





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
The other night we performed some pretty successful playtesting. We had guys from Australia, United States, and South Korea all playing on a U.S. server. No one was even able to tell there was any latency, and the game felt buttery smooth. It was a really vindicating moment in Kaz Ball history, and I look forward to a lot more fun coming up. While some of the features below have been in the develop branch for a while, I'd like to go ahead and list some of the new updates for the 0.1.1.0 release that was merged into master, and is currently available for playing on Steam: #138 - Bug - Ball indicator not tracking world position of gameobjects #129 - Enhancement - Add support for multiple thrusters #128 - Enhancement - Update and verify working on newest Unity version #115 - Enhancement - Replace score screen with Noesis and remove username select from load screen #127 - Feature - Basic ship switcher frontend #137 - Enhancement - mask latency when grabbing, and shooting the ball #136 - Enhancement - Better netcode #134 - Feature - Steamworks integration #133 - Feature - Explosion with getting hit by projectile #132 - Feature - Camera shake when afterburning #120 - Game executable icons Feel free to drop by our Discord Channel to snag yourself a key for playtesting, or just hang out!
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