Name | Kaz Ball | ||
Developer | Doby Digital | ||
Publisher | Doby Digital | ||
Tags | |||
Release | 2019-06-06 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Need more reviews to generate a review score | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Kaz Ball Content [1.41 G] |
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Things that are good this time: |
Today's update focuses around a more fluent interaction with the Steam Lobby system, and Kaz Ball's own server-side implementation of teams. With this release, we should have removed several weird edge-cases that were discovered during the last game event. |
Hello everyone! |
Thanks for the reports! Here are some fixes for today: |
It's been a long time coming, but I've finally taken the plunge. Enjoy Kaz Ball free during most of Early Access! |
It's been a while since I've posted an update on the Steam page, so I'd like to take a little time and reveal some new plans for the Early Access release. |
This release includes the initial version of a brand new cruiser model integrated with the hangar. There's still some work to be done, but it's pretty cool to look at for sure! |
Greetings, |
I just wanted to hop on here and give a progress update on the 0.1.1.7 milestone. |
The initial implementation of the battle ships has been deployed to the playtest server! Please tell me what you think. Keep in mind that this is the initial release, and there're a lot of numbers to change around, and refinement necessary. |
This release mostly consists of a new leader board system. It was a big enough feature to require its own milestone. |
This release focuses on more Early Access features and presentation. The core changes are:
Discord |
Here we go! The game is finally going to become publicly available on the 4th of May. |
The focus of this release is to bring the game closer to Early Access readiness. The changes include:
I've also started working on some A.I., and you can play against them in the "Playtest Server" play option. This will help players who launch the game to actually be able to play a game instead of seeing a dead game room. Discord Claim a free key |
Controller support for gameplay has been pushed to the public branch. There is still some work to do for making the UI controller friendly, but the "Controls" section in the options menu now sports new mapping options for controllers. |
Controller support for gameplay has been pushed to the public branch. There is still some work to do for making the UI controller friendly, but the "Controls" section in the options menu now sports new mapping options for controllers. |
In order to seed the game with players before going into a public Early Access, I'm offering 1,000 keys on a first-come-first-serve basis. |
In order to seed the game with players before going into a public Early Access, I'm offering 1,000 keys on a first-come-first-serve basis. |
This release focuses on some quality of life UI changes in preparation for Early Access release. |
This release focuses on some quality of life UI changes in preparation for Early Access release. |
Hello! |
This release features: |
The other night we performed some pretty successful playtesting. We had guys from Australia, United States, and South Korea all playing on a U.S. server. No one was even able to tell there was any latency, and the game felt buttery smooth. It was a really vindicating moment in Kaz Ball history, and I look forward to a lot more fun coming up. |
Kaz Ball has come a long way in the five years since it was conceived. We still have a lot more to get done. The game has been through several iterations over the years, and I feel like we definitely have something worth sharing. |