New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | ClickRaid2 | |
Developer | Slikey Games | |
Publisher | Slikey Games | | |
Tags | RPG MMO Co-op Early Access | | |
Release | 2019-07-04 | |
Steam | € £ $ / % |
News | 124 |
Controls | Keyboard Mouse |
Players online |  n/a  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/1097960  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | CR2Linux [363.19 M]
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LINUX STREAMERS (0)
ClickRaid2 Ver.254-255 |
Guild Quests are now closer to old system except currency / Crypt quests have been removed.
-Cosmetics are in and can be found in the Equipment UI
-Changed some GFX display settings for better visuals
-Fixed Survival getting stuck on floors less than 10
-Fixed a server lag spike when loading a floor when a player logs in
-Fixed Mob HP sync issues
-Fixed New Player bug that resulted in very large numbers being displayed until Astral power hit 1
ClickRaid2 Ver254
-Going to Caverns Twice in a row no longer resets floor to 1
-Fixed shield damage stat displaying incorrectly(didn't have large number support so it was going infinite)
-Fixed an issue that could cause a mob to come back to life once killed
-Increased Char info stat holder sizes so they don't overflow into other stats
-Removed all guild quests that didn't involve the main farm instances and increased difficulty slightly
-Increased Gold Drops in FFTT to help balance out the gold to seal ratio
-Guild Points / Talents have been reset due to the points multiplying each login
-Fixed a string display issue that could attempt to use letters that didn't exist once all were used
-Increased fragments needed per Ascend while also increasing the bonus per Tier to compensate to add value to caverns, conversion takes place on login
-Increased the delay that must pass before sending client DOT updates to decrease bandwidth(should have little to no visual impact)
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[ 2020-02-08 12:36:59 CET ] [ Original post ] |