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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 ClickRaid2 

 

Developer

 Slikey Games 

 

Publisher

 Slikey Games 

 

Tags

 

RPG 

 

MMO 

 

 Co-op 

 

 Early Access 

Release

 2019-07-04 

 

Steam

 € £ $ / % 

 

News

 124 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/1097960 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 CR2Linux [363.19 M] 




LINUX STREAMERS (0)




ClickRaid2 Ver.278

Fixed issue with Craft Time not being updated on the client when updated on server if changed
-Fixed issue with Elementalist procs during boss battle removing health and de-leveling boss.
-Skill auto buy improved once again, a slider has been added to allow adjustments to the auto level stop level for those that leveled it to the moon but would like to customize your levels better.
-Gear preset 1 breaking on re-connect has a possible fix in this build
-Boss Battle Gold / Seal calculation fixed/balanced
-Boss Battle Boss now remembers his level from where your previous fight left off
-Weapon master preset will apply even if you haven't opened weapon master UI now
-Fixed issue with Dungeon Mod not initializing until you changed from initial Dungeon
-Fixed some old calculations that didn't have large number support that might have been decreasing the cost of things due to their old max values
-Fixed odd string overflow display when leveling Skill Tier Mult in the higher ranges
-Added another check to make sure Gear/Seal/Equipment is being applied when entering Events
-ToolTip location can now be changed by scrolling the Mouse ScrollWheel while a tooltip is visible
-Fixed a bunch of Shader issues I didn't notice i had
-Fixed some UI components that were active when they shouldn't have been
-Few minor client performance tweaks
-Changed Horde Seal payout formula by increasing it's base and adding a mult based on Ascend level for better scaling but also removed the gold mult that was added to give it a boost before seal and gold record were separated
-Fixed issue with Craft Time not being updated on the client when updated on server if changed
-Fixed issue with Elementalist procs during boss battle removing health and de-leveling boss.
-Skill auto buy improved once again, a slider has been added to allow adjustments to the auto level stop level for those that leveled it to the moon but would like to customize your levels better.
-Gear preset 1 breaking on re-connect has a possible fix in this build
-Boss Battle Gold / Seal calculation fixed/balanced
-Boss Battle Boss now remembers his level from where your previous fight left off
-Weapon master preset will apply even if you haven't opened weapon master UI now
-Fixed issue with Dungeon Mod not initializing until you changed from initial Dungeon
-Fixed some old calculations that didn't have large number support that might have been decreasing the cost of things due to their old max values
-Fixed odd string overflow display when leveling Skill Tier Mult in the higher ranges
-Added another check to make sure Gear/Seal/Equipment is being applied when entering Events
-ToolTip location can now be changed by scrolling the Mouse ScrollWheel while a tooltip is visible
-Fixed a bunch of Shader issues I didn't notice i had
-Fixed some UI components that were active when they shouldn't have been
-Few minor client performance tweaks
-Changed Horde Seal payout formula by increasing it's base and adding a mult based on Ascend level for better scaling but also removed the gold mult that was added to give it a boost before seal and gold record were separated


[ 2020-03-23 01:12:02 CET ] [ Original post ]