Ability 3 and 4
-Removed some stale settings that might have been causing a mem leak
-Fixed the damage list on mobs that wasn't letting the player know they were dead as quick as they could be.
-Optimized the database connection
-Changed how ancients save for performance.
-Gear now looks better when overhead
-Changed some Physics settings
-Refactored port code, for the last time(i hope)
-DPS meter resets each floor if not sooner
-Added the Disable Join button(should work didn't test)
-Talents requiring 100 points should now level correctly
-Updated Network asset to latest version
-Fixed Typo in offensive talents
-Fixed Necro pet skill scaling
-Fixed Zerker whirling slash range issue
-Fixed Char Create button going missing after creating a char
-Fixed Client to revert to login screen after being disconnected


[ 2019-07-26 07:21:54 CET ] [ Original post ]

ClickRaid2 Ver.0078

Added Monster Mark Specialization(3 Arch-type Trees you can freely spec into)
-Added another fix for mobs on wrong floor
-Fixed a Math error that might have effected nomads damage per mob around buff
-Fixed Damage and Heal abilities not showing damage on description
-Fixed getting stuck in Boss room
-Fixed a targeting issue for mostly bards and other casters
-Decreased cast time on Occultist skill Shadowbolt by .25


[ 2019-07-24 18:13:05 CET ] [ Original post ]

Mac Build fail...

Sorry Mac users I totally just realized the mac build wasn't uploaded.... It's fixed now! Sorry! :(


[ 2019-07-23 04:07:02 CET ] [ Original post ]

ClickRaid2 Ver.0077(oops skipped 0076)

Fixed DPS meter
-Fixed HPS meter
-Fixed Port to Boss Battle
-Fixed Porting to Survival after Boss Battle
-Fixed Damage and Heal Calculations
-Occultist Cascade is now just a Damage skill
-Occultist Cascade damage increased from 16 to 25
-Fixed Treasure chests not generating after their initial generation
-Fixed a typo in Ancient Additional Damage
-Increased Boss Battle timer to 10min


[ 2019-07-22 07:49:42 CET ] [ Original post ]

ClickRaid2 Ver.0075

Fixed 2 Void porting issues
-Changed how Damage and heal abilities work
-Doubled the Effect of Healing Bonus Gems
-Increased Mob HP again
-Finally a Successful network asset upgrade
-Tutorial now pops up on login
-Fixed a few leader/Tank porting bugs(the rare ones)
-Everyone's ult is back to damage for now
-Added 3 new Caidicus music tracks
-Added new dungeon pieces that is more of a WIP for now
-Fixed a case where dungeons refused to regenerate
-Added Player High-Stage to Online Player list(from the mini update after last major update)
-Enabled the use of /dinfo to everyone(in the case of a port bug this is known to sometimes fix it)
-Decreased Gem Modify Tier down time by half
-Fixed Warrior Counter tool-tip


[ 2019-07-21 03:14:05 CET ] [ Original post ]

ClickRaid2 Ver.0074,1

All chat fixed
-Added High floor check to online player list
*Green High floor indicates that it wont drop party down to their floor.
*Red indicates you will go down.


[ 2019-07-20 07:57:15 CET ] [ Original post ]

ClickRaid2 Ver.0074

Started using LiteNetLib4 for Chat(should keep chat connection alive)
-Added chat command /ReloadDPS to reset the DPS meter(untested)
-Move around some tool-tip code for skills(might have broke some)
-Added logic to fix high level mobs that might have been lost and spawned on the wrong floor.
-Changed Gem Crafting time calculation to (((GemLevel/2)/(ServerMaxStage/2))) * Craft time this should help newer players and alts catch up a little quicker :)
-Added slider to disable Gear Drop graphics
-Increased Mob HP by a truckload and some subject to change pending result(Didnt touch event boss)
-Fixed a bad calculation in sending custom number struct to client. Some numbers could appear higher under special circumstances.
-Fixed Boss Battle Start time. It now starts at 5min remaining.
-Ultimate skill has been changed to a heal for Cleric, Occultist, Druid, Enchanter, Bard
-Druid Rain caller cool-down reduced to 6 from 8
-Druid Detonate mana base damage and damage per level increase to 160 from 16
-Fixed a monk projectile for normal attack and furious fists
-Mend now buffs defenses and gives a small 5 tick heal over time cool-down from 60 to 20
-Damage and heal skills heal for 2.5% from 5%
-Nomad Skewer is now a Damage and Heal ability
-Ranger Barbed shot is now a Damage and Heal ability
-Rogue Shank is now damage and heal
-Warrior counter Damage reduced to 1 base 1 per level but now provides a 1% HP shield
-Wiz Ice Spear is now Damage and Heal
-Target view now displays your Penetration and Defense %s
-Health recovery is no longer disabled in combat.
-Health Gem has been buffed from 10 hp per level to 30
-Increased Max HP scaling from 2.5 to 3.5 for tanks and 2 to 3 for all others
-Defense per level reduced from 2.5 to 2.25 for tanks 1.5 to 1.25 for all others
-Healing bonus scaling increased from 10 to 20 for all but tanks


[ 2019-07-20 05:38:53 CET ] [ Original post ]

ClickRaid2 V.0072(mini patch)

Fixed case where you would get thrown to progression after Boss Battle if tank and leader aren't the same
-Fix for setting high-stage going to boss battle max stage after boss battle
-Added GM commands to fix high stage issue for those that needed set back.
-Enabled all party member targeting in survival so they aren't just getting targets from the tank.
-Swapped 2x Health server buff with 2x Gem shard gains
-Added Toggle for ancients that are max level for less clutter.


[ 2019-07-16 23:58:17 CET ] [ Original post ]

ClickRaid2 Ver.0072

Fixed Party Boss to Boss bug
-Fixed Gold Ancient Calculation and Display bug.
-Fixed Party member HUD and DPS not loading.
-Fixed Necro pet desync issue(was loading on client instead of server oops.)
-Fixed a survival/boss room bug allowing multiple parties to occupy the same space
-Fixed BH not saving correctly due to yesterdays fix for the fix.
-Fixed Party Leader/Tank switching causing ports to fail.
-Fixed Logging in not disconnecting your old toon if it was still logged in.
-Fixed Modify taking off the wrong tier bonus.
-Fixed condition that didnt let group goto boss battle if tank wasnt leader.


[ 2019-07-16 03:53:36 CET ] [ Original post ]

Server Down

The newest build had several bugs, so the server will be down for a little while. I will update as I can.


[ 2019-07-14 21:00:59 CET ] [ Original post ]

ClickRaid2 Ver. 0067

Cleric Healing Buffed per skill level for all heals from .25 to .35
-Changed Rogue normal attack cast time to .5 and cooldown to .5 from 0 and 1
-Changed Rogue Poison Daggers Dot to 2 Ticks over 2 seconds from 10 / 10
-Changed Rogue Poison Daggers to 2 stacks
-Changed Rogue Poison Daggers proc rate to 50% from 30%
-Changed Nomads Poisoned Spear Dot tick to 2 and 2
-Changed Nomads Poison Spear damage to 10 base 10 per level from 20 and 20
-Fixed lag in Ancients menu.
-Fixed Ancient Gold Display bug.
-Fixed Server Ancient display bug.
-Increased speed of Necro Explodoing Skellys
-Fixed Necros damage passive personal buff from flat damage to %
-More Tweaks to Void fix's fix.
-Chat window Position saves and loads.
-Chat window size saves and loads.
-/ginvite name should now work
-Converted Online Player list to a dictionary.
-Server ancients and Player ancients and moved both to a dictionary
-Fixed Ancient Gold reset bug
-Added online player counter in online player list
-Mob growth rates increased by from 1% per floor to 2%
-Removed ability to leave Party or join parties while in Boss Battle
-Removed ability to goto char select while in Boss Battle
-Ranger Normal attack cast time reduced to .5 and .5 cooldown from 1 and 0
-Ranger Barbed Shot Dot duration reduced to 1 second base damage and per level increased to 200 from 120
-Ranger Explosive Payload Dot Ticks increased to 2 from 1. Base and per level damage increased to 40 from 20
-Druid Insect Swarm Dot Ticks reduced to 4 from 8 duration increased to 4 from 2. Damage and per level damage increased from 96 to 120
-Druid Cyclone Strike cast time reduced to 0 from 0.1
-Most if not all Ancient sync code has changed bugs might exist...
-Exiting to char select now removes player from dungeon so it can collapse and become free.
-Fixed Loading in a diff char and seeing void
-Moved Snow Dungeon exit to the center of the map.


[ 2019-07-13 18:13:26 CET ] [ Original post ]

ClickRaid2 V.0064

Fixed Ancient Gold display bug.
-Possibly fixed vanishing gem display bug.
-Optimized some parts of the game for more FPS.
-Possible fix for Boss Battle not always porting bug.
-Increased Blue Gemshards drop rate from chests.
-Enabled Damage text in settings for those who like that type of thing.
-Fixed a pooling issue.
-Possible fix to Boss Battle Health/Armor Display
-Slight improvement to porting and dungeon load time.
-Added /ginvite chat command.
-Optimized the stable transport to be slightly better.
-Fixed a spot Ancient Text could possibly level incorrectly.
-Gave pets a name.
-Fixed a DOT Damage upgrade Tooltip.


[ 2019-07-12 01:11:57 CET ] [ Original post ]

No more lag!

New Server is setup and all data has been migrated :)


[ 2019-07-10 20:23:38 CET ] [ Original post ]

Issues Today

Sorry for the disconnects today, we're testing different network transports for better server stability and reduced latency.


[ 2019-07-08 18:35:19 CET ] [ Original post ]

Thank you!

Just wanted to thank you all for your patience and understanding the last two days with all these launch issues. You guys are the best :).


[ 2019-07-07 05:28:04 CET ] [ Original post ]

Launch

ClickRaid2 is Live :)


[ 2019-07-05 06:06:45 CET ] [ Original post ]

Launch Time Set

Just updated the release time for midnight est the 4th.


[ 2019-07-04 04:18:12 CET ] [ Original post ]