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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 ClickRaid2 

 

Developer

 Slikey Games 

 

Publisher

 Slikey Games 

 

Tags

 

RPG 

 

MMO 

 

 Co-op 

 

 Early Access 

Release

 2019-07-04 

 

Steam

 € £ $ / % 

 

News

 124 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/1097960 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 CR2Linux [363.19 M] 




LINUX STREAMERS (0)




ClickRaid2 Ver.254-255

Guild Quests are now closer to old system except currency / Crypt quests have been removed.
-Cosmetics are in and can be found in the Equipment UI
-Changed some GFX display settings for better visuals
-Fixed Survival getting stuck on floors less than 10
-Fixed a server lag spike when loading a floor when a player logs in
-Fixed Mob HP sync issues
-Fixed New Player bug that resulted in very large numbers being displayed until Astral power hit 1

ClickRaid2 Ver254
-Going to Caverns Twice in a row no longer resets floor to 1
-Fixed shield damage stat displaying incorrectly(didn't have large number support so it was going infinite)
-Fixed an issue that could cause a mob to come back to life once killed
-Increased Char info stat holder sizes so they don't overflow into other stats
-Removed all guild quests that didn't involve the main farm instances and increased difficulty slightly
-Increased Gold Drops in FFTT to help balance out the gold to seal ratio
-Guild Points / Talents have been reset due to the points multiplying each login
-Fixed a string display issue that could attempt to use letters that didn't exist once all were used
-Increased fragments needed per Ascend while also increasing the bonus per Tier to compensate to add value to caverns, conversion takes place on login
-Increased the delay that must pass before sending client DOT updates to decrease bandwidth(should have little to no visual impact)



[ 2020-02-08 12:36:59 CET ] [ Original post ]