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Name | ClickRaid2 | |
Developer | Slikey Games | |
Publisher | Slikey Games | | |
Tags | RPG MMO Co-op Early Access | | |
Release | 2019-07-04 | |
Steam | € £ $ / % |
News | 124 |
Controls | Keyboard Mouse |
Players online |  n/a  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/1097960  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | CR2Linux [363.19 M]
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LINUX STREAMERS (0)
ClickRaid2 Ver.278 |
Fixed issue with Craft Time not being updated on the client when updated on server if changed
-Fixed issue with Elementalist procs during boss battle removing health and de-leveling boss.
-Skill auto buy improved once again, a slider has been added to allow adjustments to the auto level stop level for those that leveled it to the moon but would like to customize your levels better.
-Gear preset 1 breaking on re-connect has a possible fix in this build
-Boss Battle Gold / Seal calculation fixed/balanced
-Boss Battle Boss now remembers his level from where your previous fight left off
-Weapon master preset will apply even if you haven't opened weapon master UI now
-Fixed issue with Dungeon Mod not initializing until you changed from initial Dungeon
-Fixed some old calculations that didn't have large number support that might have been decreasing the cost of things due to their old max values
-Fixed odd string overflow display when leveling Skill Tier Mult in the higher ranges
-Added another check to make sure Gear/Seal/Equipment is being applied when entering Events
-ToolTip location can now be changed by scrolling the Mouse ScrollWheel while a tooltip is visible
-Fixed a bunch of Shader issues I didn't notice i had
-Fixed some UI components that were active when they shouldn't have been
-Few minor client performance tweaks
-Changed Horde Seal payout formula by increasing it's base and adding a mult based on Ascend level for better scaling but also removed the gold mult that was added to give it a boost before seal and gold record were separated
-Fixed issue with Craft Time not being updated on the client when updated on server if changed
-Fixed issue with Elementalist procs during boss battle removing health and de-leveling boss.
-Skill auto buy improved once again, a slider has been added to allow adjustments to the auto level stop level for those that leveled it to the moon but would like to customize your levels better.
-Gear preset 1 breaking on re-connect has a possible fix in this build
-Boss Battle Gold / Seal calculation fixed/balanced
-Boss Battle Boss now remembers his level from where your previous fight left off
-Weapon master preset will apply even if you haven't opened weapon master UI now
-Fixed issue with Dungeon Mod not initializing until you changed from initial Dungeon
-Fixed some old calculations that didn't have large number support that might have been decreasing the cost of things due to their old max values
-Fixed odd string overflow display when leveling Skill Tier Mult in the higher ranges
-Added another check to make sure Gear/Seal/Equipment is being applied when entering Events
-ToolTip location can now be changed by scrolling the Mouse ScrollWheel while a tooltip is visible
-Fixed a bunch of Shader issues I didn't notice i had
-Fixed some UI components that were active when they shouldn't have been
-Few minor client performance tweaks
-Changed Horde Seal payout formula by increasing it's base and adding a mult based on Ascend level for better scaling but also removed the gold mult that was added to give it a boost before seal and gold record were separated
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[ 2020-03-23 01:12:02 CET ] [ Original post ] |