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Name | ClickRaid2 | |
Developer | Slikey Games | |
Publisher | Slikey Games | | |
Tags | RPG MMO Co-op Early Access | | |
Release | 2019-07-04 | |
Steam | € £ $ / % |
News | 124 |
Controls | Keyboard Mouse |
Players online |  n/a  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/1097960  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | CR2Linux [363.19 M]
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LINUX STREAMERS (0)
ClickRaid2 Ver.278 |
Warrior Rune buff, shattering throw now works correctly
-Changed the Bloom effects and toned down some abilities blinding brightness
-Changed how Support Class AOE buffs are applied to group and self, instead of doubling the buff mult it now gets a new (Self) multiplier
-Fixed issue with extrusion formula in Mob generation code
-Auto level slider for basic attack in skills UI should load correctly
-Buffs times should now refresh on UI correctly
-Buff calculations should calculate and show in stats faster
-Gear Drop range has been changed so the variance is only 500k total range between min and max
-Change to how skills are handled during boss rush, All Non-DoTs will become a 1 Tick DOT and all DOTs will be set to 1 Tick with their damage multiplied by original Tick count
-Skills 5-10 no longer use Cool down bonus to prevent chain casting buffs that are still up
-High stage will only be set on Boss kills instead of floor change
-Fixed Monk buff that was applying a higher buff than it should have been
-Fixed Mob death animation that would let it sink under the floor
-Fixed a craft time recalculation check that might have been recalculating more often than it should have been
-Fixed a bad distance calculation for warlord set
-Server Physics tweak to improve performance
-Fixed a UI display bug with Weapon master buff buff
-Fixed the calculation for WM buff buff not picking highest when multiple supports
-When Solo FFTT floor increases by a base of 10 vs 100 and Caverns increases by 1 per chest instead of 250 to prevent new players being confused by floor modifiers
-Fixed server performance issue caused by element recalculations when capped at max buff level
-Fixed a bad occlusion axis pattern
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[ 2020-05-05 23:20:02 CET ] [ Original post ] |