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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 ClickRaid2 

 

Developer

 Slikey Games 

 

Publisher

 Slikey Games 

 

Tags

 

RPG 

 

MMO 

 

 Co-op 

 

 Early Access 

Release

 2019-07-04 

 

Steam

 € £ $ / % 

 

News

 124 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/1097960 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 CR2Linux [363.19 M] 




LINUX STREAMERS (0)




ClickRaid2 Ver.253


-Fixed Mob HP/Armor sync not always being synced
-Changed how Mobs initialize so stats are always set properly
-Fixed an issue where a caster could run right up to a mob when all skills are on cool down
-Fixed an issue with High floor being set in FFTT without any checks
-Changed how large number values sync to reduce bandwidth usage
-Changed how mobs pool on the server to reserve them per instance to reduce the volume of different mobs your client gets thus decreasing mem usage / allocations
-Party move speed is now determined by the tank when in a zone where your assisting off the tank for targets
-Changed how Tweens for Mob HP/Armor bars work decreasing the amount used and optimizing them for a small FPS gain
-Fixed a threading issue with mob deaths
-Small increase to Berserker normal attack rune and major/minor switched
-Small increase to cleric normal attack rune
-Small increase to War cleave and slash runes
-Fixed an issue with Projectiles that could cause them to keep allocating a new tween instead of re-using completed one
-Fix for chat scroll not always scrolling, works best after you have like 20 msg's
-UI Bounty should now work properly after auto reconnect
-Fixed an issue with kill rewards were scaling based on group leader Merchant set instead of by group member
-Currency UI is in
-Fix for Server issue that could end up spamming console causing terrible latency
-Fix for Null when hitting escape to close windows
-Updated all DB queries to use Order by and limit to improve performance
-Prevented saving if loading from DB failed in any way
-Fixed a guild talent point issue with loading values as int instead of long
-Fixed Caverns not adding on the base of 25 Tiers before adding in Floor mod
-Can no longer click Modify while manually upgrading as it could bug out crafting
-Increased Gold reward from Boss Battle
-Improved single Target Channel logic
-Increased Guild Quest XP reward


[ 2020-02-01 18:28:35 CET ] [ Original post ]